Pythus Posted August 10, 2020 Posted August 10, 2020 HexLife - A (hopefully) Large Quest Mod View File Firstly, as of now this is basically a player home. I am still learning how to mod but I am proud of myself for making this, even though its just a house "in the woods" For future plans I do plan to have a highly player controlled experience with lots of choice options, not just a bunch of fetch quests. the story will start out when the PC returns to their grandmothers home to find her grandmother and father dead. The player then has to decide on what to do. this heavily revolves around the player deciding to continue on her families legacy as a witch. Choices are a large part of this mod leading the character further and further down the chosen path Spoiler While some choices have a permanent effect on the game play and relation with the NPCs disposition Spoiler all in all the end goal would be to craft a separate section of Skyrim for the player but that's above my ability now so I will instead try to expand the town and focus on a story that goes with the majority of the mods we know and love here - starting with Live another life. if only I can figure out how to do that. Any who I will try to flush out the first "Good Ending" and create a mod around that while trying to keep it lore friendly. Submitter Pythus Submitted 08/10/2020 Category WIP / Beta Requires Special Edition Compatible No 5
wai123 Posted August 11, 2020 Posted August 11, 2020 Good luck with that! Hopefully you will be successful. 2
Highborn Posted August 11, 2020 Posted August 11, 2020 Nice, I love this kind of mod. Following now, and I hope to play the quest soon. ? 2
Doobydoob Posted August 11, 2020 Posted August 11, 2020 Other than what you've said, is this a Mod like (Dogma Thief)? 1
Distortedrealms Posted August 11, 2020 Posted August 11, 2020 Sounds like a great start and full of potential. I imagine quest building may be challenging, and may even try your patience at times, but stick it through and climb that mountain. Good luck and can't wait to see what you come up with. 1
Lilzt3hcat Posted August 11, 2020 Posted August 11, 2020 I'm looking forward to what this turns into. ? 1
43deadwood Posted August 11, 2020 Posted August 11, 2020 Really like the look of the player home - gonna DL just for that ? Good luck with the mod. 1
Pythus Posted August 11, 2020 Author Posted August 11, 2020 14 hours ago, Doobydoob said: Other than what you've said, is this a Mod like (Dogma Thief)? I am unaware of that mod (or probably don't know what your talking about w/ out pretty pictures.)
Pythus Posted August 11, 2020 Author Posted August 11, 2020 2 hours ago, Lilzt3hcat said: I'm looking forward to what this turns into. ? I'm just going to apologies in advance. ?
Pythus Posted August 11, 2020 Author Posted August 11, 2020 2 hours ago, 43deadwood said: Really like the look of the player home - gonna DL just for that ? Good luck with the mod. Cool, Ill leave that file alone then if people want to just get a shifty house in the middle of "nowhere"
Highborn Posted August 11, 2020 Posted August 11, 2020 23 minutes ago, Pythus said: I am unaware of that mod (or probably don't know what your talking about w/ out pretty pictures.) It's an adult quest mod, but more ambitious than most: 1
Pythus Posted August 13, 2020 Author Posted August 13, 2020 8 hours ago, Mr.Otaku said: Very interesting, best of luck.
Pythus Posted August 13, 2020 Author Posted August 13, 2020 On 8/11/2020 at 9:18 AM, Highborn said: It's an adult quest mod, but more ambitious than most: Ah! yeah I know of it, the "Dogma" in front of it through me off.
Highborn Posted August 16, 2020 Posted August 16, 2020 Regarding the update, I'd just suggest that the new buildings to be located out of Ivarstead town because they conflict with popular mods like JK Ivarstead and the Great City of Ivarstead. They also add stuff like an apothecary too. 1
rcy68 Posted August 16, 2020 Posted August 16, 2020 That`s the crazy guys place you renovated, right? So what happens to him and his quest? 1
Pythus Posted August 16, 2020 Author Posted August 16, 2020 20 hours ago, Highborn said: Regarding the update, I'd just suggest that the new buildings to be located out of Ivarstead town because they conflict with popular mods like JK Ivarstead and the Great City of Ivarstead. They also add stuff like an apothecary too. Can I get a Link to that mod?
Pythus Posted August 16, 2020 Author Posted August 16, 2020 18 hours ago, rcy68 said: That`s the crazy guys place you renovated, right? So what happens to him and his quest? He still lives there, just a little more homeless, I think its still Lore Friendly for a few reasons. Plus I am planning on having him "Steal" food from ARY, (he has to eat) allowing for another way to kill him when the player accepts her quest (Pending) and brings her and makes a bottle of Poison. After that they leave poison soup on the counter for him to nick. Quest Pending. like the mod... hehehe
Highborn Posted August 16, 2020 Posted August 16, 2020 38 minutes ago, Pythus said: Can I get a Link to that mod? Sure! https://www.nexusmods.com/skyrim/mods/60720 https://www.nexusmods.com/skyrim/mods/102154 1
Pythus Posted August 24, 2020 Author Posted August 24, 2020 Friendly Greetings, (don't worry about the knife in my hands... i'm cooking?) TL;DR - MOD is on a PAUSE FYSA: Because I don't wanna go a week without updating (because I know myself and that will definitely be the first step in the long road to ruin (its actually pretty short road for me... more like a driveway) and without forcing a commitment Ill stop entirely.) Ill just go ahead and leave a shout out to the post. I don't want to step on other peoples toes (like trying to fk around w/ Iverystead or w/e and find out 3 minutes later that someone has already done that and added an apy to the mix) so I'm taking a step back from this "MOD" to create another island off the coast of... somewhere. I will try and release it in parts as well (as soon as I figure out how to set sail to said island) as I develop this ISLAND. The first part is the town of Graywater! (Please feel free to mock at will, I'll allow it) this will be the largest settlement on the Rising Island (that's right! i'm making the fact that this island is a WIP a part of the fan far, you can expect such idle chat as "Are you sure that was there before?", "I've grown up with %NPC% but I feel like %She/He& just showed up one day", and "How did i get here?" to pop up as soon as I figure that sh* out!) and it will be up to the player to discover the reason why the island seems to be developing and yet already has a history! (SPOLIER, its because the mod creator is a lazy POS) I will expand the Island and the Main Quest with every "Section", adding to the mystery as well as to the plot that thickens like a warm blanket in cold water... *sin est er, laughter* But like I said, I have to create a way to get to the island first. apparently "(Game.getplayer().moveto( Graywater ))" dosn't work. (14,18): type mismatch on parameter 1 (did you forget a cast?) - CAST WHAT! GOOGLE, god of all search creation why, why hast thou forsaken me! (prolly due to all the porn... nah.) any who, Pythus, Pretending to know what they are doing cents birth. 1
Highborn Posted August 24, 2020 Posted August 24, 2020 Looking nice. So, that island is a totally different mod? Or are you going to use it as location for the quest you intended to do, instead of Ivarstead? 1
Pythus Posted August 24, 2020 Author Posted August 24, 2020 28 minutes ago, Highborn said: Looking nice. So, that island is a totally different mod? Or are you going to use it as location for the quest you intended to do, instead of Ivarstead? Yes, The island is going to be its own mod AND i will be using it for the location of the Quest. this will give me complete control over all aspects of the world within my mod. the disposition of the characters and the going on in between. I already have a plan that will enable to "Ferryman" to sell the player on a roll or other ways for him to take advantage of the player (stealing gold/items, refusing to ferry the player back before they do X, other) cents the trip is on a ship and it will take "days" to reach the island. I am no longer using Ivarstead because I don't want to risk manipulating items already manipulated. That being said I will still be manipulating real Tamriel objects (hehe) and link it to Tamriel. Spoiler Alert for Mod (if anyone axy cares?) Spoiler The idea is to have a Dadric prince create the "island" as a soul farm (idea in progress) Pythus, The exitable. 1
Pythus Posted August 25, 2020 Author Posted August 25, 2020 Thoughts and prays please... its been over 15 minutes.......... Pythus, didnt save for over and hour... T.T
Highborn Posted August 25, 2020 Posted August 25, 2020 38 minutes ago, Pythus said: Thoughts and prays please... its been over 15 minutes.......... Pythus, didnt save for over and hour... T.T that sucks...
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