windu190 Posted June 15, 2013 Posted June 15, 2013 I'm planning to install this mod again, but as I recall some animations require BBB. Last time I had some problems finding the right download for it, there seem to be dozens of them. I can't remember where I found it last time, can anyone link me to the right download of BBB?
Duchess_Gummybuns Posted June 15, 2013 Posted June 15, 2013 You need a BBB compatible skeleton, body replacer, animations that use BBB to see it on NPCs while walking, fucking, etc, & clothes rigged for BBB (Otherwise it'll only effect the topless.) Â Here are 2 essential mods to see BBB in sex animations: Growlf's Skeleton: http://oblivion.nexusmods.com/mods/37596/?Setbody: http://www.loverslab.com/files/file/52-setbody-reloaded/ Â And here are some MUST HAVE animation mods: Sensual Walks for Female NPCs: http://oblivion.nexusmods.com/mods/28223//?Sexy Walks for Female Player Characters: http://oblivion.nexusmods.com/mods/18125//? Â And Vanilla clothes replacers for BBB: Search Nexus for "BBB Stock" will get you a lot of results, & "FLY BBB" gets some nice replacers for select clothing/armor sets. Â Edit: Sorry, Gregahit. I've amended the mistake & added other useful information for the full use of BBB.
gregathit Posted June 15, 2013 Posted June 15, 2013 You need a BBB compatible skeleton, body replacer, animations that use BBB to see it on NPCs while walking, fucking, etc, & clothes rigged for BBB (Otherwise it'll only effect the topless.)  Here are 2 essential mods to see BBB in sex animations:  Coronerras Maximum Compatibility Skeletons: http://oblivion.nexusmods.com/mods/27945//? Setbody: http://www.loverslab.com/files/file/52-setbody-reloaded/  NO NO NO!!! Folks please STOP using Coronerras skelly! It is NOT the latest and is in fact quite old.  Use Growlf's Universal Skeleton instead. It was built off of Coronerras skelly and had quite a few additions and improvements.  Growlf's Universal Skeleton (recommend the controllable version): http://oblivion.nexusmods.com/mods/37596/?
Jackdaw Posted June 16, 2013 Posted June 16, 2013 I always use Coronerras skeleton on account of the Growlf's version's requirement to disable head tracking. All the NPC's staring straight ahead with dead, motionless eyes is extremely creepy.
Duchess_Gummybuns Posted June 16, 2013 Posted June 16, 2013 It comes with three versions:"ControlableSkeleton * I reccomend this version, unless you need the fully controllable skeleton. - All bones sizable except spinal bones. - Preserves Oblivion default head tracking. TotalControllableSkeleton * Fixed - no longer causes strange head motion * Not reccomended if ControlableSkeleton fits your modding needs. - All bones sizable. - Does not preserve head tracking. - NPCs still watch you with their eyes, but will continue to face ahead (no neck motion).  ForModders * TotalControllableSkeleton minus billboarding. This will cause odd head motion,   so don't use this unless you are making changes."   That's v1's explanation. The first one seems to have been taken down but I can provide it.
gregathit Posted June 16, 2013 Posted June 16, 2013 Exactly, the controllable version of Growlf's Universal Skeleton is the one you want to use. Coronerras is outdated and serves no purpose that I know of, other than to honor for being kick ass in its day.
Guest Ann Ominous Posted June 16, 2013 Posted June 16, 2013 My character is in trouble. Rough Justice is not ending. I am in place with a lot of action. I would like to keep the experience, so I would rather not go back to a prior save. The justicar won't stop watching me closely, so I can't use a lock pick. Any suggestions on console commands to end this? Â BTW, is the Justicar suppose to remain dressed throughout this encounter? I think he is continually stalking the PC.
CaCO3 Posted June 16, 2013 Posted June 16, 2013   Is there a list of animations number (daedra sutra) which are use by this mod or should I "install" all of them?   used some animations of Daedra Sutra, but in the game, there are no animations to see. The Player and the NPC just stand und there are some sounds and after a time it ends ...  Just open your console and check what number is being called. Then check to see if you have the files (including ini) for that one. If not, pick one that would fit with the situation from sutra, re-name(number) the files and ini to match that number. If you have not already- check and see if gregathits 11-200 animations are installed. There are gaps but it covers quite a bit.  There should be only very few direct calls by PSE.  Mem   Be careful about mixing and matching the 11-200 pack with the DS. You can get confused pretty quickly. If you want to add in more animations to fill in the gaps in the 11-200 bbb pack (if you even have that installed) be sure to pull up the spreadsheet that comes with the pack so you know what the empty numbers are and what you can fill in.  Oh, and as Mem4ob4 stated, be sure to copy\rename BOTH the ini and kf files or bad things tend to happen......   Thanks to both of you. I dit not install the 11-200 pack because I never found such a pack oO. (Where can I find it? ) I just "drag an drop" the Animations from DS to the Data Folder...  Edit: I found it. Sorry for the circumstances ...
lurkerfrombelow Posted June 16, 2013 Posted June 16, 2013 Back to Oblivion after a few months off, and very happy to see development of my favorite mod has continued while I was away  I love the perverted burglar addition, especially how he leaves me tied up when he leaves. Sadly nobody discovered me before I managed to escape. Wonder if enabling mobile slavers will cause them to find you all helpless and ready to be taken advantage of?  Shadow over Hackdirt is pretty interesting so far, though I was a little sad that getting captured just led to an endless enslavement loop. Would have been great with a bad end for failing to escape, those guys are capturing girls to sacrifice after all.  It is a pretty difficult quest though. My little lop-ear gets by on stealth killing and non-violent approaches mostly (makes her all the more vulnerable to enslavement, which is the idea). Rooms like the mass skeleton spawn and high level baddies in the final room of the ruins forced me to console in some immolation arrows to get through.  Still yet to see part 3, because while I was waiting for the translation of the tablet, I managed to sleep the wrong place in anvil, which leads me to..  Hello Sailor is great so far. I absolutely loved the minigame. Lots of peril and a bad possible end. I got through the "chained to bed" stage as well, though I was a little sad to see that it apparently loops until you accept with no risk of her making good on her threat if you disobey. I'm stuck on the next phase though. How am I supposed to resolve this encounter? Whether I am obedient (serving customers) or disobedient (like poking my nose into places I should not go or getting caught lock picking my restraints), at most I get some discipline until I'm back serving customers. I'd love it if someone would post a little summary of the possible resolutions.  Thanks again for an awesome mod, hope to see more of it
CaCO3 Posted June 16, 2013 Posted June 16, 2013 I have still a Problem with some broken Animations:  My Load Order   00 Oblivion.esm 01 Beautiful People 2ch-Ed.esm 02 Lovers with PK.esm 03 x117race.esm 04 Chanpon.esm 05 DLCShiveringIsles.esp ++ MaleBodyReplacerV5.esp 06 Knights.esp 07 LoversRaperS.esp 08 LoversPayBandit.esp 09 PlayerSlaveEncounters_V0.68.esp 0A PSE-PayBandit-Patch.esp 0B Lovers with PK.esp [Version 96] 0C DiabloEF 6 in 1.esp ++ Beautiful People 2ch-Ed Disable BandBlindMask.esp ** Beautiful People 2ch-Ed Sheogorath Eye.esp ++ Beautiful People 2ch-Ed Vanilla Race.esp ++ Beautiful People 2ch-Ed Merged Hair Modules.esp ++ Beautiful People 2ch-Ed Merged Eye Modules.esp ++ Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp ++ Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp ++ x117 Merged SKSRENs Hair Modules.esp ++ Beautiful People 2ch-Ed CustomRace.esp ++ Beautiful People 2ch-Ed Chocolate Elves.esp ++ Beautiful People 2ch-Ed Cute Elves.esp ++ Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp 0D Beautiful People 2ch-Ed MS Elves - NoSc.esp ++ Beautiful People 2ch-Ed ENG Race.esp 0E x117race.esp ++ x117Race ENG Race.esp 0F Lop-ears Elf_mini.esp 10 Bashed Patch, 0.esp 11 LoversIdleAnimsPriority.esp 12 LoversAnimObjectsPriority.esp  And it looks like this ...
windu190 Posted June 16, 2013 Posted June 16, 2013 During forgotten shadow, my character slept in the Inn, got captured and taken to a cave below. There she got raped several times by Brethren and by a creature (The Deep One or something like that).  But after that nothing happens. Am I supposed to wait or is this not supposed to happen?
lurkerfrombelow Posted June 16, 2013 Posted June 16, 2013 During forgotten shadow, my character slept in the Inn, got captured and taken to a cave below. There she got raped several times by Brethren and by a creature (The Deep One or something like that).  But after that nothing happens. Am I supposed to wait or is this not supposed to happen?  Nothing more happens, it will just loop. You'll have to escape or reload. Getting captured is not necessary for the quest, but you can still complete it if you escape.
windu190 Posted June 16, 2013 Posted June 16, 2013  During forgotten shadow, my character slept in the Inn, got captured and taken to a cave below. There she got raped several times by Brethren and by a creature (The Deep One or something like that).  But after that nothing happens. Am I supposed to wait or is this not supposed to happen?  Nothing more happens, it will just loop. You'll have to escape or reload. Getting captured is not necessary for the quest, but you can still complete it if you escape.   I see, is there anything else PSE related that can happen or is that it?
lurkerfrombelow Posted June 16, 2013 Posted June 16, 2013 As far as I can tell, Hackdirt (all parts) have the following PSE related content:    Parts 2 & 3 are entirely new material added by PSE, but for actual sex & enslavement, all I've noticed is:  1) The perpetual rape loop when caught in Hackdirt (combat or sleeping in the Inn). Doesn't lead anywhere, but can be one way into the caves I suppose. 2) An apparition who mistakes you for a slave and tells you to suck him. He despawns afterwards if you agree, and simply attacks if you refuse. 3) A body double of yourself which spawns and fucks you once, then despawns. 4) Another perpetual rape loop in the deep one temple. This one seems required to enter, and seems to run until you escape (I don't think there is a bad end for failing to escape).  I'm wondering if I missed anything?  Given the rather prevalent theme of girls being sacrificed to summon ancient horrors, I was a little dissapointed that I was never in danger of that myself. I guess there's always part 4  Â
windu190 Posted June 16, 2013 Posted June 16, 2013 Hmm, interesting. I've only been able to find the first one.
lurkerfrombelow Posted June 16, 2013 Posted June 16, 2013 You need to do the vanilla Hackdirt quest "A Shadow Over Hackdirt"Â (rescuing Dar-Ma) before you can do the PSE continuation storyline. The cave rape is just an added (optional) element to the vanilla quest.
mem4ob4 Posted June 16, 2013 Posted June 16, 2013 @CaC03 Â Creature animations- LoversCreatures v2 Â Mem
Guest Ann Ominous Posted June 17, 2013 Posted June 17, 2013 Looking for a walkthrough for this MOD. All I really need is a list of the possible encounters and how to best trigger them. I want to know when I have experienced everthing so I can stop sleeping in public squares in my underwear, with the setting on 100%. BTW, I did the whorehouse but I am not finishing the quest because after I killed the requred NPCs I used a resurrection spell on them and enslaved them. However, if I turn the quest in all my new slaves disappear. One suggestion for that quest is make enslaved count as killed for finishing the quest.
Ichabod Posted June 19, 2013 Author Posted June 19, 2013 liafox: Do you have any other faction amending mods that could interfere? It is odd the master is the only one not hostile as they should be on the same faction as the hostiles.  CaCO3: I use a lot from DS. I do not have a full list. Worth installing them anyway as they are splendid.  LurkerFromBelow: The mistress will make good on her threat if you annoy her enough.  I may have set the bar too high but you can end up at a bad end in part three   Ann: No walkthrough at present (Someone did mention writing one at some point). Enslaved instead of dead would be interesting but that would probably mean adding it as a required ESP. There may be another way round it but I would need to poke around inside Bravil Underground.
lurkerfrombelow Posted June 19, 2013 Posted June 19, 2013 LurkerFromBelow: The mistress will make good on her threat if you annoy her enough.  I may have set the bar too high but you can end up at a bad end in part three   Ah, great to hear that. I just assumed, since her responses did not get gradually worse (not even her dialog), that she was just looping the same punishment.  If you don't mind me asking...  could you please outline what constitutes "part three" and which possible resolutions Hello Sailor has? Everyone keeps talking about killing the mistress and her henchmen, which my poor lop ear might find a tad difficult, even if she were to recover her gear.. and even that is looking difficult since everything is behind very hard doors, and the whole place is so crowded that pickpocketing for the key (if it's pick pocketable?) seems like an impossible task.  Any assitance would be much appreciated.  Thanks again for an awesome mod.
mem4ob4 Posted June 20, 2013 Posted June 20, 2013 @LurkerFromBelow     The mistress employs/owns a less than 'smart' orc. He gets lonely and really likes 'nice' people.    Mem
lurkerfrombelow Posted June 20, 2013 Posted June 20, 2013 Thanks for the tip   I met the orc and was friendly with him a number of times. It didn't seem to make anything change though. I'm wondering if it has to to with the issues I run into described below.    As for annoying the mistress enough, I think I've run into some sort of bug.   I annoy her by getting caught upstairs where I'm probably not supposed to go (are there other ways to annoy her? She has no dialog and there is no way to insult/refuse/whatever her customers or her guards. Lockpicking my restraints only makes them hostile and I'm either killed or enslaved like normal bandits would). First time she catches me up there, I'm walked to 'my' room and whipped. Then chained to bed for x times sex. Then she asks if I will behave, to which there is only one answer available (unlike when she was breaking me in the first time). Then I'm free to roam the building again. Second time I'm caught upstairs, I get walked to my bedroom and whipped again. But after she stops whipping, nothing happens. She just stands there with the whip and I'm still chained in front of the wall.    Any ideas what causes this and how I can avoid it? Any variable I can adjust in console to try different outcomes?  Any help is very appreciated.  Edit:   Ah, it seems punishment will bug out if Willpower is too low. Probably related to that "<> 1" check in the code. I was able to see the bad end by adding sufficient Willpower through console. But I agree that the bar may be a little high. I can't imagine anyone but the most tenacious accruing 5 punishments.  Â
emerlad Posted June 21, 2013 Posted June 21, 2013 I think the problem with dog days lies somewhere in the following:   If Count >= 5 || (Count >= 3 && LengthToggle == 0) Set Pregnancy to 2 Player.RemoveItemNS IchPregnantBody1 1 GanredhelRef.RemoveItemNS IchPregnantBody1 1 Player.AddItemNS IchPregnantBody2 1 GanredhelRef.AddItemNS IchPregnantBody2 1 Player.EquipItemNS IchPregnantBody2 GanredhelRef.EquipItemNS IchPregnantBody2 ElseIf (Count >= 10 && LengthToggle == 1) || (Count >= 5 && LengthToggle == 0) Set Pregnancy to 3 Set ChatTrack to 11 Player.RemoveItemNS IchPregnantBody2 1 GanredhelRef.RemoveItemNS IchPregnantBody2 1 Player.AddItemNS IchPregnantBody 1 GanredhelRef.AddItemNS IchPregnantBody 1 Player.EquipItemNS IchPregnantBody GanredhelRef.EquipItemNS IchPregnantBody EndIf    From my understanding there is no way to get to the ElseIf because it will always do the If once Count >=5  This should be an easy fix, for example the following should work:   If (Count >= 5 || (Count >= 3 && LengthToggle == 0)) && Count < 10 Set Pregnancy to 2 Player.RemoveItemNS IchPregnantBody1 1 GanredhelRef.RemoveItemNS IchPregnantBody1 1 Player.AddItemNS IchPregnantBody2 1 GanredhelRef.AddItemNS IchPregnantBody2 1 Player.EquipItemNS IchPregnantBody2 GanredhelRef.EquipItemNS IchPregnantBody2 ElseIf (Count >= 10 && LengthToggle == 1) || (Count >= 5 && LengthToggle == 0) Set Pregnancy to 3 Set ChatTrack to 11 Player.RemoveItemNS IchPregnantBody2 1 GanredhelRef.RemoveItemNS IchPregnantBody2 1 Player.AddItemNS IchPregnantBody 1 GanredhelRef.AddItemNS IchPregnantBody 1 Player.EquipItemNS IchPregnantBody GanredhelRef.EquipItemNS IchPregnantBody EndIf   I was able to successfully complete the quest after changing this.  Also shouldn't the pregnant bodies be made to use the hand and foot slots as well, looking at the mesh it has hands and feet? I get a weird double overlay on hands and feet when pregnant because of this.  Also again, I'm not sure if this script correctly removes pregnant bodies, as Item count is never actually set to anything. As checking my inventory for the id with the console afterwards shows several in it and they get added several times each (although they aren't in my visible inventory). Example shouldn't this:   Player.GetItemCount IchPregnantBody Player.RemoveItemNS IchPregnantBody ItemCount Player.GetItemCount IchPregnantBody1 Player.RemoveItemNS IchPregnantBody1 ItemCount Player.GetItemCount IchPregnantBody2 Player.RemoveItemNS IchPregnantBody2 ItemCount   be this:   set ItemCount to Player.GetItemCount IchPregnantBody Player.RemoveItemNS IchPregnantBody ItemCount set ItemCount to Player.GetItemCount IchPregnantBody1 Player.RemoveItemNS IchPregnantBody1 ItemCount set ItemCount to Player.GetItemCount IchPregnantBody2 Player.RemoveItemNS IchPregnantBody2 ItemCount    Oh, and great mod so far in my experience! I don't mean to sound condescending, just trying to be helpful.  Â
liafox Posted June 22, 2013 Posted June 22, 2013 @Ichabod: Actually, I think something had been broken in my installation, or it was having problems with Oblivion being in Program Files. I did a fresh install (not in Program Files) and it seems to have fixed everything.
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