K1ngDelaFey Posted May 29, 2013 Posted May 29, 2013 Hello everyone, Greetings! I was wondering if someone has heard any news from jiitek? what is the target date for the new version? I'm dying to start a new character and test a whole new set of mods including the new version of Children of the Sky... I'm level 89 with my current loli
umbratotalus Posted May 30, 2013 Posted May 30, 2013 I've lost where the vanilla re-mesh mod is, and I'm trying to find it so I can find the armor for my character, in-game. I remember seeing something about a camp outside of riverwood, but I don't know if it is there or in qasmoke? Scratch that, found it, but is there an update?
hafertaler Posted May 30, 2013 Posted May 30, 2013 Hello everyone, Greetings! I was wondering if someone has heard any news from jiitek? what is the target date for the new version? I'm dying to start a new character and test a whole new set of mods including the new version of Children of the Sky... I'm level 89 with my current loli If you check his profile, you'll see he hasn't been online on the site for nearly two months now. I doubt anyone knows something specific, but I guess you shouldn't expect an update.
Joespud Posted May 30, 2013 Posted May 30, 2013 all of the children in my game seem to either be missing clothes or body parts and hair. Mostly their torsos and their hands are purple. I added the recent children of the sky mod and gear mod. was i supposed to ad another mod?COTS goes after the xvision mods in the load order, that way the changes made by COTS fit the skeletons instead of using the changes by xvision which fit the vanilla skeleton. So the ones that are messed up are using Vanilla clothes and the parts that are ok on the children are using COTS clothes? is there something i can do to give them the right clothes?
Spicycat Posted May 30, 2013 Posted May 30, 2013 Too many replies to address them individually, so take this if you want. This includes an updated XPMS skeleton (just like the original, just a newer XPMS base) with the same proportions but 1 scaling like the engine expects. This requires both CoTS and XVision to be changed to scale properly in-game, which is also included. This fixes: First person camera scaling (auto adjusts to player height regardless of what you set it to) Character not looking at the camera during creation Characters not looking at the camera during dialogs Character being too short to see during creation A bunch of unneeded records have been removed from the ESP A lot of hair assets marked as unplayable have been returned to playable A lot of eye assets that were marked unplayable for other races (limiting what you could choose when creating another race) have been returned to playable, for CoTS race as well. These changes impact no other race, so it also removes some negative impacts to non-CoTS races as a side bonus. Known issues where I left off: The ESPS require 1.9+ and DAWNGUARD. My fault, I was using the updated race compatibility (which I highly recommend). I've posted these only as a temporary thing for people to muck around with, not a "real update" to the mod itself. Still waiting on jiitek for that. Weapon placement is not perfect, there is some clipping. It's not hard to fix, I just haven't put any time into it. This does not fix sitting height as that's an animation change, not in the ESP or skeleton. I don't think this fixes horse riding height either, though I think that IS in the skeleton or ESP so might be something that can be looked into. This does not touch the male skeleton at all. There are CoTS specific eye shapes that will only work with CoTS eyes. If you want to use other eyes you have installed and they are not lining up with the eye sockets, change eye shape. This is confirmed to work for tons of add-on eyes. This does not separate the player skeleton from the children skeleton (the female skeleton from CoTS is used for both). Feel free to download this and take it apart to work on your own updates or just take the bits you want if you don't want the accidental dawnguard master. CoTS R2 - SkeletonPlus Update 001 I'll poke at the skeleton and see if I can't find the right offset for riding horseback. It is in the skeleton, I remember running across it while I was editing the chesko variant. Could you post which values you modified to fix the camera problems, so that I can alter the skeletons I've edited to match?
JenSeven Posted May 30, 2013 Posted May 30, 2013 I'll ask my question again, it was a few pages back and I do want to know how to fix this: Just wondering. I have those 3 followers and wanted to give their body a little more weight by using setnpcweight and it does nothing. However when I use it on other children it does change. Anyone know how to fix this? Are there any files I need to change around, from the regular mod to the follower mod or something?
murf Posted May 30, 2013 Posted May 30, 2013 I'll ask my question again, it was a few pages back and I do want to know how to fix this: Just wondering. I have those 3 followers and wanted to give their body a little more weight by using setnpcweight and it does nothing. However when I use it on other children it does change. Anyone know how to fix this? Are there any files I need to change around, from the regular mod to the follower mod or something? Two of the followers use the flat x117 and one uses the not flat x117( which supports the weight sliders). You can try dropping the non flat bodies and skeletons into the right follower directories and in theory the weights should work.
Belchen Posted May 31, 2013 Posted May 31, 2013 Nutty, look at your mod order. make sure Cots is last. Also, if your using the mod Killable children, it needs to go above CoTs.
embergale Posted May 31, 2013 Posted May 31, 2013 I got a huge problem on here where my character created through this mod is VERY tiny All the NPC kids are normal size, it's just me.... ummm,
embergale Posted May 31, 2013 Posted May 31, 2013 O.o your a halfling Ya know, the wierdest part is now all my other races are the size of kids (which is kinda cool, since i kinda did want a child version of the Viera from the FF-Races mod out there) but uhh.... this is not what I had intend to have happen, i mean, i just removed the enhanced character editor and now the skychildren don't even have visible arms (although if i use my sliders to increase the biceps ,well... let's just say it's an abomination of sorts xD) any... help that I could get on fixing this? sounds like i misplaced a file during installation from the original mod
Wasabi Ice Cream Posted May 31, 2013 Posted May 31, 2013 I got a huge problem on here where my character created through this mod is VERY tiny All the NPC kids are normal size, it's just me.... ummm, Try disabling the RaceMenuPlugin.esp, if you haven't. That should fix it.
Spicycat Posted May 31, 2013 Posted May 31, 2013 I edited the skimpy silverlight armor to add glow power. It turns out that adding glowyness is easier than I thought it would be in Nifskope. Or at least it was for this particular armor.
MidbossVyers Posted May 31, 2013 Posted May 31, 2013 I got a huge problem on here where my character created through this mod is VERY tiny All the NPC kids are normal size, it's just me.... ummm, I actually had the same issue with custom x117 races back in Oblivion.
Spicycat Posted May 31, 2013 Posted May 31, 2013 O.o your a halfling Ya know, the wierdest part is now all my other races are the size of kids (which is kinda cool, since i kinda did want a child version of the Viera from the FF-Races mod out there) but uhh.... this is not what I had intend to have happen, i mean, i just removed the enhanced character editor and now the skychildren don't even have visible arms (although if i use my sliders to increase the biceps ,well... let's just say it's an abomination of sorts xD) any... help that I could get on fixing this? sounds like i misplaced a file during installation from the original mod Try reinstalling the xvisionchildren mod, then the CotS mod. Make sure that the mod order is xvision first, then CotS. Once you do that, start a new game and see if the problem persists? If it does, then you might have a problem with the game itself... you'll want to validate the game cache if you use Steam, otherwise reinstall the game. It's fine if xvision and CotS are the last two mods you load, even after custom x117 armors and stuff.
Spicycat Posted May 31, 2013 Posted May 31, 2013 Would anyone be interested in a mod that adapted ECE to use a x117-compatible skeleton for the YgNord race? It would allow the use of all the x117 armors and clothing in this thread, without needing CotS installed. Also, ECE would work with it.
embergale Posted May 31, 2013 Posted May 31, 2013 Well, I went and changed the load order of the two mods, and... well, skychildren now have limbs again but for some rason are still very tiny and all my othr races are still children but considering I could always go back and set scale on the player character anyways.... I'm debating on this one, I mean I won't be playing as one of the sky children, but... it still has made my skyrim experience a bit easier to look at, so... hey (Lilly my new Miqote)
Elwin Posted June 1, 2013 Posted June 1, 2013 Read the forum rules closely and I'm sure you can figure out why this isn't a topic that should be discussed here... I won't say too much to avoid trouble, but someone somewhere (cough*the old version of this thread*cough) uploaded some pictures of girls that are by far worse than anything we could and have typed here; they are still up, and no admin have said anything about it, nor against my coment or m00kie's. Sorry to not believe that's the reason no one talks about it.
BrokenMirrors Posted June 1, 2013 Posted June 1, 2013 Sky Children is one race, with no different sub-races. Lycanthropy will work, but will use the vanilla werewolf body (the full-grown version, as there is no "cub"). Vampirism should change the race over to the oraezeracex117vampire unless you have the race compatibility mod that add the YgNord race (I have it and when I became a vampire I became a YgNord Vampire). The race compatibility mod is required for starting as a Sky Child without the console command showracemenu to change it later (I have also found a bug whereby the race compatibility mod I use doesn't add compatibility for the DB quest "To Kill an Empire" where the Cook says stuff, you say you're the Gourmet and then she says something based on your race. My race compatability mod has the same problem. Are there any easy solutions, or will I have to really quick showracemenu, change to something for the duration of the conversation, and then switch back?
Ashal Posted June 1, 2013 Posted June 1, 2013 Removed posts referring to erection meshes for children of the sky as it is a direct violation of site rules for sexualized content involving child mods. Warnings issued. Read the forum rules closely and I'm sure you can figure out why this isn't a topic that should be discussed here... I won't say too much to avoid trouble, but someone somewhere (cough*the old version of this thread*cough) uploaded some pictures of girls that are by far worse than anything we could and have typed here; they are still up, and no admin have said anything about it, nor against my coment or m00kie's. Sorry to not believe that's the reason no one talks about it. Than it merely fell through the cracks and was never reported. We take every single report involving this type of violation very seriously. Point me to it and I will delete it.
Elwin Posted June 1, 2013 Posted June 1, 2013 Removed posts referring to erection meshes for children of the sky as it is a direct violation of site rules for sexualized content involving child mods. Warnings issued. Read the forum rules closely and I'm sure you can figure out why this isn't a topic that should be discussed here... I won't say too much to avoid trouble, but someone somewhere (cough*the old version of this thread*cough) uploaded some pictures of girls that are by far worse than anything we could and have typed here; they are still up, and no admin have said anything about it, nor against my coment or m00kie's. Sorry to not believe that's the reason no one talks about it. Than it merely fell through the cracks and was never reported. We take every single report involving this type of violation very seriously. Point me to it and I will delete it. Good to know then, you'll get lots of reports made by me from now on.
Spicycat Posted June 1, 2013 Posted June 1, 2013 I'll poke at the skeleton and see if I can't find the right offset for riding horseback. It is in the skeleton, I remember running across it while I was editing the chesko variant. Could you post which values you modified to fix the camera problems, so that I can alter the skeletons I've edited to match? Yeah... so I can't find the offset. I'm sure I saw it, but.. >_< Why doesn't Nifskope have a search function?
gucky4linux Posted June 2, 2013 Posted June 2, 2013 The File "Children_of_the_Sky_-R2.7z.exe" is a Virus,!My Virus scanner give Alarm.
Dinosaurus Posted June 2, 2013 Posted June 2, 2013 The File "Children_of_the_Sky_-R2.7z.exe" is a Virus,!My Virus scanner give Alarm. ya when you go to download there is a checkbox somewhere.. uncheck it.. so you're not using the "accellorator" or special downloader or whatever.. then you'll download the /none/ exe file. The fact that it was an exe at all should'ave tipped you off that you had done the download wrong, even before your anti virus software gave you an alert.
Dinosaurus Posted June 2, 2013 Posted June 2, 2013 Would anyone be interested in a mod that adapted ECE to use a x117-compatible skeleton for the YgNord race? It would allow the use of all the x117 armors and clothing in this thread, without needing CotS installed. Also, ECE would work with it. yes and i am assuming others would be interested too. Just the other day i was wishing something like that. but i know nothing about creating my own mods, or tweaking other mods.
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