Guest Posted January 18, 2014 Posted January 18, 2014 TY for the post (a few above) that re enables the use of DogDays! I enjoy that one. I'm hoping that there is a way to reverse this though. (I'd like to occasionally fall prey to her potion) Would a bat file 'set Ichslaveuest.ganredhelflag to 1' enable the affects while 0 turned them off? I'm having a problem with MCS. When my followers get enslaved, all of their previous sexploits are being overwritten as if they are new people. They even cry out with the Mythic Dawn battle cry at times. It's like the oblivion exit glitch that rarely happens. I've noticed the same thing. The virgin dialogue plays out every time. As for the mythic dawn thing, I'm almost certain that this mod is adding them to the Mythic Dawn faction. I've in the past been able to access the player inventory while in game (through opening the steam stuff while in game) and after going into the faction page finding out that my character has been added to both the Mythic Dawn faction and the Marauder faction. This causes another problem, if as a slave, you come across guards or legionnaires, they will attack your captors and you as well. If one of them becomes your new master, they will initiate combat but only for a split second and then going back to neutral, before going back to combat again. I had to set their aggression values to zero in console in order to fix this. One more thing, my character seems to possess the "slave faction tokens" at all times, even if not a slave. This, I'm pretty sure, causes NPCs to perform the PSE disparaging lines (ie, telling the player that she/he deserved it etc). I'm not sure if this is intentional or not.
sexcapades Posted January 19, 2014 Posted January 19, 2014 Maybe the solution is a console command to set the follower to "Do Free" that could be typed in before they become enslaved? Could one of you "good at understanding scripting" folks easily figure out the right code to set them free?
holgie Posted January 21, 2014 Posted January 21, 2014 Hello, its me again, still stuck in the sibling quest. I´m now at the point where both sisters where captured by their father. But now it will not end. For very long time we are 3 people in that room and the quest will not end or continue. Is there a console command to trigger the end or continue? I cannot even use the lockpicks, because it tells me I cannot escape that moment Regards, Holgie
squarehippo Posted January 22, 2014 Posted January 22, 2014 An update! I hope to see more in the future. Legendary mod.
HyperMax Posted January 23, 2014 Posted January 23, 2014 Can someone please upload the sound files as I am unable to download them from loverslab and uploadmb file no longer exists.
ger4 Posted January 23, 2014 Posted January 23, 2014 Can someone please upload the sound files as I am unable to download them from loverslab and uploadmb file no longer exists. Same here.
ger4 Posted January 23, 2014 Posted January 23, 2014 Can someone please upload the sound files as I am unable to download them from loverslab and uploadmb file no longer exists. Double post
frhghz Posted January 23, 2014 Posted January 23, 2014 Can someone please upload the sound files as I am unable to download them from loverslab and uploadmb file no longer exists. Same here. I can download them just fine, which browser do you use??
HyperMax Posted January 24, 2014 Posted January 24, 2014 Can someone please upload the sound files as I am unable to download them from loverslab and uploadmb file no longer exists. Same here. I can download them just fine, which browser do you use?? Yesterday it wasn't downloading full, just partial. Seems to work now. (FYI was trying on FireFox and then Chrome)
Sunja44 Posted January 24, 2014 Posted January 24, 2014 Awesome mod I have to say, this is a true enrichement for the LAPF framework. A couple of general questions here where I found no hint in the mod description and before I do something dumb: - There are lots of overrides to LoversBitch meshes and textures and a few BU files and even Robert's feet. I guess those are the same as from the original mods and just for the case someone hasn't installed Loversbitch or BU or Robert's feet ? - I can imagine all options in the option menu with exception of the food setting. Is this the setting for beeing fed by your master when you are badly injured or does it serve for anything different ? -I of course use LoversRapers Wappies Version and there is a setting in the RapersMaster options where you are able to select the possible "bad end" of a rape (aka usualy you should die of low health). Besides off and perpetual rape you are able to select enslavement. Is this enslavement option linked to PSE (aka leads to a normal PSE enslavement) or is this a Rapers special option that has nothing to do with PSE? (I sadly can't remember if this option may have shown up after the PSE install or if it was there already before...)
Guest Posted January 24, 2014 Posted January 24, 2014 Awesome mod I have to say, this is a true enrichement for the LAPF framework. A couple of general questions here where I found no hint in the mod description and before I do something dumb: - There are lots of overrides to LoversBitch meshes and textures and a few BU files and even Robert's feet. I guess those are the same as from the original mods and just for the case someone hasn't installed Loversbitch or BU or Robert's feet ? - I can imagine all options in the option menu with exception of the food setting. Is this the setting for beeing fed by your master when you are badly injured or does it serve for anything different ? -I of course use LoversRapers Wappies Version and there is a setting in the RapersMaster options where you are able to select the possible "bad end" of a rape (aka usualy you should die of low health). Besides off and perpetual rape you are able to select enslavement. Is this enslavement option linked to PSE (aka leads to a normal PSE enslavement) or is this a Rapers special option that has nothing to do with PSE? (I sadly can't remember if this option may have shown up after the PSE install or if it was there already before...) I don't know the answer to your first question but: -The food setting is there in case you're running a mod that adds hunger and thirst into the game. Since it's pretty much impossible to acquire food in slave mode, your character will be forced to deal with the negative effects (and even die) without hunger mode on. Otherwise it serves no other function except for immersion. -Yes, the enslavement bad end in WappyOne's version of RaperS utilizes PSE to enslave the player.
BAB PEEG Posted January 25, 2014 Posted January 25, 2014 When I get enslaved my mouse buttons do not work nor does most of my keyboard. I noticed something odd about my factions tab after being enslaved though. http://gyazo.com/0e174d3ad67618b90c760e9a0613ec7a I'm pretty sure the blackwood, mythic dawn and marauder factions shouldn't be in there.
mem4ob4 Posted January 25, 2014 Posted January 25, 2014 Number 2,3,and 4 are added when enslaved by PSE. The others perhaps are from slavetrader/bravilunderground? No advice on that mouse problem though, sorry. Mem
Sunja44 Posted January 27, 2014 Posted January 27, 2014 So far I had several "perverted beggar encounters" and already adore how well done this mod is. The encounter seems to trigger especially while sleeping in inns and even in player houses (Anvil, IC) and seems to be dependant on sleeping in interiors in general. In certain inns where the rooms are very close to the public inn rooms (Five Claws Leyawiin) and where people roam all night you will get messages that "someone has disturbed" an intruder. Sleeping ouside of cities seem to trigger other special encounters. I have a few questions concerning the "Rough Justice" quest (it's awesome fun btw). -Is speaking to "Shifty Bert" a dependancy for being able to trigger the new guard dialogue, or is Shifty Bert connected to another quest or has it's own questline? -I tried to find out what influence the gold amount of your bounty will have on the sort of fine your PC will suffer and I am somewhat confused. So far I experienced the following: 1) Bounty 1000g -> sentenced to public abuse -> in fact the setence is public abuse by the IC citizens 2) Bounty 2000g -> same as 1) 3) Bounty 3000g -> same as 1) 4) Bounty 4000g -> sentenced to public abuse -> in fact the Justicar will take you directly to the gibbet (without public abuse) and sell to a slave trader that will take you to a slave camp 5) Bounty 5000g -> sentenced to whipping and public abuse -> in fact the justicar will take you to the gibbet (no public abuse and/or whipping action) but sell you to a slave trader that will take you to a slave camp Somehow I miss the public whipping action and maybe other fines (if there are any)... My settings: Slave Mod on (very easy) all animations working (especially the pillory ones from LAPF) no boob stocks
namkcor Posted January 27, 2014 Posted January 27, 2014 theres also the random chance of being sentenced to indentured servitude to a random citizen or if bounty is too high, he simply hangs you.
Sunja44 Posted January 28, 2014 Posted January 28, 2014 I guess I know the system now. The first time you are get with a certain bounty value you might be sentenced to one or several of the different fines, but you will be sold to a slave Trader to start the slave camp and afterwards to get sold to Lord Pellham. It's for starting this quest only. After the Pellam quest you will get the usual punishments after being caught with a bounty on your head.
namkcor Posted January 28, 2014 Posted January 28, 2014 you still also get sold into slavery even after pelham.
Sunja44 Posted January 29, 2014 Posted January 29, 2014 you still also get sold into slavery even after pelham. Yep, but then there is actually a leveled system of bounty and according fines.
WappyOne Posted January 29, 2014 Posted January 29, 2014 4) Bounty 4000g -> sentenced to public abuse -> in fact the Justicar will take you directly to the gibbet (without public abuse) and sell to a slave trader that will take you to a This is actually a completely random occurrence. Whenever captured by guards with a bounty there is a 5% chance the justicar will be corrupt and take you outside to the gibbets to sell you to a slave trader. Doesn't matter what your bounty is or how many times you've been caught.
Sunja44 Posted January 29, 2014 Posted January 29, 2014 Good to know and to have a somewhat random element isn't bad at all, but after I completed the Lord Pellham quest and I tried the Rough Justice dialogue option several times and each time with a different bounty size (player.setcrimegold 1000/2000/3000/4000...) and then I actually experienced a logical system and got the other fines (whipping, service) besides public abuse too ... and yes, it depends on the size of your fine. Btw, I still would love to know what role Shifty Bert actually plays in the IC Market District. He ran into me before I could test the guard dialogue at all and I strongly assume he will maybe give you the guard dialogue option, although I am not completey sure about that, maybe he belongs to a total different quest line.
WappyOne Posted January 29, 2014 Posted January 29, 2014 Btw, I still would love to know what role Shifty Bert actually plays in the IC Market District. He ran into me before I could test the guard dialogue at all and I strongly assume he will maybe give you the guard dialogue option, although I am not completey sure about that, maybe he belongs to a total different quest line. If you don't pay off Shifty Bert there's a 50/50 chance, modified by your fame/infamy, that you'll receive a 10,000 bounty in 1-2 days time. Fun fact: Last I checked (and I think it was v.69) the calculation was reversed and high fame/low infamy made the guards more likely to believe Bert's tale of your wrongdoing. I assume this is opposite of intended.
BAB PEEG Posted February 2, 2014 Posted February 2, 2014 So during the escape minigame I can move the tumblers and such but I can't click on them to lock or to just auto attempt, I think this is the only mod that has done something like that.
silvergunboat Posted February 2, 2014 Posted February 2, 2014 Love this mod, espically the random encounters and the way that they chain togeather in unexpected ways Mildy stuck on Hello sailor, survied the hanging, been used enough times to get out of bed, but stuck when it comes to how to get the manacles off, talked to everyone i can find, been very nice to the orc but nothing happens One thought is that been this point i've got very low in will power ~10 is that effecting it? Hints needed
Guest Posted February 2, 2014 Posted February 2, 2014 Love this mod, espically the random encounters and the way that they chain togeather in unexpected ways Mildy stuck on Hello sailor, survied the hanging, been used enough times to get out of bed, but stuck when it comes to how to get the manacles off, talked to everyone i can find, been very nice to the orc but nothing happens One thought is that been this point i've got very low in will power ~10 is that effecting it? Hints needed With submission mode on, if your willpower reaches 1, you essentially lose the will to escape, so you won't ever get lockpicks randomly again unless you somehow boost up your willpower, which is usually very difficult. However, you can still find lockpicks within the game world and use them. I would search the entire brothel for anything useful. You might find what you need.
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