BadListener Posted August 2, 2021 Author Posted August 2, 2021 (edited) 57 minutes ago, Whizkid said: @BadListener, is it possible to auto select the available choice based on the characters orientation or making it random, rather than allow us to select the options under certain conditions or entirely making it automatic based on certain criteria with some randomness. Just put it under a skill, if all skills are 0, then run the random event with a IgnoreAllOther flag. Once one of the skills is set, don't run that event anymore and change the events to run based on those characters orientation skills. Edited August 2, 2021 by BadListener
Whizkid Posted August 3, 2021 Posted August 3, 2021 9 hours ago, BadListener said: Just put it under a skill, if all skills are 0, then run the random event with a IgnoreAllOther flag. Once one of the skills is set, don't run that event anymore and change the events to run based on those characters orientation skills. can i try to modify your default events to behavior that way or can you teach me how to do that with your events, thanks
BadListener Posted August 6, 2021 Author Posted August 6, 2021 7 hours ago, Paroni said: Pleas update 1.61! Will be updated this weekend, still testing somethings 1
Megumin. Posted August 8, 2021 Posted August 8, 2021 2 hours ago, BadListener said: Will be updated in 6 hours. HYPE!
mummble Posted August 8, 2021 Posted August 8, 2021 I am curious at how hard it would be to add animations to the mod since Taleworlds has a way to input animations and it's very detailed it seems. Here is the link if anyone was curious: http://docs.modding.bannerlord.com/asset-management/asset-types/animations/ With that I also wonder if it would be possible to get the FBX files from some of the skyrim animators and convert them to bannerlord ? Though we still need a good nude mod maybe one day lol 1
LegalizeSkooma24 Posted August 9, 2021 Posted August 9, 2021 (edited) Game crashes when I try to move around on the world map. This happens immediately when starting a campaign and unpausing time. Can't unblock the dlls, not getting the option to do so in the properties tab. Example down below, same thing is going on with Harmony and etc. Edited August 9, 2021 by LegalizeSkooma24
BadListener Posted August 9, 2021 Author Posted August 9, 2021 3 hours ago, LegalizeSkooma24 said: Game crashes when I try to move around on the world map. This happens immediately when starting a campaign and unpausing time. Can't unblock the dlls, not getting the option to do so in the properties tab. Example down below, same thing is going on with Harmony and etc. Sounds like you didn't install the mod fully and are missing 0Harmony.dll
LegalizeSkooma24 Posted August 10, 2021 Posted August 10, 2021 5 hours ago, BadListener said: Sounds like you didn't install the mod fully and are missing 0Harmony.dll I have the .dll file, I know that much.
Jackhammer310 Posted August 12, 2021 Posted August 12, 2021 May i ask what is the "Animations for Captivity Events" mod that was shown in the picture?
Whizkid Posted August 15, 2021 Posted August 15, 2021 (edited) @BadListener thanks for the new update, getting warning: captivity events v1.6.0.1029 has detected the wrong game version, please download the correct version for e.1.6.1.278033. Or continue at your own risk. i am using the latest beta update which is e1.6.1.278033 which is the same as reported in the error, but an existing game crashes to desktop when loading. had to revert back to the older version. do i need to restart a new game for this new version. update: verified my steam files and redownloaded this mod, started a new game and game loaded ok no error messages or CTD, old save seems to be having problems but its ok it's beta anyways... Edited August 15, 2021 by Whizkid
discord79 Posted August 16, 2021 Posted August 16, 2021 I could not find an answer here: is it normal that the prostitution skill resets itself to 100 after restarting the game? And sometimes I loose half of the skillpoints instead of only 5.
applekrumble Posted August 17, 2021 Posted August 17, 2021 10 hours ago, discord79 said: I could not find an answer here: is it normal that the prostitution skill resets itself to 100 after restarting the game? And sometimes I loose half of the skillpoints instead of only 5. I've got this problem as well - not sure if it's one of the other captivity events causing it to override one another or another mod that causes it
BadListener Posted August 17, 2021 Author Posted August 17, 2021 On 8/14/2021 at 10:11 PM, Whizkid said: @BadListener thanks for the new update, getting warning: captivity events v1.6.0.1029 has detected the wrong game version, please download the correct version for e.1.6.1.278033. Or continue at your own risk. i am using the latest beta update which is e1.6.1.278033 which is the same as reported in the error, but an existing game crashes to desktop when loading. had to revert back to the older version. do i need to restart a new game for this new version. update: verified my steam files and redownloaded this mod, started a new game and game loaded ok no error messages or CTD, old save seems to be having problems but its ok it's beta anyways... Yes usually happens when mod is overwritten rather then deleted and reinstalled
BadListener Posted August 17, 2021 Author Posted August 17, 2021 On 8/16/2021 at 2:30 PM, discord79 said: I could not find an answer here: is it normal that the prostitution skill resets itself to 100 after restarting the game? And sometimes I loose half of the skillpoints instead of only 5. I think it occurs when the prostitution skill was detected to be out of range, or after not being a prostitute for a long time. (skill decay for balancing purposes)
Frost95 Posted August 21, 2021 Posted August 21, 2021 Hi, so I'm having a problem. Whenever I take a female captive with me and force myself on her, she is automatically impregnated and the game says the father is some other random person (even though I'm the one who did it). Is there something I'm missing? Also why is there no benefits or consequences if I do it? 1
BadListener Posted August 21, 2021 Author Posted August 21, 2021 6 hours ago, Whizkid said: will there be an update for beta 1.6.2? Currently being worked on, just want to iron out a few bugs (big bug in loading and saving after the player's party munities)
BadListener Posted August 21, 2021 Author Posted August 21, 2021 9 hours ago, Frost95 said: Hi, so I'm having a problem. Whenever I take a female captive with me and force myself on her, she is automatically impregnated and the game says the father is some other random person (even though I'm the one who did it). Is there something I'm missing? Also why is there no benefits or consequences if I do it? RestrictedListOfConsequences ImpregnationHero - Impregnation by the Player if Player is Male. ImpregnationRisk - Impregnation by Random Player Soldier or Random Person if valid Soldier not found.
Celedhring Posted August 21, 2021 Posted August 21, 2021 On 8/12/2021 at 3:52 AM, Jackhammer310 said: May i ask what is the "Animations for Captivity Events" mod that was shown in the picture? It's two animations that potentially would fire for you if your PC was a prostitute in a city (and certain other sex events) You're using a older version of CE and it's no longer used in the latest versions because of issues.
BadListener Posted August 21, 2021 Author Posted August 21, 2021 17 minutes ago, Celedhring said: It's two animations that potentially would fire for you if your PC was a prostitute in a city (and certain other sex events) You're using a older version of CE and it's no longer used in the latest versions because of issues. We are actually planning to bring back the animations with a new art style too
Whizkid Posted August 21, 2021 Posted August 21, 2021 1 hour ago, BadListener said: RestrictedListOfConsequences ImpregnationHero - Impregnation by the Player if Player is Male. ImpregnationRisk - Impregnation by Random Player Soldier or Random Person if valid Soldier not found. thanks for update, btw i noticed u packaged harmony.dll, butterlib.dll and mcmv4.dll in the bin directory of zCaptivityEvents, do i need to delete them if i am using the harmony, butterlib and mcm mods? i assume these were left there if users just install your mod, but i tried doing that and the mcm does not show up in-game.
BadListener Posted August 22, 2021 Author Posted August 22, 2021 (edited) On 8/21/2021 at 2:08 PM, Whizkid said: thanks for update, btw i noticed u packaged harmony.dll, butterlib.dll and mcmv4.dll in the bin directory of zCaptivityEvents, do i need to delete them if i am using the harmony, butterlib and mcm mods? i assume these were left there if users just install your mod, but i tried doing that and the mcm does not show up in-game. Recommend keeping them as they don't conflict. I believe MCM moved the menus to settings/options -> mod settings. Edited August 22, 2021 by BadListener
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