Oldwolf58 Posted June 2, 2014 Posted June 2, 2014 if you have player slave say 6.5 make that active and untick the 6.91 just to finnish the dog days quest then switch back to the current version i think it has something to do with the birthing thing i think some coding got messed up with the new versions that crept in or something without no one noticing The problem was with the chattalk not correctly incrimenting. I finially chased down the problem and fixed it in my v0.691 esp I just was wondering if anyone would get pissed if I posted the fixed esp here or not? I also made a patch esp that addresses the dogs possibly fighting if you knot during the dog days quest and have lovers bitch loaded.
fejeena Posted June 2, 2014 Posted June 2, 2014 Once again, if you have Mods with dog quests (Player Slave Encounters, LoversGGBlackmail, LoversCrowningIsle) you don't need a patch esp, you only take a LoversBitch dog out of his kennel and tell him "wait here" and play the other Mod. So you have a Bitch bone in your inventory and can be knotted by any other dog without getting a Bitch bone and break the dog quest/script of the other Mod. Simple and easy ! And Gendrahel is not in LoversBitch ( not the NPC and no new dialogs) so the "I have no greeting" bug can not be a LoversBitch conflict.
Oldwolf58 Posted June 2, 2014 Posted June 2, 2014 @Fejeena, no the I have no dialogue error is not a problem caused by LoversBitch nor did I say it was, the conflict between PSE and loversbitch is the dogs fighting if you knot with one without having a bitchbone in your inventory. The patch simply ensures that if you DON'T have a bitchbone in your inventory then NONE of the dogs in ANY of the PSE quests will become your companion and cause potential problems. I fixed the "I have no dialogue" error in the Dog Days script in PSE itself so that the quest now finishes properly. I've sent a message to Ichabod and am awaiting a reply as to what he wants to do / how he wants to handle it.
Oldwolf58 Posted June 6, 2014 Posted June 6, 2014 With Ichabod's permission I'm posting my fix to the V0.691 esp. This fix is for the Dog Days quest " I have no dialogue" bug with Gendrahel. Included is a patch esp for those of you who have LoversBitch installed and prevents all the dogs in Player Slave Encounters from becoming companions, which in most cases will cause a serious problem with the PSE quests. PSEFixOW.7z
JJ3c Posted June 6, 2014 Posted June 6, 2014 Great mod, I love it very much, although I have a slight problem.... When I have my character raping smeone, there is a slight chance that my player get's enslaved to the victim.Still, I want my player to have a chance of getting enslaved when being the VICTIM of the rape and not the ATTACKER. Is there a way to fix this problem? Feels rather odd to get enslaved by your victims xD
Oldwolf58 Posted June 6, 2014 Posted June 6, 2014 Great mod, I love it very much, although I have a slight problem.... When I have my character raping smeone, there is a slight chance that my player get's enslaved to the victim. Still, I want my player to have a chance of getting enslaved when being the VICTIM of the rape and not the ATTACKER. Is there a way to fix this problem? Feels rather odd to get enslaved by your victims xD Use the player slave settings spell to change the enslavement chance and the conditions under which you can be inslaved.
JJ3c Posted June 6, 2014 Posted June 6, 2014 Great mod, I love it very much, although I have a slight problem.... When I have my character raping smeone, there is a slight chance that my player get's enslaved to the victim. Still, I want my player to have a chance of getting enslaved when being the VICTIM of the rape and not the ATTACKER. Is there a way to fix this problem? Feels rather odd to get enslaved by your victims xD Use the player slave settings spell to change the enslavement chance and the conditions under which you can be inslaved. Could you be more specific? Which section/page are you talking about? Page 1 has options for enslavement chances during sleep or specific conditions. I have sleep on 5% (that's no problem), and I wanted to set the special conditions chance to 5% to and on the final page I only of the option "hp<10" X:ed; but I could still get enslaved with maximum HP
Oldwolf58 Posted June 6, 2014 Posted June 6, 2014 Great mod, I love it very much, although I have a slight problem.... When I have my character raping smeone, there is a slight chance that my player get's enslaved to the victim. Still, I want my player to have a chance of getting enslaved when being the VICTIM of the rape and not the ATTACKER. Is there a way to fix this problem? Feels rather odd to get enslaved by your victims xD Use the player slave settings spell to change the enslavement chance and the conditions under which you can be inslaved. Could you be more specific? Which section/page are you talking about? Page 1 has options for enslavement chances during sleep or specific conditions. I have sleep on 5% (that's no problem), and I wanted to set the special conditions chance to 5% to and on the final page I only of the option "hp<10" X:ed; but I could still get enslaved with maximum HP The 5% chance on the first page means AT ANYTIME you have a 5% chance of being enslaved, whether you are raping or being raped doesn't mater its a flat 5% chance and the final page is ignored for that 5% chance. I set mine at 1% on the first page and zero for sleeping (I don't want to be in my bedroll and have a deer enslave me). On the last page I checked health < 10% and paralized. The Knocked and others are sometimes used in animations so I don't enable those. Hope that helps some. The rape setting on the last page is going to be applied whether you are raping or being raped so I wouldn't check it either.
JJ3c Posted June 6, 2014 Posted June 6, 2014 Great mod, I love it very much, although I have a slight problem.... When I have my character raping smeone, there is a slight chance that my player get's enslaved to the victim. Still, I want my player to have a chance of getting enslaved when being the VICTIM of the rape and not the ATTACKER. Is there a way to fix this problem? Feels rather odd to get enslaved by your victims xD Use the player slave settings spell to change the enslavement chance and the conditions under which you can be inslaved. Could you be more specific? Which section/page are you talking about? Page 1 has options for enslavement chances during sleep or specific conditions. I have sleep on 5% (that's no problem), and I wanted to set the special conditions chance to 5% to and on the final page I only of the option "hp<10" X:ed; but I could still get enslaved with maximum HP The 5% chance on the first page means AT ANYTIME you have a 5% chance of being enslaved, whether you are raping or being raped doesn't mater its a flat 5% chance and the final page is ignored for that 5% chance. I set mine at 1% on the first page and zero for sleeping (I don't want to be in my bedroll and have a deer enslave me). On the last page I checked health < 10% and paralized. The Knocked and others are sometimes used in animations so I don't enable those. Hope that helps some. The rape setting on the last page is going to be applied whether you are raping or being raped so I wouldn't check it either. Ah, well I see. Thanks!
SaellaRose~ Posted June 7, 2014 Posted June 7, 2014 testing this mod out a little buggy but i love it so far could someone tell me how to get my slave creature trained? i been trying to figure this out for a while also my slave will only "sell her flowers" to one person no matter what
gregathit Posted June 8, 2014 Posted June 8, 2014 With Ichabod's permission I'm posting my fix to the V0.691 esp. This fix is for the Dog Days quest " I have no dialogue" bug with Gendrahel. Included is a patch esp for those of you who have LoversBitch installed and prevents all the dogs in Player Slave Encounters from becoming companions, which in most cases will cause a serious problem with the PSE quests. PSEFixOW.7z With Ichabod busy "training" his new wife in the real world...... I went ahead and added Oldwolf58's fix to the downloads section. See the bottom of the downloads page for info on the fix or the bottom of the OP here. Cheers to all, Greg
Guest Posted June 13, 2014 Posted June 13, 2014 Hmm, I seem to be experiencing an old problem again. When my character is enslaved, I for some reason am allowed to jump and raise my fists (and in doing so, my fists can't go back down, permanently breaking the animation unless I use the resurrect command on my character). Also, I am not forced to follow my master. This breaks most events because I still can't go through doors that lead to new cells, leaving me stuck there until a crash. Waiting doesn't help. The same thing occurs with a new character. I updated my load order to match the recommended one, I've tried different esps (0.691, Oldwolf58's fix, others), I uninstalled, deleted, and reinstalled several times, making saves with and without the mod along the way. Overwriting the meshes and other bits of data didn't do anything either. Last time the problem fixed itself when I reinstalled with the later version at the time, but that doesn't apply here. Perhaps it's a mod conflict, but I don't know where to start. Anyone have any input?
Magnetergold Posted June 15, 2014 Posted June 15, 2014 Any1 else having a problem that the game cras¨hes when started when this mod is activated? any suggestions? mod manager won't work, and it's not a winrar, like most other mods? help plz?
badbat111 Posted June 15, 2014 Posted June 15, 2014 Any1 else having a problem that the game cras¨hes when started when this mod is activated? any suggestions? mod manager won't work, and it's not a winrar, like most other mods? help plz? if its crashing without being able to play then you must be missing a file the mod needs which is oblivion.esm and lovers with PK.esm or your missing the meshes and textures from the mod External links: ESP: http://www.mediafire...nters_V0.69.esp Meshes http://www.uploadmb....p?id=1361789151 Sounds http://www.uploadmb....p?id=1361790336 Textures http://www.uploadmb....p?id=1361793003 Patch http://www.mediafire...3bk1t7xv3oxnzhh DMRA Boobie Stocks is optional for those who use it ESP updated 17 Jan 14 (place this in your Data\ folder) Meshes uploaded 11 Mar 13 (place these in your Data\Meshes\ folder) Textures uploaded 11 Mar 13 (place these in your Data\Textures\ folder) Sounds uploaded 11 Mar 13 (place these in your Data\Sound\ folder) Patch uploaded 27 Apr 13 Your textures, sounds and meshes should be in the base folder not sub-folders. (e.g. Data\Meshes\ not Data\Meshes\Meshes\) make sure you download all the meshes sounds textures the mod needs and the desired esp for this mod
UniversalBlue Posted June 29, 2014 Posted June 29, 2014 I like this mod, very well made. I haven't played any quests but on its own this mod does pretty much what I hoped it would. I now don't have much hope for the quest but will still try it. My first random encounter was the Perverted Burglar and all it does is crash after raping my character. I only saw like 1-2 suggestions on here on what to do and it didn't help. And I am NOT reinstalling my game. Been there, done that.. on at least my third Oblivion reincarnation here.
magicrealm Posted June 30, 2014 Posted June 30, 2014 Where are the items of the pc ? dead master hasnt them, no sack around, so ?
sexcapades Posted July 1, 2014 Posted July 1, 2014 when I can't find the sack, I go to a really good friend (100 disposition) and cast the enslave me spell on them. They will enslave you, give you your sack and then free you.
LibertyPrime Posted July 1, 2014 Posted July 1, 2014 After an extensive amount of playtime with this mod on, I have to say that I can't live without it, but unfortunately will have to. It's not very friendly to mods such as Basic Personal Hygiene... unless you enjoy watching your character walking around enslaved smelling of urine and crap. Seriously, though. In a future update, could you make it so enslavers give the characters some time to walk and look around?
magicrealm Posted July 2, 2014 Posted July 2, 2014 i found two things iriitating. maybe these "bugs" are on my side, but then i would like to know how to prevent them. 1. if enslaved, camera is fixed behind slave. no change of perspective possible, so how did you made the screenshots ? 2. Hands on back do not turn normal. not even when load an older save, slave keeps hands on back on older saves. for this leaving game and restart is necessary. 3. followers do not stop combat, if they are essential, ..... the end of enslavement seems to happen via getting your hands free. is there any other end ? i am a bit disappointed that there are only common lapf animations for enslavement ( in my few tests). , are there no punishment animations like whipping etc ?
Guest Posted July 3, 2014 Posted July 3, 2014 Back again... Ignore the post I made earlier, I decided to simply delete everything and create a new install of the game. It's running a lot smoother now, although there is something strange going on. From what I've gathered so far, several PSE specific scenes are crashing the game after a rape ends. I've tested several encounters so far and for me it happens if Lord Pelham rapes my character and if a guard does with Rough Justice. Slave Traders, the Slave Camp, and Hello Sailor work fine, and I haven't tested Hackdirt or Sibling Rivalry. Going back the Pelham encounter, if my character chooses the submissive route and has consensual sex with him, the game is fine and won't crash the game after the sex. In a different instance, I entered his house normally (ie, not from the slaver camp to his house, just teleporting to Pell's gate, unlocking his front door with console, and entering) and if my character gets raped by him (through raperS), the game will crash. Currently I'm using the OldWolf58 fix esp with the compatibility patch esp as well. I tried switching to the original 0.691 esp but the same thing occurs (along with a few new bugs like Slave Traders being hostile to bandits/marauders etc). I've fixed my load order to match the recommended one, and I've been using completely new characters throughout. Is anyone else experiencing this issue? Does anyone know how to resolve this?
kingkong Posted July 10, 2014 Posted July 10, 2014 if i remember well you need to follow the marker, and you find your self in front of a rock coming out from the water anvil region not far from the farm !!! their is a trap door at the bottom, in the water almost in the strait line ( marker rock ) .
Nepro Posted July 14, 2014 Posted July 14, 2014 I am having problem with hand cuffed walk animation. Hand cufffed walk animation gets overridden by Improve Female Posture Idle and Walk mod. Improve Female Posture Idle and Walk uses blockhead to assign the idle and walk animations. When player gets enslaved she doesn't use hand cuffed walk animation but the animation from Improve Female Posture Idle and Walk. Improve Female Posture Idle and Walk by tbsk http://www.nexusmods.com/oblivion/mods/45274/?
dragonlofti Posted July 18, 2014 Posted July 18, 2014 Hi All! Having some questions and a little problem with Player Slave Encounters. First, am I correct to use the PlayerSlaveEncounters.esp plugin in the FSEFixOW.7z download as the very latest with fixes? Second, I am using a very heavily modded game, load order below, and the PlayerSlaveEncounters.esp with the Pelham-LostSpires-fix.esp corrects the Pells Gate Village house being mostly buried, but the mansion conflicts with a fenced yard and chicken coop. I can move the mansion to avoid the conflict, but that is the sum total of my modding knowledge - moving items up, down, or left, right to fix floating trees and rocks. Moving the house makes the area acceptable, but the door to the mansion no longer registers or can be activated. Also, I would like to know if moving the house causes any problems with the Player Slave Encounters. Here is my load order. Active Mod Files: 00 Oblivion.esm 01 Windfall.esm 02 Beautiful People 2ch-Ed.esm 03 All Natural Base.esm [Version 1.34] 04 Francesco's Leveled Creatures-Items Mod.esm [Version 5.0] 05 Francesco's Optional New Items Add-On.esm [Version 5.0] 06 Cobl Main.esm [Version 1.73] 07 Qarls_Harvest.esm 08 Oscuro's_Oblivion_Overhaul.esm [Version 1.35Beta] 09 Mart's Monster Mod.esm [Version 3.8b1] 0A CyrodiilUpgradeResourcePack.esm 0B FCOM_Convergence.esm [Version 0.9.9MB8b1] 0C Armamentarium.esm [Version 1.35] 0D Artifacts.esm [Version 1.1] 0E Better Cities Resources.esm [Version 5.5.1] 0F BetterMusicSystem.esm 10 Lovers with PK.esm 11 LoversCreature.esm 12 CURP_Controller.esm 13 CM Partners.esm 14 x117race.esm 15 Chanpon.esm 16 RealisticLeveling.esm ** CyrodiilUpgradeResourcePack Vwalk.esp 17 Purger.esp 18 Unofficial Oblivion Patch.esp [Version 3.5.0] ++ UOPS Additional Changes.esp ++ Oblivion Citadel Door Fix.esp 19 DLCShiveringIsles.esp 1A Unofficial Shivering Isles Patch.esp [Version 1.5.4] ++ USIPS Additional Changes.esp 1B Francesco's Optional Chance of Stronger Bosses.esp [Version 5.0] 1C Francesco's Optional Chance of Stronger Enemies.esp [Version 5.0] 1D Francesco's Optional Chance of More Enemies.esp [Version 5.0] 1E Francesco's Optional Leveled Guards.esp [Version 5.0] ++ FCOM_Francescos.esp [Version 0.9.9MB8b1] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9MB8b1] 1F FCOM_FrancescosNamedBosses.esp [Version 0.9.9MB8b1] 20 Fran Armor Add-on.esp 21 Fran_Lv30Item_Maltz.esp 22 All Natural.esp [Version 1.34] 23 All Natural - SI.esp [Version 1.34] ++ All Natural - MMM Patch.esp [Version 1.3] 24 Immersive Interiors.esp [Version 0.8.1] 25 Enhanced Water v2.0 HD.esp ++ Enhanced Water v2.0 HD - SI Addon.esp [Version 0.2] ++ Symphony of Violence.esp 26 Storms & Sound.esp 27 All Natural - Real Lights.esp [Version 1.34] 28 WindowLightingSystem.esp 29 Book Jackets Oblivion.esp 2A See You Sleep DLL.esp ++ Qarls_Harvest.esp 2B RAEVWD New Sheoth.esp [Version 1.7] 2C Enhanced Economy.esp [Version 5.4.3] 2D FF_Real_Thirst.esp 2E Quest Log Manager.esp [Version 1.3.2] 2F Pas Initial Merged Plugin.esp 30 Streamline 3.1.esp 31 Map Marker Overhaul.esp [Version 3.9.3] 32 Map Marker Overhaul - SI additions.esp [Version 3.9.3] 33 DLCHorseArmor.esp 34 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8] 35 Compatibility Patch - DLCHorseArmor.esp [Version 1.0.0] 36 DLCOrrery.esp 37 DLCOrrery - Unofficial Patch.esp [Version 1.0.5] ** DLCOrrery Vwalk.esp 38 DLCVileLair.esp 39 DLCVileLair - Unofficial Patch.esp [Version 1.0.10] 3A See You Sleep DLL - DLCVileLair.esp 3B DLCMehrunesRazor.esp 3C DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.6] ** DLCMehrunesRazor Vwalk.esp 3D DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] ** Book Jackets DLC.esp ** GrimbotsSpellTomes.esp 3E VipCxj_HighHeels.esp ** DMRA Stock Clothing Skimpy.esp ** DMRA Stock Robe Skimpy Replacer.esp 3F DLCThievesDen.esp 40 DLCThievesDen - Unofficial Patch.esp [Version 1.0.12] 41 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.12] ** DLCThievesDen Vwalk.esp 42 Cobl Glue.esp [Version 1.73] 43 Cobl Si.esp [Version 1.63] 44 FF_Real_Thirst, Cobl.esp ++ Cobl Patch - Hunger Tongue.esp 45 Bob's Armory Oblivion.esp 46 FCOM_BobsArmory.esp [Version 0.9.9MB8b1] 47 Loth's Blunt Weapons for Npcs.esp ++ FCOM_LothsBluntWeapons.esp [Version 0.9.9] 48 Oblivion WarCry EV.esp [Version 1.09] 49 FCOM_WarCry.esp [Version 0.9.9MB8b1] 4A Oscuro's_Oblivion_Overhaul.esp [Version 1.35Beta] ++ OOO-Water_Weeds.esp [Version 1.33] ** Oscuro's_Oblivion_Overhaul Vwalk.esp ** OMOBS_SI.esp [Version 2.0] ++ Oscuro's_Oblivion_Overhaul - DropLitTorchOBSE.esp [Version 2.4] 4B ArmamentariumArtifacts.esp [Version 1.35] 4C Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.8b1] 4D FCOM_Convergence.esp [Version 0.9.9Mb8b1] ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] 4E FCOM_RealSwords.esp [Version 0.9.9MB8] ++ FCOM_DurabilityAndDamage.esp [Version 0.9.9] 4F Mart's Monster Mod - More Wilderness Life.esp [Version 3.8b1] ++ FCOM_LessRats.esp [Version 0.9.9] ++ Mart's Monster Mod - No Pests.esp [Version 3.8b1] ++ Mart's Monster Mod - No Swarms.esp [Version 3.8b1] ++ FCOM_NoAdventurersInGates.esp [Version 0.9.9] 50 Mart's Monster Mod - Extra Wounding.esp [Version 3.8b1] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.8b1] ++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.8b1] 51 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.8b1] 52 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b7] 53 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b7] 54 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.8b1] ++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.8b1] 55 Creature Diversity.esp ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] ++ FCOM_BobsGuardUnity.esp [Version 0.9.9] ++ FCOM_HungersUnitySI.esp [Version 0.9.9] ** FCOM_Archery.esp [Version 1.0] ++ FCOM_ArcheryArmamentarium.esp [Version 2] ++ FCOM_ArcheryRealSwords.esp [Version 1] ** FCOM_ArcheryHunting&Crafting.esp [Version 1] ++ Mart's Monster Mod - Diverse Wisp and VASE Addon.esp [Version 3.8b1] 56 Mart's Monster Mod - Diverse Creatures Expansion.esp [Version 3.8b1] ++ Mart's Monster Mod - RadiantAITweaks.esp ++ MMM4OOO&FCOM- Slofs Horse & DLC Armor.esp ++ Cobl Patch - MMM Gems and Gem Dust.esp ++ Cobl Tweaks - FCOM Mergeable.esp [Version 1.72] ++ ArmamentariumLL4OOO.esp [Version 2.01] ++ ArmamentariumLLMagicOOO.esp [Version 1.35] 57 TalosBridgeGateHouse.esp 58 Akaviri Imports.esp 59 AleswellHomeQuest.esp 5A AleswellCOBLaddon.esp 5B Artifacts.esp [Version 1.1] ++ Artifacts - ArmaCompleteAddon.esp [Version 1.0] 5C Better Dark Brotherhood Sanctuary.esp [Version 3.21] 5D BDBS - Chapel Memorial.esp [Version 3.21] ++ BDBS - See You Sleep Patch.esp [Version 3.21] 5E EM_RedRoseManor.esp [Version 2.0] 5F EMRedRoseAddonCOBL.esp 60 Abriael_Human.esp 61 Fighters Guild Quests.esp 62 OblivionFarmer'sMarket3.esp 63 ICEXPAND.esp [Version 5.5.0] 64 OldCrowInn.esp [Version 5.5.0] 65 LetThePeopleDrink.esp [Version 2.6] 66 MTCExpandedVillages.esp ** MTCExpandedVillages Vwalk.esp 67 Region Revive - Lake Rumare.esp ** Region Revive - Lake Rumare Vwalk.esp 68 Shivering Isles Root System.esp 69 TinyHouse.esp 6A COBLaddonTinyHouse.esp 6B VaultsofCyrodiil.esp [Version 5.5.0] 6C Apachii_Goddess_Store.esp 6D Windfall.esp ** Windfall Vwalk.esp 6E DLCBattlehornCastle.esp 6F DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.9] 70 DLCFrostcrag.esp 71 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.9] 72 DLCFrostcragReborn.esp [Version 1.4.7] 73 FrostcragRebornCobl.esp ** DLCFrostcrag Vwalk.esp 74 Knights.esp 75 Knights - Unofficial Patch.esp [Version 1.1.4] ++ DMRA BBB Knights of the Nine Replacer.esp ** Knights Vwalk.esp 76 SM Plugin Refurbish(Merged).esp [Version 1.30] 77 TOTF.esp ** TOTF Vwalk.esp ++ TOTF Delayer.esp 78 RTT.esp 79 RTT-Weye Relocation Patch.esp [Version 2.0.1] ** RTT Vwalk.esp ++ Blood&Mud - EE patch.esp [Version 4.2] ** Blood&Mud Vwalk.esp 7A The Lost Spires.esp ** The Lost Spires Vwalk.esp ++ MTCVillages-LostSpiresPatch.esp 7B PlayerSlaveEncounters.esp ++ Pelham-LostSpires-Fix.esp 7C Origin of the Mages Guild.esp [Version 7.3] 7D The Mystery of the Dulan Cult.esp [Version 5.5.0] 7E AFK_Weye.esp [Version 2.32.COBL] ** AFK_Weye Vwalk.esp 7F House of Healing at Weye.esp 80 WeyeOverhaulModsPatch.esp ** House of Healing at Weye Vwalk.esp ++ FCOM_Knights.esp [Version 0.9.9MB8b1] ++ FCOM_Ruin.esp [Version 0.9.9] ++ FCOM_OMG.esp [Version 0.9.9] 81 FCOM_DulanCult.esp [Version 0.9.9] 82 Roads of Cyrodiil.esp [Version 1.0] ++ MTCEV-RoC Patch.esp ++ ROC+Fighters Guild Quests.esp 83 HeartOftheDead.esp [Version 6.5] ** HeartOftheDead Vwalk.esp 84 ShezriesTownsMaster.esp ** ShezriesTownsMaster Vwalk.esp ++ Artifacts-ShezriesTowns Patch.esp [Version 1.2] 85 LostSpires+PellsGate Patch.esp [Version 1.0] ++ MTCExpandedVillages-ShezriesTowns Patch.esp [Version 1.1] 86 xuldarkforest.esp [Version 1.0.5] ++ LostSpires-DarkForest patch.esp 87 xulStendarrValley.esp [Version 1.2.2] 88 xulTheHeath.esp 89 xulEntiusGorge.esp [Version 1.2.1] 8A xulFallenleafEverglade.esp [Version 1.3.1] ++ LostSpires-Everglade patch.esp 8B xulColovianHighlands_EV.esp [Version 1.2.2] 8C xulChorrolHinterland.esp [Version 1.2.3] ** xulChorrolHinterland Vwalk.esp 8D xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5] 8E xulBravilBarrowfields.esp [Version 1.3.4] ** xulBravilBarrowfields Vwalk.esp 8F xulLushWoodlands.esp [Version 1.3.2] 90 xulAncientYews.esp [Version 1.4.4] 91 xulAncientRedwoods.esp [Version 1.6] ++ ROC+Ancient Redwoods.esp [Version 1.0] 92 xulCloudtopMountains.esp [Version 1.0.3] 93 Ravenview-Cloudtop-Patch.esp [Version 2.0] 94 xulArriusCreek.esp [Version 1.1.4] 95 xulPatch_AY_AC.esp [Version 1.1] 96 HeartoftheDead-ArriusCreek patch.esp ++ AFK_Weye Arrius_Creek Patch.esp 97 xulRollingHills_EV.esp [Version 1.3.3] ** xulRollingHills_EV Vwalk.esp 98 xulPantherRiver.esp 99 xulRiverEthe.esp [Version 1.0.2] 9A xulBrenaRiverRavine.esp [Version 1.1.1] ** xulBrenaRiverRavine Vwalk.esp 9B xulImperialIsle.esp [Version 1.6.8] 9C ULPatchTinyHouse.esp ** xulImperialIsle Vwalk.esp 9D RegionReviveLakeRumare-ImperialIsle patch.esp [Version 1.3.4] 9E wb_TBG_RR-LR_UL-II_patch.esp 9F xulBlackwoodForest.esp [Version 1.1.0] A0 xulCheydinhalFalls.esp [Version 1.0.1] A1 TearsOfTheFiend-CheydinhalFalls patch.esp A2 xulAspenWood.esp [Version 1.0.2] ++ Lakewood+AspenWood Patch.esp [Version 3.0] ** xulAspenWood Vwalk.esp A3 xulSkingradOutskirts.esp [Version 1.0.2] ** xulSkingradOutskirts Vwalk.esp ++ ROC+UL Skingrad Outskirts Patch.esp A4 xulSnowdale.esp [Version 1.0.5] A5 FrostcragReborn-Snowdale patch.esp ++ OOO-Snowdale Patch.esp [Version 1.1] ++ MTCExpandedVillages-UniqueLandscapes patch.esp [Version 1.0] A6 xulCliffsOfAnvil.esp [Version 1.12] A7 OOO-CliffsOfAnvil patch.esp [Version 1.2] ** xulCliffsOfAnvil Vwalk.esp A8 MMMDungeons-CliffsOfAnvil patch.esp [Version 1.0] A9 xulSilverfishRiverValley.esp [Version 1.0.3] ++ Lost Spires + Silverfish River Patch.esp [Version 1.0] AA xulJerallGlacier.esp [Version 1.0.1] AB OOO-JerallGlacier patch.esp [Version 1.0] AC xulTheEasternPeaks.esp [Version 1.0] ** xulTheEasternPeaks Vwalk.esp ++ ROC+UL-II+LtPD Patch.esp [Version 1.0] AD bartholm.esp AE bartholm - EE patch.esp [Version 4.2] ** bartholm Vwalk.esp AF Frostcrag Village.esp [Version 1.0.7] ** Frostcrag Village Vwalk.esp ++ DLCFrostcrag Reborn - Frostcrag Village Patch.esp [Version 1.4.7] B0 Salmo the Baker, Cobl.esp [Version 3.08] ++ ROC+RR Patch.esp [Version 1.0] ++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9] B1 Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] ++ Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] ++ Visually Realistic Deadly Lava.esp B2 AutoBookPlacer.esp [Version 3.02] B3 HUD Status Bars.esp [Version 5.3.2] B4 HUDCompanions.esp ++ more books teach.esp B5 LoversSoundCreature.esp [Version 0.1.0] B6 LoversAphrodisia.esp B7 LoversAphrodisiaHUD.esp B8 LoversAdultPlayPlusforSSP.esp B9 LoversVoiceSSPplus.esp BA LoversRaperS.esp BB LoversBed.esp BC LoversPayBandit.esp BD LoversPayBanditForSlaver.esp BE PSE-PayBandit-Patch.esp BF Lovers with PK.esp [Version 96v5] C0 LoversBitch.esp C1 PSELoversBitchPatch.esp C2 LoversCreature.esp C3 Lovers with PK Extender.esp [Version 2.4.3] C4 LoversBackup2.esp C5 LoversRapeSlave.esp C6 LoversMagic.esp C7 LoversLight.esp C8 LoversTrueCrimeEx.esp C9 LoversSlaveTrader.esp CA LSTBravilUnderground.esp CB LSTaddonInH.esp CC LoversOrgy.esp CD Enhanced Vegetation [110%].esp CE Quest Award Leveller.esp ++ Quest Award Leveller - Battlehorn Castle.esp ++ Quest Award Leveller - Vile Lair.esp ++ Quest Award Leveller - Mehrunes Razor.esp ++ Quest Award Leveller - Knights of the Nine.esp CF Alternative Start by Robert Evrae.esp D0 bgMagicEV.esp [Version 1.7EV] ++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV] ++ bgMagicItemSigil.esp [Version 1.68EV] D1 bgMagicBonus.esp [Version 1.7EV] ++ bgMagicEVAddEnVar.esp [Version 1.68EV] D2 bgMagicEVPaperChase.esp [Version 1.68EV] ++ bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV] ++ bgMagicShaderLifeDetect.esp [Version 1.68] D3 bgMagicLightningbolt.esp D4 SupremeMagicka.esp [Version 0.90b] D5 SM_ShiveringIsles.esp [Version 0.90] ++ SM_DLCSpellTome.esp [Version 0.90] ++ SM_OOO.esp [Version 0.90] ++ SM_MMM.esp [Version 0.90] ++ SM_COBL.esp [Version 0.90] ++ SM_Scrolls.esp [Version 0.90] ++ SM_SigilStone.esp [Version 0.90] D6 MidasSpells.esp ++ Let There Be Darkness - Cyrodiil + SI.esp ++ Let There Be Darkness - Knights.esp ++ Let There Be Darkness - Mehrunes Razor.esp ++ Let There Be Darkness - Thieves Den.esp ++ Let There Be Darkness - OOO.esp ++ Let There Be Darkness - Lost Spires.esp ++ Let There Be Darkness - UL Colovian Highlands.esp ++ Let There Be Darkness - UL Lost Coast.esp ++ Let There Be Darkness - UL Brena.esp ++ Let There Be Darkness - UL Blackwood Forest.esp D7 CM Partners.esp D8 Blood Elves.esp D9 DiabloEF 6 in 1.esp ++ Beautiful People 2ch-Ed Disable BandBlindMask.esp ** Beautiful People 2ch-Ed Sheogorath Eye.esp ++ Beautiful People 2ch-Ed Vanilla Race.esp ++ Beautiful People 2ch-Ed Merged Hair Modules.esp ++ Beautiful People 2ch-Ed Merged Eye Modules.esp ++ Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp ++ Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp ++ x117 Merged SKSRENs Hair Modules.esp ++ Beautiful People 2ch-Ed CustomRace.esp ++ Beautiful People 2ch-Ed Chocolate Elves.esp DA Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp ++ Beautiful People 2ch-Ed Cute Elves.esp ++ Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp DB Beautiful People 2ch-Ed MS Elves - NoSc.esp ++ Beautiful People 2ch-Ed ENG Dialog.esp ++ Beautiful People 2ch-Ed ENG Race.esp DC x117race.esp ++ x117Race ENG Race.esp DD Lop-ears Elf_mini.esp DE AsharasSirensAndTritons.esp DF Synx.esp ** CM Partners Vwalk.esp ** CM Partners Special NPCs Vwalk.esp E0 CM Partners NPC.esp ** CM Partners NPC Vwalk.esp ** CM Partners Marker NPCs Vwalk.esp E1 CM Partners Extra NPCs.esp ** CM Partners Extra NPCs Vwalk.esp E2 1em_Vilja.esp [Version 4.04] ** 1em_Vilja OOO FCOM Fix.esp ++ 1em_Vilja_as_ Synx_by_Xtudo.esp ++ 1em_Vilja_Bruse_Pony.esp E3 LakesideHome.esp [Version 2.] E4 LakesideHomeCOBLaddon.esp E5 ViljainAleswell.esp [Version 1.3] E6 ViljainLakeside.esp E7 ViljainRedRoseManor.esp [Version 1.2] E8 Colourwheels Sexy Oblivion OverHaul.esp ** DMRA BBB Complete Clothing and Armor Replacer.esp ++ Nephs Stock Shoes Real High Heels.esp [Version 1.0] ++ Slof's Oblivion Better Beasts.esp ** bgMagicEV Vwalk.esp E9 Better Cities Full.esp [Version 5.5.0] EA Better Cities - VWD of the IC.esp [Version 5.5.0] EB Better Imperial City.esp [Version 5.5.1] ** Better Cities Resources Vwalk.esp ++ Better Cities - All Natural.esp [Version 5.5.0] ++ Better Cities - Storms & Sound.esp [Version 5.5.0] ++ Better Cities B&M - Unique Landscape Barrowfields.esp [Version 5.1.2] ++ FCOM_BetterCities-Bravil.esp [Version 5.5.0] EC Better Cities - Ruined Tail's Tale.esp ED Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 5.3.0] EE Better Clocks for Better Cities 2_0.esp EF Better Cities - Tears of the Fiend.esp [Version 5.5.0] F0 Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 5.3.0] ++ Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 5.3.0] F1 Better Cities - The Lost Spires.esp [Version 5.5.0] F2 Better Cities - Origin of the Mages Guild.esp [Version 5.5.0] ++ Better Cities - COBL.esp [Version 5.5.0] ++ Better Cities - Unique Landscape Imperial Isle.esp [Version 5.3.0] F3 UVIII.esp ++ bgMagicEVStartspells.esp [Version 1.68EV] F4 Pas Addon Merged Plugin.esp ** Sensual Walks.esp ** Sensual Walks SI.esp ** Sensual Walks SI DS + GS.esp ++ ROC Standard Road Record.esp ++ Bashed Delayers - MERGE ONLY.esp [Version 3.1.29b] ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] ++ Oscuro's_Oblivion_Overhaul - Harvest Containers - SI.esp [Version 0.99b] ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.34] F5 Bashed Patch, 0.esp F6 LoversIdleAnimsPriority.esp F7 Lovers3dorgasm.esp F8 LoversMB2.esp F9 Lovers3dorgasmMB2.esp FA LoversAnimObjectsPriority.esp Any help would be greatly appreciated. Also, note that I had to move the PlayerSlaveEncounters.esp and the Pelham-LostSpires-Fix.esp to just below the MTCVillages-LostSpires Patch.esp to make everything work. I also had to include the Pelham patch in the Bash Patch. Without doing that the buyable house was buried again. My old load order for Lovers had the PlayerSlaveEncounters.esp after the LoversRaperS.esp. Encluding Pelham patch in the Bash Patch required me to enable both the PSE.esp and the Lovers with PK.esm. Not sure if I will have problems with Lovers or not. Minor testing so far doesn't indicate any. Again and help and/or advice would be greatly appreciated. One last thing, to which folder/subfolder should the Boobie Stocks nif be copied?
Oldwolf58 Posted July 19, 2014 Posted July 19, 2014 Hi All! Having some questions and a little problem with Player Slave Encounters. First, am I correct to use the PlayerSlaveEncounters.esp plugin in the FSEFixOW.7z download as the very latest with fixes? Yes that's the lates fixed esp. The rest I don't know about. The load door not working when you move the mansion might be caused by either the door marker not getting moved or the move causing the door marker to break it's link, the third possibility is that the nav mesh doesn't extend to where you moved the mansion so the door marker dissappears because it MUST sit on a nav mesh. Hope that helps.
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