Jump to content

YII-TECHNIQUES-LABORS *Children of the Sky* -R2- UPD-09.02.


Recommended Posts

Posted

It seems more mirror downloads were added after I posted my question about viruses. I now have the mod in my game, however when I press X (xbox controller with pc) to accept my character after making her, my game crashes. I had already previously took out mods I wouldn't be needing with the play through so I'm not sure what else I can do to prevent this crash.

 

EDIT: After retrying a few more times I've gotten it to work. Great mod, thanks!

Posted

Is anyone else not seeing the Pictures on page One?

 

All I see is...

"Look who's popular!

Is this your photo?

Upgrade to Plus for

Additional Bandwidth

(Signed in the more passive aggressive BS way) Photobucket"

 

Will this be fixed? I hope so cause that is such an Ass move.

Posted

Is there a way i can add this for the NPCs without adding the actual custom race ive been trying to workout what files i need to do this if it's even possible!

So far ive been messing around with only adding in the custom folders and using nothing that acts as a "replacer" as im using racemenu and dont want to give it up so im trying to find a compromise between the 2 so no custom race but hopefully the NPC morphs work anyone been able to work this out and if you have any tips would be huge as atm children seem to be.. well invisible i cant find any! lol

Posted

Argh, I've been trying to download this all day. Downloaded the NMM version, plopped it in my NMM mod folder, was able to locate it in NMM, but when it tries to build the mod it either says it's successful yet doesn't show the mod in the manager, or I get a trace error and NMM crashes. So no luck on that front. Then I tried downloading it through the other links up on the first page; some of them don't work, and the ones that do require a password. I know the passwords are there listed on the front page, but they're simply not working for me and I have no clue why. This is aggravating. 

Posted

can someone help me figure out how to fix this purple face issue pls

 

screenshot

 

 

 

I can't remember the exact location or which type of file it was, in either the (textures/actors/character/)xvisionc/female, oriental/female, or oriental/x117/female folder there is a missing file that only seems to affect the face in certain lighting conditions. 

 

Check the locations for femalehead_2.dds and if it doesnt have a matching femalehead_msn_2.dds file then copy the existing msn and rename it. Also make sure each of the folders contains a femalehead_s and femalehead_sk file.

 

I also noticed some characters getting this on their bodies when i first installed, so make sure you have both femalebody and femalebody_1 versions of the base texture, msn, s, and sk dds files.

 

I would just upload my files and tell you to replace what you have in all of those locations, but they're highly customized derivatives of other peoples work and would probably cause horrible seams (and you might not like them anyway.)

 

If you're interested in knowing what each of these file types is responsible for:

s.dds handles the amount of gloss and shine, also called specular map

sk.dds handles 'subsurface reflection' which simulates the light coming back off of an object that wasn't absorbed in addition to the way the inner layers of skin absorb or reflect certain colors. (like when holding a flashlight up to your hand)

msn.dds contains both specular detail as well as the 'normal map' which adds details such as depth, texture (think bump-mapping), and how shadows are generated. It's used to add 3d details back into a object when the mesh is converted from high to low poly, otherwise the result would look more like it was painted on. A good normal map can hide the simplicity of a very low poly model like the rocks in skyrim.

 

Any one of these files missing can cause the purple effect you see, since skyrim's response to a missing texture file is to display a purple texture in its place.

Posted

Okay, here is the problem I am having. The kids have the wrong heads. The bodies seem right, but the heads are wrong. Runa has an old, wrinkly face, one the boys has girl hair, the other has a girl's head. I'm not really sure what is wrong. I installed CoTS R2. Am I missing a file?

Posted

Hi guys,

 

I have two little problems when I use either CoS or Monli race.

 

First, I don't know if it's really a bug but my camera is never behind my character as you can see in the image (i'm in the closest 3rd person mode) it's translated to the right

 

post-183166-0-70702200-1372796124_thumb.jpg

 

And the other that is more annoying I cannot stay in 1st Person mode, I use the wheel to switch in 1st person but it always go back in a close 3rd person mode. I tried both with or without camera fix for both races but nothing fix it.

 

Do you guys have any idea what's going on ?

I also tried to remove all my addons except CoS but the two problems persist, maybe I've screwed up a file after several put/remove mods with nmm but I have no idea which one :/

 

Thanks in advance :)

(if the image is too small tell my i'll try to upload a larger)

post-183166-0-70702200-1372796124_thumb.jpg

Posted

Hi guys,

 

I have two little problems when I use either CoS or Monli race.

 

First, I don't know if it's really a bug but my camera is never behind my character as you can see in the image (i'm in the closest 3rd person mode) it's translated to the right

 

 

 

And the other that is more annoying I cannot stay in 1st Person mode, I use the wheel to switch in 1st person but it always go back in a close 3rd person mode. I tried both with or without camera fix for both races but nothing fix it.

 

Do you guys have any idea what's going on ?

I also tried to remove all my addons except CoS but the two problems persist, maybe I've screwed up a file after several put/remove mods with nmm but I have no idea which one :/

 

Thanks in advance :)

(if the image is too small tell my i'll try to upload a larger)

 

I'm not sure about your 1st person switching to 3rd person issue, but as for 3rd person camera position, use this mod: http://skyrim.nexusmods.com/mods/29990/?

Posted

Thank you Seiji-chan ! The position problem is solved thanks to this mod :)

 

For the other problem I think it have something to do with the height, because in the few second I stay in 1st person my camera seems too high (I actived the camera heigh fix during the nmm install though :/ )

Posted

Hi great mod. The children of skyrim now don't all have the same face! Thank you. One question, every time I approach a child, they look down. Anyone else have this issue? 

Posted

Hi great mod. The children of skyrim now don't all have the same face! Thank you. One question, every time I approach a child, they look down. Anyone else have this issue? 

Yes. It's a known bug, with no fix ATM. I suggest you just learn to live with it, since the alternative is going back to having at stare in horror at the vanilla potato-faced corn gremils! XD

Posted

 

Hi great mod. The children of skyrim now don't all have the same face! Thank you. One question, every time I approach a child, they look down. Anyone else have this issue? 

Yes. It's a known bug, with no fix ATM. I suggest you just learn to live with it, since the alternative is going back to having at stare in horror at the vanilla potato-faced corn gremils! XD

 

Yes, known bug, but can be fixed with another skeleton.  It is scaling issue. Children actually look at you , but pointing they look as skeleton says. Try to use char high sliders or setscale command and you can see difference.

Posted

Hi, lovely mod I have no problems with race, but when I turn Airy Armor.esp the game crash. I disable all armor mods but it still doesn't work. Can someone help with it?

Posted

Okay, so I managed to get this working, aside from two things -- 

 

A.) My first person view is too high up. And I tried using the first person skeleton provided in this thread that's supposed to fix the camera height. It didn't work. 

 

B.) None of the other child NPCs have been converted to the children of the sky race. They now have weirdly mismatched textures. As in, darker skin and lighter faces. 

Posted

Okay, so I managed to get this working, aside from two things -- 

 

A.) My first person view is too high up. And I tried using the first person skeleton provided in this thread that's supposed to fix the camera height. It didn't work. 

 

B.) None of the other child NPCs have been converted to the children of the sky race. They now have weirdly mismatched textures. As in, darker skin and lighter faces. 

 

You need the xivision.esp if you want to change the children in the game. CoTS file itself does nothing for them.

 

If you have hearthfire installed, you must install the hearthfires.esp version of xvision.

 

If you're applying these games to a GAME/SAVE ALREADY IN PROGRESS ... you're going to have problems. Start a brand new game, make sure you dont have any "killable/lootable" children mods installed, and put xvision and CoTS pretty far down on the load order.

 

Also, I'm not sure about the NMM version .. I would not use it, and have never used it personally to install these files. Since Bethsoft is done with Skyrim, and this mod (with latest patch/fixes posted on first page) works almost flawlessly; I have no real need to update this mod again, even if there is a future update (which jiitek said there would be) .. unless I do a complete reinstall for whatever reason, it's pretty much good to go.

 

I posted a file a few pages back, that comes with everything that will fix your camera woes. If you follow the directons on how i posted it, and put the files and added the text in the correct places, it should work without any kind of issue.

 

The only issue i can even begin to think of, is if you have RaceMenu installed with one of the plugin's where you can edit height/scale.

 

 

Hope that all helped a little!

Posted

I was wondering if there is a way to have underwear on independent of the armor. The armor with skirts don't cover as mush as I would like. I'm not sure if this is something I missed that came with it or if there is an add on mod i can go to

Posted

Hello,

 

everytime i install Children of the Sky, even on a fresh Skyrim installation, it gives every female char some really scary yellow eyes which i can't change. Is this a common bug and is there a way to fix this?

 

Here you can see what i mean: http://i.imgur.com/ikP9czL.jpg

 

I don't think my load-order is important, because, as i said, it happens on a fresh install any way, but here you go: http://i.imgur.com/lv1yBYb.png

 

Maybe someone can help me here. :)

Posted

Hello,

 

everytime i install Children of the Sky, even on a fresh Skyrim installation, it gives every female char some really scary yellow eyes which i can't change. Is this a common bug and is there a way to fix this?

 

Here you can see what i mean: http://i.imgur.com/ikP9czL.jpg

 

I don't think my load-order is important, because, as i said, it happens on a fresh install any way, but here you go: http://i.imgur.com/lv1yBYb.png

 

Maybe someone can help me here. :)

If you aren't making a Children of the Sky toon then you shouldn't have the mod active. It really doesn't add anything for other races and as you can see it does have a few things which mess up other races.

Posted

Hello,

 

everytime i install Children of the Sky, even on a fresh Skyrim installation, it gives every female char some really scary yellow eyes which i can't change. Is this a common bug and is there a way to fix this?

 

Here you can see what i mean: http://i.imgur.com/ikP9czL.jpg

 

I don't think my load-order is important, because, as i said, it happens on a fresh install any way, but here you go: http://i.imgur.com/lv1yBYb.png

 

Maybe someone can help me here. :)

 

I had the same problem. Use the "Player Unleashed" version of the Eyes of Beauty mod here: http://skyrim.nexusmods.com/mods/13722/?

 

Fixed my problem instantly. Great mod too.

Posted

Thank you both guys. I installed the Eyes of Beauty mod and it now works without disabling the Children of the Sky mod.

Posted

Hi guys, i need a little help. Everytime i try to edit the xvision file in ck i get this as a result.

i0o4.jpg

 

 

I don't even need to change anything. I just save the loaded xvision and get that result...

 

And this is my ck log: 

 

DataFiles.txt

Data File Loaded 'Skyrim.esm'...
Data File Loaded 'xvisionchildren.esp'...
--------------------------------------------------
EditorWarnings.txt

MASTERFILE: ===========================================================
MASTERFILE: Armor 'ClothesChildrenPanty' (0101A734) used invalid Biped Object slot 52 for race 'DefaultRace'.
MASTERFILE: Armor 'ClothesChildrenPanty2' (0101B1FF) used invalid Biped Object slot 52 for race 'DefaultRace'.
MASTERFILE: Armor 'ClothesChildrenTop' (0101B201) used invalid Biped Object slot 49 for race 'DefaultRace'.
MASTERFILE: ArmorAddon 'ChildrenPantyAA' (0101A733) used invalid Biped Object slot 52 for race 'DefaultRace'.
MASTERFILE: ArmorAddon 'ChildrenTopAA' (0101B200) used invalid Biped Object slot 49 for race 'DefaultRace'.
MASTERFILE: ArmorAddon 'ChildrenPantyAA01' (0101B1FD) used invalid Biped Object slot 52 for race 'DefaultRace'.
MASTERFILE: NavmeshInfo 00028e37 has no parent space, ignoring
MASTERFILE: Automatic door 'AutoLoadDoor01' (00015E1D) [324 units] in cell 'YngolBarrowExterior' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:

Base: 'AutoLoadDoor01' (00031897)
Ref: '' (00015E1D)
Cell: 'YngolBarrowExterior' (0000B452) (38, 11) in world 'Tamriel' (0000003C)

See Warnings file for more information.
MASTERFILE: Automatic door 'WRShackDoorMinUse01' (0006767F) [48 units] in cell 'WhiterunExterior10' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:

Base: 'WRShackDoorMinUse01' (000FE471)
Ref: '' (0006767F)
Cell: 'WhiterunExterior10' (000095DA) (7, -1) in world 'Tamriel' (0000003C)

See Warnings file for more information.
MASTERFILE: Automatic door 'AutoLoadDoor01' (0001779F) [125 units] in cell 'KarthwastenExterior03' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:

Base: 'AutoLoadDoor01' (00031897)
Ref: '' (0001779F)
Cell: 'KarthwastenExterior03' (0000707A) (-34, 9) in world 'Tamriel' (0000003C)

See Warnings file for more information.
MASTERFILE: Automatic door 'ShipTrapdoor01MinUseHidden' (00099315) [0 units] in cell 'Wilderness' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:

Base: 'ShipTrapdoor01MinUseHidden' (00061435)
Ref: '' (00099315)
Cell: 'Wilderness' (0000967A) (2, -6) in world 'Tamriel' (0000003C)

See Warnings file for more information.
MASTERFILE: Automatic door 'dunda14PortalDoor01' (0003DC3F) [287 units] in cell 'DA14Interior' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:

Base: 'dunda14PortalDoor01' (0003DC41)
Ref: '' (0003DC3F)
Cell: 'DA14Interior' (0003D62B)

See Warnings file for more information.
MASTERFILE: Automatic door 'AutoLoadDoor01' (00015D12) [307 units] in cell 'WolfskullCave01' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:

Base: 'AutoLoadDoor01' (00031897)
Ref: '' (00015D12)
Cell: 'WolfskullCave01' (000151F6)

See Warnings file for more information.
MASTERFILE: Automatic door 'HelgenKeep01btoExteriorREF' (000909D2) [275 units] in cell 'HelgenKeep01' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:

Base: 'ImpDoorSingleLoad01' (0004203A)
Ref: 'HelgenKeep01btoExteriorREF' (000909D2)
Cell: 'HelgenKeep01' (0005DE24)

See Warnings file for more information.
MASTERFILE: Automatic door 'HelgenKeeptoExterior01REF' (0005DF95) [304 units] in cell 'HelgenKeep01' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:

Base: 'ImpDoorDoubleLoad01' (000439C4)
Ref: 'HelgenKeeptoExterior01REF' (0005DF95)
Cell: 'HelgenKeep01' (0005DE24)

 

 

Does anybody know what's wrong?

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...