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Player Slave Encounters (Updated Oct 18)


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Posted

 

 

 

@Siskin, which esp did you start with to make your changes?

PlayerSlaveEncounters_V6.9.1.esp

 

What I was getting at by asking that was does it incorporate the fixes I made or are people still going to need the fix from mine?

 

I used the original V6.9.1 to prevent additional dependencies for those who want to use Player Slave Encounters, without LoversBitch or paybandit.

 

So yes, your patch is still necesary.

 

I got a reply from Ichabod, now i wrote back and waiting (hoping) for permission to add the special faction mentioned before.

In this new version I will also add a fix for companion creatures not releasing you.

 

My fix esp doesn't add any of those dependancies. It was the original esp with my fixes added to it. there is a seperate esp included as a patch for lovers bitch if someone is running it in the 7zip file. If you're going to do a new one anyway why don't you go ahead an incorporate my fix also. That way folks will only need to download ONE esp.

Posted

My apologies, I only glanced at the description for your fix and saw "dog days" and "loversbitch", so I assumed that you made a patch that fixed an incompatibility between PSE and a quest in loversbitch, called "dog days". Only now I realized that "dog days" is part of PSE. I haven't gotten to any encounters on my playthrough yet and didn't look into the ESP in that areas.

 

i can't get TES4Gecko to compare the esp, so if you will tell me exactly what you changed and where, i'd be glad to incorporate it.

 

Posted

@siskin

 

Here's a text file of the IchDogDaysScript with my changes included. You can open the PSE IchDogDaysScript in the construction set and simply copy / paste this script over it. That will fix the dog days quest. The problem was in the stepping of the chattrack indexes and the timer sequences correctly indexing the quest stage and pregnancy stages.

 

 

 

 

 

PS: I don't remeber if I had to edit Ganredhel's dialogue's or not to reflect the correct chattrack settings. I'll take a look and see but I think this was all that was needed.

Posted
Player Slave Encounters v0.694:


 

Oldwolf's LoversBitch compatiblity patch works with v0.694


 

Changes:

- Added  Oldwolf58's fix for the Dog Days quest " I have no dialogue" bug with Gendrahel.

 

 

Load order:

 

*all extra NPCs mods here*

PlayerSlaveEncounters.esp

PSE_ExtraNPCModName_Patch.esp

 

For modders:

To add support for NPCs from other mods, create a patch which gives the desired NPCs membership to IchCompatibilityFaction



 

Posted

The version-less "FreeMeNow" esp is crashing my game right now. Wrye Bash is telling me missing master. It's at the bottom of my LO still crashes on startup. Also is there a console command for the settings spell? Kind of annoying how it's a spell and I can't change the settings because I'm stuck in a cave forever right now.

 

Also I'd like to add that Raiders from OOO are still hostile to Slave Traders, so there probably needs to be an OOO patch for that and probably the other factions.

Posted

Here is PSE more for males.

 

In a gynocentric world, where men are raped, used and abused, enslaved, traded and sold by women.

(pretty much every mod that adds npc's, I have altered to change generically named to female, and a few named npc's to female. Have approximately 90% female population!)   ;)

 
 
All slave traders, perverted burgler and randy hunter are now women, along with every generically names npc, and a few npc's renamed and made women. Not sure how the dialogue will sound, if anyone comes across something that needs changing, just let me know.
Active Mod Files:

00  Oblivion.esm
01  All Natural Base.esm  [Version 1.34]
02  Cobl Main.esm  [Version 1.72]
03  Harvest[Containers].esm
04  Harvest[Containers] - Flat-Top Barrels Add-on.esm
05  CLS-Craftybits.esm
06  A_Bloody_Mess.esm
07  Lovers with PK.esm
08  LoversCreature.esm
09  Fundament.esm  [Version ision]
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0B  CM Partners.esm
0C  HorseCombatMaster.esm
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**  YoungerNPCs.esp
0E  Unofficial Oblivion Patch.esp  [Version 3.4.5]
0F  UOPS Additional Changes.esp
10  Oblivion Citadel Door Fix.esp
11  DLCShiveringIsles.esp
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15  Immersive Interiors.esp  [Version 0.8.1]
16  Immersive Interiors - Bravil.esp  [Version 2.01]
17  OBGE - Liquid Water.esp
18  Purger.esp
19  Better Bell Sounds.esp
++  Symphony of Violence.esp
1A  AmbientTownSounds.esp
1B  Sounds of Cyrodiil.esp  [Version 1.1]
1C  Better Rainbows.esp
1D  All Natural - Real Lights.esp  [Version 1.35]
1E  CampfireBehavior.esp  [Version 1.0]
1F  WindowLightingSystem.esp
20  EnableFreeLookOBSE.esp
21  TDDM.esp
22  Menu and Camera Toggler.esp  [Version 1.1]
23  More Effective Enchantments.esp
24  Camping.esp
25  QQuix - Rock, rock, rock your ship - V3.esp
**  OSM-All Genders.esp
26  TryBeforeYouBuy.esp
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28  Crowded Roads.esp  [Version 2.0]
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2C  Get Wet - just droplets.esp
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33  RM Hot Potion and Poison.esp  [Version 1.0]
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38  Classic Books.esp
39  EpicLifeDetectRing.esp
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A3  Bashed Patch, 0.esp
A4  LoversAdultPlayPlusforSSP.esp
A5  LoversHooker.esp  [Version 2.2]
A6  LoversAdultPlayPlusforSSP_HookerPatch.esp
A7  LoversVoiceSSPplus.esp
A8  LoversRaperS.esp
A9  LoversStalkerM.esp
AA  LoversStalkerMN.esp
AB  PlayerSlaveEncounters.esp  [Version 0.694]
AC  LoversPayBandit.esp
AD  PSE-PayBandit-Patch.esp
AE  PSE-HackdirtAlive-Patch.esp
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B5  LoversSpermSplashEx.esp
B6  LoversEscapeRapeVPlayer.esp
B7  LoversRapeSlave.esp
B8  LoversGGBlackmail.esp
B9  LoversTrueCrimeEx.esp
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BB  LoversSituations.esp
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C6  Duke Patricks - Actors Can Miss Now.esp
C7  Duke Patricks - Fresh Kills Now Alert The NPCs.esp  [Version 4]
C8  LoversMB2.esp
C9  LoversIdleAnimsPriority.esp
CA  LoversAnimObjectsPriority.esp

 

 

Uploaded with ichabods permission. thnx

 

Edit: Made a few more dialogue adjustments

Edit 2: Gender check removed from dog days quest and dialogue changed a bit. If males have puppies, blame magic potions, lol

Edit 3: Made changes to goblin quest, can't find a gender check for it though

Edit 4: Had to make some changes to dog day script to  avoid ctd with pregnant body. Highly suggest silent feet, and moving it below bashed patch. Something in my bashed patch messed with Ganredhel's schedule and made her want to leave the basement soon as I talked to her. Finally found the female check for the goblin quest So now dog days and goblin quest work and dialogue good for males! Updated 8-25-14

 

also check my edited esp loversGGblackmail for males http://www.loverslab.com/topic/4432-loversggblackmail/page-39   post 776

 

PSEv694 for males.zip

Posted

Unfortunately I'm still a newbie at modding despite learning quickly so I'm prone to mistakes more than your average experienced mod creator.

 

Initially I created FreeMeNow for PSE with version included in filename. When i changed PSE to remove version from it's name, I also renamed FreeMeNow file, but forgot to change dependecy to the PSE versionless file.

Here is the fixed FreeMeNow: PlayerSlaveEncounters_FreeMeNow.esp

 

Regarding the OOO raiders, PSE now has the backend (coding) necessary to accept clean compatiblity patches. No one created a compatibity patch yet.

Before this backend change, compatiblity patches were likely to conflict with each other. Now, instead of editing faction relations and scripts, the patches must only add the necessary NPCs to the new compatiblity faction.

Posted

Ok, sorry to bug, but I know theress a console command to summon a slave trader, but I can't find it. I found it a few times when first using this mod by googling it, but now I can't. does anyone know it so I can write it down?

 

Posted

Interesting combination, basic primary needs, basic personal hygiene and pse. Set pse to almost impossible, submission on. Got enslaved by a trapped chest in a chorrol guard tower, molly the love stalker came in and took control of me, eventually sold me to a slaver, the slaver took me to a teleporter and wound up in the imperial city. By then, my energy and hygiene were so low, I had a very low willpower. I am unable to free myself, pleasing my master is all that matters. Lol, I may have to ammend my settings. Or just enjoy being the sex toy I have become. ;) Molly bought me back eventually, and I have now been a slave for about 28 hrs, but I think she may have forgotten I'm her slave and reverted back to her stupidnpc script. She only rapes me with that script and doesn't sell my services to any other npc, hence my previous post. 

Posted

I'm afraid I can't give you a final answer on that, but I can get you started.

 

The code that the mod uses to spawn a trader is:

player.PlaceAtMe IchSlaveTrader 1 2000 1
player.PlaceAtMe IchSlaveTrader2 1 2000 1
...
player.PlaceAtMe IchSlaveTrader10 1 2000 1
 
It randomly chooses 1 of those. Each trader has the same script but different physical features.
 
This might, or might not work straight into the console.
 
 
Alternativly, 
As seen in my CS, the IDs of the traders are:
02042FD2
02042FD2
....
02042FD9
 
 
This might be changed depending on load order iirc. You can try counting the position of the mod, convert to hexa, and replace the first 2 characters in the code above with the hexa position.
 
Or...
Load a different save, get enslaved, wait for a trader to spawn, get it's base ID (FormID Finder is a very useful tool for that and more) then spawn it with place at me.
Posted

To get one to spawn with the trader quest initiated properly just give the console command 'set IchSlaveQuest.tradertimer to 0' while enslaved.  That variable is the time remaining from enslavement until the trader is due to show up.  When it reaches 0 the next time sex would start it resets the IchSQTraffic quest to default state and summons a trader.

Posted

Well, have to load an old save, as niether the trader timer nor the place at me siskin suggested worked. Molly just won't initiate sex with me, so I'm stuck enslaved to a master who doesn't know she has a slave...... joys of scripts taking over I guess. Was kind of fun being a slave for over 24 hrs, too bad my stalker messed up. lol 

Posted

I'm still using the old PSE, because I need to get freed and get my stuff back one some of my characters before I update. This is because when updating, I couldn't get all my stuff back, it disappears instead of going in a new sack. (Also because of the file name change, I have to do all the quests over but that's ok with me). But one thing I've noticed that's strange and I'm assuming it's on the new PSE if it's on the old one, some of my stuff is left in one of my captor's pockets, while the rest is in the sack. So it seems that if I don't get it from the guy's pocket I will lose some of my precious stuff... don't know why this is happening as I didn't notice it before, and my RaperS settings don't allow stealing items. EDIT Okay I guess it does sort of say that in the description when it says "Your new master will either nick all your stuff or keep it in a sack." They seem to do both. In many situations I won't be able to get some very important items back that are unique and will be lost forever... would be great if an option could be added to not just lose random items, even items that manage certain mods...

Posted

If enslaved by a human, items over xxx value ( 1000g? ) are taken, everything else goes in the sack.  If a creature is the initial enslaver everything goes in the sack.

 

To prevent the upgrade issues rename each release to just PlayerSlaveEncounters.esp.

Posted

i use version 0021.4 which is the current main file download (named just 0021), and it works just fine.

"OBSE 0021beta4" is actually 0021.3 according to internal file version.

 

However, I don't see why this is in the PSE topic.

 

For more help, i suggest you make a topic in the apropriate section, explaining what you changed, and exactly what you mean by "the new OBSE stops Oblivion from working".

Posted

i use version 0021.4 which is the current main file download (named just 0021), and it works just fine.

"OBSE 0021beta4" is actually 0021.3 according to internal file version.

 

However, I don't see why this is in the PSE topic.

 

For more help, i suggest you make a topic in the apropriate section, explaining what you changed, and exactly what you mean by "the new OBSE stops Oblivion from working".

 

Well I posted it here because I noticed this happened after I update PSE. I don't know if there are any dots connecting the 2. I haven't touched Oblivion ever since then.

  • 3 weeks later...
Posted

I'm stuck at the beginning of Dog Days. After drinking her potion, she leaves the room, and nothing happens

Try moving pse below the bashed patch. I had this happening and that fixed it. Some other mod is most likely messing with her schedule.

Posted

That's the mod I miss in Skyrim - best of it's kind, really. Some Skyrim slavery mods are very beta\alpha, others are far too complex and have many requirements I don't wish to install. Still waiting for something like good old PSE.  ;)

  • 2 weeks later...
Posted

I'm honestly SO lost as to what parts of this mod from where I'm supposed to do what with.

 

I haven't installed anything yet, but I downloaded the 5 parts from the links in the original post. Don't know what's what really, with there being more and the same in the actual download button's setion.

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