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Posted

Blush When Aroused v1.3 SE

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the original conversion for SE was deleted some time ago

This is that same conversion, nothing different.

I do not take credit for this conversion

 

Original Mod if you want to know what it does

 


 

Posted
2 hours ago, Yinkle said:

This port was removed because it is broken. Install at your own risk.

It works just fine for me

the only issue I've had was CTD when decapitating the head of enemies that are blushing

which can be fixed by disabling the blush on enemies in the MCM

Posted
10 hours ago, Electric Aether said:

It works just fine for me

It complains about the level of netimmerse override being too low for me.  Didn't that check need to be modified for SE as well?

Posted

I'm using charmers of the reach without getting any blush effect whatsoever. Are the two mods incompatible and if so can this incompatibility be resolved? 

 

Edit: For some reason I get an effect now but it isn't a blush effect like in the pictures, just a redish circle that has the same intensity of color at any point on its surface. 

Posted
14 hours ago, MountainManCO said:

It complains about the level of netimmerse override being too low for me.  Didn't that check need to be modified for SE as well?

perhaps so, I haven't gotten anything of that sort so i can't really help you

Posted
12 hours ago, Blub2500 said:

I'm using charmers of the reach without getting any blush effect whatsoever. Are the two mods incompatible and if so can this incompatibility be resolved? 

 

Edit: For some reason I get an effect now but it isn't a blush effect like in the pictures, just a redish circle that has the same intensity of color at any point on its surface. 

You can change what the blush looks like in the MCM

Posted
5 hours ago, Titan643 said:

I mean all my mods in MCM would default to original settings as if I had never set them up.

sounds like a J containers problem

Posted
9 hours ago, Electric Aether said:

sounds like a J containers problem

I used long time with LE.. haven't tried this one.. FG is the issue.. don't use SL. A REDUX was the master then no problem

Posted
2 hours ago, Todd420 said:

I used long time with LE.. haven't tried this one.. FG is the issue.. don't use SL. A REDUX was the master then no problem

Never know that

Posted
On 6/11/2020 at 7:49 AM, MountainManCO said:

It complains about the level of netimmerse override being too low for me.  Didn't that check need to be modified for SE as well?

Happens to me too. Any way to fix this??

Posted
9 hours ago, akuma35 said:

Happens to me too. Any way to fix this??

 

look in racemenu folder for some ini file maybe skse64.ini i forget exact file name. in it are various allowfacialoverlays for playeronly and numberoffacialoverlays

set them to allow on non players and i set my default overlays to 8.

 

i think your game will crash if someone gets beheaded while blush is active. other than that blush works fine.

Posted
14 hours ago, murf said:

 

look in racemenu folder for some ini file maybe skse64.ini i forget exact file name. in it are various allowfacialoverlays for playeronly and numberoffacialoverlays

set them to allow on non players and i set my default overlays to 8.

 

i think your game will crash if someone gets beheaded while blush is active. other than that blush works fine.

yea

I recommend disabling blush for enemies in mcm

Posted
On 6/17/2020 at 4:32 AM, murf said:

 

look in racemenu folder for some ini file maybe skse64.ini i forget exact file name. in it are various allowfacialoverlays for playeronly and numberoffacialoverlays

set them to allow on non players and i set my default overlays to 8.

 

i think your game will crash if someone gets beheaded while blush is active. other than that blush works fine.

 

Thank you for your immediate reply. 

I changed all the values in the skee64.ini to 8 and in the nioverride.ini also to 8.

It's working perfectly now, thanks a lot!!

skee64.ini

Posted
On 6/17/2020 at 3:32 AM, murf said:

 

look in racemenu folder for some ini file maybe skse64.ini i forget exact file name. in it are various allowfacialoverlays for playeronly and numberoffacialoverlays

set them to allow on non players and i set my default overlays to 8.

 

i think your game will crash if someone gets beheaded while blush is active. other than that blush works fine.

In Blush When Aroused MCM go to System/Troubleshooting and check Disable killmove victim overlays

This should stop CTDs when someone is beheaded

Posted
5 hours ago, akuma35 said:

 

Thank you for your immediate reply. 

I changed all the values in the skee64.ini to 8 and in the nioverride.ini also to 8.

It's working perfectly now, thanks a lot!!

skee64.ini 6.04 kB · 0 downloads

you're welcome. glad its working for you

  • 2 weeks later...
Posted

Hmm works fine here. Oddly though, the download link shows it was updated June 10, but my copy was installed 7 months ago and yet, it's the same version. Has something changed in the code without a version update to the file name?

Posted
2 hours ago, anjenthedog said:

Hmm works fine here. Oddly though, the download link shows it was updated June 10, but my copy was installed 7 months ago and yet, it's the same version. Has something changed in the code without a version update to the file name?

it's the same file

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