Whizkid Posted January 6 Posted January 6 @BadListener there seems to be a bug from this event "<Name>CE_tavern_kidnap_attempt</Name>", if you select StartBattle, if you win and select any option after victory, my characters party size is reduced to 20, I tried earlier even when losing the party size is reduced to 20, which means that the intown battle which supposedly reduced to party size to 20 is now affecting the party size i.e. its not reverting back to the normal party size u have before the StartBattle, using the reset party does not work, only allow yourself to be captured and when release everything goes back to normal.
Mza22794 Posted January 7 Posted January 7 Hello all. Is everything okay with my game? I am getting numerous “ReloadImagesAgain” lines in the CaptivityEvents logs. This happens when I enter the arena or tavern. LogFileFC.txt
BadListener Posted January 8 Author Posted January 8 (edited) On 1/6/2026 at 10:00 AM, Whizkid said: @BadListener there seems to be a bug from this event "<Name>CE_tavern_kidnap_attempt</Name>", if you select StartBattle, if you win and select any option after victory, my characters party size is reduced to 20, I tried earlier even when losing the party size is reduced to 20, which means that the intown battle which supposedly reduced to party size to 20 is now affecting the party size i.e. its not reverting back to the normal party size u have before the StartBattle, using the reset party does not work, only allow yourself to be captured and when release everything goes back to normal. Will look into this, been actually attempting multiple solutions, but you just gave me an idea with the capture and release! Edited January 8 by BadListener
Whizkid Posted January 8 Posted January 8 2 hours ago, BadListener said: Will look into this, been actually attempting multiple solutions, but you just gave me an idea with the capture and release! or if u can just startbattle as a solo instance without any troops like when u try to free and escape prisoner that will also work as having troops for the player and if u dont restrict it the whole army spawns in, if u can just make it a solo player only vs the spawned enemies.
slaveonline21 Posted January 11 Posted January 11 anyone else having problems with MCM not saving CE custom flags? and just returning to default?
jsn7117 Posted January 12 Posted January 12 9 hours ago, slaveonline21 said: anyone else having problems with MCM not saving CE custom flags? and just returning to default? +1 Me. I have to switch them everytime I load the game. 1
Whizkid Posted January 12 Posted January 12 1 hour ago, jsn7117 said: +1 Me. I have to switch them everytime I load the game. just add this to set the default value of the custom flag to true. e.g. " DefaultValue="true" /> 1
jsn7117 Posted January 12 Posted January 12 1 hour ago, Whizkid said: just add this to set the default value of the custom flag to true. e.g. " DefaultValue="true" /> Thank you for the aid but...where do I find that specific line in a file in a folder 1
Whizkid Posted January 12 Posted January 12 59 minutes ago, jsn7117 said: Thank you for the aid but...where do I find that specific line in a file in a folder the custom files are usually named "CEModuleCustom.xml", do a search inside the mod directory to find the xml file. example <CEFlags> <CEFlag Id="BBToilet" Name="Toilet" HintText="Events featuring toilet-play and bodily waste. Includes things like watersports, scat, vomiting." DefaultValue="true" /> <CEFlag Id="BBGay" Name="Gay" HintText="Events featuring male-on-male sexual material." DefaultValue="true" /> <CEFlag Id="BBStraight" Name="Straight" HintText="Events featuring male-on-female sexual material." DefaultValue="true" /> <CEFlag Id="BBLesbian" Name="Lesbian" HintText="Events featuring female-on-female sexual material." DefaultValue="true" /> <CEFlag Id="BBBestiality" Name="Bestiality" HintText="Events featuring sex with animals, with or without humans." DefaultValue="true" /> <CEFlag Id="BBSnuff" Name="Snuff" HintText="Events featuring death/dying in sexually explicit ways. Includes things like necrophilia, murder, rape-to-death, mutilation or torture" DefaultValue="true" /> </CEFlags> X:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\zBoukenshasBinder\Settings <-- file found here!!! "CEModuleCustom.xml" 2
Iopy Posted January 12 Posted January 12 On 1/5/2026 at 5:29 PM, BadListener said: You have a conflicting mod that generated invalid hero for offspring? Or you are not using the game in a windows setting, which also could be a problem because certain features are not available in Linux. I am using Windows, so definitely not that. I dont have any mods that adjust offspring as far as I know. I have some that allows you to promote soldiers to companions or family, could that potentially be the cause? I am also using the Sacred Goddess mods, unsure whether that influences anything to do with offspring.
slaveonline21 Posted January 13 Posted January 13 On 1/12/2026 at 7:06 AM, Whizkid said: the custom files are usually named "CEModuleCustom.xml", do a search inside the mod directory to find the xml file. example <CEFlags> <CEFlag Id="BBToilet" Name="Toilet" HintText="Events featuring toilet-play and bodily waste. Includes things like watersports, scat, vomiting." DefaultValue="true" /> <CEFlag Id="BBGay" Name="Gay" HintText="Events featuring male-on-male sexual material." DefaultValue="true" /> <CEFlag Id="BBStraight" Name="Straight" HintText="Events featuring male-on-female sexual material." DefaultValue="true" /> <CEFlag Id="BBLesbian" Name="Lesbian" HintText="Events featuring female-on-female sexual material." DefaultValue="true" /> <CEFlag Id="BBBestiality" Name="Bestiality" HintText="Events featuring sex with animals, with or without humans." DefaultValue="true" /> <CEFlag Id="BBSnuff" Name="Snuff" HintText="Events featuring death/dying in sexually explicit ways. Includes things like necrophilia, murder, rape-to-death, mutilation or torture" DefaultValue="true" /> </CEFlags> X:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\zBoukenshasBinder\Settings <-- file found here!!! "CEModuleCustom.xml" Thanks, set some things to false to see if it works. Is there something that locks the saving of these settings through MCM?
Whizkid Posted January 13 Posted January 13 19 minutes ago, slaveonline21 said: Thanks, set some things to false to see if it works. Is there something that locks the saving of these settings through MCM? idk, i had this problem before, but it seems to be working fine for the latest version..., could be because i change some mods to remove stuff might had changed something by mistake causing the problem... but setting the default to true works at least it shows the flag as checked... not even sure what the flag is all about hahaha...
Steph1er Posted January 13 Posted January 13 beyond the tags not sticking like everyone, I'm getting a crash on baby delivery, a stillbirth, if that makes any difference. LogFileFC.txt TaleWorlds.MountAndBlade.Launcher.exe.21408.7z
slaveonline21 Posted January 13 Posted January 13 5 hours ago, Whizkid said: idk, i had this problem before, but it seems to be working fine for the latest version..., could be because i change some mods to remove stuff might had changed something by mistake causing the problem... but setting the default to true works at least it shows the flag as checked... not even sure what the flag is all about hahaha... nor me, because even though I set certain flags to false the still trigger those events. So something is broken yes...
Whizkid Posted January 14 Posted January 14 4 hours ago, slaveonline21 said: nor me, because even though I set certain flags to false the still trigger those events. So something is broken yes... not really the flags idk seems to be just for flavor, as events trigger if u just remove the flags for the event, its not really a bug as i think if u change the events to only trigger if the flag is enable... but it there is not such requirement the flag is pretty useless... sort of hope i make sense...
slaveonline21 Posted January 14 Posted January 14 9 hours ago, Whizkid said: not really the flags idk seems to be just for flavor, as events trigger if u just remove the flags for the event, its not really a bug as i think if u change the events to only trigger if the flag is enable... but it there is not such requirement the flag is pretty useless... sort of hope i make sense... Well to brake it down to its most simple bug report: I don't want snuff and beast I go to settings, untick the boxes. Snuff --> off Beast --> off Go play for 5 minutes. look in setting: Snuff --> turned back on Beast --> turned back on Even setting a custom settings profile doesn't help.
Whizkid Posted January 15 Posted January 15 8 hours ago, slaveonline21 said: Well to brake it down to its most simple bug report: I don't want snuff and beast I go to settings, untick the boxes. Snuff --> off Beast --> off Go play for 5 minutes. look in setting: Snuff --> turned back on Beast --> turned back on Even setting a custom settings profile doesn't help. u can tick it on or off, the code in the xml files has to also set that requirement for the mod to either set it on or off, by itseft the flag does nothing...
quirkqenj Posted January 17 Posted January 17 Any way for the enemy lord to regain/buy new gear after I strip all of them off?
MatPerito Posted January 20 Posted January 20 On 12/19/2025 at 12:14 AM, SexDwarf2250 said: When I enable Hot Butter's "Hot Butter Scenes for Captivity Events" file, my character can no longer select a face without face paint or scarring, my parents in character creation have face paint, and so do many of the NPCs when I enter the town. It's all the same two patterns or so of face paint, too. This is on a fresh install. Anybody have a solution for this? Edit: Seems dragging that file as high up in the load order as I can has corrected it. Grab skins.xml and skins.xslt from HotButter\ModuleData and replace the ones in HotButterScenes\ModuleData. Worked for me
Merrz Posted January 29 Posted January 29 When using the new version of CE, it is not possible to take away the saddle for the horse from the defeated lord. All other items of equipment can be picked up. Please look at the object ID.
Erudain Posted January 29 Posted January 29 On 1/5/2026 at 6:22 PM, spore123 said: Thanks for the rapid response @BadListener! Looking at BC Captor: Hot Buttered Girls it looks like its a crash that may be caused by that due to the skill chagne variables. Yeah my guess is the last CE events update broke this mod. The only event that is triggering for me at least is "you and X companion have been spending a lot of time" constantly....none of the other events are working, had some captives from a month in game and none happened, same with the random roaming events (stolen purse, ragged women, etc). Also tried using an older version of that mod and in that case only BC Captor events trigger (so none from default CE or other addons like Boukenshas Binder), so yeah, my guess is that mod needs an update for the current CE events from Jan 4th Anyone know if the mod author is still active or it's just beating a dead horse?
chibytes Posted February 3 Posted February 3 I can't get my saves or a new game to load. The game keeps crashing to the desktop. LogFileFC.txt LoadingFailedXML.txt
mffdndn Posted February 12 Posted February 12 On 2/3/2026 at 9:29 AM, chibytes said: I can't get my saves or a new game to load. The game keeps crashing to the desktop. LogFileFC.txt 18.28 kB · 2 downloads LoadingFailedXML.txt 207.98 kB · 0 downloads same problem. Just started tonight. also, while Im here— is there a 1.2.12 version? I was getting tired of the wrong version error message that popped up every time I launched my game. or at least the LL version of the 1.2.11 compatible build anyways im going to just try deleting all the CE stuff and reinstalling again from scratch. As of now however all my saves seem ruined.
JustClarie Posted February 13 Posted February 13 Hi, im having an issue with CE enabled that throws a patching exception at startup and CTD whenever a new campaign is started. The issue is only present with CE enabled, without it the game works fine. I have tested with both BLSE and without, have tried rolling back to the 1.3.11 version, and have also tried using the steam version of Harmony with the same outcome. I run the game under linux with ProtonGE-10. LogFileFC.txt
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