Electric Aether Posted August 6, 2023 Author Posted August 6, 2023 2 hours ago, Kawasumi Nana said: customs seem broken do you have mfg fixes installed? It's been reported to conflict and has issues. 1
Kawasumi Nana Posted August 7, 2023 Posted August 7, 2023 On 8/7/2023 at 1:30 AM, Electric Aether said: do you have mfg fixes installed? It's been reported to conflict and has issues. Yes, I have to keep it for other mods. Luckily, I found a version with source scripts a moment ago. After changing the default in function SetExp(), I could finally enjoy my own expression presets. ? That version has the same problem with the custom too. Because of the very beginning of learning scripts, I couldn't tell if there's something wrong with it. But the ways between default and custom look pretty different in BlushMCM.psc
anon202269 Posted September 12, 2023 Posted September 12, 2023 (edited) Hello, I managed to get BWA to work with the current race menu, avoiding errors in the saved games, you just have to modify the following line in the skee64.ini file and leave it "iSpellOverlays=0 ; Default[1]", this avoids excessive refresh of the textures on the face that generate the error in the saved ones, for the mod to work you have to start a new game and order it as mentioned by @EddieNX69Nice, at the moment it works well and the facial expressions. I haven't had any major problems (I'm playing with 1886 mods, I hear merge and eslfe but so far everything is going great) ps works well with the new OStim Standalone - Advanced Adult Animation Framework, and its respective OSL Aroused - Arousal Reborn - standalone OStim. skee64.ini This is for racemenu 0.4.19.14 (current 09-12-23). edit 26-09-23: Here is a patch, it is the mod Blush When Aroused SE 1.0.1 PARCH, just install this version and you would not have any major problems. Either of the two methods works. Edited September 26, 2023 by anon202269 5
majorfreak Posted October 6, 2023 Posted October 6, 2023 (edited) On 8/6/2023 at 10:30 AM, Electric Aether said: do you have mfg fixes installed? It's been reported to conflict and has issues. great! was hoping to figure out why it's being overwritten. so....what's the benefit to removing mfg fix? a mod highly recommended by the community vs this den of eniquity? edit: i'm going to see if the optional files at nexus for mfg assuage the conflict (mcm and a patch) Edited October 6, 2023 by majorfreak
Electric Aether Posted October 6, 2023 Author Posted October 6, 2023 19 hours ago, majorfreak said: what's the benefit to removing mfg fix? That this mod will work properly. It also conflicts with this mod, specifically with its Slave Blushes and Tears. However, it would be great and I'm sure it's possible to make a patch for mfg fix.
TrollAutokill Posted October 7, 2023 Posted October 7, 2023 9 hours ago, Electric Aether said: That this mod will work properly. It also conflicts with this mod, specifically with its Slave Blushes and Tears. However, it would be great and I'm sure it's possible to make a patch for mfg fix. Since DoM uses SlaveTats for years and blush, I guess you mean mfg fix is incompatible with SlaveTats.
Electric Aether Posted October 8, 2023 Author Posted October 8, 2023 22 hours ago, TrollAutokill said: mfg fix is incompatible with SlaveTats Probably, I never installed mfg fix so I can't say.
ebbluminous Posted October 8, 2023 Posted October 8, 2023 I have used mfg fix and slave tats together for a long time and not noticed any issues 2
Alasta1r Posted October 19, 2023 Posted October 19, 2023 (edited) Slapped this in my savefile with 700+ mods and it worked perfectly. Thank you for the upload! Edit: Well it was working fine up until today ? Realized my expressions + lip sync with moans were not working. NPC faces basically don't move during scenes. Tried to play with the MCM options, but nothing worked. I don't use MFG fix and I also reset the SL registries after tweaking MCM options. Love this mod, but wish I knew how to troubleshoot this. Edited October 24, 2023 by Alasta1r 1
LittleVampire Posted October 30, 2023 Posted October 30, 2023 On 9/12/2023 at 11:39 PM, anon202269 said: Hello, I managed to get BWA to work with the current race menu, avoiding errors in the saved games, you just have to modify the following line in the skee64.ini file and leave it "iSpellOverlays=0 ; Default[1]", this avoids excessive refresh of the textures on the face that generate the error in the saved ones [...] Can confirm that the Conditional Expressions BWA version seem to work a lot better for my setup (1.6.640, SL, large modlist). Before I had the same issue as others here, even ditched BWA 1.3 about it: Insane script instance counts in my save games, and quickly deteriorating script lag on my potato on extended SL scenes (later alleviated somewhat by using Papyrus Tweaks NG). Resting would make script counts reduce again after some time. I tested the Conditional Expressions BWA version with good results so far. Thanks for the insight about iSpellOverlays, might test it some time. Not sure what the other differences between BWA 1.3 and BWA for CE 1.0.2 might be. A quick comparison showed everything identical except for scripts, but I can't find any source for 1.3. 1
BaconManOfDoom Posted November 1, 2023 Posted November 1, 2023 (edited) I'm still on 1.5.97 and for the longest time this mod works fine. But one day it just started doing massive stack dumps like a lot of other ppl experience here, particularly BWACloakStagger. Not sure what mod I added or updated to cause this and after trying some of the solutions posted to no avail I must ask. Is there any alternative to this mod? Conditional expressions work fine for the expression but I don't think there's anything for the blushes itself beside copying the texture from this mod as slavetat and using the Active Overlay mod. On the case for mfg fix, I haven't tried removing that but I've been using it since forever and it didn't cause any problems so whatever it is that caused this can't be mfg fix right? Edit: went and removed mfg fix and it's still stack dumping, it's over for me Edited November 1, 2023 by BaconManOfDoom
117xxx Posted November 1, 2023 Posted November 1, 2023 2 hours ago, BaconManOfDoom said: I'm still on 1.5.97 and for the longest time this mod works fine. But one day it just started doing massive stack dumps like a lot of other ppl experience here, particularly BWACloakStagger. Not sure what mod I added or updated to cause this and after trying some of the solutions posted to no avail I must ask. Is there any alternative to this mod? Conditional expressions work fine for the expression but I don't think there's anything for the blushes itself beside copying the texture from this mod as slavetat and using the Active Overlay mod. On the case for mfg fix, I haven't tried removing that but I've been using it since forever and it didn't cause any problems so whatever it is that caused this can't be mfg fix right? On 10/19/2023 at 10:16 AM, Alasta1r said: Slapped this in my savefile with 700+ mods and it worked perfectly. Thank you for the upload! Edit: Well it was working fine up until today ? Realized my expressions + lip sync with moans were not working. NPC faces basically don't move during scenes. Tried to play with the MCM options, but nothing worked. I don't use MFG fix and I also reset the SL registries after tweaking MCM options. Love this mod, but wish I knew how to troubleshoot this. When i use this mod, i got unlimited loading and black screen.I have the greatest honor to the mod uploader,but i have to say,this mod is suck.The only wish is when i delete this mod and clean my save,there will no other remains will hurt me.Sad and cry.
Alasta1r Posted November 1, 2023 Posted November 1, 2023 (edited) 10 hours ago, 117xxx said: When i use this mod, i got unlimited loading and black screen.I have the greatest honor to the mod uploader,but i have to say,this mod is suck.The only wish is when i delete this mod and clean my save,there will no other remains will hurt me.Sad and cry. I ended up reverting to an old save, so I did not need to clean my save scripts. However, there is an option in the Blushing When Aroused MCM that allows you to uninstall the mod. I've never had unlimited loading/black screen due to this mod though. After LittleVampire above confirmed the Conditional Expressions BWA version works, I switched to that. So far it has been working well, no issues. I recommend switching to that one. Edited November 1, 2023 by Alasta1r 1
Jorklunds Posted November 18, 2023 Posted November 18, 2023 Changing the color of my blush never seems to 'stick'. I'll customize it in the mcm, and it will work for a little bit, but then I'll check again a little while later and my character has reverted to the default red blush. This happens to npcs too. The rgb settings (and the color view) don't change in the mcm, just the appearance on my character. Updating the mcm settings, whether it's changing the shape of the blush or slightly changing the color, seems to restore the proper color.
Quo Vadis Posted November 20, 2023 Posted November 20, 2023 So how do you guys made it works for Ostim Standalone ?
Aztecrama17 Posted July 27, 2024 Posted July 27, 2024 hoping this mod will get updated into ostim standalone
DerpanzerVI Posted August 22, 2024 Posted August 22, 2024 (edited) I will leave this here for anyone else making the journey. I have found BWA very unreliable in its current state, on testing only getting it to work on 1 (one) NPC for reasons I do not understand and have more or less given up (especially since I've found many threads complaining about save bloat from BWA). I did find a much more reliable workaround but this will only work for your PC (if anyone could help make it work for NPCs that would be amazing, BWA appears to be the only mod that does this) You will need: - BWA (for the .dds files) - Active Overlays - Slave Tats - All prequisites for the above i.e. SexLabAroused etc. 1. Download BWA and find the .dds files (Textures>Actors>Character>BlushWhenAroused); you will need them later. DO NOT INSTALL BWA. 2. Download and install both Active Overlays and Slave Tats (and their respective prequisites i.e. SexLab Aroused) 2. Using Slave Tats, read the section on "For Artists: Making your own tattoo pack is easy" and follow on from 5. (1.-4. explain how to create your custom .dds texture which have already been created from BWA). 3. Drag the BWA .dds files from Step 1 into Textures\Actors\Character\slavetats\ (If you are using MO2 you should be using the Explore Virtual Folder option) 4. Create a Registry for BWA by creating "BWA Marks.json" using Notepad and copy+paste the following into it: Spoiler [ {"name": "BWA_t1_p1", "section":"BWA Marks", "texture":"BWA_t1_p1.dds", "area":"Face"}, {"name": "BWA_t12_p2", "section":"BWA Marks", "texture":"BWA_t12_p2.dds", "area":"Face"}, {"name": "BWA_t10_p1", "section":"BWA Marks", "texture":"BWA_t10_p1.dds", "area":"Face"}, {"name": "BWA_t10_p2", "section":"BWA Marks", "texture":"BWA_t10_p2.dds", "area":"Face"}, {"name": "BWAt1", "section":"BWA Marks", "texture":"BWA_t1_p1.dds", "area":"Face"}, {"name": "BWA_t9_p2", "section":"BWA Marks", "texture":"BWA_t9_p2.dds", "area":"Face"}, {"name": "BWA_t9_p1", "section":"BWA Marks", "texture":"BWA_t9_p1.dds", "area":"Face"}, {"name": "BWA_t8_p2", "section":"BWA Marks", "texture":"BWA_t8_p2.dds", "area":"Face"}, {"name": "BWA_t8_p1", "section":"BWA Marks", "texture":"BWA_t8_p1.dds", "area":"Face"}, {"name": "BWA_t7_p2", "section":"BWA Marks", "texture":"BWA_t7_p2.dds", "area":"Face"}, {"name": "BWA_t7_p1", "section":"BWA Marks", "texture":"BWA_t7_p1.dds", "area":"Face"}, {"name": "BWA_t6_p2", "section":"BWA Marks", "texture":"BWA_t6_p2.dds", "area":"Face"}, {"name": "BWA_t6_p1", "section":"BWA Marks", "texture":"BWA_t6_p1.dds", "area":"Face"}, {"name": "BWA_t5_p2", "section":"BWA Marks", "texture":"BWA_t5_p2.dds", "area":"Face"}, {"name": "BWA_t5_p1", "section":"BWA Marks", "texture":"BWA_t5_p1.dds", "area":"Face"}, {"name": "BWA_t4_p2", "section":"BWA Marks", "texture":"BWA_t4_p2.dds", "area":"Face"}, {"name": "BWA_t4_p1", "section":"BWA Marks", "texture":"BWA_t4_p1.dds", "area":"Face"}, {"name": "BWA_t3_p2", "section":"BWA Marks", "texture":"BWA_t3_p2.dds", "area":"Face"}, {"name": "BWA_t3_p1", "section":"BWA Marks", "texture":"BWA_t3_p1.dds", "area":"Face"}, {"name": "BWA_t2_p2", "section":"BWA Marks", "texture":"BWA_t2_p2.dds", "area":"Face"}, {"name": "BWA_t2_p1", "section":"BWA Marks", "texture":"BWA_t2_p1.dds", "area":"Face"}, {"name": "BWA_t1_p2", "section":"BWA Marks", "texture":"BWA_t1_p2.dds", "area":"Face"}, {"name": "BWA_t12_p1", "section":"BWA Marks", "texture":"BWA_t12_p1.dds", "area":"Face"}, {"name": "BWA_t11_p2", "section":"BWA Marks", "texture":"BWA_t11_p2.dds", "area":"Face"}, {"name": "BWA_t11_p1", "section":"BWA Marks", "texture":"BWA_t11_p1.dds", "area":"Face"}] This should register all the BWA .dds textures into Slave Tats. If this fails, follow the steps from Slave Tats on your own and find what works for your PC/Mod Organiser of choice. 5. Start a new game to test (allegedly there's a bug for Active Overlays where it doesn't work properly if you've changed your gender mid-playthrough using the Racemenu, I haven't tested if this bug still exists) 6. Using the Slave Tats MCM menu, you should have the option to apply a BWA "Tattoo". Choose your preferred style. 7. Using Active Overlays, amend your Face Slot BWA to personal preference (don't forget to switch on SexLab Driver/Pulse options from the first page of the Active Overlays MCM) I used: Pulse: OnOrgasm Driver: Arousal Minimum Driver: 50 Maximum Driver: 100 Hide Overlay when below minimum: Yes; and I tweaked the colours/shade minimum&maximum to my personal preference. Play around with the settings to whatever you felt like. If anyone knew a way to get Active Overlays to work on NPCs, even just followers, I would be incredibly appreciative. Cheers. Edit: For some reason it works on non-vanilla NPCs i.e. Buxom Wench Yuriana/Interesting NPCs but does not apply to generic NPCs/Bandits. Leaving this here in case someone finds this information useful. Edited September 2, 2024 by DerpanzerVI 6
Serenity_XXI Posted October 3, 2024 Posted October 3, 2024 On 11/13/2022 at 5:48 AM, Guest said: I have an issue with the blush appearance during a sexlab scene when i move the freecam too close to her face. it works fine when i move the camera further away but as soon as i get closer it disappears. any idea on how to fix that? I'm having the same issue... was there ever any solution provided for this problem?
Takuto665 Posted December 21, 2024 Posted December 21, 2024 The player is also enabled in MCM, but it is immediately disabled. To begin with, neither players nor NPCs blush when naked.
poporaltemporal Posted January 3, 2025 Posted January 3, 2025 Its nice mod but sadly the requirement for sexlab ESM makes it unusable.
Jyratx Posted April 5, 2025 Posted April 5, 2025 (edited) Mod says Sexlab Aroused Redux isn't installed and so certain options (like blush when naked) are unusable... when I've got version 29 of Sexlab Aroused Redux installed. Exactly what version of Aroused Redux is this mod looking for? Edited April 5, 2025 by Jyratx
Anorf Posted April 13, 2025 Posted April 13, 2025 Like someone here I have ILS as well. Was looking for a long time to fix this, so this might be it. This mod also causes massive script lag and destroys saves in time. Anyone tried to clean uninstall in a save then reinstall either Conditionnal BWA version, or this ? This version is based on the conditionnal version, improved, but it is testing, so not sure if I can use it....
This is a name Posted August 1, 2025 Posted August 1, 2025 Could someone tell me what condition the naked blush is checking? The effect is active even when my character is wearing some of the armors but doesnt for other armor. Looked around in SSEEdit and cant seem to find out why
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now