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Posted
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This plugin adds Fight Clubs in both Skingrad and Cheydinhal. Only the Skingrad location has a simple quest line (which is still very much a WIP). In either location you an bet on fights or participate yourself. The clubs are accessible through trap doors in inns (Skingrad - Two Sisters Lodge).

 

In order to see the combatants fight AND fuck (yes occasionally they will "get it on during the battles") - you have to have RaperS.esp enabled. RaperS will also allow you to rape your opponent during the match and you can were anything you like. You can even customize what the opponents will wear by putting different armors\clothes in the chests.

 

V1.02a adds more support for combatants equipment with template support going from 5 to 12 chests.

 

V1.02a also adds support for a new plugin by this same author called Lively Cities by spawning more of an audience. Lively Cities is much like Crowded Cities (do not use both together). One major difference is that Lively Cities is configurable via an ini file. Lively Cites can be found here: http://www.loverslab.com/files/file/2218-livelycities-v100/

 

Made by: KZS
Original Japanese Untranslated version available here: http://www.4shared.com/dir/NaHTfIRF/Mod_for_Oblivion.html


 

Posted

I don't see how this is connected to Lovers with PK. (I looked at it in CSE and couldn't find a function call to xLovers anywhere.)

It seems to be just an underground arena. No sex.

 

It might be fun with LoversRaperS turned all the way up, though. I think I'll try it.

 

Posted

Well, there has to be a script somewhere as there IS sex in it. During the fighting, NPC's (if you choose to watch) will rape each other every so often.

 

Posted

I see... it refers to the functions by their number instead of their name. Still, I have watched about a dozen fights and no sex yet.

 

EDIT:

Nope, it just changes the individual NPC's xLovers and RaperS settings (in my case sets them to "Cannot Be Raped"). It seems to rely on RaperS for the sex scenes rather than call xLovers directly.

 

Posted

I'm using it with Rev.93 with minor issues:

 

Skingrad worked fine. I could bet and join tournaments. At one point there was 2 vampire fighters and they both disappeared. I had to leave the cell to reset them.

 

The console command in the readme file gave me an error message.

 

In Chedinhal, the NPC combatants could not leave the area behind the white curtains until after I had participated in a fight. Then it worked fine.

 

As for the sex: I set RaperS to chaos mode with low-settings (health under 40%) and low chances for success (50% for me 30% for NPC). There was lots of sex between combatants, and even the audience members got in on it.

 

I didn't try any of the quest stuff (don't understand the readme...) or put clothing in the chests for the dancers.

Posted

no it was not me. But Hodoki who made the translation for this one

http://www.loverslab.com/showthread.php?tid=131&pid=1440#pid1440

 

Hodoki had pc problems so after ashal created this forum Hodoki asked me if i could upload his mod since he was not able to save his translation before wolfore took it all down.

 

Well, I got close but no cigar! :P

 

I will credit Hodoki for the translation and you for the upload.

 

Thank you for the clarification!

  • 1 month later...
Posted

Any possibility of the extra for this, LoversClubCarsSx.esp? I have searched quite a bit and have only found its name mentioned in one thread with no download link, and google only turned up that same thread. I do have the Hodoki pack but its not included, nor is it included in the archive linked in OP.

Posted

Any possibility of the extra for this' date=' LoversClubCarsSx.esp? I have searched quite a bit and have only found its name mentioned in one thread with no download link, and google only turned up that same thread. I do have the Hodoki pack but its not included, nor is it included in the archive linked in OP.

[/quote']

 

http://www.4shared.com/archive/_aZGc3kI/LoversClubCatsSx_v01_00b.html

 

This is the untranslated version. I don't know that it needs translating but if it does no one has done it yet.

Guest Donkey
Posted

Strange. Hodokie should had all of it. Maybe that was a different version after tapatalk. Try this one.

  • 1 year later...
Posted

I have some issues with this mod.

First combatants never rape each other, I already speak with the Madam and enable sex between combatants, but when I go and use Rape Settings (contact) on one of them, they appears as "Can't be raped" by default.

 

The second is a problem with the Cheydinhal arena: the fighters (And I) can't trespass the curtains

Posted

I have some issues with this mod.

First combatants never rape each other, I already speak with the Madam and enable sex between combatants, but when I go and use Rape Settings (contact) on one of them, they appears as "Can't be raped" by default.

 

The second is a problem with the Cheydinhal arena: the fighters (And I) can't trespass the curtains

 

Sounds like a load order problem.  Post yours or check it against the recommended load order found in the pinned thread at the top of the LPK tech support section.

 

You also need to make sure you have RaperS set on chaos mode (this enables combat raping to auto-happen) if you are using the standard RaperS plugin or just use WappyOne's version as it is toggled on from default.

 

You are not supposed to "trespass".  Once you go up the ladder you need to follow the instructions.

  • 2 months later...
Posted

Hi ppl

Sorry for digging up this post :D

Using Wappy's Rapers but can't seem to start sex between npc combatants. On general use, it works.

 

Congratulations, you found a legitimate bug!  ClubCats adds the Lovers player slave flag to opponents (Why? I don't know), and Rapers was supposed to give automatic success player vs player slave, but was setting the wrong variable and automatically failing instead.

 

Once I figure out what varenne's issue is I'll post 1.71a with fixes.

Posted

ClubCats is still doing two things I find very odd:

 

- Adding the slave token xLoversPkrFlagSlave.

- Setting rapers settings to can not be raped by men or women, even when sex is enabled.  This step is wholly unnecessary, Rapers respects the DisableH token it adds correctly when sex is set to off.

Posted

ClubCats is still doing two things I find very odd:

 

- Adding the slave token xLoversPkrFlagSlave.

- Setting rapers settings to can not be raped by men or women, even when sex is enabled.  This step is wholly unnecessary, Rapers respects the DisableH token it adds correctly when sex is set to off.

 

If we need to update this sucker just let me know.  I haven't touched this beyond translating things since march.

  • 1 year later...
Posted

Realy don't know why WappyOne Version does not work. ( But I use WappyOnes Version only a year (or less)  but the old RaperS (Version ??? ) also did not work )

 

In the ClubCats script:  kzsQuestLoversClubCatsSCRIPT

   if (IsModLoaded "LoversRaperS.esp")
    set refLoversRapeFlgVictim to GetFormFromMod "LoversRaperS.esp" 0067A2
    set refLoversRapeFlgVictimM to GetFormFromMod "LoversRaperS.esp" 0059F2
    set refLoversRapeFlgVictimF to GetFormFromMod "LoversRaperS.esp" 0059F3

 

And in both RaperS Versions ( the one you uploaded and WappyOnes) the IDs are identical.

 

xLoversRaperSVictim "LoversRaperS fucked (common)" [CLOT:020067A2]

xLoversRaperSVictimM "LoversRaperS raped by a man" [CLOT:020059F2]

xLoversRaperSVictimF "LoversRaperS Women are raped" [CLOT:020059F3]

--------------------------------------------------------------------

The clothes Token are use in these scripts:

 

xLoversRaperSSetVictimSpellScript [sCPT:020059F6] (in both Versions)

Token in the scripts:

xLoversRaperSVictim

xLoversRaperSVictimM

xLoversRaperSVictimF

 

----------------------------

xLoversRaperSHandlerOnHit [sCPT:02011A46] (script is in both Versions)

Token in the script:

xLoversRaperSVictim ( not in WappyOnes Version !  )

 

----------------------------------------------

xLoversRaperSCheckEnabled [sCPT:02013C69] (in both Versions )

Token in the scripts:

xLoversRaperSVictimM

xLoversRaperSVictimF

 

---------------------------------------------

xLoversRaperSchaosSearch [sCPT:0201A1A8] ( In Wappy One's Version the Script does not exists )

token in the script:

xLoversRaperSVictim

xLoversRaperSVictimM

xLoversRaperSVictimF

 

---------------------------------------------

If someone with more script knowledge can check these scripts....Thanks in advance

 

Where is WappyOne ?

Posted

Quick edit to allow WappyOnes RaperS to work with club cats (latest release).

semicolon will comment out a line. In the two listed scripts I commented out the listed lines.
Wappyones RaperS functions normally and according to what you have set in RaperS. I would suggest
gangrape distance of 200 or less so not to draw in spectators.
 

 

 

scn kzsFuncPitdogPrepareArm

;Lovers Token•t—^
    ;if (kzsQuestLoversClubCats.iLovers)
        ;if (kzsQuestLoversClubCats.iDebugOn > 1)
        ;    PrintC "LoversClubCats::Added Lovers Token - %n" refPitdog
        ;endif
        ;Call kzsFuncSetItemCount refPitdog kzsQuestLoversClubCats.refLoversFlgDisableH 1
        ;Call kzsFuncSetItemCount refPitdog kzsQuestLoversClubCats.refLoversFlgSlave 1
        ;if (kzsQuestLoversClubCats.refLoversRapeFlgVictim)
        ;    if (kzsQuestLoversClubCats.iDebugOn > 1)
        ;        PrintC "LoversClubCats::Added LoversRaperS Token - %n" refPitdog
        ;    endif
        ;    Call kzsFuncSetItemCount refPitdog kzsQuestLoversClubCats.refLoversRapeFlgVictim 1
        ;    Call kzsFuncSetItemCount refPitdog kzsQuestLoversClubCats.refLoversRapeFlgVictimM 1
        ;    Call kzsFuncSetItemCount refPitdog kzsQuestLoversClubCats.refLoversRapeFlgVictimF 1
        ;endif
    ;endif
    
scn kzsScriptClubCatsPitdogControl

;ref refFlg
;short iCnt

    ;if (kzsQuestLoversClubCats.iLovers)
    ;    set refFlg to kzsQuestLoversClubCats.refLoversFlgDisableH
    ;    if (kzsQuestLoversClubCats.iPhase == 6)
            ;Â퓬’†
    ;        set iCnt to GetItemCount refFlg
    ;        if (iCnt) && (kzsQuestLoversClubCats.iNpcDisableH == 0)
    ;            Call kzsFuncSetItemCount refSelf refFlg 0
    ;        endif
    ;    else
    ;        set iCnt to GetItemCount refFlg
    ;        if (iCnt == 0) ;;;&& (kzsQuestLoversClubCats.iNpcDisableH)
    ;            Call kzsFuncSetItemCount refSelf refFlg 1
    ;        endif
    ;    endif
    ;    if (refTarget)
    ;        if (refTarget.GetDead)
    ;            Call kzsFuncSetItemCount refSelf refFlg 1
    ;        endif
    ;    endif
    ;endif
 

 

 

 

@fejeena  Sorry, I know this does not answer your query above.  It is what I did late last night when I should have been sleeping.

  • 6 months later...
Posted

mem4ob4 solution works, I tested it in game.

I can upload a esp with the script changes if you have problems with the CS or never did scripts changes.

Posted

mem4ob4 solution works, I tested it in game.

I can upload a esp with the script changes if you have problems with the CS or never did scripts changes.

I don't know much about scripts in CK.. All i know is changing spells, clothes, items and creating new npc. I would be happy if you could make a new esp with those new scripts. You could send PM as well. :D

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