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Posted (edited)

Hey, I'm having an issue with the mouth opening for short periods at a time, can you tell me how to elongate the time frame of the open mouth feature please in simple terms ;) 

Edited by AttilaMagyar
  • 3 weeks later...
  • 2 months later...
  • 1 month later...
  • 2 months later...
Posted

This mod doesn't work.

 

It prevents mouth opening for NPCs and player when I test it in SL expressions (oral mouth expression).

2hrs lost trying to figure why mouth didnt open at all !

 

Uninstall to get things to normal

  • 2 months later...
Posted

If you have problems with the oral expression flicking on and off, disable auto refresh expression in the sexlab MCM animation tab. Other mods that change expressions might also conflict (conditional expressions, DAR stuff, etc). 

Posted
5 hours ago, ShimizuModding said:

could someone help to compile better BJ script with half the strength ? im having a hard time trying to compile

 

I can do it if you want.

Posted
14 minutes ago, ShimizuModding said:

 

if you could it would be a great help . thanks in advance

 

I assume you are changing this part here

 

MfgConsoleFunc.SetPhonemeModifier(ActorRef, 0, 0, 75)

 

And the 3rd number is the expression strength?

Posted
1 hour ago, bnub345 said:

 

I assume you are changing this part here

 

MfgConsoleFunc.SetPhonemeModifier(ActorRef, 0, 0, 75)

 

And the 3rd number is the expression strength?

 

i assume its this "open mouth function". so it would be just halving the 3rd value which is strength as below

 

 

function OpenMouth(Actor ActorRef) global
    ; ClearPhoneme(ActorRef)
    ActorRef.SetExpressionOverride(16, 0)  ; Skyrim SE
     MfgConsoleFunc.SetPhonemeModifier(ActorRef, 0, 0, 35)    ;
     MfgConsoleFunc.SetPhonemeModifier(ActorRef, 0, 1, 35)    ;
     MfgConsoleFunc.SetPhonemeModifier(ActorRef, 0, 5, 50)    ;
     MfgConsoleFunc.SetPhonemeModifier(ActorRef, 0, 6, 50)    ;
     MfgConsoleFunc.SetPhonemeModifier(ActorRef, 0, 7, 50)    ; 
     MfgConsoleFunc.SetPhonemeModifier(ActorRef, 0, 9, 68)  ; Oldrim
    Utility.WaitMenuMode(0.1)
endFunction

Posted
41 minutes ago, ShimizuModding said:

 

i assume its this "open mouth function". so it would be just halving the 3rd value which is strength as below

 

 

function OpenMouth(Actor ActorRef) global
    ; ClearPhoneme(ActorRef)
    ActorRef.SetExpressionOverride(16, 0)  ; Skyrim SE
     MfgConsoleFunc.SetPhonemeModifier(ActorRef, 0, 0, 35)    ;
     MfgConsoleFunc.SetPhonemeModifier(ActorRef, 0, 1, 35)    ;
     MfgConsoleFunc.SetPhonemeModifier(ActorRef, 0, 5, 50)    ;
     MfgConsoleFunc.SetPhonemeModifier(ActorRef, 0, 6, 50)    ;
     MfgConsoleFunc.SetPhonemeModifier(ActorRef, 0, 7, 50)    ; 
     MfgConsoleFunc.SetPhonemeModifier(ActorRef, 0, 9, 68)  ; Oldrim
    Utility.WaitMenuMode(0.1)
endFunction

 

Here you go

sslBaseExpression.pex

  • 3 months later...
  • 4 months later...
Posted (edited)

The more simple way to archive this is just go to Sexlab expression tab and increase mouth opening slider. No need to worry about clipping teeth or incompatible. Of course the mouse opening shape won't looks good as this but its better than nothing.

Edited by assassin394
  • 3 months later...
  • 1 year later...
  • 1 year later...
Posted (edited)

It should have been posted years ago in the description of this mod that you have to untick lip sync and auto refresh facial expressions in the Sexlab MCM - Animation Settings for this mod's script to do anything at all. I had ClaudeAI do a 3 second analysis of the script and Sexlab and it told me that immediately. It's 2026, at least I mod like it.

Edited by LynErso666

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