Alparnazos Posted August 29, 2020 Posted August 29, 2020 Ok, so, I have run LOOT and FNIS as intended, got no errors from them etc. however, on game start (following the Bethesda logo) the game immediately crashes to desktop. I have included my full load order below, sorry if its something obvious but I'm not particularly good at modding. Thanks in advance, will try to give more details if requested
Ma Ri Posted August 29, 2020 Posted August 29, 2020 The method is just uncheck the mods from the very bottom one at a time then start the game again until you can find what mod/s does/do the crashing of your game. I also notice you don't have crash fix and bug fixes, all related mods related to enb and bug fixes must go on the top of your load order. Another tip is all NPC related mods will go on the bottom of the order like AFT, RDO, etc. If it does not fix your problem just do the first tip i said, one by one.
Alparnazos Posted August 29, 2020 Author Posted August 29, 2020 Alright I'll try that and see what comes of it, thanks
Dorabella Posted August 29, 2020 Posted August 29, 2020 Beyond Bruma : Spoiler A memory patch such as SKSE with the memory patch activated or SSME. Failure to activate a memory patch prior to loading into Bruma will cause the game to crash.Required DLCsIn order to play Beyond Skyrim: Bruma, you will need all three official Skyrim game DLCs, or the Legendary Edition of Skyrim. Recommended PluginsBeyond Skyrim: Bruma has been heavily bug tested by a large QA team. However, its taxing nature can push Skyrim, particularly Skyrim Classic, to its absolute limits. The following plugins should resolve most issues users may face. We highly recommend the use of the unofficial patches. Use the Unofficial Skyrim Legendary Edition Patch if you have Skyrim Classic, or the Unofficial Skyrim Special Edition Patch if you have Skyrim Special Edition. During beta testing, some testers, especially those on older machines found that Crash fixes and Safety Load gave an additional boost in performance.
Alparnazos Posted August 29, 2020 Author Posted August 29, 2020 The game was working previously with all of the non-SL mods installed, however, I did as advised and I went back up until I reached the mods which were previously working and now the same thing is happening. Something bigger must've gone wrong?
Scrab Posted August 29, 2020 Posted August 29, 2020 20 minutes ago, Alparnazos said: The game was working previously with all of the non-SL mods installed, however, I did as advised and I went back up until I reached the mods which were previously working and now the same thing is happening. Something bigger must've gone wrong? Get a stack of .NetScript Framework https://www.nexusmods.com/skyrimspecialedition/mods/21294?tab=files Start your game with it enabled and check the Log Crashes between Logo & Main Menu are usually due to some mod doing stuff its not supposed to do (yes actually). The game loads up the .esls/.esps/.esms in that step If one of your mods edits something its not supposed to edit or overwrites something its not supposed to overwrite, the game may crash
Dorabella Posted August 29, 2020 Posted August 29, 2020 12 minutes ago, Alparnazos said: Something bigger must've gone wrong? Almost certain. There seems to be a conflict. The ideal would be to be able to see the LOOT Load Order, and the FNIS report. Also make sure you have the various fixes Crash fix; Brawl bug; Safety Load fix; Bug fix; D3DX9_42_wrapper;
Alparnazos Posted August 29, 2020 Author Posted August 29, 2020 Alright, I'll get that installed and see what it says
Alparnazos Posted August 29, 2020 Author Posted August 29, 2020 So I got this, from the framework, does this help narrow down the problem in anyway, and also do the plugins that you mentioned "Crash fix; Brawl bug; Safety Load fix; Bug fix; D3DX9_42_wrapper;" Work on SKSE? Thanks
Scrab Posted August 29, 2020 Posted August 29, 2020 Youre using MO2 right? There should be a Log located in Overwrite/NetScript Framework/Crash Thats the one you need.. also idealy the entire log not just a part of it
Alparnazos Posted August 29, 2020 Author Posted August 29, 2020 7 hours ago, Scrab said: Youre using MO2 right? There should be a Log located in Overwrite/NetScript Framework/Crash Thats the one you need.. also idealy the entire log not just a part of it Yeah I can grab that, Crash_2020_8_29_5-6-53.txt
Uncle64 Posted August 29, 2020 Posted August 29, 2020 Dont you need patches for ETAC and Bruma? And it may also be that he have old dll files.
Alparnazos Posted August 29, 2020 Author Posted August 29, 2020 I do not believe that to be the case because I was running and playing the game without issue prior to the installation of the SL mods, I could still be wrong of course, but it would seem strange
Just Don't Posted August 29, 2020 Posted August 29, 2020 8 hours ago, Alparnazos said: I was running and playing the game without issue prior to the installation of the SL mods Then just disable all the SL mods (and any other mod you installed after things were working fine), launch the game to confirm it's working fine without crashes before reaching the main menu. Then go back to your mod manager, enable a few mods at a time (how many mods did you install at once? just go by groups, 3 by 3 or 5 by 5, etc.). Until you can replicate the crash, so check the last mods you enabled (one by one if you have to) until you can pinpoint with sniper accuracy which mod is the difference between a happy main menu and a sad crash. You might need to sort your loadorder between tries, and make sure the newly enabled mods don't require a mod that is currently disabled, as that will give you a missing master error which is also a reason to crash.
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