wutdahax Posted May 18, 2020 Author Posted May 18, 2020 18 hours ago, Fedelte said: Is anyone else playing around with Wolf form Kevin? I've done some succesful work on Duran and human Kevin, but when I go through the exact same steps for Wolf Kevin his facial animations stop working and his tail turns rigid. Everything else works. Am I simply messing up or does Wolf Kevin require some additional steps? Step 7a: find out what you need Step 7c: create all the right files in the right places and hook up your skeletal mesh to those files When you pak your mod those files will not be included but the skeletal mesh will know to look for them and it will find the original versions of those files instead
Bizarro Posted May 18, 2020 Posted May 18, 2020 I know this isn't a request thread but is there any way for anyone (if it's not too much work >.<) to extract the base Rabite model to be used/modeled in blender? I would really appreciate if someone could do it and link it to me (blend file if possible). Thanks in advance, if anyone has some spare time ❤️
willace Posted May 18, 2020 Posted May 18, 2020 21 minutes ago, shoni89 said: I know this isn't a request thread but is there any way for anyone (if it's not too much work >.<) to extract the base Rabite model to be used/modeled in blender? I would really appreciate if someone could do it and link it to me (blend file if possible). Thanks in advance, if anyone has some spare time ❤️ Not 100% sure, but I think this is what you are looking for..... Game.rar
Bizarro Posted May 19, 2020 Posted May 19, 2020 11 hours ago, willace said: Not 100% sure, but I think this is what you are looking for..... Game.rar 1018.57 kB · 17 downloads I will need to see how I can make it recognize the textures but yes, thank you for sharing this
Bizarro Posted May 19, 2020 Posted May 19, 2020 On 5/18/2020 at 7:54 PM, willace said: Not 100% sure, but I think this is what you are looking for..... Game.rar 1018.57 kB · 51 downloads Thank you again, now I have Rabite plushies for my The Sims 4 game! ♥
willace Posted May 19, 2020 Posted May 19, 2020 1 hour ago, shoni89 said: Thank you again, now I have Rabite plushies for my The Sims 4 game! ♥ No Problem at all. BTW, looks great in Sims 4. I never run it before and thought you can only put low poly stuff in it. Learn something everyday.
dafirus Posted May 22, 2020 Posted May 22, 2020 Would it be possible to just remove Kevin's, Charlotte´s and Angela´s fucking hat ??
DustinMock Posted May 23, 2020 Posted May 23, 2020 Getting a little annoyed, I know it's just a tiny mistake here somewhere, but for the life of me I cannot figure out why I can't get this mod to work. Here is the Umodel directory for what I'm working on, the UE4 file structure before export, and the folder in the back shows my folder structure before packing. Anyone able to spot the mistake?
Arshi Posted May 23, 2020 Posted May 23, 2020 2 hours ago, DustinMock said: Getting a little annoyed, I know it's just a tiny mistake here somewhere, but for the life of me I cannot figure out why I can't get this mod to work. Here is the Umodel directory for what I'm working on, the UE4 file structure before export, and the folder in the back shows my folder structure before packing. Anyone able to spot the mistake? Perhaps I think below. Bad : Content\Game\Map\Stage~ Good : Content\Map\Stage~ 1
Sinyu Posted May 23, 2020 Posted May 23, 2020 4 hours ago, DustinMock said: Getting a little annoyed, I know it's just a tiny mistake here somewhere, but for the life of me I cannot figure out why I can't get this mod to work. Here is the Umodel directory for what I'm working on, the UE4 file structure before export, and the folder in the back shows my folder structure before packing. Anyone able to spot the mistake? The folder structure seem to be correct. You're trying to change texture of the world environments? Oh, you're trying to do the packing from Window's download folder. Move it out of C drive. I get problems when trying to package from there as well. Once I moved it to another drive, it works fine. I do my packaging from "D:\Unreal_Project\" for example. 1
oscateexor Posted May 23, 2020 Posted May 23, 2020 koto2943 is correct. The "Game" folder is generated by umodel and it's not part of the original structure. here is the umodel code where replacing the 5th root path ( \Trials of Mana\Content ) with "Game" https://github.com/gildor2/UEViewer/blob/master/Unreal/UnArchivePak.cpp And yes, in general, any "working" folders should not be located under Download, Document or Desktop. Because they are backed by a Windows feature called Library and not always resolved to the actual physical path. Unlike similar features such as shortcut, symbolic link, hard link or junction, Libraries are often not clearly visible to users which causes more troubles. 1
DustinMock Posted May 23, 2020 Posted May 23, 2020 Awesome, thanks guys. Knew it was something silly.
jamonserrano Posted May 24, 2020 Posted May 24, 2020 Stumbled upon this video and thought it could be of use to others
koechophe Posted May 28, 2020 Posted May 28, 2020 On 5/24/2020 at 2:40 PM, jamonserrano said: Stumbled upon this video and thought it could be of use to others If you want to do this via cheat engine, I've already published a table that does XYZ scale of all characters + their weapon slashes. https://fearlessrevolution.com/threads/12237/page-11
DekonFrost Posted May 28, 2020 Posted May 28, 2020 Some one please make Duran's Berserk costume mod. I think Duran is Knight but that costume is Barbarian. I think it need right shoulder armor and breat plate armor. Some one please!?
Fedelte Posted June 1, 2020 Posted June 1, 2020 Finally got some more time to work on this between my job and other stuff. Since I was still stumped on wolf form Kevin being stiff, I followed wutdahax's advice and looked into it more. So, turns out Kevin has a seperate animation blueprint linked to his Wolf form. Should've seen that one coming. Pointing to the correct ABP fixed his tail, but his face still doesn't emote. So I went back and started from scratch. It turns out the error happens at step 3c. Furry Kevin has multiple mouth meshes, and if I try to Join as shapes, only the closed mouth (mouth_vowel_u) shows up under Shape Keys. If I try to apply the other mouth meshes seperately, I get the warning "Selected meshes must have equal numbers of vertices". I'm almost starting to think this is too much hassle since I'm mostly just working on furry Kevin to match normal Kevin. Can anyone give any pointers on how to fix this? Again, many thanks in advance. Spoiler
oscateexor Posted June 2, 2020 Posted June 2, 2020 On 6/1/2020 at 3:36 PM, Fedelte said: It turns out the error happens at step 3c. Furry Kevin has multiple mouth meshes, and if I try to Join as shapes, only the closed mouth (mouth_vowel_u) shows up under Shape Keys. If I try to apply the other mouth meshes seperately, I get the warning "Selected meshes must have equal numbers of vertices". Yup, sorry. This is due to a bug in my modified Umodel code. I tried to fix it by changing how "vertex welding" (similar to "Merge by Distance" in Blender) works, but have ultimately quit tinkering with the program cause my coding ability is too poor and the author plan to implement the correct morph support. You can use this version (umodel_morph_fix2.zip), vertex welding is disabled in this version for psk export so every mesh should be the same topology. But it adds another problem where mesh geometries split into many small pieces. And "Merge by Distance" after creating Shape Keys will break them, most of the time.
koechophe Posted June 3, 2020 Posted June 3, 2020 On 6/1/2020 at 12:36 AM, Fedelte said: Finally got some more time to work on this between my job and other stuff. Since I was still stumped on wolf form Kevin being stiff, I followed wutdahax's advice and looked into it more. So, turns out Kevin has a seperate animation blueprint linked to his Wolf form. Should've seen that one coming. Pointing to the correct ABP fixed his tail, but his face still doesn't emote. So I went back and started from scratch. It turns out the error happens at step 3c. Furry Kevin has multiple mouth meshes, and if I try to Join as shapes, only the closed mouth (mouth_vowel_u) shows up under Shape Keys. If I try to apply the other mouth meshes seperately, I get the warning "Selected meshes must have equal numbers of vertices". I'm almost starting to think this is too much hassle since I'm mostly just working on furry Kevin to match normal Kevin. Can anyone give any pointers on how to fix this? Again, many thanks in advance. Reveal hidden contents Maybe my method here would be a good workaround. I'm going to be playing with it in the next few days.
Yoori Posted June 7, 2020 Posted June 7, 2020 On 5/11/2020 at 8:30 AM, fraggerman said: Yes I ported the Riesz mods from kzm23 and the NudeAngela1.0 mentioned here. The Nude Fairy is from ton9. I redid the fairy but didn't get a cutscene with her since then so I don't know how it turned out yet. The costume should work out of the box if you use the AngelaSexyRM_append_P.pak and rename it accordingly. The only texture in the full pak seems to be the nude body texture. And you get it from NudeAngela1.0 as well. The readme even says: Trials of Mana-Switch_3_P_fairy_Nude_1_P.pak 2.48 MB · 166 downloads I'm not sure if you're able to help -- not sure if I messed something up or not, but I installed the AndelaNude_1.0 and tried using the AngelaSexyRM_append_P.pak, but it still remains as the nude pack. I was trying to get the AngelaSexyRM_append_P.pak to work as the default first class/costume option that way I could go through the class tree for her Mystic Queen route, but I just can't figure out how to get it to work and overwrite the default option. I was assuming that the readme was saying that the AngelaSexyRM_append_P.pak would overwrite the nude mod and replace the default class, but I'm unsure if it's just meant to allow you to use both if you want. Would you possibly be able to tell me if I did something wrong?
koechophe Posted June 7, 2020 Posted June 7, 2020 Heya guys, I just finished what has to be one of the largest modding projects I've ever done. I managed to bring back all the original hair colors. Check it out here: https://www.nexusmods.com/trialsofmana/mods/104/ Side note: I saved .blend files for every single character since I had to mess with each of them. I'm planning on putting all of those blends + my project files for UE into a modding resource so that instead of having to go through the whole process, you can just open up the blend, export the FBX, then reimport into UE and package. Since it preserves the references when you reimport, the process is 1,000X easier that way. 3
fraggerman Posted June 8, 2020 Posted June 8, 2020 8 hours ago, Yoori said: I'm not sure if you're able to help -- not sure if I messed something up or not, but I installed the AndelaNude_1.0 and tried using the AngelaSexyRM_append_P.pak, but it still remains as the nude pack. I was trying to get the AngelaSexyRM_append_P.pak to work as the default first class/costume option that way I could go through the class tree for her Mystic Queen route, but I just can't figure out how to get it to work and overwrite the default option. I was assuming that the readme was saying that the AngelaSexyRM_append_P.pak would overwrite the nude mod and replace the default class, but I'm unsure if it's just meant to allow you to use both if you want. Would you possibly be able to tell me if I did something wrong? You're onto something there. The RM_append overwrites texture and model, the same as the nude mod. You would have to repack the texture into the RM_append or overwrite the model of the nude mod. Both would need you to extract and repack at least one of the mods. NVM this I should get more sleep... The rm_append only overrides the model so it should work as intended. Call the nude mod something like Trials of Mana-Switch_1_P.pak and the rm_append Trials of Mana-Switch_2_P.pak. Increase the numbers if you already use other mods with that name. But make sure the rm_append has a higher count so it gets loaded last. Another edit: But it doesn't override the base outfit. It overrides pc02_03c whichever outfit that was. Probably a later costume. So you would need to unpack it and rename it to pc02_01a to override the base costume(if that even works, never tried it. but since it's the same character it should be fine i guess?).
Dan103 Posted June 9, 2020 Posted June 9, 2020 I'm sorry in advance because I know this may not be the right thread to ask this, but where is the mod for zoom that allows you to watch that allows you to look from below or look closely at the character?
oscateexor Posted June 10, 2020 Posted June 10, 2020 11 hours ago, Dan103 said: I'm sorry in advance because I know this may not be the right thread to ask this, but where is the mod for zoom that allows you to watch that allows you to look from below or look closely at the character? Universal UE4 Unlocker is usually what they use. It's a software that supports various UE4 titles. To be pedantic, the software should not be called a 'Mod' by definition (which is entirely vague/arbitrary though). I thought "Camera Hack" was the term before modding is prevalent in every other game.
scarex01 Posted June 15, 2020 Posted June 15, 2020 What is easiest way to swap costumes? For example, I wish to swap to Riesz's Valkyrie with the Rune Maiden. I would really appreciate it if someone could explain it briefly on how to do that. Thanks!
jonibi7 Posted June 17, 2020 Posted June 17, 2020 Hello evryone, I would like to combine 2 mods : the mod that replace Angela to Belladonna and the BelladonnaBoobs mods, to get as result Belladonna topless as main character (replacing Angela) I know that it can work, because if you combine the Aurora sisters mod for heroes with the shiny aurora sisters mod, you've got heroes with the shiny mod, that's cool! But, if I just do the same with the two Belladonna mods, it does not work, the real Belladonna is topless, but my Belladonna is normal. So I would like to put the BelladonnaBoobs files (body and testures) into the Angela to Belladonna mod and repak all that to get my Angela to BelladonnaBoobs Could someone please tell me how I can extract the files of these two mods, using quickBMS for instance, or any else soft... Because I can't find quickBMS script working for Trials of mana. Many thanks! .... of course, if someone manage to make it work, thanks to him for posting it
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