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Player Slave Encounters (Updated Oct 18)


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Posted

if you have player slave say 6.5 make that active and untick the 6.91 just to finnish the dog days quest then switch back to the current version i think it has something to do with the birthing thing i think some coding got messed up with the new versions that crept in or something without no one noticing

The problem was with the chattalk not correctly incrimenting. I finially chased down the problem and fixed it in my v0.691 esp I just was wondering if anyone would get pissed if I posted the fixed esp here or not? I also made a patch esp that addresses the dogs possibly fighting if you knot during the dog days quest and have lovers bitch loaded.

Posted

Once again, if you have Mods with dog quests (Player Slave Encounters, LoversGGBlackmail, LoversCrowningIsle) you don't need a patch esp, you only take a LoversBitch dog out of his kennel and tell him "wait here" and play the other Mod. So you have a Bitch bone in your inventory and can be knotted by any other dog without getting a Bitch bone and break the dog quest/script of the other Mod.

Simple and easy !

 

And Gendrahel is not in LoversBitch ( not the NPC and no new dialogs) so the  "I have no greeting" bug can not be a LoversBitch conflict.

Posted

@Fejeena, no the I have no dialogue error is not a problem caused by LoversBitch nor did I say it was, the conflict between PSE and loversbitch is the dogs fighting if you knot with one without having a bitchbone in your inventory. The patch simply ensures that if you DON'T have a bitchbone in your inventory then NONE of the dogs in ANY of the PSE quests will become your companion and cause potential problems. I fixed the "I have no dialogue" error in the Dog Days script in PSE itself so that the quest now finishes properly. I've sent a message to Ichabod and am awaiting a reply as to what he wants to do / how he wants to handle it.

Posted

With Ichabod's permission I'm posting my fix to the V0.691 esp. This fix is for the Dog Days quest " I have no dialogue" bug with Gendrahel. Included is a patch esp for those of you who have LoversBitch installed and prevents all the dogs in Player Slave Encounters from becoming companions, which in most cases will cause a serious problem with the PSE quests.

 

PSEFixOW.7z

Posted

Great mod, I love it very much, although I have a slight problem....

 

When I have my character raping smeone, there is a slight chance that my player get's enslaved to the victim.
Still, I want my player to have a chance of getting enslaved when being the VICTIM of the rape and not the ATTACKER.

 

Is there a way to fix this problem? Feels rather odd to get enslaved by your victims xD

Posted

Great mod, I love it very much, although I have a slight problem....

 

When I have my character raping smeone, there is a slight chance that my player get's enslaved to the victim.

Still, I want my player to have a chance of getting enslaved when being the VICTIM of the rape and not the ATTACKER.

 

Is there a way to fix this problem? Feels rather odd to get enslaved by your victims xD

Use the player slave settings spell to change the enslavement chance and the conditions under which you can be inslaved.

Posted

 

Great mod, I love it very much, although I have a slight problem....

 

When I have my character raping smeone, there is a slight chance that my player get's enslaved to the victim.

Still, I want my player to have a chance of getting enslaved when being the VICTIM of the rape and not the ATTACKER.

 

Is there a way to fix this problem? Feels rather odd to get enslaved by your victims xD

Use the player slave settings spell to change the enslavement chance and the conditions under which you can be inslaved.

 

 

Could you be more specific? Which section/page are you talking about?

 

Page 1 has options for enslavement chances during sleep or specific conditions. I have sleep on 5% (that's no problem),

and I wanted to set the special conditions chance to 5% to and on the final page I only of the option "hp<10" X:ed; but I could still get enslaved with maximum HP :s

Posted

 

 

Great mod, I love it very much, although I have a slight problem....

 

When I have my character raping smeone, there is a slight chance that my player get's enslaved to the victim.

Still, I want my player to have a chance of getting enslaved when being the VICTIM of the rape and not the ATTACKER.

 

Is there a way to fix this problem? Feels rather odd to get enslaved by your victims xD

Use the player slave settings spell to change the enslavement chance and the conditions under which you can be inslaved.

 

 

Could you be more specific? Which section/page are you talking about?

 

Page 1 has options for enslavement chances during sleep or specific conditions. I have sleep on 5% (that's no problem),

and I wanted to set the special conditions chance to 5% to and on the final page I only of the option "hp<10" X:ed; but I could still get enslaved with maximum HP :s

 

The 5% chance on the first page means AT ANYTIME you have a 5% chance of being enslaved, whether you are raping or being raped doesn't mater its a flat 5% chance and the final page is ignored for that 5% chance. I set mine at 1% on the first page and zero for sleeping (I don't want to be in my bedroll and have a deer enslave me). On the last page I checked health < 10% and paralized. The Knocked and others are sometimes used in animations so I don't enable those. Hope that helps some. The rape setting on the last page is going to be applied whether you are raping or being raped so I wouldn't check it either.

Posted

 

 

 

Great mod, I love it very much, although I have a slight problem....

 

When I have my character raping smeone, there is a slight chance that my player get's enslaved to the victim.

Still, I want my player to have a chance of getting enslaved when being the VICTIM of the rape and not the ATTACKER.

 

Is there a way to fix this problem? Feels rather odd to get enslaved by your victims xD

Use the player slave settings spell to change the enslavement chance and the conditions under which you can be inslaved.

 

 

Could you be more specific? Which section/page are you talking about?

 

Page 1 has options for enslavement chances during sleep or specific conditions. I have sleep on 5% (that's no problem),

and I wanted to set the special conditions chance to 5% to and on the final page I only of the option "hp<10" X:ed; but I could still get enslaved with maximum HP :s

 

The 5% chance on the first page means AT ANYTIME you have a 5% chance of being enslaved, whether you are raping or being raped doesn't mater its a flat 5% chance and the final page is ignored for that 5% chance. I set mine at 1% on the first page and zero for sleeping (I don't want to be in my bedroll and have a deer enslave me). On the last page I checked health < 10% and paralized. The Knocked and others are sometimes used in animations so I don't enable those. Hope that helps some. The rape setting on the last page is going to be applied whether you are raping or being raped so I wouldn't check it either.

 

 

Ah, well I see. Thanks!

Posted

testing this mod out a little buggy but i love it so far could someone tell me how to get my slave creature trained? i been trying to figure this out for a while also my slave will only "sell her flowers" to one person no matter what

Posted

With Ichabod's permission I'm posting my fix to the V0.691 esp. This fix is for the Dog Days quest " I have no dialogue" bug with Gendrahel. Included is a patch esp for those of you who have LoversBitch installed and prevents all the dogs in Player Slave Encounters from becoming companions, which in most cases will cause a serious problem with the PSE quests.

 

attachicon.gifPSEFixOW.7z

 

 

With Ichabod busy "training" his new wife in the real world...... :P

I went ahead and added Oldwolf58's fix to the downloads section.  See the bottom of the downloads page for info on the fix or the bottom of the OP here.

 

Cheers to all,

Greg

Posted

Hmm, I seem to be experiencing an old problem again. When my character is enslaved, I for some reason am allowed to jump and raise my fists (and in doing so, my fists can't go back down, permanently breaking the animation unless I use the resurrect command on my character). Also, I am not forced to follow my master. This breaks most events because I still can't go through doors that lead to new cells, leaving me stuck there until a crash. Waiting doesn't help. The same thing occurs with a new character. I updated my load order to match the recommended one, I've tried different esps (0.691, Oldwolf58's fix, others), I uninstalled, deleted, and reinstalled several times, making saves with and without the mod along the way. Overwriting the meshes and other bits of data didn't do anything either. Last time the problem fixed itself when I reinstalled with the later version at the time, but that doesn't apply here. Perhaps it's a mod conflict, but I don't know where to start. Anyone have any input?

Posted

Any1 else having a problem that the game cras¨hes when started when this mod is activated? any suggestions? mod manager won't work, and it's not a winrar, like most other mods? help plz?

Posted

Any1 else having a problem that the game cras¨hes when started when this mod is activated? any suggestions? mod manager won't work, and it's not a winrar, like most other mods? help plz?

 

if its crashing without being able to play then you must be missing a file the mod needs which is oblivion.esm and lovers with PK.esm

 

or your missing the meshes and textures from the mod

 

External links:

ESP: http://www.mediafire...nters_V0.69.esp

Meshes http://www.uploadmb....p?id=1361789151

Sounds http://www.uploadmb....p?id=1361790336

Textures http://www.uploadmb....p?id=1361793003

Patch http://www.mediafire...3bk1t7xv3oxnzhh

DMRA Boobie Stocks is optional for those who use it

 

ESP updated 17 Jan 14 (place this in your Data\ folder)

Meshes uploaded 11 Mar 13 (place these in your Data\Meshes\ folder)

Textures uploaded 11 Mar 13 (place these in your Data\Textures\ folder)

Sounds uploaded 11 Mar 13 (place these in your Data\Sound\ folder)

Patch uploaded 27 Apr 13

Your textures, sounds and meshes should be in the base folder not sub-folders. (e.g. Data\Meshes\ not Data\Meshes\Meshes\)

 

make sure you download all the meshes sounds textures the mod needs and the desired esp for this mod

  • 2 weeks later...
Posted

I like this mod, very well made. I haven't played any quests but on its own this mod does pretty much what I hoped it would. I now don't have much hope for the quest but will still try it. My first random encounter was the Perverted Burglar and all it does is crash after raping my character. I only saw like 1-2 suggestions on here on what to do and it didn't help. And I am NOT reinstalling my game. Been there, done that.. on at least my third Oblivion reincarnation here.

Posted

when I can't find the sack, I go to a really good friend (100 disposition) and cast the enslave me spell on them.  They will enslave you, give you your sack and then free you.

Posted

After an extensive amount of playtime with this mod on, I have to say that I can't live without it, but unfortunately will have to. It's not very friendly to mods such as Basic Personal Hygiene... unless you enjoy watching your character walking around enslaved smelling of urine and crap.  :lol:

 

Seriously, though. In a future update, could you make it so enslavers give the characters some time to walk and look around?

Posted

i found two things iriitating. maybe these "bugs" are on my side, but then i would like to know how to prevent them.

 

1. if enslaved, camera is fixed behind slave. no change of perspective possible, so how did you made the screenshots ?

2. Hands on back do not turn normal. not even when load an older save, slave keeps hands on back on older saves. for this leaving game and restart is necessary.

3. followers do not stop combat, if they are essential, .....

 

the end of enslavement seems to happen via getting your hands free. is there any other end ?

 

 i am a bit disappointed that there are only common lapf animations for enslavement ( in my few tests). , are there no punishment animations like whipping etc ?

Posted

Back again... Ignore the post I made earlier, I decided to simply delete everything and create a new install of the game. It's running a lot smoother now, although there is something strange going on.

 

From what I've gathered so far, several PSE specific scenes are crashing the game after a rape ends. I've tested several encounters so far and for me it happens if Lord Pelham rapes my character and if a guard does with Rough Justice. Slave Traders, the Slave Camp, and Hello Sailor work fine, and I haven't tested Hackdirt or Sibling Rivalry. Going back the Pelham encounter, if my character chooses the submissive route and has consensual sex with him, the game is fine and won't crash the game after the sex. In a different instance, I entered his house normally (ie, not from the slaver camp to his house, just teleporting to Pell's gate, unlocking his front door with console, and entering) and if my character gets raped by him (through raperS), the game will crash. 

 

Currently I'm using the OldWolf58 fix esp with the compatibility patch esp as well. I tried switching to the original 0.691 esp but the same thing occurs (along with a few new bugs like Slave Traders being hostile to bandits/marauders etc). I've fixed my load order to match the recommended one, and I've been using completely new characters throughout. Is anyone else experiencing this issue? Does anyone know how to resolve this?

Posted

if i remember well you need to follow the marker,  and you find your self in front of a rock  coming out from the water anvil region not far from the farm !!!

 

their is a trap door at the bottom, in the water almost in the strait line ( marker rock ) .

Posted

I am having problem with hand cuffed walk animation. Hand cufffed walk animation gets overridden by Improve Female Posture Idle and Walk mod. Improve Female Posture Idle and Walk uses blockhead to assign the idle and walk animations. When player gets enslaved she doesn't use hand cuffed walk animation but the animation from Improve Female Posture Idle and Walk.

 

Improve Female Posture Idle and Walk by tbsk

http://www.nexusmods.com/oblivion/mods/45274/?

Posted

Hi All!

 

Having some questions and a little problem with Player Slave Encounters.

 

First, am I correct to use the PlayerSlaveEncounters.esp plugin in the FSEFixOW.7z download as the very latest with fixes?

 

Second, I am using a very heavily modded game, load order below, and the PlayerSlaveEncounters.esp with the Pelham-LostSpires-fix.esp corrects the Pells Gate Village house being mostly buried, but the mansion conflicts with a fenced yard and chicken coop.  I can move the mansion to avoid the conflict, but that is the sum total of my modding knowledge - moving items up, down, or left, right to fix floating trees and rocks.

 

Moving the house makes the area acceptable, but the door to the mansion no longer registers or can be activated.  Also, I would like to know if moving the house causes any problems with the Player Slave Encounters.

 

Here is my load order.

 

Active Mod Files:

00  Oblivion.esm
01  Windfall.esm
02  Beautiful People 2ch-Ed.esm
03  All Natural Base.esm  [Version 1.34]
04  Francesco's Leveled Creatures-Items Mod.esm  [Version 5.0]
05  Francesco's Optional New Items Add-On.esm  [Version 5.0]
06  Cobl Main.esm  [Version 1.73]
07  Qarls_Harvest.esm
08  Oscuro's_Oblivion_Overhaul.esm  [Version 1.35Beta]
09  Mart's Monster Mod.esm  [Version 3.8b1]
0A  CyrodiilUpgradeResourcePack.esm
0B  FCOM_Convergence.esm  [Version 0.9.9MB8b1]
0C  Armamentarium.esm  [Version 1.35]
0D  Artifacts.esm  [Version 1.1]
0E  Better Cities Resources.esm  [Version 5.5.1]
0F  BetterMusicSystem.esm
10  Lovers with PK.esm
11  LoversCreature.esm
12  CURP_Controller.esm
13  CM Partners.esm
14  x117race.esm
15  Chanpon.esm
16  RealisticLeveling.esm
**  CyrodiilUpgradeResourcePack Vwalk.esp
17  Purger.esp
18  Unofficial Oblivion Patch.esp  [Version 3.5.0]
++  UOPS Additional Changes.esp
++  Oblivion Citadel Door Fix.esp
19  DLCShiveringIsles.esp
1A  Unofficial Shivering Isles Patch.esp  [Version 1.5.4]
++  USIPS Additional Changes.esp
1B  Francesco's Optional Chance of Stronger Bosses.esp  [Version 5.0]
1C  Francesco's Optional Chance of Stronger Enemies.esp  [Version 5.0]
1D  Francesco's Optional Chance of More Enemies.esp  [Version 5.0]
1E  Francesco's Optional Leveled Guards.esp  [Version 5.0]
++  FCOM_Francescos.esp  [Version 0.9.9MB8b1]
++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9MB8b1]
1F  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9MB8b1]
20  Fran Armor Add-on.esp
21  Fran_Lv30Item_Maltz.esp
22  All Natural.esp  [Version 1.34]
23  All Natural - SI.esp  [Version 1.34]
++  All Natural - MMM Patch.esp  [Version 1.3]
24  Immersive Interiors.esp  [Version 0.8.1]
25  Enhanced Water v2.0 HD.esp
++  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.2]
++  Symphony of Violence.esp
26  Storms & Sound.esp
27  All Natural - Real Lights.esp  [Version 1.34]
28  WindowLightingSystem.esp
29  Book Jackets Oblivion.esp
2A  See You Sleep DLL.esp
++  Qarls_Harvest.esp
2B  RAEVWD New Sheoth.esp  [Version 1.7]
2C  Enhanced Economy.esp  [Version 5.4.3]
2D  FF_Real_Thirst.esp
2E  Quest Log Manager.esp  [Version 1.3.2]
2F  Pas Initial Merged Plugin.esp
30  Streamline 3.1.esp
31  Map Marker Overhaul.esp  [Version 3.9.3]
32  Map Marker Overhaul - SI additions.esp  [Version 3.9.3]
33  DLCHorseArmor.esp
34  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.8]
35  Compatibility Patch - DLCHorseArmor.esp  [Version 1.0.0]
36  DLCOrrery.esp
37  DLCOrrery - Unofficial Patch.esp  [Version 1.0.5]
**  DLCOrrery Vwalk.esp
38  DLCVileLair.esp
39  DLCVileLair - Unofficial Patch.esp  [Version 1.0.10]
3A  See You Sleep DLL - DLCVileLair.esp
3B  DLCMehrunesRazor.esp
3C  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.6]
**  DLCMehrunesRazor Vwalk.esp
3D  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
**  Book Jackets DLC.esp
**  GrimbotsSpellTomes.esp
3E  VipCxj_HighHeels.esp
**  DMRA Stock Clothing Skimpy.esp
**  DMRA Stock Robe Skimpy Replacer.esp
3F  DLCThievesDen.esp
40  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.12]
41  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.12]
**  DLCThievesDen Vwalk.esp
42  Cobl Glue.esp  [Version 1.73]
43  Cobl Si.esp  [Version 1.63]
44  FF_Real_Thirst, Cobl.esp
++  Cobl Patch - Hunger Tongue.esp
45  Bob's Armory Oblivion.esp
46  FCOM_BobsArmory.esp  [Version 0.9.9MB8b1]
47  Loth's Blunt Weapons for Npcs.esp
++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]
48  Oblivion WarCry EV.esp  [Version 1.09]
49  FCOM_WarCry.esp  [Version 0.9.9MB8b1]
4A  Oscuro's_Oblivion_Overhaul.esp  [Version 1.35Beta]
++  OOO-Water_Weeds.esp  [Version 1.33]
**  Oscuro's_Oblivion_Overhaul Vwalk.esp
**  OMOBS_SI.esp  [Version 2.0]
++  Oscuro's_Oblivion_Overhaul - DropLitTorchOBSE.esp  [Version 2.4]
4B  ArmamentariumArtifacts.esp  [Version 1.35]
4C  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.8b1]
4D  FCOM_Convergence.esp  [Version 0.9.9Mb8b1]
++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]
4E  FCOM_RealSwords.esp  [Version 0.9.9MB8]
++  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]
4F  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.8b1]
++  FCOM_LessRats.esp  [Version 0.9.9]
++  Mart's Monster Mod - No Pests.esp  [Version 3.8b1]
++  Mart's Monster Mod - No Swarms.esp  [Version 3.8b1]
++  FCOM_NoAdventurersInGates.esp  [Version 0.9.9]
50  Mart's Monster Mod - Extra Wounding.esp  [Version 3.8b1]
++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.8b1]
++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.8b1]
51  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.8b1]
52  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b7]
53  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b7]
54  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.8b1]
++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.8b1]
55  Creature Diversity.esp
++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]
++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]
++  FCOM_HungersUnitySI.esp  [Version 0.9.9]
**  FCOM_Archery.esp  [Version 1.0]
++  FCOM_ArcheryArmamentarium.esp  [Version 2]
++  FCOM_ArcheryRealSwords.esp  [Version 1]
**  FCOM_ArcheryHunting&Crafting.esp  [Version 1]
++  Mart's Monster Mod - Diverse Wisp and VASE Addon.esp  [Version 3.8b1]
56  Mart's Monster Mod - Diverse Creatures Expansion.esp  [Version 3.8b1]
++  Mart's Monster Mod - RadiantAITweaks.esp
++  MMM4OOO&FCOM- Slofs Horse & DLC Armor.esp
++  Cobl Patch - MMM Gems and Gem Dust.esp
++  Cobl Tweaks - FCOM Mergeable.esp  [Version 1.72]
++  ArmamentariumLL4OOO.esp  [Version 2.01]
++  ArmamentariumLLMagicOOO.esp  [Version 1.35]
57  TalosBridgeGateHouse.esp
58  Akaviri Imports.esp
59  AleswellHomeQuest.esp
5A  AleswellCOBLaddon.esp
5B  Artifacts.esp  [Version 1.1]
++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]
5C  Better Dark Brotherhood Sanctuary.esp  [Version 3.21]
5D  BDBS - Chapel Memorial.esp  [Version 3.21]
++  BDBS - See You Sleep Patch.esp  [Version 3.21]
5E  EM_RedRoseManor.esp  [Version 2.0]
5F  EMRedRoseAddonCOBL.esp
60  Abriael_Human.esp
61  Fighters Guild Quests.esp
62  OblivionFarmer'sMarket3.esp
63  ICEXPAND.esp  [Version 5.5.0]
64  OldCrowInn.esp  [Version 5.5.0]
65  LetThePeopleDrink.esp  [Version 2.6]
66  MTCExpandedVillages.esp
**  MTCExpandedVillages Vwalk.esp
67  Region Revive - Lake Rumare.esp
**  Region Revive - Lake Rumare Vwalk.esp
68  Shivering Isles Root System.esp
69  TinyHouse.esp
6A  COBLaddonTinyHouse.esp
6B  VaultsofCyrodiil.esp  [Version 5.5.0]
6C  Apachii_Goddess_Store.esp
6D  Windfall.esp
**  Windfall Vwalk.esp
6E  DLCBattlehornCastle.esp
6F  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.9]
70  DLCFrostcrag.esp
71  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.9]
72  DLCFrostcragReborn.esp  [Version 1.4.7]
73  FrostcragRebornCobl.esp
**  DLCFrostcrag Vwalk.esp
74  Knights.esp
75  Knights - Unofficial Patch.esp  [Version 1.1.4]
++  DMRA BBB Knights of the Nine Replacer.esp
**  Knights Vwalk.esp
76  SM Plugin Refurbish(Merged).esp  [Version 1.30]
77  TOTF.esp
**  TOTF Vwalk.esp
++  TOTF Delayer.esp
78  RTT.esp
79  RTT-Weye Relocation Patch.esp  [Version 2.0.1]
**  RTT Vwalk.esp
++  Blood&Mud - EE patch.esp  [Version 4.2]
**  Blood&Mud Vwalk.esp
7A  The Lost Spires.esp
**  The Lost Spires Vwalk.esp
++  MTCVillages-LostSpiresPatch.esp
7B  PlayerSlaveEncounters.esp
++  Pelham-LostSpires-Fix.esp
7C  Origin of the Mages Guild.esp  [Version 7.3]
7D  The Mystery of the Dulan Cult.esp  [Version 5.5.0]
7E  AFK_Weye.esp  [Version 2.32.COBL]
**  AFK_Weye Vwalk.esp
7F  House of Healing at Weye.esp
80  WeyeOverhaulModsPatch.esp
**  House of Healing at Weye Vwalk.esp
++  FCOM_Knights.esp  [Version 0.9.9MB8b1]
++  FCOM_Ruin.esp  [Version 0.9.9]
++  FCOM_OMG.esp  [Version 0.9.9]
81  FCOM_DulanCult.esp  [Version 0.9.9]
82  Roads of Cyrodiil.esp  [Version 1.0]
++  MTCEV-RoC Patch.esp
++  ROC+Fighters Guild Quests.esp
83  HeartOftheDead.esp  [Version 6.5]
**  HeartOftheDead Vwalk.esp
84  ShezriesTownsMaster.esp
**  ShezriesTownsMaster Vwalk.esp
++  Artifacts-ShezriesTowns Patch.esp  [Version 1.2]
85  LostSpires+PellsGate Patch.esp  [Version 1.0]
++  MTCExpandedVillages-ShezriesTowns Patch.esp  [Version 1.1]
86  xuldarkforest.esp  [Version 1.0.5]
++  LostSpires-DarkForest patch.esp
87  xulStendarrValley.esp  [Version 1.2.2]
88  xulTheHeath.esp
89  xulEntiusGorge.esp  [Version 1.2.1]
8A  xulFallenleafEverglade.esp  [Version 1.3.1]
++  LostSpires-Everglade patch.esp
8B  xulColovianHighlands_EV.esp  [Version 1.2.2]
8C  xulChorrolHinterland.esp  [Version 1.2.3]
**  xulChorrolHinterland Vwalk.esp
8D  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.5]
8E  xulBravilBarrowfields.esp  [Version 1.3.4]
**  xulBravilBarrowfields Vwalk.esp
8F  xulLushWoodlands.esp  [Version 1.3.2]
90  xulAncientYews.esp  [Version 1.4.4]
91  xulAncientRedwoods.esp  [Version 1.6]
++  ROC+Ancient Redwoods.esp  [Version 1.0]
92  xulCloudtopMountains.esp  [Version 1.0.3]
93  Ravenview-Cloudtop-Patch.esp  [Version 2.0]
94  xulArriusCreek.esp  [Version 1.1.4]
95  xulPatch_AY_AC.esp  [Version 1.1]
96  HeartoftheDead-ArriusCreek patch.esp
++  AFK_Weye Arrius_Creek Patch.esp
97  xulRollingHills_EV.esp  [Version 1.3.3]
**  xulRollingHills_EV Vwalk.esp
98  xulPantherRiver.esp
99  xulRiverEthe.esp  [Version 1.0.2]
9A  xulBrenaRiverRavine.esp  [Version 1.1.1]
**  xulBrenaRiverRavine Vwalk.esp
9B  xulImperialIsle.esp  [Version 1.6.8]
9C  ULPatchTinyHouse.esp
**  xulImperialIsle Vwalk.esp
9D  RegionReviveLakeRumare-ImperialIsle patch.esp  [Version 1.3.4]
9E  wb_TBG_RR-LR_UL-II_patch.esp
9F  xulBlackwoodForest.esp  [Version 1.1.0]
A0  xulCheydinhalFalls.esp  [Version 1.0.1]
A1  TearsOfTheFiend-CheydinhalFalls patch.esp
A2  xulAspenWood.esp  [Version 1.0.2]
++  Lakewood+AspenWood Patch.esp  [Version 3.0]
**  xulAspenWood Vwalk.esp
A3  xulSkingradOutskirts.esp  [Version 1.0.2]
**  xulSkingradOutskirts Vwalk.esp
++  ROC+UL Skingrad Outskirts Patch.esp
A4  xulSnowdale.esp  [Version 1.0.5]
A5  FrostcragReborn-Snowdale patch.esp
++  OOO-Snowdale Patch.esp  [Version 1.1]
++  MTCExpandedVillages-UniqueLandscapes patch.esp  [Version 1.0]
A6  xulCliffsOfAnvil.esp  [Version 1.12]
A7  OOO-CliffsOfAnvil patch.esp  [Version 1.2]
**  xulCliffsOfAnvil Vwalk.esp
A8  MMMDungeons-CliffsOfAnvil patch.esp  [Version 1.0]
A9  xulSilverfishRiverValley.esp  [Version 1.0.3]
++  Lost Spires + Silverfish River Patch.esp  [Version 1.0]
AA  xulJerallGlacier.esp  [Version 1.0.1]
AB  OOO-JerallGlacier patch.esp  [Version 1.0]
AC  xulTheEasternPeaks.esp  [Version 1.0]
**  xulTheEasternPeaks Vwalk.esp
++  ROC+UL-II+LtPD Patch.esp  [Version 1.0]
AD  bartholm.esp
AE  bartholm - EE patch.esp  [Version 4.2]
**  bartholm Vwalk.esp
AF  Frostcrag Village.esp  [Version 1.0.7]
**  Frostcrag Village Vwalk.esp
++  DLCFrostcrag Reborn - Frostcrag Village Patch.esp  [Version 1.4.7]
B0  Salmo the Baker, Cobl.esp  [Version 3.08]
++  ROC+RR Patch.esp  [Version 1.0]
++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]
B1  Harvest [Flora].esp  [Version 3.0.0]
++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
++  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
++  Visually Realistic Deadly Lava.esp
B2  AutoBookPlacer.esp  [Version 3.02]
B3  HUD Status Bars.esp  [Version 5.3.2]
B4  HUDCompanions.esp
++  more books teach.esp
B5  LoversSoundCreature.esp  [Version 0.1.0]
B6  LoversAphrodisia.esp
B7  LoversAphrodisiaHUD.esp
B8  LoversAdultPlayPlusforSSP.esp
B9  LoversVoiceSSPplus.esp
BA  LoversRaperS.esp
BB  LoversBed.esp
BC  LoversPayBandit.esp
BD  LoversPayBanditForSlaver.esp
BE  PSE-PayBandit-Patch.esp
BF  Lovers with PK.esp  [Version 96v5]
C0  LoversBitch.esp
C1  PSELoversBitchPatch.esp
C2  LoversCreature.esp
C3  Lovers with PK Extender.esp  [Version 2.4.3]
C4  LoversBackup2.esp
C5  LoversRapeSlave.esp
C6  LoversMagic.esp
C7  LoversLight.esp
C8  LoversTrueCrimeEx.esp
C9  LoversSlaveTrader.esp
CA  LSTBravilUnderground.esp
CB  LSTaddonInH.esp
CC  LoversOrgy.esp
CD  Enhanced Vegetation [110%].esp
CE  Quest Award Leveller.esp
++  Quest Award Leveller - Battlehorn Castle.esp
++  Quest Award Leveller - Vile Lair.esp
++  Quest Award Leveller - Mehrunes Razor.esp
++  Quest Award Leveller - Knights of the Nine.esp
CF  Alternative Start by Robert Evrae.esp
D0  bgMagicEV.esp  [Version 1.7EV]
++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]
++  bgMagicItemSigil.esp  [Version 1.68EV]
D1  bgMagicBonus.esp  [Version 1.7EV]
++  bgMagicEVAddEnVar.esp  [Version 1.68EV]
D2  bgMagicEVPaperChase.esp  [Version 1.68EV]
++  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]
++  bgMagicShaderLifeDetect.esp  [Version 1.68]
D3  bgMagicLightningbolt.esp
D4  SupremeMagicka.esp  [Version 0.90b]
D5  SM_ShiveringIsles.esp  [Version 0.90]
++  SM_DLCSpellTome.esp  [Version 0.90]
++  SM_OOO.esp  [Version 0.90]
++  SM_MMM.esp  [Version 0.90]
++  SM_COBL.esp  [Version 0.90]
++  SM_Scrolls.esp  [Version 0.90]
++  SM_SigilStone.esp  [Version 0.90]
D6  MidasSpells.esp
++  Let There Be Darkness - Cyrodiil + SI.esp
++  Let There Be Darkness - Knights.esp
++  Let There Be Darkness - Mehrunes Razor.esp
++  Let There Be Darkness - Thieves Den.esp
++  Let There Be Darkness - OOO.esp
++  Let There Be Darkness - Lost Spires.esp
++  Let There Be Darkness - UL Colovian Highlands.esp
++  Let There Be Darkness - UL Lost Coast.esp
++  Let There Be Darkness - UL Brena.esp
++  Let There Be Darkness - UL Blackwood Forest.esp
D7  CM Partners.esp
D8  Blood Elves.esp
D9  DiabloEF 6 in 1.esp
++  Beautiful People 2ch-Ed Disable BandBlindMask.esp
**  Beautiful People 2ch-Ed Sheogorath Eye.esp
++  Beautiful People 2ch-Ed Vanilla Race.esp
++  Beautiful People 2ch-Ed Merged Hair Modules.esp
++  Beautiful People 2ch-Ed Merged Eye Modules.esp
++  Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp
++  Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp
++  x117 Merged SKSRENs Hair Modules.esp
++  Beautiful People 2ch-Ed CustomRace.esp
++  Beautiful People 2ch-Ed Chocolate Elves.esp
DA  Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp
++  Beautiful People 2ch-Ed Cute Elves.esp
++  Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp
DB  Beautiful People 2ch-Ed MS Elves - NoSc.esp
++  Beautiful People 2ch-Ed ENG Dialog.esp
++  Beautiful People 2ch-Ed ENG Race.esp
DC  x117race.esp
++  x117Race ENG Race.esp
DD  Lop-ears Elf_mini.esp
DE  AsharasSirensAndTritons.esp
DF  Synx.esp
**  CM Partners Vwalk.esp
**  CM Partners Special NPCs Vwalk.esp
E0  CM Partners NPC.esp
**  CM Partners NPC Vwalk.esp
**  CM Partners Marker NPCs Vwalk.esp
E1  CM Partners Extra NPCs.esp
**  CM Partners Extra NPCs Vwalk.esp
E2  1em_Vilja.esp  [Version 4.04]
**  1em_Vilja OOO FCOM Fix.esp
++  1em_Vilja_as_ Synx_by_Xtudo.esp
++  1em_Vilja_Bruse_Pony.esp
E3  LakesideHome.esp  [Version 2.]
E4  LakesideHomeCOBLaddon.esp
E5  ViljainAleswell.esp  [Version 1.3]
E6  ViljainLakeside.esp
E7  ViljainRedRoseManor.esp  [Version 1.2]
E8  Colourwheels Sexy Oblivion OverHaul.esp
**  DMRA BBB Complete Clothing and Armor Replacer.esp
++  Nephs Stock Shoes Real High Heels.esp  [Version 1.0]
++  Slof's Oblivion Better Beasts.esp
**  bgMagicEV Vwalk.esp
E9  Better Cities Full.esp  [Version 5.5.0]
EA  Better Cities - VWD of the IC.esp  [Version 5.5.0]
EB  Better Imperial City.esp  [Version 5.5.1]
**  Better Cities Resources Vwalk.esp
++  Better Cities - All Natural.esp  [Version 5.5.0]
++  Better Cities - Storms & Sound.esp  [Version 5.5.0]
++  Better Cities B&M - Unique Landscape Barrowfields.esp  [Version 5.1.2]
++  FCOM_BetterCities-Bravil.esp  [Version 5.5.0]
EC  Better Cities - Ruined Tail's Tale.esp
ED  Better Cities - Unique Landscape Chorrol Hinterland.esp  [Version 5.3.0]
EE  Better Clocks for Better Cities 2_0.esp
EF  Better Cities - Tears of the Fiend.esp  [Version 5.5.0]
F0  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 5.3.0]
++  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 5.3.0]
F1  Better Cities - The Lost Spires.esp  [Version 5.5.0]
F2  Better Cities - Origin of the Mages Guild.esp  [Version 5.5.0]
++  Better Cities - COBL.esp  [Version 5.5.0]
++  Better Cities - Unique Landscape Imperial Isle.esp  [Version 5.3.0]
F3  UVIII.esp
++  bgMagicEVStartspells.esp  [Version 1.68EV]
F4  Pas Addon Merged Plugin.esp
**  Sensual Walks.esp
**  Sensual Walks SI.esp
**  Sensual Walks SI DS + GS.esp
++  ROC Standard Road Record.esp
++  Bashed Delayers - MERGE ONLY.esp  [Version 3.1.29b]
++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]
++  Oscuro's_Oblivion_Overhaul - Harvest Containers - SI.esp  [Version 0.99b]
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.34]
F5  Bashed Patch, 0.esp
F6  LoversIdleAnimsPriority.esp
F7  Lovers3dorgasm.esp
F8  LoversMB2.esp
F9  Lovers3dorgasmMB2.esp
FA  LoversAnimObjectsPriority.esp

 
Any help would be greatly appreciated.  Also, note that I had to move the PlayerSlaveEncounters.esp and the Pelham-LostSpires-Fix.esp to just below the MTCVillages-LostSpires Patch.esp to make everything work.  I also had to include the Pelham patch in the Bash Patch.  Without doing that the buyable house was buried again.  My old load order for Lovers had the PlayerSlaveEncounters.esp after the LoversRaperS.esp.  Encluding Pelham patch in the Bash Patch required me to enable both the PSE.esp and the Lovers with PK.esm.
 
Not sure if I will have problems with Lovers or not.  Minor testing so far doesn't indicate any.
 
Again and help and/or advice would be greatly appreciated.
 
One last thing, to which folder/subfolder should the Boobie Stocks nif be copied?
Posted

 

Hi All!

 

Having some questions and a little problem with Player Slave Encounters.

 

First, am I correct to use the PlayerSlaveEncounters.esp plugin in the FSEFixOW.7z download as the very latest with fixes?

 

 

Yes that's the lates fixed esp. The rest I don't know about. The load door not working when you move the mansion might be caused by either the door marker not getting moved or the move causing the door marker to break it's link, the third possibility is that the nav mesh doesn't extend to where you moved the mansion so the door marker dissappears because it MUST sit on a nav mesh. Hope that helps.

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