Sleepy_Soul Posted June 27, 2014 Posted June 27, 2014 Came across an cross-species oddity with the 20140625.01 Preg V3 / SCR. My character was pregnant with a few puppies, then got combat raped by a few Raiders. A few minutes afterward her belly popped out from P1 to P3. Taking a look in her inventory (using the Debug.esp), I saw two Baby Tokens added on top of the Puppy Tokens. I'm noticing that the ova tokens in the Armor inventory tab are sticking around even while pregnant - maybe because of the Ova Lifetime setting. Also, did notice that the Puppy Tokens are in the Misc Tab, while the Baby Tokens are in the Armor Tab. Not sure if that may have anything to do with it. Good news with the Birthing Bodyswap work - I'll report my findings when my post apocalyptic baby-making adventurers get around to it
Halstrom Posted June 27, 2014 Author Posted June 27, 2014 Thanks for letting me know, I'll look into the ova not removing and sort it out for the next beta. The Misc tokens are the same script, just different types because I swapped over to Armor tokens but couldn't swap the ones used by Breeder
Halstrom Posted July 1, 2014 Author Posted July 1, 2014 Update 20140701.1: Fix for Ova not being removed when pregnant Added Dialogue options to Dr Usanagi at Vegas Medical Clinic for Pregnancy testing, Checkups & Abortions (WIP) Added Tokens & Formlists to enable Pregnancy Dialogue based on Type & Sex SexoutOffSpring Update: Minor fixes and adding of start up timer
Halstrom Posted July 2, 2014 Author Posted July 2, 2014 Update 20140702.1: Fixes to Medical Clinic Dialogue Possible fixes to Startup issue Added Pre-Natal Vitamins & Contraceptives to Dr Usanagi & other Doctors OffSpring Update 20140702.1: Opened & resaved Start scripts in OffSpring Requires SCR 20140702.1 or later
Halstrom Posted July 7, 2014 Author Posted July 7, 2014 Update 20140707.1: Added swapping for added Jumpsuit variations Some fixes in Fox Races OffSpring Update 20140707.1: Some fixes in Fox Races Requires SCR 20140707.1 or later
Halstrom Posted July 16, 2014 Author Posted July 16, 2014 Update 20140707.2: Fixes to "SexStarted" detection typo disabling the pausing of various scripts during sex, this causing invisible bodys when bodyswapping occurred during sex for the player. I want to get this to stable ASAP, so let me know if there's any showstoppers, I only went back & patched 20140707.1 to fix the invisible bodies issue is a major one. I got some big changes happening in what I'm currently testing, streamlining things with UDF usage, less script tokens, and also heavy into testing optional Spunk integration so the next release might be a bumpy one.
JBowman Posted July 16, 2014 Posted July 16, 2014 Little (but irritating) bug I've noticed - Veronica got very, very pregnant very quickly (due to whoring her out to supermutants and putting the fertility settings to overkill) - which is great, but now I get a message every 5-10 seconds that her clothes are too tight. She's at P7, and naked but for her hat. I think it's reading her P7 body as clothing which is too small. *edit* Noticed it after I started using the beta, and it continues with today's release.
Halstrom Posted July 16, 2014 Author Posted July 16, 2014 Cool, I'll look into that one as it sounds annoying too, I got a feeling I did fix it in my Spunk version I'm working on already.
rghost Posted July 16, 2014 Posted July 16, 2014 SexoutPregnancyV3-20140707.02 If I open this version in editor gives following error: MASTERFILE: Referenced object list on Script (03049746) 'SexoutP9SRemoveNudeBodies' is corrupt. Expected 41 objects found 40. Origin: 005C2C8F This error wasn't there with 20140707.01
Halstrom Posted July 16, 2014 Author Posted July 16, 2014 SexoutPregnancyV3-20140707.02 Open this version in editor gives following error: MASTERFILE: Referenced object list on Script (03049746) 'SexoutP9SRemoveNudeBodies' is corrupt. Expected 41 objects found 40. Origin: 005C2C8F This error wasn't there with 20140707.01 Aggh, I think I know what that one is, I forgot to run a check in FNVEdit, weird because I downloaded the 20140701.1 file from here and didn't edit that script. Maybe because I loaded with a later version of SCR too. I'll pull the download & sort it and the other issue for a release tomorrow. Just about to go out for a few hours.
Halstrom Posted July 16, 2014 Author Posted July 16, 2014 Ok, I sorted the Script error, it just required me to resave the script, it must have compiled in an error when it noticed a missing token in the later SCR I'm using. I looked into the Tight Nude P7 body thing and couldn't find anything, I compared it to my later script and there's no relevant changes I can see so I'm assuming it's still going to be an issue and I'll do some testing and see if I can track it down. Was it ok for P1-P6? If you still get it on this version can you set Pregnancy debugging to 5 in MCM and you should see a message something like this occasionally "PregBodySwap <ActorName>: Tightness %2.1f fBellySize %2.2f " Can you let me know what the Tightness & Bellysize show and any items worn at the time, though it should only care about the bodyslot 2. Update 20140707.3: Fix for Script error Enabled extra debugging in BodySwapCalcs script
JBowman Posted July 16, 2014 Posted July 16, 2014 Ok, I sorted the Script error, it just required me to resave the script, it must have compiled in an error when it noticed a missing token in the later SCR I'm using. I looked into the Tight Nude P7 body thing and couldn't find anything, I compared it to my later script and there's no relevant changes I can see so I'm assuming it's still going to be an issue and I'll do some testing and see if I can track it down. Was it ok for P1-P6? If you still get it on this version can you set Pregnancy debugging to 5 in MCM and you should see a message something like this occasionally "PregBodySwap <ActorName>: Tightness %2.1f fBellySize %2.2f " Can you let me know what the Tightness & Bellysize show and any items worn at the time, though it should only care about the bodyslot 2. Update 20140707.3: Fix for Script error Enabled extra debugging in BodySwapCalcs script I shall check it out later today and see what the results are I'm only assuming on the nude body, but as best I can tell it's not when it switches to P7, but when it tries to go "beyond" that. Another fix I could use myself is not getting knocked up with multiple supermutants
Azmodan 102 Posted July 16, 2014 Posted July 16, 2014 Updating to pregnancy version 20140707.3 has solved the problem with an invisible body on sexstart for me. It even worked in performance hungry areas with lots of npcs and fighting.
Halstrom Posted July 17, 2014 Author Posted July 17, 2014 I shall check it out later today and see what the results are I'm only assuming on the nude body, but as best I can tell it's not when it switches to P7, but when it tries to go "beyond" that. Another fix I could use myself is not getting knocked up with multiple supermutants Hmm now that got my gears turning, you may be onto something there I need to check
Halstrom Posted July 17, 2014 Author Posted July 17, 2014 Ahah found that issue, I was allowing theoretical Belly sizes in the number crunching over 7 so you could have reached 8 or 9, I also fixed it for the upcoming beta. Update 20140707.4: Fix for Tight P7 Nude Body effects
Halstrom Posted July 25, 2014 Author Posted July 25, 2014 Ok this has a heap of big changes, so I'm expecting issues, consider it an Alpha for the adventurous. If Spunks sperm tracking box is checked it should automatically remove any SCR Semen tokens and synch the token counts to work of Spunk's sperm levels. Cumbloating is linked to SpunkQuantity. I've done a fair bit of testing with DocSax on this and we seem to have the Spunk end sorted ok now. The "insta preg effect" is gone it may take a few hours for Spunk to trickle Sperm into the womb unless by a large volume creature like a Bighorner. It will also only be sucked up the Cervix into the womb at a rate increasing relative to the number of Ova present and Fertility level. No Fertility or Ova means no Sperm Suckup effect. We haven't done much as far as testing diaphrams, condoms etc but they should be working, reports please. I haven't done any testing with the SpunkSperm box unchecked or Spunk uninstalled. The only difference hopefully is I have increased the quantities of SCR Semen tokens by x10 to bring them more into line with Spunks Sperm quantities. A Mutation/Miscarry, PregLimit and some other Scripted tokens have been made redundant by UDF/Quest usage. This has changed frequency of some checks so chances of conception/mutation/miscarriage & other things are bound to be screwy I've run through a SexAssault Bighorner knocking up Kirina to Birth with it working ok. I got a bit of the Black Death at the moment, so aren't up to doing as much as usual but seem to be on the mend. Update 20140725.1: Swapping for MantisCowSuits Reduction of chances of tight clothing messages Partial migration to UDF usage Integration of Spunk
sidfu Posted July 25, 2014 Posted July 25, 2014 which npc/ mods are considered to be android i have daughter of aires npc companion but seems she is considered to be caucasian might want to tweak cum bloating takes 100 semen tokens and 500% and sex like 5 times in row for it to go up just to preg 1. also which version of spunk did u use. when i turn on sperm tracking for the newest spunk the sync token gets added but after that semen dont work at all. after a few tests still couldnt get to work. it seems for some reason preg isnt reconizing that sex as started so donest bother to work its token part. when i turn off sperm tracking it tokens get added.
Halstrom Posted July 25, 2014 Author Posted July 25, 2014 This requires the latest version of Spunk 0.72 or Later. I'll look into the Android, Daughters of ARES & ARES Project should be fully supported, did it work the same in the Previous beta? I think one of the MCM Android Pregnancy slider positions will treat them as Human (Probably Caucasian) I'll tweak the cum bloating up more, hadn't done any testing on it. If you have earlier version of Spunk the system won't swap over properly I suspect. Also the Sperm migration from Spunk in Vagina to Sperm in Womb done by Spunk may take a few hours.
sidfu Posted July 25, 2014 Posted July 25, 2014 i understand it takes a bit for them to get preg but i was checking the log menu and even after 24 hours was getting still saying 0 semen and 0 preg also was not having amy message about sperm being moved. i did on 1 npc get it to work till i reloaded the game but then it stoped working but for that 1 npc. on the daughter of aires npc it treats her as caucasian for preg even with the slider set to treat them as android. on the sperm moving does that message only show up when they have ova? cause i tried it by forcing one to ova with fert drugs but still was no message of sperm moving. ahh just remmberd when i did the spunk race inai it does have something about invalid path for 2 races one was for robot race it hink that might be the problem.
Halstrom Posted July 25, 2014 Author Posted July 25, 2014 I explained Sperm suckup in the beta release notes you read, that question is answered there. I hadn't done any testing with android races on this, no idea if I even enabled it, got to get it working properly on vanilla stuff first priority.
sidfu Posted July 25, 2014 Posted July 25, 2014 i found the problem halstrom seem like spunk unless they have orgasm they dont release any sperm and with the way the arousal system is its hard to get it to work right. so everything for preg side is good looks more like some changes for spunk than for preg. i read the notes just since spunk wasnt sending semen signal if they didnt orgasm it never trikled there.
Halstrom Posted July 25, 2014 Author Posted July 25, 2014 Another thing to check for Androids is that you have 3rdPartyPlugin MCM toggle on in SCR's MCM menu so it adds ARES etc to the Android formlists. I also just realised I have the Android Race Ova description showing as Caucasian, that's probably the issue I hope, they should still produce Android Offspring though. If Pregnancy Android slider set to human the Ova will be random Human Race
sidfu Posted July 25, 2014 Posted July 25, 2014 i have that 3rd party addon checked. btw did find kinda a bug but not a big one if say u have the sperm tracking off then get semen tokens on them then turn on sperm tracking the tokens seem to get stuck permantaly on them. checked it by running for 10min ingame then waiting for 24hours and they still had same ammount of tokens on them. is there any other android npc or such i can download to check to see if the android race works?
Halstrom Posted July 25, 2014 Author Posted July 25, 2014 Only DOA so far, only difference Androids is the slider picks the ova type, as I said above you may have missed I just noticed Android Ova still use Cauc Description so it may be hard to pick other than REF ID numbers Cauc is XX048501 Android is XX09207F. Both show in Inventory as "zOvaToken Cauc". Still the scripting is correct so could also tell from the Offspring. I've fixed it for next release.
sidfu Posted July 25, 2014 Posted July 25, 2014 ok good then when i get the doa npc i have preg and such ill tell u if it comes out as a android once it grows. spunk guy said should say it here. ok everything seems to be workign good but one thing for some reason my the npc that i get preg get semen tokens on them. basicaly if they ova have sex a few times then if u check log its the normal about stuff moving around then after a few hours they start getting semen tokens on them. but the problem comes is that the tokens never go away. had a npc with 54 of them and 2 days later she still had 54. i looked at the log no error or anything cropping up even thou its hard to look at log ingame with a ton of spam that preg and spunk give now.
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