mrmr1 Posted June 22, 2020 Posted June 22, 2020 Hello, can anyone share a model of Angela in *.blender or *.fbx format? Thanks in advance.
Lucky93 Posted June 25, 2020 Posted June 25, 2020 Hello everyone and sorry for my english, I'm italian. For several days I have been very focused on trying to try the translation of the game. I made several registrations to various forums and several attempts, also following your guides. Basically, to extract the .pak file, I use "UnrealPakExe", and so far, I get all the files that interest me, including the texts. The problem, whether with the same program to recreate the .pak file, or with special tools, the file, from 80MB turns to 1KB, and obviously, it no longer works correctly. I specify that I downloaded a file, already modified in italian language, if I put it in the "Paks" folder, without needing the "Mod" folder, it works ... If I do the procedure I explained to you, it goes back to English. Can you by chance give me a little tip on where I'm wrong? Thanks in advance.
onepkvn1 Posted July 6, 2020 Posted July 6, 2020 On 4/28/2020 at 4:52 PM, azerty96 said: alright so with Character/Common/SK_pc_common_Skeleton I got T pose and with Character/Common/skeleton/SK_pc_common_Skeleton it cause fatal error and crash edit : here is my pak if you want to check Angela_mod_P.pak 2.15 MB · 65 downloads I got the same problem too, how to solve this one?
lori993 Posted July 17, 2020 Posted July 17, 2020 I've been working on a tweak for Nikita/Niccolo's model that better supports the male player character animations, since the current one has a few issues. I got everything in this guide followed, tried to ensure it called the same exact textures as the original (kept material names 1:1 but i didn't import the textures themselves into UE4), and imported it. But... in-game, it doesn't crash or do anything particularly funky. It's just invisible. Any idea what's up? I'll include my folder structure and .pak, if anyone is willing to take a look it would be greatly appreciated! NikitaTweak_P.pak
D C Posted July 30, 2020 Posted July 30, 2020 can anyone make a belladona beast form to angela replacer mod with proper facial animations?
Klara V. Posted October 13, 2020 Posted October 13, 2020 Hi everyone, Is it possible to create Riesz without panties? (can somebody create this mod?) would be thankfull as hell!! i photoshoped this pic for showing a example.
yabaihito Posted November 11, 2020 Posted November 11, 2020 Hello guys My first MOD, Fatty Angera finally display on the game screen and still has some problem. Her body expand super bigger while attack motion,,, anyone know how could I fix it? 3
D C Posted November 13, 2020 Posted November 13, 2020 can anyone make a version for angela or riez too please?
OmegaSky Posted January 6, 2021 Posted January 6, 2021 I was trying to make a simple mod with Fenrir Knight without the shoulder wolf, but I ended up stuck on 7a trying to find out the files list. When I drag "Trials of Mana-WindowsNoEditor.pak" to "UNPACK-TOM.bat," it gives me the error "illegal file magic: 0x00000000." When I looked that up, the only answers I got were to try the options "--ignore-magic" and "force-version=1," and even using both at the same time didn't make it work. Is this a known error? At the very least I'd like to know the files needed to make a mod for that costume...
ratbag Posted May 2, 2021 Posted May 2, 2021 Hi, I know it's been closed for a while, but how do you repack files? I'm using the tool and seem to have the right folder structure, but everything goes to a 1kb file that doesn't contain anything, any idea what went wrong?
Klara V. Posted September 24, 2021 Posted September 24, 2021 Still nobody here who can create a pantieless Riesz?
Bastardo Posted June 28, 2022 Posted June 28, 2022 On 5/7/2020 at 9:46 AM, fraggerman said: I found out where the edited texture is and made some progress swizzling it. Need to swizzle normals too it seems. Any way you could send me and others in the right direction for safe and sane Switch modding? I want to avoid getting Nintendo banned.
fraggerman Posted July 10, 2022 Posted July 10, 2022 On 6/28/2022 at 11:02 PM, Bastardo said: Any way you could send me and others in the right direction for safe and sane Switch modding? There is no safe and sane way. You either risk getting banned or you don't mod your switch at all. I bought a second one for playing online and use my old day1 switch for mods.
ALALALFA Posted February 16, 2023 Posted February 16, 2023 Hello. I have started to make a mod for this game quite recently, but I have a question that I am having trouble with. I wanted to change the animation (AM_mc16_01a_a_damagedown00_L.psa, etc.) of a wizard's general soldier (mc16_01a.psk), but only the arms do not move as animated. Here is the specific process I went through. Open the wizard's mesh in blender and import the psa (at this point, the movement of the arms is fine). Output the animation to fbx without making any changes to the animation. Import into UE4 and change the bones to SK_pc_common_Skeleton.((no arm movement problem at this point) Package in UE4 and make .pak with unrealpak After installing the mod and starting the game, only the arms are moving differently from the original animation (other parts of the body are moving as per the original animation). This is the same thing happening with all animations except the images. I have tried everything since then, but I have no idea what the cause is. By the way, other poses (animations) also show the same strange arm movements. If anyone can help me, I would appreciate it if you could tell me what is going on. Translated with DeepL
Blehbreh Posted February 17, 2023 Posted February 17, 2023 @ALALALFA Have you accidentally packed the skeleton from the exported model into the pak file? If that isn't the case, you may want to open the exported animation file in a hex editor and see if there are any objects the animation depends on which may be out of place or missing. I have heard of reimported animations not working so well on some games, but I would look over it carefully before writing it off as a failure.
ALALALFA Posted February 17, 2023 Posted February 17, 2023 9 hours ago, Blehbreh said: @ALALALFA Have you accidentally packed the skeleton from the exported model into the pak file? If that isn't the case, you may want to open the exported animation file in a hex editor and see if there are any objects the animation depends on which may be out of place or missing. I have heard of reimported animations not working so well on some games, but I would look over it carefully before writing it off as a failure. Thank you for your reply. I was surprised that someone could answer so quickly. Now, regarding the skeletons, I don't think there is any problem because I have renamed the skeletons associated with the animations, placed them in the appropriate folders, deleted them after output from UE, and then packed them. In fact, the animations except for the arms are working as original, so it's not like no animations are being applied at all. My biggest question is that the arm animation is working fine in Blender. At least in Blender, I think it means that the bone names specified by the animation and the bone names of the model match perfectly. The mod I made by importing the extracted model into Blender, making a few changes and exporting the data as fbx, works fine as far as the original animation is concerned, so it doesn't seem that there is anything wrong with the model itself. Translated with DeepL
ALALALFA Posted February 19, 2023 Posted February 19, 2023 I was able to resolve the issue from the Discord history. Thank you for your patience.
Blehbreh Posted February 19, 2023 Posted February 19, 2023 12 hours ago, ALALALFA said: I was able to resolve the issue from the Discord history. Thank you for your patience. I'm glad you figured the issue out. If I may ask, what was the problem?
ALALALFA Posted February 20, 2023 Posted February 20, 2023 I solved this problem by moving the skeleton contained in JasonL663's Shaders directly into the project and specifying that skeleton when importing the animation. You can download it from the following URL https://github.com/JasonL663/TrialsOfManaShaders 1
jakesnake128 Posted February 4, 2024 Posted February 4, 2024 (edited) Hello, so I managed to make a mod for Riesz base costume and everything works fine, but the hair and dress are stiff. Did I do something wrong ? I read the whole thread and it seams it's because of the physics assets ? How do you fix this issue ? EDIT: Ok nevermind, if anyone wanna know how I fixed it, you just have to name "Blueprint/sub" Animation Blueprint correctly depending on which character you're working on. For Riesz it was "pc06_sub_ABP_kawaii01". Edited February 4, 2024 by jakesnake128 1
thethingthatshootsrockets Posted March 7, 2024 Posted March 7, 2024 Ok, so I fixed the u4pak pak .bats in the first post. I had to rearrange some lines and voila! It worked flawlessly. I don't know how to fix the unpak bat but you can just use the unrealpak.exe that comes with Unreal Engine. I really want to make mods for this game lol. Here. u4pak_TOM.zip
ssiab74 Posted September 16, 2024 Posted September 16, 2024 Been putting this game off for years because I wanted to mod it and was too lazy to, and now that I'm trying, I'm coming across an issue that I don't know how to fix. Every time I export the same Angela model mentioned in the tutorial (and her Magus model as well), stuff is missing under the part I'm supposed to rename to "armature" One of the steps involves selecting a mesh within SK_pc02_01a.ao after renaming it, and no matter what I've done, I can't get that mesh to show up. Hopefully this thread isn't too dead and someone can help me figure out what I'm doing wrong?
thethingthatshootsrockets Posted September 16, 2024 Posted September 16, 2024 31 minutes ago, ssiab74 said: Been putting this game off for years because I wanted to mod it and was too lazy to, and now that I'm trying, I'm coming across an issue that I don't know how to fix. Every time I export the same Angela model mentioned in the tutorial (and her Magus model as well), stuff is missing under the part I'm supposed to rename to "armature" One of the steps involves selecting a mesh within SK_pc02_01a.ao after renaming it, and no matter what I've done, I can't get that mesh to show up. Hopefully this thread isn't too dead and someone can help me figure out what I'm doing wrong? What programs are you using to export and import the mesh files?
ssiab74 Posted September 17, 2024 Posted September 17, 2024 21 hours ago, thethingthatshootsrockets said: What programs are you using to export and import the mesh files? Umodel with the mod included in the OP
Guest Posted September 18, 2024 Posted September 18, 2024 (edited) can someone make a small tut on how to edit existing mods since it seems no ones rly working on this anymore? Edited September 18, 2024 by eystopreadingthis
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