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Posted
On 6/22/2023 at 1:19 AM, GamerzZ said:

@BadListener

 

Any idea about my issue regarding random events created with: 

<RestrictedListOfFlags>LocationPartyInVillage</RestrictedListOfFlags>

 

Not triggering for me? see above post.

 

They trigger fine if I add the "DuringRaid" flag, but not without it!

This might be related to the problem described here (6:48)

Similar to healing, triggering events requires unpausing the game, and it's pretty much impossible to be 'in village' while the game is unpaused.

Posted
On 6/27/2023 at 11:40 AM, GodKingMayo said:

I'm on 1.2 and i'm getting crashes when I try to load into the game with just this mod installed along with 4 foundation mods, harmony/butterlib ect. that work just by themselves.

Update 1100 on 25th of June is for Bannerlord version 1.1.5.

 

Will there be a version for 1.2? Or not until it is out of beta?

Posted
On 6/26/2023 at 8:55 PM, Whizkid said:

what is the name of this event BC Captor Gear event?

Turns out it is actually from the original TB Events, but I have seen it mostly trigger the TB_slavery_sold_notable event. 

Posted
1 hour ago, md20 said:

Turns out it is actually from the original TB Events, but I have seen it mostly trigger the TB_slavery_sold_notable event. 

hmm, the <RestrictedListOfFlags>Captive</RestrictedListOfFlags> is not working as the events trigger when selecting the arena fighter option....

Posted (edited)

The prostitutes in my brothel created a duplicate of themselves for some reason. If i get one of them and release, they all get freed and im afraid it might cause problems in the long run. Any way to fix it?

Edited by Shadzzo
Posted
On 6/28/2023 at 2:38 AM, gZ8op said:

This might be related to the problem described here (6:48)

Similar to healing, triggering events requires unpausing the game, and it's pretty much impossible to be 'in village' while the game is unpaused.

 

Thank you for the info.

That's a bummer, I had a whole bunch of village events I was thinking about.

Posted
21 hours ago, GamerzZ said:

 

Thank you for the info.

That's a bummer, I had a whole bunch of village events I was thinking about.

They actually fixed the 'Bush Doctor' perk in the latest beta (1.2.0) as stated here, so there's a chance that your events will be working there as well.

Posted

Is there any way to turn off the diseases, or at least reduce the chances of contracting them to 0? I can't find the option in the MCM and extensive googling hasn't turned up anything.

Posted
On 7/8/2023 at 10:52 PM, Gyert said:

Is there any way to turn off the diseases, or at least reduce the chances of contracting them to 0? I can't find the option in the MCM and extensive googling hasn't turned up anything.

 

Only disease I know of is from 'Hot Butter', there should be a way to turn it off in it's config.

 

 

 

Otherwise thanks for the great mod, my only annoyance with it is that the morale changes in random events are a bit high for something that triggers pretty frequently.

And setting renown changes to 'keep / increase' still lowers renown.

 

Posted

Ok. So! A problem that has been coming up for me. Is that the game seems to crash during prisoner phases. Once taken captive, all events work pretty much as intended. But if you are freed, or fight your way out, or anything the like.. it just stops the game dead. I had ConsiderRansomPrisoner Workaround that seemed to deal with that. But now it doesn't. In fact if I  have the workaround mod active now it seems to make it worse. I just would like to know if anyone else is having a similiar issue, and if so, what is a viable option to fix for patch 1.5?

Posted
On 7/20/2023 at 11:03 AM, xyzxyz said:

For which bannerlord version is this mod working?

Latest Stable (1.1.5) and Beta (1.2.3/1.2.2) please download the correct version though.

Posted

Keep crashing on start-up, not really clear why. I've tried switching which versions of dependencies I'm using but nothing seems to help.

Posted
24 minutes ago, Trashey said:

Keep crashing on start-up, not really clear why. I've tried switching which versions of dependencies I'm using but nothing seems to help.

Forgot, here's my load order if it can help give anyboday an Idea of how I f'd it up. Sorry to be a bother to the forum!

Screenshot 2023-07-24 212817.png

Screenshot 2023-07-24 212811.png

Screenshot 2023-07-24 212736.png

Posted
7 hours ago, Trashey said:

Forgot, here's my load order if it can help give anyboday an Idea of how I f'd it up. Sorry to be a bother to the forum!

Screenshot 2023-07-24 212817.png

Screenshot 2023-07-24 212811.png

Screenshot 2023-07-24 212736.png

How come your official modules have the red (modified code) exclamation mark? Maybe verify your files.

Posted (edited)

New computer, new installation, haven't played much since 1.1.2.

 

My male PC can impregnate female captives but the children join the mother's clan. Last I played they would join my clan.

 

Have I forgotten to change some setting? Is this a base game change? A mod change for a greater challenge? Did I maybe forget about some popular mod from my last setup?

 

Any suggested fixes to have them join my clan?

Edited by SeranaUser
Posted

Hello, I'm writing some custom events and I need some advice.

 

My scripting event level is very rudimentary. I'm making it by referring to other people's events.

 

So,

As far as I know, there are three battle types. <RebelPrisoners>, <HuntPrisoners>, <StartBattle>.

 

This is a question about StartBattle.

I tried <StartBattle> in a city and castle, but the result was a fight on the plains.

 

Can I make my hero to fight in a particular location?

I'm thinking of a street fight(thug), tavern fight(drunk), castle(noble), tournament(slave), etc.

 

It would be nice to fight manually in various environments and have events according to the results.

(Since it's a battle in the city, so hero have to use civilian item. This is also a problem to solve..)

 

 

 

Please give me some advice and let me know if anyone has any tutorials or tips.

Posted (edited)

Is there a chance anyone has an actual compatibility patch between Primae Noctis (PN) and Captivity Events (CE)?  I am primarily only looking for one that deconflicts the prisoner dialogue between the two so you can use both conversations on a single prisoner.

 

I enjoy both mods and specifically would like to access each's content through prisoner dialogue.  Perhaps there is a workaround I don't know about or someone can share?

 

Thanks

Edited by 2ManyMods
Posted

@BadListener

 

I downloaded your latest version CaptivityEventsV1.2.2.1100.zip for the latest BL beta available for download v1.2.0. 

Your statment above lists Beta 1.2.2 and 1.2.3: "Latest Stable (1.1.5) and Beta (1.2.3/1.2.2) please download the correct version though."

Steam only shows beta versions up to 1.2.0.  Will CE1.2.2.1100 still work with beta 1.2.0?

 

 

 

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