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Player Slave Encounters (Updated Oct 18)


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Posted

 

How do I trigger the namira shrine event???

You go to the shrine and activate the statue. You might have to start the vanilla Namira shrine quest which all you have to do is talk to the person in robes. Save before-hand because it's a bad-end and you can't get or use any lockpicks to escape (and no sack spawns AFAIK).

 

Went up and activate the statue nothing happen I done the main quest long ago maybe I got do some other quest to get it

Posted (edited)

as far as I know, you can't start the event, when you already completed the shrinequest

I got it to work by starting a new game I save before I did it. I try Cracked Wood Cave again my PC got killed slave mode on enslave set at 100 % 

Edited by dragenx
Posted

Like the Cracked Wood Cave Quest they are using my PC like a whore, Goblins every where not going try to escape want see were this quest go. 

Posted

Some fix need to be done to this mod The bags end up under the bed or bedroll after PC is taken by the slave trader or by the robber another thing PC end up face down on the bed hogtied and have to wait for over 20 mins or longer to get loose Had to go back to a save after I disable to mod my PC was hogtied and just lay there for over 30 mins I have lockpicks keep hitting the (L) key did not get the pop up to unlock the irons I even try again turn off the mod in the menu still got robbed in bed, Maybe went she get hogtied wait couple hours 

Posted

Hey this is a great mod so far!

But i ran into two problems: First i'm at the second part of the Hackdirt quest and need to find the cave Randolph mentions. I go there but can't find any entrance, maybe this is a conflict with beautiful Landscapes or so. Is there a way to directly port into the cave via console?

 

The second problem is with the dog training, and some point Gendrehel or whatever she is called only crawls to me and the NO GREETING window comes up, no way to further progress in the questline.

 

Thanks a lot for your work and help!

Posted

Hey this is a great mod so far!

But i ran into two problems: First i'm at the second part of the Hackdirt quest and need to find the cave Randolph mentions. I go there but can't find any entrance, maybe this is a conflict with beautiful Landscapes or so. Is there a way to directly port into the cave via console?

 

Thanks a lot for your work and help!

 

Do you mean the cave south of Anvil??? If so then you find the entrance underwater, south of the questtarget arrow, i don't know if there is a possible conflict with beautiful Landscape, because I don't us it.

Posted

 

Hey this is a great mod so far!

But i ran into two problems: First i'm at the second part of the Hackdirt quest and need to find the cave Randolph mentions. I go there but can't find any entrance, maybe this is a conflict with beautiful Landscapes or so. Is there a way to directly port into the cave via console?

 

Thanks a lot for your work and help!

 

Do you mean the cave south of Anvil??? If so then you find the entrance underwater, south of the questtarget arrow, i don't know if there is a possible conflict with beautiful Landscape, because I don't us it.

 

 

Yes i mean that one, gonna look around a bit more, but there wasn't eve a door on the local map

Posted

Hey this is a great mod so far!

But i ran into two problems: First i'm at the second part of the Hackdirt quest and need to find the cave Randolph mentions. I go there but can't find any entrance, maybe this is a conflict with beautiful Landscapes or so. Is there a way to directly port into the cave via console?

 

The second problem is with the dog training, and some point Gendrehel or whatever she is called only crawls to me and the NO GREETING window comes up, no way to further progress in the questline.

 

Thanks a lot for your work and help!

 

I just went though both parts, the Hackdirt quest part your on the door is in the ocean directly out from your green marker, you will find it. your second issue (here's my work around) save your game before going into the basement as it did take me a few tries to get things to click with this quest , enter the basement and run toward the lady as she enters, she should speak with you, then she will make a comment, then she should speak with you once more before she leaves the basement, if she dose not speak with you the second time before she leaves the basement, then restart your game load at the basement door and start over, for me if I did not restart the game It loaded me back on all fours. took me a few tries but I got it to work, my issue with this quest is after me and the dogs got to know one another better. seem like nothing happen for days. so best I remember I hit either Ctrl Esc or just Esc and I got out of the all fours some how, left the basement and went into the ladies house and spoke with her and the quest went forward and completed for me. I have not done all the quest and still working on Hackdirt and so far so good.

 

Posted

 

 

Hey this is a great mod so far!

But i ran into two problems: First i'm at the second part of the Hackdirt quest and need to find the cave Randolph mentions. I go there but can't find any entrance, maybe this is a conflict with beautiful Landscapes or so. Is there a way to directly port into the cave via console?

 

Thanks a lot for your work and help!

 

Do you mean the cave south of Anvil??? If so then you find the entrance underwater, south of the questtarget arrow, i don't know if there is a possible conflict with beautiful Landscape, because I don't us it.

 

 

Yes i mean that one, gonna look around a bit more, but there wasn't eve a door on the local map

 

 

like I said the door is a little (more or less) south of the marker, even i searched for quiet some time ;P

 

Posted

found it! thanks a lot! I must be blind.

Anyway i finished the first dungeon and now i'm in the second, got captured by the deep ones and waiting for the quest to continue. anything i missed? or do i have to wait very long?

 

edit: nevermind, i did in fact just have to wait till my char could escape. Does the quest stop after the second dungeon because it'snot finished yet?

Posted

found it! thanks a lot! I must be blind.

Anyway i finished the first dungeon and now i'm in the second, got captured by the deep ones and waiting for the quest to continue. anything i missed? or do i have to wait very long?

 

edit: nevermind, i did in fact just have to wait till my char could escape. Does the quest stop after the second dungeon because it'snot finished yet?

 

sadly yes, it ends there for the moment, I hope it continues after the next update ^^

Posted

Some of these quests seem to resolve after some extended period of slavery, but others never seem to. This means that for some it is best to try to escape right away, as otherwise you could have your willpower drop to 0 and need to cheat to escape, while for others you can stay longer to experience the full content.

Could someone who's more familiar with the mod make a list of which quests end in death, which quests end in escape/release, which quests have scripted points for release, and which quests simply go nowhere?

The reason for this is I think it's a common problem now for people to get captured in Hackdirt, thinking that this will have a story, and then waste several hours waiting for something to happen. I also spent a very long time in submission mode in the goblin cave, thinking that this would lead somewhere, before I reloaded. I still have no idea if it does lead anywhere.

Posted

Some of these quests seem to resolve after some extended period of slavery, but others never seem to. This means that for some it is best to try to escape right away, as otherwise you could have your willpower drop to 0 and need to cheat to escape, while for others you can stay longer to experience the full content.

 

Could someone who's more familiar with the mod make a list of which quests end in death, which quests end in escape/release, which quests have scripted points for release, and which quests simply go nowhere?

 

The reason for this is I think it's a common problem now for people to get captured in Hackdirt, thinking that this will have a story, and then waste several hours waiting for something to happen. I also spent a very long time in submission mode in the goblin cave, thinking that this would lead somewhere, before I reloaded. I still have no idea if it does lead anywhere.

 

I'll try:

 

 

 

 

1. Goblin Bitch has no resolution while enslaved, although the quest "advances" once you earn freedom.Dropping down to 0 willpower is essentially a bad end since your character can't escape and your only hope is for an NPC to come in and rescue you (or not, depending on their responsibility). Additionally, if you escape but get re-enslaved, the other enslaved woman (forgot the name...) will warn you about being cooked by the goblins. I don't know if anything of the sort ever actually happens.

 

2. In A Reluctant Housemaid, freedom can be achieved in several ways. You can escape from the slaver camp, and as Pellham's slave. Additionally, if you earn enough favor with him (earned by serving and submitting to him), he will allow you to leave the house, but you are stuck with a debuff that gets gradually worse until you go back to Pellham. The only way to ever get stuck in an un-escapable loop is to be brought the slaver camp and reach 0 willpower if Pellham is no longer alive. Since the slave camp is only tied to Pellham, if he dies, you'll never leave unless you escape or are freed by an NPC (which is highly unlikely).

 

As for the tea party, it has a definite ending and won't result in death.

 

3. In Rough Justice, you will be forced to endure the public abuse portions as well as indentured servitude if that occurs. However, if your bounty is high enough, your character will be hanged. This doesn't actually result in a death, but there is no progression after that point, so you must reload a save to do anything. There's also a small chance that the Justicar will be corrupt and sell your character to a slave trader, who will bring you to the slaver camp from the previous encounter.

 

In Rough Streets, sleeping outside could lead to being enslaved by a slave trader, who will take you to the slaver camp from encounter 2. Sleeping in an interior cell could lead to a burglar NPC coming in, enslaving you, and then stealing your items. No death, and you can escape normally.

 

4. In Dog Days, the quest will end in release, no death. You do get a "debuff" afterwards which can fire up when near dogs but that's it.

 

5. In Hello Sailor, there is both the possibility of being trapped in the whorehouse forever, and "dying", as well as the ability to escape. If your willpower reaches 0, you will be unable to acquire new lockpicks from the minigame making it impossible to get the key to escape. However, in the cellar, there is a crate that gives you 5 lockpicks upon activating it. A few other lockpicks can be found in random containers throughout the building. Death will occur when the player escapes and/or resists enough times, kills one or more of the guards, or kills the mistress herself. The entire Hello Sailor quest can be completed by getting enslaved (through Rough Streets), escaping, and killing all the guards and the mistress. 

 

6. In Sibling Rivalry, a bad end can occur if enslaved by the Akaviri Ghost and raped enough times. Other than that the questline can be completed and results in your release. The primary portions of this quest are while you are enslaved and advance after a while.

 

7. In A Forgotten Shadow, an un-escapable enslavement will occur if you rent a room in the Hackdirt Tavern and sleep in the bed. Other than that I'm not sure. I haven't done this quest in a while, someone else will have to fill in the details. Sorry!

 

There's also the unofficial Namira's Shrine Encounter, which results in a bad end no matter what.

 

 

 

 

Hope this helps.

Posted

 

Some of these quests seem to resolve after some extended period of slavery, but others never seem to. This means that for some it is best to try to escape right away, as otherwise you could have your willpower drop to 0 and need to cheat to escape, while for others you can stay longer to experience the full content.

 

Could someone who's more familiar with the mod make a list of which quests end in death, which quests end in escape/release, which quests have scripted points for release, and which quests simply go nowhere?

 

The reason for this is I think it's a common problem now for people to get captured in Hackdirt, thinking that this will have a story, and then waste several hours waiting for something to happen. I also spent a very long time in submission mode in the goblin cave, thinking that this would lead somewhere, before I reloaded. I still have no idea if it does lead anywhere.

 

I'll try:

 

 

 

 

1. Goblin Bitch has no resolution while enslaved, although the quest "advances" once you earn freedom.Dropping down to 0 willpower is essentially a bad end since your character can't escape and your only hope is for an NPC to come in and rescue you (or not, depending on their responsibility). Additionally, if you escape but get re-enslaved, the other enslaved woman (forgot the name...) will warn you about being cooked by the goblins. I don't know if anything of the sort ever actually happens.

 

2. In A Reluctant Housemaid, freedom can be achieved in several ways. You can escape from the slaver camp, and as Pellham's slave. Additionally, if you earn enough favor with him (earned by serving and submitting to him), he will allow you to leave the house, but you are stuck with a debuff that gets gradually worse until you go back to Pellham. The only way to ever get stuck in an un-escapable loop is to be brought the slaver camp and reach 0 willpower if Pellham is no longer alive. Since the slave camp is only tied to Pellham, if he dies, you'll never leave unless you escape or are freed by an NPC (which is highly unlikely).

 

As for the tea party, it has a definite ending and won't result in death.

 

3. In Rough Justice, you will be forced to endure the public abuse portions as well as indentured servitude if that occurs. However, if your bounty is high enough, your character will be hanged. This doesn't actually result in a death, but there is no progression after that point, so you must reload a save to do anything. There's also a small chance that the Justicar will be corrupt and sell your character to a slave trader, who will bring you to the slaver camp from the previous encounter.

 

In Rough Streets, sleeping outside could lead to being enslaved by a slave trader, who will take you to the slaver camp from encounter 2. Sleeping in an interior cell could lead to a burglar NPC coming in, enslaving you, and then stealing your items. No death, and you can escape normally.

 

4. In Dog Days, the quest will end in release, no death. You do get a "debuff" afterwards which can fire up when near dogs but that's it.

 

5. In Hello Sailor, there is both the possibility of being trapped in the whorehouse forever, and "dying", as well as the ability to escape. If your willpower reaches 0, you will be unable to acquire new lockpicks from the minigame making it impossible to get the key to escape. However, in the cellar, there is a crate that gives you 5 lockpicks upon activating it. A few other lockpicks can be found in random containers throughout the building. Death will occur when the player escapes and/or resists enough times, kills one or more of the guards, or kills the mistress herself. The entire Hello Sailor quest can be completed by getting enslaved (through Rough Streets), escaping, and killing all the guards and the mistress. 

 

6. In Sibling Rivalry, a bad end can occur if enslaved by the Akaviri Ghost and raped enough times. Other than that the questline can be completed and results in your release. The primary portions of this quest are while you are enslaved and advance after a while.

 

7. In A Forgotten Shadow, an un-escapable enslavement will occur if you rent a room in the Hackdirt Tavern and sleep in the bed. Other than that I'm not sure. I haven't done this quest in a while, someone else will have to fill in the details. Sorry!

 

There's also the unofficial Namira's Shrine Encounter, which results in a bad end no matter what.

 

 

 

 

Hope this helps.

 

 

I just did the hackdirt one and it seems bugged. I slept in the inn, got raped and was led down to the trapdoor but then he just stood there.

 

*edit*

 

I had to unlock the door for him, they stood around and randomly raped me then the deep one did too but that's it so far.

 

Posted

Some of these quests seem to resolve after some extended period of slavery, but others never seem to. This means that for some it is best to try to escape right away, as otherwise you could have your willpower drop to 0 and need to cheat to escape, while for others you can stay longer to experience the full content.

 

Could someone who's more familiar with the mod make a list of which quests end in death, which quests end in escape/release, which quests have scripted points for release, and which quests simply go nowhere?

 

The reason for this is I think it's a common problem now for people to get captured in Hackdirt, thinking that this will have a story, and then waste several hours waiting for something to happen. I also spent a very long time in submission mode in the goblin cave, thinking that this would lead somewhere, before I reloaded. I still have no idea if it does lead anywhere.

 

as for goblin cave if you dont break free itll keep going with no end you have to break free to end it

Posted

but it would be nice if there was a walkthrough/cheat book in game for each mod  using the oblivion book that martin reads in cloud ruler temple the mysterium xarxes book

 

-240717625.jpg

Posted

Okay so as I said earlier I was in a cave of OOO raiders, and they enslaved me. Problem was that they killed the Slave Trader, so I was stuck being enslaved in the cave forever. I guess with vanilla bandits this isn't supposed to happen because they would not be hostile to slave trader's faction? I finally got to the slave trader in the raider cave, and resurrected him, then created 10 copies... chaos ensued. But after all the raiders were dead and one of the Slave Traders made me his slave, they don't do anything but stand around. Aren't they supposed to go and seek out someone to trade with? I've resurrected some quest NPCs that are supposed to follow me and they just stand there. Maybe that's what's happening here? Also just to note the console command to spawn a slave trader wasn't working for me, which is why I had to resurrect it.

Posted

That's what mine's called [LoversPayBandit.esp], and it works fine.  Don't think it'll work right if not renamed.

Posted

Is there an option to not have companions enslaved with the player?

 

I understand the knocked down, but captive maidens automatically become enslaved anyway and the ai breaks there future ai.  As much as I enjoy this mod.  Between captive maidens and wrestling with MCS, companions being enslaved seems more damaging than valued. 

 

BTW, the secret to protecting your MCS companion's ai is to create a bat file with their "click on" number in it.  prid xx00457a.  Then, as soon as you realize you're in slavery trouble, mash the tilde, type "bat friend.txt" enter, type "disable".  Now, your friend, seeing your were being raped and in trouble has ditched you (probably used a recall spell to get out)  but don't worry, she's watching over you and is ready to be "enable" whenever you think it is safe to bring her in. 

Posted

Hello! Very nice mod here, But I've encountered a small problem with another mod. I've been testing around with this Monstergirl mod, also found on this site, but when I get enslaved by any of them (of what I tested) they immediatly act like civilians and release me. If there a way to prevent any and all NPCs from releasing the PC from enslavement?

Posted

Is there an option to not have companions enslaved with the player?

 

I use Companion Vija extensively, to the detriment of knowledge of any other companion types.  Whenever I don't want her along, I make sure to tell her to stay put just prior to enslavement ("Relax Here" I think). Can get kinda tricky if there's a big slugfest going on, but that definitely seems to disable her companionship for the purposes of PSE.

Posted

Captive Maidens will become enslaved while relaxing if I am enslaved.  I don't really understand what is supposed to happen when a companion becomes enslaved with you... in my game they just stand around chained up waiting for me to free myself and then them... occasionally joberg (I now use loversstalker) gets them some action but otherwise they just lose all their stats for nothing.

  • 2 weeks later...
Posted

Does anyone know if there is a way to disable the sack with your items dropping after enslavement. It is quite easy to recover my items when i get released, and i can store any items i want inside that sack without them ever disappearing. Just want to make it a little bit difficult to recover my items at all, hehe. :D

 

Also, is there a chance to see a future addition to this great mod? I love the content!

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