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Player Slave Encounters (Updated Oct 18)


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Posted

Possible bug with PSE and tea party.

 

Anyway tried slavers catching me + neeska, processing,Lord Pelum then tea party then released.

 

AMUSING STUFF

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Everything ran very smoothly , much improved .Anyway I took Neeska with me who sometime stops following after sex , usually easy enough to call her back as she just slowly walks away.So I use MCS follow everything was fine t  the pack of dogs took turns fucking neeska almost the whole time I was at the slavers camp.Cept occasionally when the male slavers wanted to train me so neeska came over to join in the fun.

 

BUG

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Anyway after the whole adventurer Neeska and I  are freed by lord pelum my slave gear was unequiped .However neeska would no longer respond to MCS trade command or any of her usual commands to check inventory.The game just froze up ..I was wondering if she perhaps was still enslaved and/or as she was still wearing a gag that it interfered with he ability to do spells?Though I have tried rough justive with Xeo and/or Vilja before without this sort of prioblem so perhaps its neeksa specific?

 

QUICK QUESTION

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I like the perverted burglar cept he always  he left you tied up in the past .Hence reload past save.Has this changed or do you have to wait til you get a lock pick like normal?

 

Posted

 

Garcemac: Did you check the chest in the corner of the dungeon room in Sibling Rivalry?

 

 

Yes I did. None of her items were in the chest. It was easy to deduce that none of her stuff was there because she was wearing equipment from Mondstein's Butterfly Shop. And my companion was in the prison cell riding her dildo the whole time - very nice touch, I must say! But there were two empty cells... Next time I will bring more friends...

 

But the gear was not actually lost! After a few game days had passed I was subjected to a Rough Justice encounter in Anvil (I always choose Rough Justice when I have a follower because the game breaks if I try to go to jail with True Crime installed...)

 

After my Rough Justice in Anvil, all of her Mondstein items were in the new sack.

 

This has happend numerous times, where I would think that all (or some) of my or my companion's items were gone, only to have them re-appear when a new sack is generated. So if I "lose" anything, I just punch a guard in the face and generate a new sack.

 

The strangest experience I have had (and this mod provides a LOT of strange experiences), was getting enslaved by a guard in Cheydinhal and being unable to find a sack in my immediate area. As I followed him on patrol (with the Justicar hilariously trying to catch up to us...), I was walked past the Cheydinhal gate and noticed a sack sticking out of the ground where the XMarkerHeading would be for the guard on duty. It was a new sack as I had no prior "Rough Justice" experiences in Cheydinhal. Unfortunately, real life came knocking and I did not get a chance to open this strange new sack...

 

I would not sweat over this, Ichobod. Your mod is as much of an overhaul as MOO is, and I will not play Oblivion without PSE installed anymore. If there is a conflict, the other mod always loses - no matter what it is. I play weak characters with mostly vanilla items (Masker's Oblivion Overhaul stops me from using overpowered equipment - I set that up in the .ini and have fast travel and map markers turned off. I like being forced to deal with conflicts...).

 

Cyrodiil is a terrifying place now - not because I am afraid of Forest Giants or poisonous Spiders - but because some low-life Bandit has a good chance of enslaving my fresh, virgin toon.  My "hardcore" mode is this : Create new toon. Remain a virgin for as long as possible. Unwillingly lose my virginity? Time for a new toon.

 

My current virgin is lvl 20. It has NOT been easy staying pure.

 

This is simply the best mod in the history of Life, The Universe, and Everything. A complete game-changer. And for that, I thank you.

 

/verbose

 

(Please excuse the Douglas Adams, InfoCom, and Daniel Tosh references...)

Posted

 

I like the perverted burglar cept he always  he left you tied up in the past .Hence reload past save.Has this changed or do you have to wait til you get a lock pick like normal?

 

Last I tried, you had to wait for lockpicks and complete the minigame, something wich would be a lot more exciting if captured someplace where a passerby might take advantage of you and/or if mobile slavers might home in on you if you don't escape fast enough.

 

If you're loading game to get unstuck, you might as well use the console to give yourself lockpicks instead. At least that way you still have the added excitement of trying to acquire clothing & weapons without being taken advantage of, not to mention reclaiming your stuff from a place crawling with bandit's who'd love to enslave you.

Posted

Garcemac: Splendid. Glad it has appeared for you and you are enjoying this. :)

 

luinil: Did you talk to your companion and select "Let me free you"? Accessing the inventory before doing this will crash your game.

Other MCS commands should still work though.

The burglar needs you to wait until you get a lockpick.

 

 

Posted
A really good death replacement (for me), thank you!

In slave mode, mine is too little variety, there could be more to it. Dancing, work, punishment and so on. The new master would need a separate, extended script. They only do things which they do without the player - except to fuck him. Or did I miss something?

The automatic levelling opponents do the rest, I'm not a fan of this point in general.

 

I think it would be better if one does what one is required as long as the bonds bears, but get bloody revenge directly after a successful liberation. So I get caught just too often right again. It bores me then to be fucked over and over again.

 

Nevertheless, great job. :)

Posted

im having problems with my sibling rivelry quest i just got the sister to go to roxey inn and slept but when i wake up the gag keeps equiping and unequiping i think someone already pointed this out but i cant be bothered to read through all 40 pages again to find it maybe its BA interfering? didnt have this problem with reluctant maid

Posted

Hey Ichabod, a small fix for your next update ...

 

The maid's dress needs to have the foot covered.  You have upper and lower body, the mesh is made for foot as well.

Posted

The new Hackdirt quest is pretty cool, felt like an actual quest kinda.

 

 Although you may want to include some kind of failsafe to start it, as Dar-ma apparently died on my game ( Hey, i figured she'd be okay as soon as she sped off on her horse, but i guess not! Either way, i just used the player.placeatme <random numbers here> and summoned Dar-Ma real quick to give me the quest real quick. Then disabled her because, she's supposed to be DED. )

   Maybe leave a book or an old stone tablet somewhere in Hackdirt Chapel or in the caves beneath Hackdirt, that would sort of clue you in on it. Extra immserion points if the journal updates with her death prompting you to investigate Hackdirt further, thus leading you to the above clue, and gets the quest back on track.

Posted

I've never had Dar-ma do anything more than casually saunter towards Chorral on her horse.... Hmmm....

 

Ichobod - generating a new Sack always seems to return items that I thought were gone for good - except for Nirnroots. I lost 43 Nirnroots during Sibling Rivalry that did not reappear. Not a big deal, but I felt a bit embarrassed when I went to visit Sindarion in Skingrad...

 

 

Posted

 

Just to clarify, are the mouse buttons still disabled even after you're freed?  Because they're supposed to be disabled when you're enslaved, since you can't attack or block as a slave.

I have no idea, I can never get to that point. Literally the only two things I can do once enslavement occurs is follow the master around and alt+tab to force-quit the game. The mod isn't disabling attack/block/ready weapon/etc, it's disabling clicking entirely. During a slave encounter, I can't click on conversation options, I can't skip conversation, I can't click "Continue" or "Make this my active quest" buttons on quest prompts, I can't even click any buttons on the ESC menu. After enslaving happens, clicking on anything of any kind (within the Oblivion application) is completely disabled.

 

Try pressing the right CTRL key for a few seconds, if you're no longer enslaved it should make attacking/blocking/casting possible again; you might need to redo this procedure in third person as well.

This didn't seem to work either. Do you mean just while walking around, or does this only work under a certain condition?

 

And for some reason, after I re-downloaded the .ESP and other files to re-install them during preliminary troubleshooting, every time I get enslaved, I get equipped with a bunch of brandy and crab meat. Kind of strange.

Hey there! I'm really digging this mod, and how it adds a layer of immersion and incentive to pick and choose my battles, :).

 

However, I have run into a problem with which another user posted that has posted in this topic has (or had.) I am having the same problem as Xorda here, down to where I have to quit outside of game in order to quit of of game. I do not know what could be the potential cause of it, and since some time has passed since Xorda's post, I hope someone may have come up with a possible solution. I have attached my load order, in case it is needed. I apologize in advance if the answer has already been provided. I did use the search function for both this topic only and for the forums, but Xorda's post is what I have found.

Posted

For the life of me, I cannot finish "Dog Days" - even though I had completed it before. THIS time, I got knotted by Rex  (I believe that is what the dog's name was) and got myself a "Bitch Bone", and dear old Rex went hostile on the other dog and Gandrehel... Both of whom ganged up on - and ultimately ended up killing my poor new doggy friend... I actually have pictures of this chain of events  - but posting them would probably be illegal in Canada.

 

I was left fat and massively pregnant on the floor. It would have been funny if it didn't last for over two hours in "real" time. I actually made some fettucine, ate it while I watched Pinks and then Pass Time on Speed Network, only to come back to the game to see that my toon was still ass up on the floor. Gandrehel was still getting dog-boned and begging for more, but I had to quit the game because, well, it was four in the morning. and there was nothing on television but Leo LaPorte and William Shatner...

 

 

 

 

Posted

im having problems with my sibling rivelry quest i just got the sister to go to roxey inn and slept but when i wake up the gag keeps equiping and unequiping i think someone already pointed this out but i cant be bothered to read through all 40 pages again to find it maybe its BA interfering? didnt have this problem with reluctant maid

 

 

I had a similar problem with unequiping and equiping in the past with PSE .Sometimes mods add invisible quest items that cant be removed or unequiped or what not and can cause conflicts.

 

conflict I know of 

GGBlackmail(older version)  /             Date System - Economy S\ystem Goranaga

 

PSE  and growing pussy fur.

Posted

I am having the same problem as Xorda here

                        

alot of stuff I dont quite understand 

 

 

For the mouse key not working after you finnish encounters  some of the replies like right cnt key + tab etc have worked for me no problems.

 

An alternative that has worked for me is after you have escape or been  released. save .Exit oblivion .Start oblivion .Load save.Dont autosave

 

While enslaved there are alot of stuff you cant do slave ... cause your a slave.However you should be able in some encounters to open stuff like chests etc looking for lockpicks, and other stuff that might help you escape.Speak to npc's who might help you  escape.Explore the area etc.Sometimes not it depends.Sometimes you just got to take it until you later get  a chance to escape, or you get released.Also I think there is a short or long encounter option in the PSE UI.

 

Oh kurees crime has witness goes really well with 300 ft crime detection radius.Its kinda ridiculous that a crime committed miles away can be detected when you have killed the only witness nearby.

Posted

 

 Although you may want to include some kind of failsafe to start it, as Dar-ma apparently died on my game ( Hey, i figured she'd be okay as soon as she sped off on her horse, but i guess not

Use  a cunning plan  I learn from FO3 .Fast walk  home with her following.

Posted

I'm experiencing that 'have no greeting' issue in dog days too. The last said topic was TrainEnd2 (...My boys are still frisky. I feel hot....)

I suppose the next one should be TrainPuppies, which have a condition IchSQ03DogDays.Count==10, but in my case that quest var was 5.

Hope this help to pinpoint and fix that issue.

 

set IchSQ03DogDays.count to 10 in console may be used as tmp fix in runtime

Posted

Kernins: Ah yes. Apologies, I shall amend that conversation's restrictions for the next update.

 

Garcemac: You will need to turn off wild companions in LB using the sack in the Chorrol Dog Shop.

 

Cezul: I may need to amend that quest then. Using Dar Ma seems to be causing issues.

 

Sexcapades: I amended the dress to try and avoid the equip/unequip bug. I may need to change it back if it looks silly now.

 

Archknight: BA? Is that Broken Armour? Not sure how that would affect it.

Sibling Rivalry does not have any code that accesses the gag though.

 

Ranu: The basic slavery activities are very simple. However after a suitable period a mobile slaver should appear and buy you (assuming you have them turned on in the settings spell). After that you can end up in the slaver camp for processing (and then on to one of the encounters)

 

 

Posted

I do not have wild companions enabled, Ichobod. Never did. It has always caused too many problems. With most toons I get a "Bitch Bone" and park the dog in the shop, but I never did that with my new character and all hell broke loose at Gandrehel's.

 

As a HUGE fan of this mod, I am wondering if:

 

If you decide to revamp or rebuild PSE, would it be possible to make the PSE framework an ESM, and put the quests into a seperate ESP? I would LOVE to be able to call PSE functions from a proper master (much like Lover's with P/K and MBP) in my own mods.

 

I just spent many hours getting captured at the slave trader camp and serving Lord Pelham. After he released me from service, I had to run back to the camp to retrieve my items. THAT was an epic encounter. I finally managed to get to my sack and collect my stuff, but half my items were missing. I generated a new sack by getting recaptured elsewhere, and my items were still gone. 

 

I do not care about armour and swords - but I lost my quest rewards Black Band and Ring of Blades (I think it is called) rings. As well, by removing the MCS book companion behaviour is, well, odd. At the Slaver Camp, my companions would walk away - shackled and bound - and return twice a day to wolf pen. 

 

I have tried the other version of the esp here without significantly better results. Quest items and quest rewards still get stolen and lost. As a rquest - if it is possible - make item stealing a option that can be toggled in the settings. 

 

I just have a feeling that this would work better as an esm, with the quests seperated into an esp. I KNOW this mod is a monster and was an insane amount of work - but PSE is not simply a mod anymore. It is a framework that should be an Elder Scrolls Master file so other modders can pull from its resources.

 

Feel free to ignore me - I will still keep playing PSE regardless.

Posted

Hi, i have a problem with the Quest: "Horror of the Ayleids". Found the scholar Randolph, but at the point he sends me to of the World Map there was nothing. Where can i found the entrance to the city?

Posted

@hmtsm

Look around and take a refreshing swim.  :)

 

@Ichabod

Awww. I was enslaved in sleep (with companion), then dragged through the streets and fucked. My companion looked idly and even finally i was sold to him. He did not release me, but fucking constantly at me until I finally found a lockpick.
But that's not all, the slave traders themselves, 5 levels above me and already in Deadric armor, sure. :/ Sorry, but that really should be changed.
No nocturnal attacks with companions, otherwise the companion should be enslaved either first or fight, what wakes you and the chance to defend himself there.
If a guard would come by he would have certainly been standing idly by.
Posted

Hi i have just given randolph the book of the deep ones is there meant to be a quest update after that? I get the dialouge saying it might take a while and hopefully will shed some  light but nothing else. Ive messed around for about a week game time but have received no message that he has translated the book and to go visit him again. Also if there is is the a fix or a command to skip to the next bit?

Posted

 

@Ichabod

Awww. I was enslaved in sleep (with companion), then dragged through the streets and fucked. My companion looked idly and even finally i was sold to him. He did not release me, but fucking constantly at me until I finally found a lockpick.

 

Sounds like a bug, but I always thought it would make for a great encounter; you spend so much time around a companion that his (her?) admiration for you turns to love/lust over time and finally becomes downright obsession. Turn down their advances long enough and once given the chance, they decide that if they can't have you as their lover, having you as their sex slave is just as good. After all, you're just denying your feelings when you turn them down, no? They really are only doing what you want deep down when they buy you off the slavers or enslave you in your sleep :D

Posted

Hi, i have a problem with the Quest: "Horror of the Ayleids". Found the scholar Randolph, but at the point he sends me to of the World Map there was nothing. Where can i found the entrance to the city?

The entrance is under the water

Posted

@lurkerfrombelow

I'm not enslaved by my companion, he just bought me back from the slave trader who catcht me i was sleeping.

He is the last one, who must enslaved me to get sex from me.  :lol:

Posted

Hi everybody,

 

I'm kind of new to all this, and I'm having an issue I thought I'd get advice about. During the encounter wherein you're a slave maid for Lord Pellham, the heels that go with the outfit show up in a glitchy way where the feet are half in-half out of the shoes and are flat on the ground, even though the shoes are heels. I'm thinking I need something like a skeleton so that heeled shoes will be rendered properly, but I'm not sure. If I could get pointed in the right direction...? :)

 

Thanks for the help :)

 

Also I am loving this mod. For a long time I've been looking for a game like this where you can get captured/enslaved if you lose a battle, and there's just not that much out there it seems. So It's really great to find something like that, especially as extensive as this mod is. :)

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