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Hallo,

 

zunächst einmal vielen Dank für diesen sehr ungewöhnlichen Mod - Sie haben viel Zeit hinein gesteckt

ums uns Usern einen komplett neue Spielerfahrung zu ermöglichen.

--

ich habe den Mod vor 3 Monaten installiert - nicht alles funktioniert so wie es wohl angedacht war

aber

das was ich mit diesem Mod erreichen möchte habe ich zum funktionieren gebracht

--

Im einzelnen

1) die manuellen Geräte wie Milchflasche, Blutbeutel bzw. Samen-Beutel fuktionieren am Spieler aber NICHT an einem NPC bzw. Begleiter

2) die manuellen Geräte verbrauche sich nicht - so kann ich zum Beispiel mit einer Milchflasche unendlich viele gefüllte Milchflaschen "erzeugen"

mag ein Bug sein - aber mal ein positiver zu meinen Gunsten

3) automatisch tragbare Geräte funktionieren sowohl am Spieler als auch um NPC gar nicht

4) Für die NPC in Siedlungen benutze ich die "Memo-Sessel" - die funktionieren perfekt

Betten und Sessel funktionieren auch - mir sind aber die Memo-Sessel lieber

5) ich spiele einen weiblichen Charakter - ich kann aber Samen-Beutel füllen

Was? Als Frau?

Ja gut - so komme ich wenigsten zu den Samen den ich für den Bau der Geräte/Sessel/Betten brauche

6) Die Suche nach den Perk-Magazinen ist ziemlich aufwendig - ohne Hilfe hier aus dem Forum und ihrem Spoiler gar nicht schaffbar

ist aber letztlich auch ganz gut so

7) da ich auch noch einen Vampire-Mod installiert habe ist durch diesen Mod die Versorgung mit Blut abgesichert - passt perfekt!!

8. Schwangerschaften scheinen bei NPC - ausgelöst durch den Sessel aus Vault 81 - gut zu funktionieren

9) die eigenen Begleiter scheinen gerne mal alle Sessel/Betten "auszuprobieren" - so auch den zur Initiierung von Schwangerschaften

nach dem Ausprobieren laufen sie dann aber nackt herum - also muss man sie via Inventarbefehl wieder anziehen/ausrüsten

ist nicht weiter schlimm - nur etwas schräg

10) eine eigenen Schwangerschaft hatte ich auch mal ausprobiert - habe jedoch den betreffenden Durchlauf abgebrochen um zum Jahreswechsel

einen anderen Mod - auf den ich lange gewartet hatte - auszuprobieren

Initiiert wurde die im Vault 81 auf dem Sessel und als die Meldungen kamen einen Arzt aufzusuchen...

..nun welcher Arzt kümmert sich darum?

Es ist die Krankenschwester/Assistentin in Vault 81 - das habe ich nach einigem Suchen dann herausgefunden

bei allen anderen Ärzten ist da fehlanziege - keine Gesprächoption

ob jetzt die Ärzte in den Siedlungen die nötigen Untersuchungen bzw. die Geburt machen habe ich noch nicht ausprobiert

--

Abschliessend:

Danke für Ihre Arbeit

Eva

 

goggle translation:

Hi there,

first of all thank you for this very unusual mod - you put a lot of time into it
to give us users a completely new gaming experience.
I installed the mod 3 months ago - not everything works as it was supposed to
but
I made what I want to achieve with this mod work
In detail

1) the manual devices such as milk bottle, blood bag or semen bag work on the player but NOT on an NPC or companion
2) the manual devices are not used up - so I can, for example, "create" an infinite number of filled milk bottles 
with a milk bottle - may be a bug - but a positive one in my favor
3) auto-portable gadgets don't work at all on both player and NPC
4) For the NPCs in settlements I use the "Memo Chairs" - they work perfectly
Beds and armchairs also work - but I prefer the "Memo Chairs".
5) I play a female character - but I can fill seed/cum bags
What? As a woman?
Yes, well - at least that way I can get the seeds I need to build the devices/chairs/beds
6) The search for the perk magazines is quite time-consuming - impossible to do without help 
here from the forum and your spoiler but in the end it's a good thing

7) since I also have a vampire mod installed, this mod secures the supply of blood - fits perfectly!

8. Pregnancies seem to work well for NPCs triggered by the Vault 81 armchair
9) the own companions seem to like to "try out" all armchairs/beds - including the one for 
initiating pregnancies - but after trying them out, they walk around naked - so you have to put them 
back on / equip them via inventory command is not too bad - just a little weird
10) I had also tried my own pregnancy - but I stopped the run in question at the turn of the year
to try another mod that I had been waiting for for a long time
It was initiated in Vault 81 on the armchair and when the reports came to see a doctor...
..now which doctor takes care of it?
It's the nurse/assistant in Vault 81 - I found that out after some searching
with all other doctors there is no display - no option to talk
I have not yet tried whether the doctors in the settlements are doing the necessary 
examinations or the birth
Finally:
thanks for your work

Eva
Edited by Miauzi
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I'm using an older version than the latest release (currently 2.40) and I'm having an issue with the enslavement.

I'ts setted to "kill" the NPC I want to enslave, which works quite fine (I've made it just now for the first time) but then, the NPC is just dead.

Is it supposed to be like this? If so, where should I look for the enslaved NPC?

(BTW it's Ivey from the Automatron DLC, I thought to specify as it's an unique NPC)

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Vor 2 Stunden sagte Verasmile2:

Ich verwende eine ältere Version als die neueste Version (derzeit 2.40) und habe ein Problem mit der Versklavung.

Ich bin nicht darauf eingestellt, den NPC zu "töten", den ich versklaven möchte, was ganz gut funktioniert (ich habe es gerade zum ersten Mal gemacht), aber dann ist der NPC einfach tot.

Soll es so sein? Wenn ja, wo sollte ich nach dem versklavten NPC suchen?

(Übrigens ist es Ivey aus dem Automatron DLC, ich dachte, ich sollte angeben, da es sich um einen einzigartigen NPC handelt.)

 

Im Inventar befindet sich ein Käfig - da ist die "Kopie" der betreffenden Person drin

Das mit der Spritze funktioniert bei mir nicht - aber daür die "Verwandlung" des toten (weiblichen) Raider-Bosses

In der entsprechenden Siedlung - wo man diesen stationieren will - wird im Pip-Boy-Inventar auf den Käfig gedrückt

-> schwarzer Bildschirm und dann die Tab-Taste verwenden um aus dem schwarzen Bildschirm zu kommen

--

nur bei mir konnte ich keine Zuweisungen geben die dauerhaft waren - leider

auch ins Inventar komme ich nicht - überhaupt keinerlei Gesprächsoption

hier scheint noch etwas kaputt zu sein

für mich derzeit nicht schlimm - habe fast alle raider-Bosses die man fangen kann in Käfigen - diese liegen in den Speichern einiger Siedlungen

 

translate google:

There is a cage in the inventory - the "copy" of the person in question is in there
The one with the syringe doesn't work for me - but the "transformation" of the dead (female) raider boss does
In the appropriate settlement - where you want to station it - is pressed in the Pip-Boy inventory on the cage
-> black screen and then use the tab key to get out of the black screen
only with me I could not give assignments that were permanent - unfortunately
I can't even get into the inventory - no option to talk at all
something seems to be broken here
not bad for me at the moment - I have almost all raider bosses that can be 
caught in cages - these are in the stores of some settlements
Eva

 

 

 

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20 hours ago, Miauzi said:

 

Im Inventar befindet sich ein Käfig - da ist die "Kopie" der betreffenden Person drin

Das mit der Spritze funktioniert bei mir nicht - aber daür die "Verwandlung" des toten (weiblichen) Raider-Bosses

In der entsprechenden Siedlung - wo man diesen stationieren will - wird im Pip-Boy-Inventar auf den Käfig gedrückt

-> schwarzer Bildschirm und dann die Tab-Taste verwenden um aus dem schwarzen Bildschirm zu kommen

--

nur bei mir konnte ich keine Zuweisungen geben die dauerhaft waren - leider

auch ins Inventar komme ich nicht - überhaupt keinerlei Gesprächsoption

hier scheint noch etwas kaputt zu sein

für mich derzeit nicht schlimm - habe fast alle raider-Bosses die man fangen kann in Käfigen - diese liegen in den Speichern einiger Siedlungen

 

translate google:

There is a cage in the inventory - the "copy" of the person in question is in there
The one with the syringe doesn't work for me - but the "transformation" of the dead (female) raider boss does
In the appropriate settlement - where you want to station it - is pressed in the Pip-Boy inventory on the cage
-> black screen and then use the tab key to get out of the black screen
only with me I could not give assignments that were permanent - unfortunately
I can't even get into the inventory - no option to talk at all
something seems to be broken here
not bad for me at the moment - I have almost all raider bosses that can be 
caught in cages - these are in the stores of some settlements
Eva

 

 

 

I've not understood, where is this cage? I don't have anything like that in my inventory

Link to comment

sorry for the delay, I have been working on the next update,

On 1/19/2022 at 6:21 AM, blabla321 said:

Maybe I can point you in a direction. I always had issues with getting milking work in the last versions. The last one (2.60) worked at least for the player, but not for any NPC. I am not an experienced scripter,  but I did a bit debugging on the scripts.

 

First I deleted some conditions and added a notification in OnEquipped in INVB_Milking_WorkShop_Adder to check only for the registration part:

 

Event OnEquipped(Actor akActor)
    if Milk == true
        RegisterForCustomEvent(varTrigger, "TriggerCollection")
		Debug.Notification("Trigger registered")
    endif
EndEvent

 

And I added a notification in the event for receiving the trigger:

 

Event INVB_QuestScript.TriggerCollection(INVB_QuestScript varSender, Var[] varArgs)
	Debug.Notification("Trigger received")
	if canproduceforworkshop() == true
		Get_Milk(target)
		Do_Milk_Morphs(target)
	endif

	RegisterForCustomEvent(varTrigger, "TriggerCollection")
EndEvent

 

And I enabled the notification in the INVB_QuestScript:

 

Event OnTimerGameTime(int aiTimerID)
	
	StartTimerGameTime(INVB_Global_Gift_GameHours.getvalue(), int_aiTimerID)
	SendCustomEvent("TriggerCollection")
	;if valTesting == 1
		debug.notification("Quest - fired collection and looping")
	;endIf
EndEvent

 

 

 

With this I received the notification that the Trigger is registered when equipping the milker and the INVB_QuestScript was generating the trigger ("TriggerCollection") regularely. But I never got a "Trigger received".

 

I did some searches and reading in the Creation Kit documentation, but I did not find any reason what might went wrong here. The syntax looks fine and the trigger should be received.

 

Maybe you have an idea what could prevent the script from receiving the trigger - maybe another installed mod, any settings, maybe any kind of delay (i also tried to insert some utility.wait)...

 

By the way. For the time being I ended up with removing the "player only" condiditions in INVB_Milking_FPE and have my NPCs also milked by this script. ?

like nearly everything else in the mod, it should work but something is preventing it from working.

I should really redo the concept again from the ground up, one of the recurring problems is that this is overpowered and steps to make it more slower has made it too slow and became annoying to use.

 

thinking about it now, the easiest solution is to remove any and all milking wearable armors, and instead use aid objects which adds a milking armor(fake) that lasts a x amount of time and a spell to delay any future milking for a x amount of time(if possible)

 

also one more thing, I have to do is to directly copy(with permission I hope) the Oppai meshes to WDF so player won't need to download the mod or use the esp of oppai Milk pasties. (all WDF needed was the assets)

 

Link to comment
On 1/21/2022 at 7:18 AM, Miauzi said:

goggle translation:

Hi there,

first of all thank you for this very unusual mod - you put a lot of time into it
to give us users a completely new gaming experience.
I installed the mod 3 months ago - not everything works as it was supposed to
but
I made what I want to achieve with this mod work
In detail

1) the manual devices such as milk bottle, blood bag or semen bag work on the player but NOT on an NPC or companion
2) the manual devices are not used up - so I can, for example, "create" an infinite number of filled milk bottles 
with a milk bottle - may be a bug - but a positive one in my favor
3) auto-portable gadgets don't work at all on both player and NPC
4) For the NPCs in settlements I use the "Memo Chairs" - they work perfectly
Beds and armchairs also work - but I prefer the "Memo Chairs".
5) I play a female character - but I can fill seed/cum bags
What? As a woman?
Yes, well - at least that way I can get the seeds I need to build the devices/chairs/beds
6) The search for the perk magazines is quite time-consuming - impossible to do without help 
here from the forum and your spoiler but in the end it's a good thing

7) since I also have a vampire mod installed, this mod secures the supply of blood - fits perfectly!

8. Pregnancies seem to work well for NPCs triggered by the Vault 81 armchair
9) the own companions seem to like to "try out" all armchairs/beds - including the one for 
initiating pregnancies - but after trying them out, they walk around naked - so you have to put them 
back on / equip them via inventory command is not too bad - just a little weird
10) I had also tried my own pregnancy - but I stopped the run in question at the turn of the year
to try another mod that I had been waiting for for a long time
It was initiated in Vault 81 on the armchair and when the reports came to see a doctor...
..now which doctor takes care of it?
It's the nurse/assistant in Vault 81 - I found that out after some searching
with all other doctors there is no display - no option to talk
I have not yet tried whether the doctors in the settlements are doing the necessary 
examinations or the birth
Finally:
thanks for your work

Eva

Thank you, this mod was a long time coming, I simply added and added with no future plan in mind.

 

1. I might redo the entire milk bottle idea (see above)

 

2. it should stop working but it does depend a few things

 

3. explain again?

 

5. I think that is an option that you have enabled "Certain Machines Requires a Certain Gender" option

 

6. personally I was getting tired of finding everything you need in one location, so I wanted magazines in different suitable locations and then a story behind that

 

7. if I was a vampire player, I would expand that a bit more by adding a rare "Blue Blood" perk to the blood types (I was a fan of the "Vampire the Masquerade - Bloodlines" game)

 

9. I should try to fix that

 

10. The doctors are the wasteland doctors found in Diamond City and the settler one (I cannot remember the name) but I am not sure. I know there was a far harbor patch for FPE which does work for FPERedux

Link to comment
On 1/21/2022 at 12:09 PM, Miauzi said:

 

There is a cage in the inventory - the "copy" of the person in question is in there

The one with the syringe doesn't work for me - but the "transformation" of the dead (female) raider boss does
In the appropriate settlement - where you want to station it - is pressed in the Pip-Boy inventory on the cage
-> black screen and then use the tab key to get out of the black screen
only with me I could not give assignments that were permanent - unfortunately
I can't even get into the inventory - no option to talk at all
something seems to be broken here
not bad for me at the moment - I have almost all raider bosses that can be 
caught in cages - these are in the stores of some settlements
Eva

 

 

 

 

9 hours ago, Verasmile2 said:

I've not understood, where is this cage? I don't have anything like that in my inventory

lets use Ack-Ack for examples below

 

everything is crafted in the "Wasteland Dairy" workbench

 

so you need to craft some a syringe called "[Syringe] Unique NPC AutoCage" and shoot one of them at an unique Female boss (Raider, Gunner)

 

and depending on your settings, (it might require the boss to be alive)

and then the body should 1. stay there, 2. kills them, and 3. deletes them

 

if successful, you should find a new aid object in your inventory called "(Beacon) Ack-Ack Beacon"

 

however in one of the recent updates, I decided to remove some of the hassle (also because of the ghost bug, that a mod(could be this one) was causing) by allowing you to craft a beacon after you kill the unique NPC (should be under the Enslavement(Kill) menu)

 

with the beacon's, simply use one and put away the pipboy(I need to automate this) for blackout with the text "Ten Minutes Later" and when the screen comes back a unique NPC should be around you, as a settler

 

with a hotkey (or use a loyally chip switch(on them)) you can turn them into a simple follower (also you will be able to cheat easily by removing their inventory before you switch them)

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2 hours ago, Invictusblade said:

 

lets use Ack-Ack for examples below

 

everything is crafted in the "Wasteland Dairy" workbench

 

so you need to craft some a syringe called "[Syringe] Unique NPC AutoCage" and shoot one of them at an unique Female boss (Raider, Gunner)

 

and depending on your settings, (it might require the boss to be alive)

and then the body should 1. stay there, 2. kills them, and 3. deletes them

 

if successful, you should find a new aid object in your inventory called "(Beacon) Ack-Ack Beacon"

 

however in one of the recent updates, I decided to remove some of the hassle (also because of the ghost bug, that a mod(could be this one) was causing) by allowing you to craft a beacon after you kill the unique NPC (should be under the Enslavement(Kill) menu)

 

with the beacon's, simply use one and put away the pipboy(I need to automate this) for blackout with the text "Ten Minutes Later" and when the screen comes back a unique NPC should be around you, as a settler

 

with a hotkey (or use a loyally chip switch(on them)) you can turn them into a simple follower (also you will be able to cheat easily by removing their inventory before you switch them)

Ok, thanks for explaining it. But as said I'm still on 2.40 and I've used the intimidation perk 3 to make Ivey surrender, then used the key I've set to "cage" her. She died immediatly, and after not seeing anything in the inventory I tried to cage her again. Which gave me a message saying that she was already caged.

But I don't have anything in the inventory related to Ivey, a cage or an aid, not even a beacon. I walked back to a settlement to check it it was in the crafting menu, and nothing there as well.

So, should I craft the syringe and go back to Ivey's dead body?

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34 minutes ago, Invictusblade said:

I will give you the id code for Ivey. (it should still work)

XX00084F

My luck strikes again, I guess. I've just rechecked the inventory looking each item and removing it one by one, nothing related to Ivey, cage or beacon was there.

So I tried to use the console with the code, still nothing happened.

I tried "player.placeatme", "moveto" and all the other commands I managed to find on the FO guides, still nothing.

Of course I've also changed the first 2 letters with the mod's number, both "priority" and "index". Still nothing.

Perhaps I should update WDF? Or maybe I'm still missing some magazines?

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26 minutes ago, Verasmile2 said:

My luck strikes again, I guess. I've just rechecked the inventory looking each item and removing it one by one, nothing related to Ivey, cage or beacon was there.

So I tried to use the console with the code, still nothing happened.

I tried "player.placeatme", "moveto" and all the other commands I managed to find on the FO guides, still nothing.

Of course I've also changed the first 2 letters with the mod's number, both "priority" and "index". Still nothing.

Perhaps I should update WDF? Or maybe I'm still missing some magazines?

which mod are you trying to get beacon from?

because it is from INVB_Enslavement

 

and the XX would be the a two digit Hex code for the location of the mod

either download and run Fo4edit and look for yourself

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5 hours ago, Invictusblade said:

sorry for the delay, I have been working on the next update,

like nearly everything else in the mod, it should work but something is preventing it from working.

I should really redo the concept again from the ground up, one of the recurring problems is that this is overpowered and steps to make it more slower has made it too slow and became annoying to use.

 

thinking about it now, the easiest solution is to remove any and all milking wearable armors, and instead use aid objects which adds a milking armor(fake) that lasts a x amount of time and a spell to delay any future milking for a x amount of time(if possible)

 

also one more thing, I have to do is to directly copy(with permission I hope) the Oppai meshes to WDF so player won't need to download the mod or use the esp of oppai Milk pasties. (all WDF needed was the assets)

 

About the pasties. I prefer to replace them with these (only the milker, not the costume):

I am not asking for taking them instead in the first place, because this is a matter of taste. But this might be an alternative if you would not get the permission for the Oppai meshes...

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54 minutes ago, Invictusblade said:

which mod are you trying to get beacon from?

because it is from INVB_Enslavement

 

and the XX would be the a two digit Hex code for the location of the mod

either download and run Fo4edit and look for yourself

 

I'm using MO2, and I guess the hex code is 25?

image.png

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30 minutes ago, Verasmile2 said:

I'm using MO2, and I guess the hex code is 25?

Or 26 because MO2 doesn't assign a number to the fallout exe but the game uses a slot for it. Another way to do it is to kill your target , lets say Ack-Ack , then strip the body completely, put a unique auto-cage syringe in her bodies inventory. Use the console and click on the body. Run the command, Showinventory. You should see the syringe in the inventory list and it will have the full id number. Then simply type in the console "equipitem (id of the syringe in the inventory) 1" no quote marks, and you should then see the syringe disappear. Then look at your inventory under AID items and you should find the caged Ack-Ack or whomever you used the syringe on. If you need to find a syringe to use on her simply type in the console: help syringe 4  and find the number for the unique autocage syringe then type: player.additem (syringe id) 1 and you should then have the syringe in your inventory to use on the body.

Edited by Oldwolf58
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39 minutes ago, Invictusblade said:

yep, however if that doesn't work then try 23 to 27 because sometimes fallout will act a bit weird and move mods around ingame (this is rare but it happens)

I tried many more of them. I started with 15 and typed in sequence all the numbers, stopping at 39. And none of them worked.

So I tried to craft an autocage, went back to Ivey's body and shot her with it. It still said that she was already caged, but caged her again (?)

Anyway, in my inventory there was nothing added after that. Rechecked all the categories one-by-one, nothing.

 

Perhaps the 2.40 was still bugged with this? But before updating, I must wait for all the babies to grow at least as a child.

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so I have been working on a new milking system and this is the current idea (it might change)

 

it will be a series of aid objects. (including unique milkers)

sequence of events

 

1. you can use them on yourself (or others by using the aid object while the targeting them (same as nearly every other aid item I made))

2. it may require the lactation perk and not the spend(see below) perk (MCM options)

3. it will use a empty thing(milk bottle or IV bag)

4. it will generate an armor for the NPC to wear while milking (MCM Options for usage and which armor)

5. it will take a random amount of game world time (MCM options) for both players and NPC

after that...

 

(old idea)6. the morphs will get tweaked a little bit (I nearly completely forget about this, nowadays) so bigger breasts

(new idea)6. the breasts will get smaller at this stage to show emptiness

 

7. the armor gets removed

8. the product will be given to player (so nothing in the workshop or on npcs)

as well as the aid object will be given back

9. A new perk(Spend) will be given to player or NPC (MCM option)

this perk will last for a same amount of time as above but multiplied by a number

(new idea)10. the breasts will get bigger at this stage to show fullness

 

this will work similar but different to the current system (I just hope that it will be understandable)

Edited by Invictusblade
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16 hours ago, Invictusblade said:

sorry for the delay, I have been working on the next update,

like nearly everything else in the mod, it should work but something is preventing it from working.

I should really redo the concept again from the ground up, one of the recurring problems is that this is overpowered and steps to make it more slower has made it too slow and became annoying to use.

 

thinking about it now, the easiest solution is to remove any and all milking wearable armors, and instead use aid objects which adds a milking armor(fake) that lasts a x amount of time and a spell to delay any future milking for a x amount of time(if possible)

 

also one more thing, I have to do is to directly copy(with permission I hope) the Oppai meshes to WDF so player won't need to download the mod or use the esp of oppai Milk pasties. (all WDF needed was the assets)

 

I have an Idea/Suggestion that would balance milking and still be able to keep the milkers as wearables.

 

Have the PC and NPC produce 0.1 - 1.0 milk per hour, Configurable in MCM default would be 0.5.

 

When the PC or NPC reach a certain threshold (configurable in MCM) and the milker is equipped it would activate and display a notification "actor's breasts are being milked".  If the Milker is not equipped it would display a notification "actor's breasts are full needs to be milked". It would be very cool if the PC and NPC breasts would get slightly larger at reaching the threshold and go back to normal size after being milked. MCM default would be 2 or 4 and range from 2-10.

 

The only way for the PC and NPC to start producing milk would be to have the Lactating perk. The perk would be achievable by giving birth or by lactation hormones which would be loot-able in curies lab in vault 81, purchasable from wasteland doctors, and be in the MCM cheat menu. The hormones would be inject-able for the NPC and be fire-able from the syringer.

 

The Mad Cow Virus would double PC and NPC milk production, it would also slightly increase breast size. But the virus would be very hard to get. One or two syringes in curies lab. Wasteland doctors would almost never carry it and if they did it would be an exorbitant fee. As well as be placed in other places that would make sense like Medford and Kendall Hospital. Infected milkers would not be a thing in this suggested system, as well as the Primeval Mad Cow Virus that you get from doing the vault 81 quest. The virus would be would be inject-able for the NPC and be fire-able from the syringer. When infected with the virus it would display a notification "actor's breasts begin feel heavy and warm to the touch". 

 

A cure for the virus would only be in the MCM cheat menu and would be inject-able or fired from the syringer. The Virus itself could also carry some HEAVY de-buffs. Like reduced Strength and carry weight "Those heavy melons aren't gonna carry themselves ;) ". As well as reduced Endurance, Agility and Intelligence  because "Their mind and body are thinking about something else right now".  The carry weight de-buff is specifically stated as it would still directly affect the player even if it is applied to their companions.

 

As milk is going to be produced significantly less, and that the player is the only person who really sells this stuff the price for milk should be buffed from 20 to 50 caps. The milkers themselves should probably not be sold by vendors, and have their value reduced by half which I think would be 250. The price for lactation hormones would be about 500 caps. If a wasteland doctor were to carry the Mad Cow Virus the exorbitant price should be from 5,000 to 10,000 caps.

 

For fun/shits and giggles it would be cool if you added a milk shop/bar to the settlement building menu (Throwback to Clockwork Orange!) that would sell bottles and glasses of milk.

 

I really would prefer it if the milkers were to stay as wearables. That is why I posted my Ideas/suggestions. I hope you consider this or something like this. I did however have a lot of fun writing this.

 

Thanks,

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8 hours ago, Invictusblade said:

so I have been working on a new milking system and this is the current idea (it might change)

 

it will be a series of aid objects. (including unique milkers)

sequence of events

 

1. you can use them on yourself (or others by using the aid object while the targeting them (same as nearly every other aid item I made))

2. it may require the lactation perk and not the spend(see below) perk (MCM options)

3. it will use a empty thing(milk bottle or IV bag)

4. it will generate an armor for the NPC to wear while milking (MCM Options for usage and which armor)

5. it will take a random amount of game world time (MCM options) for both players and NPC

after that...

 

(old idea)6. the morphs will get tweaked a little bit (I nearly completely forget about this, nowadays) so bigger breasts

(new idea)6. the breasts will get smaller at this stage to show emptiness

 

7. the armor gets removed

8. the product will be given to player (so nothing in the workshop or on npcs)

as well as the aid object will be given back

9. A new perk(Spend) will be given to player or NPC (MCM option)

this perk will last for a same amount of time as above but multiplied by a number

(new idea)10. the breasts will get bigger at this stage to show fullness

 

this will work similar but different to the current system (I just hope that it will be understandable)

Sounds good. I like the idea to shrink the breasts instead increasing the size, because they are getting empty (somehow suggests itself ;-)). Also not to be able to milk someone 24/7.

 

I am only a bit concerned about point 8. Doing this independend from the players actual location might cause that you somewhere in the world suddenly might get overencumbered - worst case during a fight. Could be annoying... And restricting it on the player being in the settlement where the NPCs are milked would force one to stay in the settlement to have the product produced. So some mechanic would be nice to get the product not until returning to the settlement. This would also probably be the best time for the notification "... has been milked/is empty" as suggested by @Apollo2077 if you like to adapt this. You would directly be noticed that some "maintenance" is needed in this settlement on your return and not somewhen in the woods.

 

 

 

 

 

 

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well instead of a new milking system

I decided to revamp the two old ones

 

I have worked on the Armor Milkers and Aid Milkers

 

1. I have remove the real world timer from MCM and replaced it with a "WaitGameTime" (wish I knew about this one earlier)

2. I added six new perks(3 active, 3 spend) that gets added to the Player/NPC to weaken while milking,

2a. the active perks is active during milking and is stronger than the spend perk and they are removed near the end of milking

2b. the spend perks gets activated at the end of milking and will delay future milking

3. there is two mcm options to control this (Toggle, and timer)

4. Added a quick option for aid objects so if disabled, it takes around the same time as a milker (also in slow mode, a fake milker will be equipped)

5. Added the method to use the aid objects onto NPC's

 

 

edit-> I will have a look at NPC usage of milkers tomorrow (there must be a reason why I did what I did)

Edited by Invictusblade
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14 hours ago, Invictusblade said:

so I have been working on a new milking system and this is the current idea (it might change)

 

it will be a series of aid objects. (including unique milkers)

sequence of events

 

1. you can use them on yourself (or others by using the aid object while the targeting them (same as nearly every other aid item I made))

2. it may require the lactation perk and not the spend(see below) perk (MCM options)

3. it will use a empty thing(milk bottle or IV bag)

4. it will generate an armor for the NPC to wear while milking (MCM Options for usage and which armor)

5. it will take a random amount of game world time (MCM options) for both players and NPC

after that...

 

(old idea)6. the morphs will get tweaked a little bit (I nearly completely forget about this, nowadays) so bigger breasts

(new idea)6. the breasts will get smaller at this stage to show emptiness

 

7. the armor gets removed

8. the product will be given to player (so nothing in the workshop or on npcs)

as well as the aid object will be given back

9. A new perk(Spend) will be given to player or NPC (MCM option)

this perk will last for a same amount of time as above but multiplied by a number

(new idea)10. the breasts will get bigger at this stage to show fullness

 

this will work similar but different to the current system (I just hope that it will be understandable)

There's a skyrim mod that does this exact thing.  Hentai Pregnancy.  I looked at that code the other day and he's doing everything via nodes/morphs.  The PC's breasts increase over a day, filling with a certain amount of milk.  Not milking actually causes pain and discomfort. After milking breasts go down.

I like this idea.  BodyGen would be perfect to do this well.  I've tested something similar using that, the challenge is tracking morphing from other mods.  I get around this by only allowing one mod to control a set of sliders. Just an idea. 

 

I have to say I haven't had any issues with your last release.  Everything is working, other than some changes to the Cum Overlay by the original mod author.  But I fixed that by turning off the Cum Overlay control and giving your mod sole control.  Any other bugs I've found are just collisions with other mods.  Alsoper @Saya Scarlett AAF Guide,   Indarello's 'Patch for animations (Squirt/Cum Effects, cum/tattoo overlays, stages, fixes)' Does break things.  I tested, and it still doesn't work well. 

 

Anyone having issues, should read this guide first.

Saya's AAF Guide

 

I was working on a small patch for messages, but I've decided to create a Message mod to allow messages to be edited via Json, and applied based on AAF tags.  I love the message idea you implemented. I wanted to expand it for things related to mental health.

❤️

 

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6 hours ago, Sthan Dust said:

There's a skyrim mod that does this exact thing.  Hentai Pregnancy.  I looked at that code the other day and he's doing everything via nodes/morphs.  The PC's breasts increase over a day, filling with a certain amount of milk.  Not milking actually causes pain and discomfort. After milking breasts go down.

I like this idea.  BodyGen would be perfect to do this well.  I've tested something similar using that, the challenge is tracking morphing from other mods.  I get around this by only allowing one mod to control a set of sliders. Just an idea.

thinking about it, this is what I might do

add minor discomfort to the lactation perk (around -5 of something) (personally I do not want more bloat in the mod such as a counter for all milk in each and every lactating NPC)

and then replace the effects of the active and spend perk to a positive (10 or so of something(so it will be +5 overall)

and I could have a MCM option to enable/disable this

update->

new mcm option under the lactation option, it will be called "Lactation Effects"

it will have three options 1. Disable, 2. Milking Effects only, 3. Lactation and Milking effects

6 hours ago, Sthan Dust said:

I have to say I haven't had any issues with your last release.  Everything is working, other than some changes to the Cum Overlay by the original mod author.  But I fixed that by turning off the Cum Overlay control and giving your mod sole control.  Any other bugs I've found are just collisions with other mods.  Alsoper @Saya Scarlett AAF Guide,   Indarello's 'Patch for animations (Squirt/Cum Effects, cum/tattoo overlays, stages, fixes)' Does break things.  I tested, and it still doesn't work well. 

 

Anyone having issues, should read this guide first.

Saya's AAF Guide

the problem with overlays is that they are can be really difficult to remove (and hence prone to bugginess) so you can/will have issues with overlays staying forever.

which is why I moved to effect shaders for all of my effects (I would like to fix the hand and head issue but that is minor-ish in comparison)

 

6 hours ago, Sthan Dust said:

I was working on a small patch for messages, but I've decided to create a Message mod to allow messages to be edited via Json, and applied based on AAF tags.  I love the message idea you implemented. I wanted to expand it for things related to mental health.

❤️

I do enjoy this, but the massive task of writing lines for each NPC is getting annoying (especially when I don't really know their personally)

Edited by Invictusblade
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3 hours ago, Invictusblade said:

thinking about it, this is what I might do

add minor discomfort to the lactation perk (around -5 of something) (personally I do not want more bloat in the mod such as a counter for all milk in each and every lactating NPC)

The Skyrim mods really give very little to NPCs other than boobs and bumps. I suggest that you handle all lactation effects in the Lactation Faction.  For performance, you can just say, if NPC is too far from PC, don't calculate anything other than the value, no morphing in game, just a value til needed.  Most NPCs that get pregnant and have a kid, I almost never see.  I have about 30 to 40 active pregnancies in game.

3 hours ago, Invictusblade said:

and then replace the effects of the active and spend perk to a positive (10 or so of something(so it will be +5 overall)

and I could have a MCM option to enable/disable this

So I don't think anyone should be able to disable for immersion. Reset is okay, but the mod really is better if you enable all the related effects.  For instance, why would you not want breasts and butt enlarging during pregnancy. You are either pregnant or not. hahah ❤️  You have a lot of awesome settings, but the immersion comes from the stuff you hide in your code.  People love surprises.  I love the little files and notes you leave about in the game, like the DNA test. Those are awesome though "mostly rubbish" :)

So one ask I would have of you, which was also in the Skyrim Mod (Which you really should download and play the Lover's Lab mods on Skyrim.  SexLab is effing amazing.  The Hentai Pregnancy mod added a Post Partum phase, which I plan as one of my first 5 mental issues in Sanity Framework.  If a miscarriage happens, or they abort, or its a creature, or whatever, I could create an effect for each combination.

3 hours ago, Invictusblade said:

update->

new mcm option under the lactation option, it will be called "Lactation Effects"

it will have three options 1. Disable, 2. Milking Effects only, 3. Lactation and Milking effects

the problem with overlays is that they are can be really difficult to remove (and hence prone to bugginess) so you can/will have issues with overlays staying forever.

which is why I moved to effect shaders for all of my effects (I would like to fix the hand and head issue but that is minor-ish in comparison)

 

Stop worrying about the NPCs.  Make it real for the PC first.  Though, you can kinda group "personalities" by faction.  Most are Raiders, sex, drugs, rock n roll (this Includes NukaWorld Factions).  Robots.  Creatures (All creatures want to mate so, easy), Paramilitary like Gunners, Minutemen, BoS. Filler Humans, (Sad but these NPCS are like the worst, so settlers, vendors, generic any NPC.)  Then you have the Uniques which have their own faction.  So That's how I am breaking down my structure for NPCs. I don't need to add insanity to the NPCS, because they are all ready kinda daft.

I did love your Overlay Framework but it collided with a bunch of other mods I had, plus did unspeakable things to female body parts.  But totally not your fault, just a collision with other mods. Hahah.

3 hours ago, Invictusblade said:

I do enjoy this, but the massive task of writing lines for each NPC is getting annoying (especially when I don't really know their personally)

 

Summary:

-- Add a post-partum phase = to FPE months.  The baby weight decreases over that period, rather from Pregnant to Super Trim in under 2 seconds. Hahha.  I'll see if I can write an addon for that.
-- CumOverlays: I like how your mod does it.  So rather than doing a SLM to remove residual overlays, maybe you just choose a single slot you use, and then have a clear function to remove that layer
-- Upload your new code to GitHub so I can refresh my fork :)❤️
 

 

Edit: I'll send you my Faction Groupings, based on the points above.  It makes it easier to assign common packages.  This is part of the Alignment Factions I am assigning.  Angelic, Good, Neutral, Bad, Evil

 

Also tie your effects to gametime, not real time.  A PC should be able to sleep off things like, being covered in cum. :)  Or, add events like sleeping, swimming that would just remove any residuals.

Edited by Sthan Dust
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