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Vanilla First Playthrough


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Posted

Just got this cheap on Steam (with the dlc) as modded Skyrim is getting a bit stale for me at the moment (been playing it for years).

 

I usually like to do the first playthrough in Vanilla but with Bethesda's track record of bugs realised I will at least need to have the Unofficial Fallout Patch.  Are there any other essential mods recommended/needed for a vanilla game?

Posted

https://www.nexusmods.com/fallout4/mods/45360

FO4 FI FPS FIX,

 

Linked it cause its relatively new an the search engine is not being helpful with finding it by name.

 

So what is the mod, there is a thing called Precombines.  Its a method of taking a load of objects in the game an creating a sort of information packet that is easier to load for performance as opposed to the engine loading each object individually.

The problem is the Precombine data was never finished for Downtown Boston and causes crashes for weaker systems, Boston FPS Fix mod corrected that.

FO4 FI FPS FIX goes a step further, since each DLC breaks the Precombines for the area's of Fo4 map that the new zones are entered into.  

IT fixes all the precombines.

 

So overall the result is a smoother FPS experience and potentailly for some systems it means a significant gain.

 

Only trouble is loading up mods that add objects to the world map of the commonwealth cause those break the precombines unless the author re-ran the precombine patch from the GECK again after completion of their mod.  Examples of mods that break precombines, any mod that informs the user to turn off precombine in the INI file for one.  Also Scrap Everything and mods like it, these allow destroying all sorts of unwanted objects in settlements not normally allowed.  Then there tree mods that add tree's, ussually precombines are ruined as a result.

 

 

2L2R version

 

Better Smoother FPS, very vanilla.

Posted

As far as mods for vanilla go, I think the Unofficial Patch is the most needed one. I run the game without the FPS fix and I don't have any issues. Guess it depends on how strong your gaming rig is.

 

Other than that, you might want to be prepared for a bit of micromanagement frustration when it comes to settlement management.

Posted

Thanks everyone.

 

I've gone with a a basic setup with the Unofficial patch, CBBE, Bodyslide, F4SE, LooksMenu, Armoursmith AWKCR and a few hair and clothing mods.

 

Once I get a feel for it all I'll look at adding some of the more interesting mods, though not sure if all the AAF or the RSE mods are the better choice yet.

 

EDIT: I've just seen Saya_Scarlett's guide, RSE doesn't look to be a good choice

Posted

I found another Tweak recently that is amazing for Fo4 either modded or not.

 

This tweak cant remember the name of the "mod" on Nexus just this moment.  

But here it is,

 

Open your INI file up,

 

Find [General]

 

Copy Paste this in,

bForceUpdateDiffuseOnly=0

iTextureUpgradeDistance1=7500

iTextureUpgradeDistance0=5000

iTextureDegradeDistance1=7500

iTextureDegradeDistance0=5000

 

This tweak forces the game to stop trying to switch between Low RES textures and High Res Textures.

There is an issue with the game as its shipped that makes it so that now an then you run into crappy textures because the textures wouldnt properly load the "high res" versions to the objects.

Now from reading the comments page and bug section of the file I came away with the impression that its best to have a Solid State Drive or at least a fast HDD drive with this.

Also that the thing fixed effects even high end systems.

I've had this tweak in for a few days and its completely stopped weird texture problems and not noticed any slow downs except loading times are a tad longer between indoor/outdoor cell change.

It makes a good bit of difference in the city, also people reading this might recognize that there is a certain water filled rock quary in the game, well that spot never has a texture issue with this tweak in.

Posted

That looks interesting, I've certainly noticed some low res particularly on the ground. Which ini does it go in btw (Fallout4 or Fallout4prefs)

 

EDIT: I found the forum thread it's fallout4.ini (the prefs has a general section as well)

Posted

Hmm, I don't think it will stay vanilla for long. Lots of goodies here, so much so that I can get it almost identical to my Skyrim setup :classic_smile:

 

Not sure whether to go with Violate or CSA atm. I don't need the abduction so I'll start with Violate and see how it goes

Posted

You'll want lots of workshop mods. Everyone says "Oh, I'm not going to bother with that" Next thing they know they're trying to build an entire city.

 

There's so many that add new stuff, there's others that allow you to scrap practically everything, mods that remove build limits, Then there's something like Transfer Settlements. You build a settlement how you want it, then you can save it to that mod's holotape. When you start a new game, you'd simply scrap what you need to scrap, load up the holotape, and hit import, and it magically builds the settlement exactly how you had it in the previous game. Saves MANY MANY hours of work.

 

But if you get into settlement building, turning on "TGM" in the console (when in workshop mode) is a life saver. You won't run out of supplies, but at the same time you don't get any XP from building stuff.

Posted

Only real issues I had with the building system are placing stuff and provisioning.

The former can be checked with Place Everywhere, as @izzyknows has pointed out, but for the latter I found the solution of IDEK's logistics station (with the prerequisite of Sim Settlements) to be working best since it takes away all micromanagement and makes your stuff available on all connected settlements.

 

Vault 88... well that's a different story.

Posted

I found Armorsmith Extended has a strange bug, if you scrap apparel (dresses, leather armour etc) it doesn't give back any cloth, leather etc.. It's definitely AE as if you remove it the bug disappears (and it's been reported elsewhere as well).

 

EDIT: In case this foxes anyone else, you have to scrap apparel at the Armour Workbench itself, then you get the materials. Anywhere else doesn't work.

 

I'm in two minds about AE, it seems a bit bloated but does do a lot of things I like (and some I don't). Also seem to have a load of Creation Club errors in the papyrus log but I assume they're harmless (I never joined CC)

 

Spoiler

[07/11/2020 - 06:08:40PM] Cannot open store for class "CreationClub:SWKFO4001:ChainLoadDoor", missing file?
[07/11/2020 - 06:08:40PM] Cannot open store for class "CreationClub:TOSFO4002:ccTOSFO4002_LightSwitch", missing file?

 

Thanks for the settlement building suggestions everyone, I haven't got that far into it atm (just the basics at Sanctuary, Ten Pines and Abernathy Farm) but the vanilla version does seem a bit clunky from my limited experience, so I'll be checking them out :classic_smile:

  • 3 weeks later...
Posted

i rather have my settlement build themselfs try simsettlement this way you can let your settlers do all the work for you. Also try lowering your shadows this a great killer in fallout 4 even if you have beefy pc shadow alone will kill your fps. i always set mine at medium. not ultra.

 

Quote

I found Armorsmith Extended has a strange bug, if you scrap apparel (dresses, leather armour etc) it doesn't give back any cloth, leather etc.. It's definitely AE as if you remove it the bug disappears (and it's been reported elsewhere as well).

I think i had this bug too where you get 0 scrap on armor or weapons but i think it was mod loadorder that caused this, now place most armor right above companion mods and above that weapon mods and the scrap seem to revert to the way it was now i get materials again during scrapping if you notice your scrap says 0 try lowering the armor mods lower in your list.

Posted

Final ramblings on this now I've finished. Finished at level 49 after around 84 hours

 

Not bad as a run and gun game, doesn't seem as good story wise  as FO3 or FONV. The story is too fixed and pretty linear, Act 1 (IMV) is probably the best bit but I didn't feel any particular connections to the named NPC's and the game ending are too fixed (I went with the Railroad in the end).

 

The economy is better (unlike Skyrim) but the levelling imbalance is shit just like Skyrim. Played on normal at low level it was very hard at high level I was virtually unkillable just with a dress and Railroad Ballistic Weave Mk4. Killed off al the BoS on the Prydwen easily (though did need to use a couple of Stimpacks).

 

Followers were a pain as usual (but I hate them anyway as I play a sneaky character) but what is also annoying is that when they get close while you're looting the sodding dialogue comes up instead. Think I saw a mod on Nexus to help with that.

 

Even with the Unofficial patch there are still bugs and many of the missions were pretty much the same thing just in a different location

 

For my next playthrough I think I'll add in the Depravity/Project Valkyrie mods to "loosen" up the endings and add some variety. Also the following which seem to work together  after initial testing:

 

Advanced Needs (still in two minds on this one)

Get Dirty

Build your own Pool

AAF Violate

AAF Violate Purgatory

Sex Attributes

Sex Harassment

Combat Strip Lite

AAF Dirty Sex

AAF Family Planning

Dangerous Nights (still thinking about this one)

 

I'll probably not bother with DD stuff. I only use it in Skyrim because of Deviously Helpless, but as there's not an equivalent on FO4 I'm not sure there's any point as I personally find bondage pretty boring (but good luck to those that enjoy it, it's just personal taste).

 

So to sum up vanilla. I had a lot of fun with it, so have already had my money's worth as I got it for cheap in a Steam sale. If I'd paid full price would I still be happy? Yes as with mods it can be turned into something much better and it does take a good length of time time to play right the way through.

 

Posted
1 hour ago, Slorm said:

Final ramblings on this now I've finished. Finished at level 49 after around 84 hours

 

Not bad as a run and gun game, doesn't seem as good story wise  as FO3 or FONV. The story is too fixed and pretty linear, Act 1 (IMV) is probably the best bit but I didn't feel any particular connections to the named NPC's and the game ending are too fixed (I went with the Railroad in the end).

 

The economy is better (unlike Skyrim) but the levelling imbalance is shit just like Skyrim. Played on normal at low level it was very hard at high level I was virtually unkillable just with a dress and Railroad Ballistic Weave Mk4. Killed off al the BoS on the Prydwen easily (though did need to use a couple of Stimpacks).

 

Followers were a pain as usual (but I hate them anyway as I play a sneaky character) but what is also annoying is that when they get close while you're looting the sodding dialogue comes up instead. Think I saw a mod on Nexus to help with that.

 

Even with the Unofficial patch there are still bugs and many of the missions were pretty much the same thing just in a different location

 

For my next playthrough I think I'll add in the Depravity/Project Valkyrie mods to "loosen" up the endings and add some variety. Also the following which seem to work together  after initial testing:

 

Advanced Needs (still in two minds on this one)

Get Dirty

Build your own Pool

AAF Violate

AAF Violate Purgatory

Sex Attributes

Sex Harassment

Combat Strip Lite

AAF Dirty Sex

AAF Family Planning

Dangerous Nights (still thinking about this one)

 

I'll probably not bother with DD stuff. I only use it in Skyrim because of Deviously Helpless, but as there's not an equivalent on FO4 I'm not sure there's any point as I personally find bondage pretty boring (but good luck to those that enjoy it, it's just personal taste).

 

So to sum up vanilla. I had a lot of fun with it, so have already had my money's worth as I got it for cheap in a Steam sale. If I'd paid full price would I still be happy? Yes as with mods it can be turned into something much better and it does take a good length of time time to play right the way through.

 

https://www.nexusmods.com/fallout4/mods/6473

Try this

Posted
On 7/29/2020 at 2:55 PM, Indarello said:

Thanks, I'll have a more detailed look at the stats on that one, it looks interesting though may make the early game too easy. It's difficult to get any real consistency, I think one of the issues (though not quite as bad as in Skyrim) is the differential between bosses and normal NPC's. The player ends up super strong to deal with the bosses which makes the normal bad guys so wimpy they all die if you just fart at them. I've been using this https://www.nexusmods.com/fallout4/mods/222 to keep output damage on 1 but increase incoming damage on Normal setting. It's a bit basic (rather like a similar mod I made for Skyrim) but it does the trick

 

I'm into my second playthrough about 24 hours now, with these and their dependencies

 

Get Dirty

Build your own Pool

AAF Violate

AAF Violate Purgatory

Sex Attributes

Sex Harassment

Combat Strip Lite

AAF Dirty Sex

AAF Family Planning

Devious Devices

 

It's all worked straight out of the box, but I do read mod notes and followed Saya Scarlett's guide religiously. The biggest issue I had was deciding on the settings (particularly for Sexual Harassment which has lots to play with) and I get a bit OCD with stats and percentages and start breaking out the spreadsheets :classic_smile:.

 

Second time around I think the real problem with FO4 is that it's so tied to the main plot line, which was a major blunder on the part of Bethesda. In Skyrim you can ignore the plot line entirely if you want, as the missions for each main faction can be completed without reference to main quest (e.g. Thieves Guild, Dark Brotherhood, Companions etc), in FO4 you can't. You can get through a fair part of the Railroad in Act 1, but only a small amount of BoS and Minutemen and that's your lot really except for side and radiant quests, beyond that you're stuck having to follow the main quest line which in comparison to FONV or Skyrim is IMV much poorer.

 

I did try the Depravity/Project Valkyrie mods on a test game but on a low level character it seemed too overpowering. For example after exiting the building there are some Gunners and an exploding car as well, which practically one shotted me every time. After a number of tries I did manage to kill a couple of the Gunner's but never the third and I'm not convinced that having to keep reloading a game to find a way to survive works for me (though maybe you are supposed to just run away). It's a shame as it's clearly a high quality set of mods and does address a lot of Bethesda's failures so I may try it again with a higher level character, though as it seems to involve a lot of followers (I hate followers, they get in the way) I'm still in two minds.

 

Anyway, enough of my ramblings

Posted
On 7/29/2020 at 2:34 PM, Slorm said:

missions were pretty much the same thing just in a different location

Sounds like Skyrim but with guns :^)

 

============

 

Ill just hook into this thread instead of creating a new one:

I too bought FO4 recently. Im just looking for a few mods to enhance the general look of the game a bit

Retextures, remodels that stay true to vanilla (if that makes sense)

 

Also what body am I supposed to use? Fusion?

Posted
43 minutes ago, Scrab said:

Sounds like Skyrim but with guns :^)

 

============

 

Ill just hook into this thread instead of creating a new one:

I too bought FO4 recently. Im just looking for a few mods to enhance the general look of the game a bit

Retextures, remodels that stay true to vanilla (if that makes sense)

 

Also what body am I supposed to use? Fusion?

I'm using CBBE, it seems to have the most outfits.

 

I've seen a fair few posts about problems with Fusion since it was updated, so worth reading up on it before committing to it.

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