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Posted
10 hours ago, Jack005 said:

How do you know you're getting freezes form simple slavery ++ and a combinations of mods?? because I thing this could be related to my freezing problem, SS++ always has been working for me fine but in the last years I got freezes and I starting to suspect SS++ because any time I install DAlternative (original), devious cidhna, SS++, etc, game start to get freezes constatly as you put more hours or levels, to the point of enemys going aggro freeze the game, right now I was using SS++ and Devious cidhna and at first it seems fine but later on game got unplayable, and I dont think is SS++ alone, I think is a combinations of factors

 

that just sound like modded Skyrim. Have you added or subtracted mods during the playthrough? If so, that is probably the issue -- every time you do that, it creates little cracks in the game that grow over time until you end up in the position you are in. 

Posted
10 hours ago, jfraser said:

 

that just sound like modded Skyrim. Have you added or subtracted mods during the playthrough? If so, that is probably the issue -- every time you do that, it creates little cracks in the game that grow over time until you end up in the position you are in. 

nop, I have done both, started with everything installed from the beggining=freezze, started with a couple too see wich one is the culprit=freezze and normally I though it was when installed a death alternative, but in this gamethrow with a diferent death alternative everything is fine, so I opted to install ss++ and use the "slave me now" function every 3 deaths and it started freezing again little by little, I though it could be "dealing with daedra" and then "public whore" in the last one I was using devious cidhna and bandit paradise only, and when installed ss++ started again, now Im just starting from the point before installing ss++ and again everything seems fine, it needs more testing but Im almost sure

Posted
32 minutes ago, Jack005 said:

nop, I have done both, started with everything installed from the beggining=freezze, started with a couple too see wich one is the culprit=freezze and normally I though it was when installed a death alternative, but in this gamethrow with a diferent death alternative everything is fine, so I opted to install ss++ and use the "slave me now" function every 3 deaths and it started freezing again little by little, I though it could be "dealing with daedra" and then "public whore" in the last one I was using devious cidhna and bandit paradise only, and when installed ss++ started again, now Im just starting from the point before installing ss++ and again everything seems fine, it needs more testing but Im almost sure

Game freezes are not commonly associated with this mod (some of the enslavement mods, perhaps, but not Simple Slavery itself).  There's good reason for that.  Until you're sent to the slave market, Simple Slavery is hardly doing anything.

 

It places one door and a small number of static objects in the world, mostly near Mistveil Keep, unlikely to cause any problems.  Otherwise, it just sits and waits to be notified.  It's hard to see how that's going to cause game freezes.

 

You mentioned that you use DAYMOYL.  I don't have experience with it, though others do, and they have not reported problems.  It does use an interface to handle its defeats, mostly fade-to-black and a few messages ("The pain wracking your body fades away...") before using the same mechanism to send you to Simple Slavery that every other mod uses.  I can't comment more on that, other than to note that this interface script hasn't been touched for 4 years, so I assume that it's working well.

 

Have you generated a papyrus log to see what's happening just before the crash occurs?  That would give you more to go on than guesswork.

 

I recall that you said elsewhere that you've had similar problems in the past ("the last loadorder I made keep freezing and nobody could help me with it").  Have you considered that you might have hardware problems?  When a player reports problems where others do not, it makes sense to look for a cause specific to that player's game/mod installation or hardware.  Serious game freezing is not normal.  A track record of freezing suggests a problem close to home.  Something to consider.

Posted

How do I get Plus Plus to stop trying to use Death Alternative? I am using SL Defeat, and the Simple Slavery auction from Alternate Start just never initiates now. i used Plus SE and it did the same thing, but I found and deleted a file in it that was highlighted in the Papyrus log, "SSLV_DAIntScript.pex", and then it ran fine. But switching to Plus Plus, that file, along with most of the ones in Plus SE, aren't there, and as such the papyrus logs is now telling me that it is trying to use DAIntScript, and the auction is not starting once again. Do I just have to install Death Alternative alongside Defeat? Or can I get it to work without?

 

Latest papyrus log attached

Papyrus.0.log

Posted (edited)
1 hour ago, EffectedMAs said:

Do I just have to install Death Alternative alongside Defeat?

Starting with the most important point, no, you don't need to install Death Alternative if you're not going to use it.

 

1 hour ago, EffectedMAs said:

i used Plus SE .... But switching to Plus Plus ... the auction is not starting once again.

Do you still have script files from that old version of Simple Slavery?  If so, they're overwriting the ones in SS++, so it's not surprising that it doesn't work.  All Simple Slavery script names start with SSLV_.  Remove any that you find, and that will probably fix the problem you're having.  The enslavement works for players who have DA and for those who don't, so it's probably a simple thing like this causing the trouble.

 

1 hour ago, EffectedMAs said:

the Simple Slavery auction from Alternate Start just never initiates now.

I don't believe that Alternate Start supports Simple Slavery, so you're probably using an add-on for Alternate Start that does this.  There might possibly be a problem with that add-on, especially if it's very old.

 

Have you saved and reloaded at least once before choosing the enslavement start?  A lot of mods aren't ready when you first start a new game.  Saving and reloading gives them a chance to get functional.  It could just be that SS++ hasn't been able to register for the enslavement event yet.

 

There are some things you can check.  Does clicking the "enslave me now" button on the SS++ MCM work from your starting cell?  If not, it just isn't ready to go yet.  Saving and reloading might fix that.

 

1 hour ago, EffectedMAs said:

How do I get Plus Plus to stop trying to use Death Alternative?

You're seeing that message in the log for the same reason that you see "Unable to bind script defeatdatrigger (defeatdatrigger->daymoyl_QuestTemplate) to DefeatPlayerQST".  SS++ and SL Defeat both attempt to interface with DA.  If it doesn't exist, nothing happens other than a message in the log.

Edited by Hex Bolt
Posted
1 hour ago, Hex Bolt said:

Do you still have script files from that old version of Simple Slavery?  If so, they're overwriting the ones in SS++, so it's not surprising that it doesn't work.  All Simple Slavery script names start with SSLV_.  Remove any that you find, and that will probably fix the problem you're having.  The enslavement works for players who have DA and for those who don't, so it's probably a simple thing like this causing the trouble.

 

I do, but the mod is disabled in vortex, and I was having the same issue before when I completely deleted it, but I'll do it again anyway just in case.

 

1 hour ago, Hex Bolt said:

I don't believe that Alternate Start supports Simple Slavery, so you're probably using an add-on for Alternate Start that does this.  There might possibly be a problem with that add-on, especially if it's very old.

I've been using this: 

Which tbf I have only just seen is listed as being for Skyrim and not for SE, but it gets me to the Auction house just fine, and the event played out with SS+, although they didn't seem perfect either but I wasn't really wanting to use base SS+ anyway and was hoping it would work better with SS++

1 hour ago, Hex Bolt said:

Have you saved and reloaded at least once before choosing the enslavement start?  A lot of mods aren't ready when you first start a new game.  Saving and reloading gives them a chance to get functional.  It could just be that SS++ hasn't been able to register for the enslavement event yet.

Many times, in the starting cell too, plus I have made saves since SS++ was installed and reloaded them and it still does the same thing.

 

1 hour ago, Hex Bolt said:

There are some things you can check.  Does clicking the "enslave me now" button on the SS++ MCM work from your starting cell?  If not, it just isn't ready to go yet.  Saving and reloading might fix that.

Just checked now from the cell, then saved and reloaded, and it doesn't work from there.

 

I'll delete the old SS+ files and see if that changes anything, but given that I had the same problem before I reinstalled it, I don't know if it will change much.

Posted
3 hours ago, EffectedMAs said:

Just checked now from the cell, then saved and reloaded, and it doesn't work from there.

Try a different start option that puts you in the world somewhere, then save, load, and try "enslave me now" from the MCM.

 

3 hours ago, EffectedMAs said:

I'll delete the old SS+ files and see if that changes anything, but given that I had the same problem before I reinstalled it, I don't know if it will change much.

Yes, delete them all.  The SE version of SS++ has all scripts in the BSA file, so you shouldn't have any SSLV_ loose scripts anywhere.  Check your mod manager's overwrite folder and of course check your Data folder.  At least one person reported finding an old script in a cache folder somewhere, so a search for SSLV_*.* on each hard drive could be worthwhile.

 

3 hours ago, EffectedMAs said:

I don't know if it will change much.

SS++ really should work for you.  If it's not, there's a cause that can be fixed.  Give those things a try and let me know if you're still having trouble.

Posted
28 minutes ago, Hex Bolt said:

Try a different start option that puts you in the world somewhere, then save, load, and try "enslave me now" from the MCM.

 

Yes, delete them all.  The SE version of SS++ has all scripts in the BSA file, so you shouldn't have any SSLV_ loose scripts anywhere.  Check your mod manager's overwrite folder and of course check your Data folder.  At least one person reported finding an old script in a cache folder somewhere, so a search for SSLV_*.* on each hard drive could be worthwhile.

 

SS++ really should work for you.  If it's not, there's a cause that can be fixed.  Give those things a try and let me know if you're still having trouble.

After deleting all of SS+ from Vortex, then the original .rar file from my downloads for good measure, I used the the base alternate start option for Breezehome, and still nothing from the Enslave Me Now option in the MCM. The only thing that seemed to get the old SS+ auction to work and not have the same issue as this was deleting the SSLV_DAIntScript.pex file from the scripts folder, but if that is only there to do anything if you actually have DA, why would it being there stop anything from working, and it not being there make it work?

Posted (edited)
53 minutes ago, EffectedMAs said:

After deleting all of SS+ from Vortex, then the original .rar file from my downloads for good measure, I used the the base alternate start option for Breezehome, and still nothing from the Enslave Me Now option in the MCM. The only thing that seemed to get the old SS+ auction to work and not have the same issue as this was deleting the SSLV_DAIntScript.pex file from the scripts folder, but if that is only there to do anything if you actually have DA, why would it being there stop anything from working, and it not being there make it work?

I don't have an answer for that, other than to note that other players don't have to delete scripts in SS++ for it to work (maybe that was true for the SS+ version that you had, but that's old and I can't comment on it).  You should not need to do that here.

 

For what it's worth, I tried "enslave me now" from the Skyrim Unbound starting cell and it worked.  Obviously, that's a different start, but it did work from the pre-start state.

 

Did your attempt fail for a new game, one started after you deleted those files?  A game started with the old files present would be suspect.

 

From your starting cell, does the quest show as active if you enter "sqv simpleslavery" in the console?

Edited by Hex Bolt
Posted
16 hours ago, Hex Bolt said:

Did your attempt fail for a new game, one started after you deleted those files?  A game started with the old files present would be suspect.

 

From your starting cell, does the quest show as active if you enter "sqv simpleslavery" in the console?

Just made a new one now, and tested on my breezehome save from last night, and got the same result in the console, and the enslave me now button still fails from the starting cell even from a fresh save that has never had SS+

 

image.png.a3bf8334719fb32b946dff0b978586ed.png

Posted (edited)
30 minutes ago, EffectedMAs said:

Just made a new one now, and tested on my breezehome save from last night, and got the same result in the console, and the enslave me now button still fails from the starting cell even from a fresh save that has never had SS+

 

image.png.a3bf8334719fb32b946dff0b978586ed.png

After you click the button, open the console window.  Do you see "Simple Slavery:  Received 'new slave' mod event"?

 

Edit:  One more thing to try.  Load Simple Slavery last.  Very few things have a hard dependence (Defeat and enslavement mods have a soft dependence).

Edited by Hex Bolt
Posted
1 hour ago, Hex Bolt said:

After you click the button, open the console window.  Do you see "Simple Slavery:  Received 'new slave' mod event"?

 

Edit:  One more thing to try.  Load Simple Slavery last.  Very few things have a hard dependence (Defeat and enslavement mods have a soft dependence).

Made the plugin load later in Vortex, unsure how to manually change it but I added a late loader tag and it went from 49 to 201 so that should work, then tested it on the new save. No event shows up in the console when pressing the button, and still the same text appearing as before, but I picked the Simple Slavery start at the statue of Mara and it does appear in the console after that when I sleep in the bed. But still no auction event actually happening.

Posted
1 hour ago, EffectedMAs said:

...I picked the Simple Slavery start at the statue of Mara and it does appear in the console after that when I sleep in the bed. But still no auction event actually happening.

If you're seeing "Simple Slavery:  Received 'new slave' mod event" in the console window, Simple Slavery received the event.  That's good.  What happens next is that you're either freed for having a freedom license (very unlikely in the starting cell) with a pop-up message to that effect, or you're moved to the slave pen in the Riften Slave Market.  I don't know why you wouldn't move.

 

If you enter "coc SSLVMarket" in the console, do you move to the slave market?

Posted
13 hours ago, Hex Bolt said:

If you're seeing "Simple Slavery:  Received 'new slave' mod event" in the console window, Simple Slavery received the event.  That's good.  What happens next is that you're either freed for having a freedom license (very unlikely in the starting cell) with a pop-up message to that effect, or you're moved to the slave pen in the Riften Slave Market.  I don't know why you wouldn't move.

 

If you enter "coc SSLVMarket" in the console, do you move to the slave market?

Tested it on the old save and the new save.

Old Save that worked with SS+: No mod event appearing in console after pressing the enslave me now button in the MCM, but it does appear when I sleep after selecting the option at the statue of Mara. When using "coc SSLVMarket", it teleports me to the market succesfully, but not within the cell, and after about a second I am teleported right back to the starting cell. It also says in the console immediately after the command "Naomi is not carryable", Naomi being the character name

New Save that never had SS+: Entirely the same as above, event not appearing from the MCM but is appearing through alternate start, and teleporting to the market with coc SSLVMarket but not staying there more than a second. 

Posted
59 minutes ago, EffectedMAs said:

When using "coc SSLVMarket", it teleports me to the market succesfully, but not within the cell, and after about a second I am teleported right back to the starting cell.


That is Alternate Start behavior. You cannot use the coc command to leave the starting cell. Alternate Start teleports you back.

 

Because of that Alternate Start behavior, you cannot use the MCM to enslave yourself in the starting cell.

 

First, you have to choose a start option from the Mara statue, such as “camping in the woods”, and after you have left the starting cell, then you can use the MCM to enslave yourself.

Posted

Heyo regarding one of the mods, bandit paradise wont appear in the list that can even be installed, i've made sure i have all the requirements such as ZAZ 8 and other mods like Pw work just fine

Posted
2 hours ago, zzoozod said:

Heyo regarding one of the mods, bandit paradise wont appear in the list that can even be installed

Are you using SS++ version 6.3.27?

Posted (edited)
41 minutes ago, Hex Bolt said:

Are you using SS++ version 6.3.27?

oh whoops, i made the mistake of installing the mod on the top (the older version) forgive my impeccable dumbness , but also is it intended for the mod to not appear on the mcm?

Edited by zzoozod
Posted
46 minutes ago, zzoozod said:

oh whoops, i made the mistake of installing the mod on the top (the older version) forgive my impeccable dumbness , but also is it intended for the mod to not appear on the mcm?

You're probably familiar with how Nexus orders them.  Yeah, it's different here, bottom of the list.

 

You didn't see Bandit Paradise because support for it was only added in the latest version of Simple Slavery.

Posted
On 7/11/2026 at 9:02 PM, Hex Bolt said:

Game freezes are not commonly associated with this mod (some of the enslavement mods, perhaps, but not Simple Slavery itself).  There's good reason for that.  Until you're sent to the slave market, Simple Slavery is hardly doing anything.

 

It places one door and a small number of static objects in the world, mostly near Mistveil Keep, unlikely to cause any problems.  Otherwise, it just sits and waits to be notified.  It's hard to see how that's going to cause game freezes.

 

You mentioned that you use DAYMOYL.  I don't have experience with it, though others do, and they have not reported problems.  It does use an interface to handle its defeats, mostly fade-to-black and a few messages ("The pain wracking your body fades away...") before using the same mechanism to send you to Simple Slavery that every other mod uses.  I can't comment more on that, other than to note that this interface script hasn't been touched for 4 years, so I assume that it's working well.

 

Have you generated a papyrus log to see what's happening just before the crash occurs?  That would give you more to go on than guesswork.

 

I recall that you said elsewhere that you've had similar problems in the past ("the last loadorder I made keep freezing and nobody could help me with it").  Have you considered that you might have hardware problems?  When a player reports problems where others do not, it makes sense to look for a cause specific to that player's game/mod installation or hardware.  Serious game freezing is not normal.  A track record of freezing suggests a problem close to home.  Something to consider.

Well after of hours of gameplay test even surpasing past saves, I have 0 freezes, and I think it could be my septup because this mods has always been a must on my load order since LE I started with original simple slavery, and I have never had problems with this mod neither freezes, I think and only think this mod somehow is doing something on my end (and mine only it seems), I have the theory that maybe those freezes are bottleneck betwen my cpu I5 core 7th gen with my GPU RTX 2070, how this involves SS++ I dont really know, but for now the game is stable without this mod wich is really a pain for me because as I said I way too used to if character dies=got sold to simple slavery, not only reapear on other place or go back in time before dying like rezero, soo for now until I got to change my motherboard and CPU I have to play without SS++

Posted
28 minutes ago, Jack005 said:

...I have the theory that maybe those freezes are bottleneck betwen my cpu I5 core 7th gen with my GPU RTX 2070, how this involves SS++ I dont really know...

The SE version does use KS Hair, but that's a very common hair mod.  Did your freezes happen outside the slave market, or only when you were there?  Do you have the usual engine/crash fixes for SE installed?

Posted (edited)
7 minutes ago, Hex Bolt said:

The SE version does use KS Hair, but that's a very common hair mod.  Did your freezes happen outside the slave market, or only when you were there?  Do you have the usual engine/crash fixes for SE installed?

Mostly near riftem, last time was in the area of golden glow everything I did to avoid the freeze didn't worked so I had to load an old save that didn't have ss++ , but to be sincere it happens on every posible cell, also I do have both ks hairs and ks hairs smp, yep I have those fixes, I even though that was the culprit so I checked without then and with an old version before the freezes and they are not the culprit, because I do have then now and they're working, man I just want to play with out freezes how I used to, and changing cpu is really expensive righ now :'(

Edited by Jack005
Posted
6 minutes ago, Jack005 said:

Mostly near riftem, last time was in the area of golden glow everything I did to avoid the freeze didn't worked so I had to load an old save that didn't have ss++ , but to be sincere it happens on every posible cell, also I do have both ks hairs and ks hairs smp

Do you remember if you had "Show posters outside the slave market" turned off?  That could reduce the number of changes to the world.

Posted (edited)
59 minutes ago, Hex Bolt said:

Do you remember if you had "Show posters outside the slave market" turned off?  That could reduce the number of changes to the world.

Yep I always have that one active love that poster is really inmersive and the art is really good and the lowering the ceiling option too, but that wouldn't explain the indoor freezes, but yep most freezes happen outside, in some way could be, I going to test it just for you, and of course for my loadorder to be what it used to be, gonna add pw, dark arena and lola just to check, well after I finish thief guild because it would be freezing a lot for being in riftem, but yeah I gonna give it a try

Edited by Jack005

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