prideslayer Posted December 16, 2011 Author Posted December 16, 2011 It's possible I missed it and/or am not smart enough to search for it correctly' date=' but is there a way to make a threeway rape? And if so, I'm guessing only one actor can be set as a rapist - might be a good idea to have a way for multiple rapists to be marked. [/quote'] In a 3way if actor a or c is set as the rapist, so is the other, and actorb is the victim. If b is set as the rapist, both a and c are set as victims. Kludgy but it's all that came to mind at the time. Just to be clear... all I should have to do is download these three files' date=' install them with FOMM, and add those two single file skeletons to their relevant directories in the NV data folder and this should work? I don't need any additional files? [/quote'] For the functionality yes, but there will be no actual sex without another mod to initiate it. Sexout is the framework the other mods are built on, it doesn't have any quests, dialogue, or actual 'sex scenes' itself.
iron_jack Posted December 16, 2011 Posted December 16, 2011 It's possible I missed it and/or am not smart enough to search for it correctly' date=' but is there a way to make a threeway rape? And if so, I'm guessing only one actor can be set as a rapist - might be a good idea to have a way for multiple rapists to be marked. [/quote'] Next version of brutal rapers should have three-way rapes. Right now for three ways they need to be coded in, and I haven't found an instance with two persistent actors where it would be appropriate. Perhaps if I ever do that Freeside thug mod I've been thinking of I'd stick it in there. Well, I'm working on adding some dialog and whatnot to the PG tryout, actually, and I have an instance where a threeway rape is appropriate. It's possible I missed it and/or am not smart enough to search for it correctly' date=' but is there a way to make a threeway rape? And if so, I'm guessing only one actor can be set as a rapist - might be a good idea to have a way for multiple rapists to be marked. [/quote'] In a 3way if actor a or c is set as the rapist, so is the other, and actorb is the victim. If b is set as the rapist, both a and c are set as victims. Kludgy but it's all that came to mind at the time. Hm. Does one have to set the anim per actor, or can it be set per sexout.anim as before? I couldn't get it to work but it might just be me being dumb.
prideslayer Posted December 16, 2011 Author Posted December 16, 2011 It's possible I missed it and/or am not smart enough to search for it correctly' date=' but is there a way to make a threeway rape? And if so, I'm guessing only one actor can be set as a rapist - might be a good idea to have a way for multiple rapists to be marked. [/quote'] In a 3way if actor a or c is set as the rapist, so is the other, and actorb is the victim. If b is set as the rapist, both a and c are set as victims. Kludgy but it's all that came to mind at the time. Hm. Does one have to set the anim per actor, or can it be set per sexout.anim as before? I couldn't get it to work but it might just be me being dumb. I don't really understand what you're asking. To initiate a 3way you'd do something like: set SexoutNG.actorA to someRefA set SexoutNG.actorB to someRefB set SexoutNG.actorC to someRefC someRefA.CIOS SexoutBegin That's all that is required for it to pick a random animation. If you want to assign one, just use Sexout.anim as usual, same with sextype and raper.
iron_jack Posted December 16, 2011 Posted December 16, 2011 Hmm. That's what I thought. I'll give it another go tonight, I probably just mistyped something in such a way that GECK didn't catch it, or something. (I tried to initiate a threeway via dialog with player as B, speaker as A, and nearby-dude as C, but after conversation ended everyone just stood there going about their normal business. No errors in the console, but I didn't have debug turned on at the time because, you know, that's how I roll I guess.) edit: oh, and you answered me anyway, but what I was asking was if the anims had to be set per individual now (as in, set sexoutNG.animA to ###, set sexoutNG.animB to ###, set sexoutNG.animC to ###) or if I could still use set sexout.anim to ####. If that makes... any more sense. >_> edit2: But like I said, you answered me already. I understand now. In case my understanding was not understood. <_<
wildtangent Posted December 17, 2011 Posted December 17, 2011 Is there a post with the load order for this? I was wondering where Sexout Notify.esp should be in the load order.
Kashked Posted December 17, 2011 Posted December 17, 2011 Is there a post with the load order for this? I was wondering where Sexout Notify.esp should be in the load order. Appearently (according to the mod creator) it doesn't really matter.
D7Rock88 Posted December 17, 2011 Posted December 17, 2011 Mmk something I noticed in regards to the animations used by feral ghouls and centaurs, both are misaligned rather badly in that the creature is farther ahead of the other actor. Its been like that since v1.2.31 I thought it might be my game at first so I tried a new game, and they still showed up as misaligned. Don't know if anyone else is having this problem aswell. I'd fix it myself with the repositioning keys because all I have to do is slide my character forward a ways to realign them, but those keys aren't functioning no matter what I set them to. Anyway just putting this here.
hentaifreak Posted December 18, 2011 Posted December 18, 2011 Mmk something I noticed in regards to the animations used by feral ghouls and centaurs' date=' both are misaligned rather badly in that the creature is farther ahead of the other actor. Its been like that since v1.2.31 I thought it might be my game at first so I tried a new game, and they still showed up as misaligned. Don't know if anyone else is having this problem aswell. I'd fix it myself with the repositioning keys because all I have to do is slide my character forward a ways to realign them, but those keys aren't functioning no matter what I set them to. Anyway just putting this here. [/quote'] I'm experiencing the same thing, doesn't happen when turning the NG override off...
nirax Posted December 18, 2011 Posted December 18, 2011 short question Are the Animated P girl on girl animations included ? Fail to find or trigger the specific female only anims.
Halstrom Posted December 18, 2011 Posted December 18, 2011 Ok PrideSlayer mate I'm ready to start implementing some code to run sex detection by SexoutNG later this week. I've read the thread and it seems the latest idea we had was Callbacks, I'm not sure what they are and how we were going to handle condoms. This is he current code I'm using: if iCoolDownTimer > 0 Set iCoolDownTimer to iCoolDownTimer - 1 endif if rZPlayer.GetItemCount 00SexoutActor > 0 && iCoolDownTimer < 1 && Sexout.numVaginal > gNumVaginalZPlayer Set gNumVaginalZPlayer to Sexout.numVaginal label iScanLoopZPlayer if rScan if rScan.GetDistance rZPlayer < 130 && rScan.GetItemCount 00SexoutActor; SexoutNGIsInVagina Set rPartner to rScan if rScan.GetItemCount 00SexoutRaper Set iIsRape to 1 endif else set rScan to rZPlayer.GetNextRef Goto iScanLoopZPlayer endif endif if rPartner Set iCoolDownTimer to 40 Set rLastPartner to rPartner Set fProtCondom to 0 if rPartner.GetIsCreature == 0 Set iMale to rPartner.GetIsSex Male ; *** Human/Ghoul 'Male' sex with Female if iMale == 1 ; *** Check Condom Usage ; if rPartner.IsSpellTarget SexoutCondom || rZPlayer.IsSpellTarget SexoutCondom ; Set fProtCondom to Sexout.pct ; ShowMessage SexoutFCondomUsed fProtCondom ; endif Set fProtection to fProtAPFI + fProtCondom if rPartner.GetIsRace AfricanAmerican == 1 || rPartner.GetIsRace AfricanAmericanOld == 1 || rPartner.GetIsRace AfricanAmericanOldAged == 1 || rPartner.GetIsRace AfricanAmericanRaider == 1 rZPlayer.AddSpell SexoutFCumVagHumanEFF Set iSemenInserted to (10 + GetRandomPercent - fProtCondom - fProtAPFI) * 2 if iSemenInserted > 0 Set gSemenAmountZPlayer to gSemenAmountZPlayer + iSemenInserted Set SexoutFVARZPlayer.iSpermAAM to SexoutFVARZPlayer.iSpermAAM + (iSemenInserted * GetRandomPercent / 100) Set SexoutFVARZPlayer.iSpermTimerAAM to 24 ShowMessage SexoutFCumVagHumanZPlayer ShowMessage SexoutFCumCheckDEBUGZPlayer iSemenInserted SexoutFVARZPlayer.iSpermAAM fProtection endif endif
Halstrom Posted December 18, 2011 Posted December 18, 2011 Ok PrideSlayer mate I'm ready to start implementing some code to run sex detection by SexoutNG later this week. I've read the thread and it seems the latest idea we had was Callbacks, I'm not sure what they are and how we were going to handle condoms. This is he current code I'm using: if iCoolDownTimer > 0 Set iCoolDownTimer to iCoolDownTimer - 1 endif if rZPlayer.GetItemCount 00SexoutActor > 0 && iCoolDownTimer < 1 && Sexout.numVaginal > gNumVaginalZPlayer Set gNumVaginalZPlayer to Sexout.numVaginal label iScanLoopZPlayer if rScan if rScan.GetDistance rZPlayer < 130 && rScan.GetItemCount 00SexoutActor; SexoutNGIsInVagina Set rPartner to rScan if rScan.GetItemCount 00SexoutRaper Set iIsRape to 1 endif else set rScan to rZPlayer.GetNextRef Goto iScanLoopZPlayer endif endif if rPartner Set iCoolDownTimer to 40 Set rLastPartner to rPartner Set fProtCondom to 0 if rPartner.GetIsCreature == 0 Set iMale to rPartner.GetIsSex Male ; *** Human/Ghoul 'Male' sex with Female if iMale == 1 ; *** Check Condom Usage ; if rPartner.IsSpellTarget SexoutCondom || rZPlayer.IsSpellTarget SexoutCondom ; Set fProtCondom to Sexout.pct ; ShowMessage SexoutFCondomUsed fProtCondom ; endif Set fProtection to fProtAPFI + fProtCondom if rPartner.GetIsRace AfricanAmerican == 1 || rPartner.GetIsRace AfricanAmericanOld == 1 || rPartner.GetIsRace AfricanAmericanOldAged == 1 || rPartner.GetIsRace AfricanAmericanRaider == 1 rZPlayer.AddSpell SexoutFCumVagHumanEFF Set iSemenInserted to (10 + GetRandomPercent - fProtCondom - fProtAPFI) * 2 if iSemenInserted > 0 Set gSemenAmountZPlayer to gSemenAmountZPlayer + iSemenInserted Set SexoutFVARZPlayer.iSpermAAM to SexoutFVARZPlayer.iSpermAAM + (iSemenInserted * GetRandomPercent / 100) Set SexoutFVARZPlayer.iSpermTimerAAM to 24 ShowMessage SexoutFCumVagHumanZPlayer ShowMessage SexoutFCumCheckDEBUGZPlayer iSemenInserted SexoutFVARZPlayer.iSpermAAM fProtection endif endif
Halstrom Posted December 18, 2011 Posted December 18, 2011 Ok PrideSlayer mate I'm ready to start implementing some code to run sex detection by SexoutNG later this week. I've read the thread and it seems the latest idea we had was Callbacks, I'm not sure what they are and how we were going to handle condoms. This is he current code I'm using: if iCoolDownTimer > 0 Set iCoolDownTimer to iCoolDownTimer - 1 endif if rZPlayer.GetItemCount 00SexoutActor > 0 && iCoolDownTimer < 1 && Sexout.numVaginal > gNumVaginalZPlayer Set gNumVaginalZPlayer to Sexout.numVaginal label iScanLoopZPlayer if rScan if rScan.GetDistance rZPlayer < 130 && rScan.GetItemCount 00SexoutActor; SexoutNGIsInVagina Set rPartner to rScan if rScan.GetItemCount 00SexoutRaper Set iIsRape to 1 endif else set rScan to rZPlayer.GetNextRef Goto iScanLoopZPlayer endif endif if rPartner Set iCoolDownTimer to 40 Set rLastPartner to rPartner Set fProtCondom to 0 if rPartner.GetIsCreature == 0 Set iMale to rPartner.GetIsSex Male ; *** Human/Ghoul 'Male' sex with Female if iMale == 1 ; *** Check Condom Usage ; if rPartner.IsSpellTarget SexoutCondom || rZPlayer.IsSpellTarget SexoutCondom ; Set fProtCondom to Sexout.pct ; ShowMessage SexoutFCondomUsed fProtCondom ; endif Set fProtection to fProtAPFI + fProtCondom if rPartner.GetIsRace AfricanAmerican == 1 || rPartner.GetIsRace AfricanAmericanOld == 1 || rPartner.GetIsRace AfricanAmericanOldAged == 1 || rPartner.GetIsRace AfricanAmericanRaider == 1 rZPlayer.AddSpell SexoutFCumVagHumanEFF Set iSemenInserted to (10 + GetRandomPercent - fProtCondom - fProtAPFI) * 2 if iSemenInserted > 0 Set gSemenAmountZPlayer to gSemenAmountZPlayer + iSemenInserted Set SexoutFVARZPlayer.iSpermAAM to SexoutFVARZPlayer.iSpermAAM + (iSemenInserted * GetRandomPercent / 100) Set SexoutFVARZPlayer.iSpermTimerAAM to 24 ShowMessage SexoutFCumVagHumanZPlayer ShowMessage SexoutFCumCheckDEBUGZPlayer iSemenInserted SexoutFVARZPlayer.iSpermAAM fProtection endif endif
Halstrom Posted December 18, 2011 Posted December 18, 2011 Ok PrideSlayer mate I'm ready to start implementing some code to run sex detection by SexoutNG later this week. I've read the thread and it seems the latest idea we had was Callbacks, I'm not sure what they are and how we were going to handle condoms. This is he current code I'm using: if iCoolDownTimer > 0 Set iCoolDownTimer to iCoolDownTimer - 1 endif if rZPlayer.GetItemCount 00SexoutActor > 0 && iCoolDownTimer < 1 && Sexout.numVaginal > gNumVaginalZPlayer Set gNumVaginalZPlayer to Sexout.numVaginal label iScanLoopZPlayer if rScan if rScan.GetDistance rZPlayer < 130 && rScan.GetItemCount 00SexoutActor; SexoutNGIsInVagina Set rPartner to rScan if rScan.GetItemCount 00SexoutRaper Set iIsRape to 1 endif else set rScan to rZPlayer.GetNextRef Goto iScanLoopZPlayer endif endif if rPartner Set iCoolDownTimer to 40 Set rLastPartner to rPartner Set fProtCondom to 0 if rPartner.GetIsCreature == 0 Set iMale to rPartner.GetIsSex Male ; *** Human/Ghoul 'Male' sex with Female if iMale == 1 ; *** Check Condom Usage ; if rPartner.IsSpellTarget SexoutCondom || rZPlayer.IsSpellTarget SexoutCondom ; Set fProtCondom to Sexout.pct ; ShowMessage SexoutFCondomUsed fProtCondom ; endif Set fProtection to fProtAPFI + fProtCondom if rPartner.GetIsRace AfricanAmerican == 1 || rPartner.GetIsRace AfricanAmericanOld == 1 || rPartner.GetIsRace AfricanAmericanOldAged == 1 || rPartner.GetIsRace AfricanAmericanRaider == 1 rZPlayer.AddSpell SexoutFCumVagHumanEFF Set iSemenInserted to (10 + GetRandomPercent - fProtCondom - fProtAPFI) * 2 if iSemenInserted > 0 Set gSemenAmountZPlayer to gSemenAmountZPlayer + iSemenInserted Set SexoutFVARZPlayer.iSpermAAM to SexoutFVARZPlayer.iSpermAAM + (iSemenInserted * GetRandomPercent / 100) Set SexoutFVARZPlayer.iSpermTimerAAM to 24 ShowMessage SexoutFCumVagHumanZPlayer ShowMessage SexoutFCumCheckDEBUGZPlayer iSemenInserted SexoutFVARZPlayer.iSpermAAM fProtection endif endif
JohnHead444 Posted December 18, 2011 Posted December 18, 2011 I have a quit stupid simple question. I've been using a esp to test new anims and finally have it working through modders resource in idle animations. But now the up,down,left,right keys don't do any thing. I didn't no if this has been removed or if I need to add some thing. The esp's set up through simple Greetings then choices where you just pick what position you want it as through dialogue and for the actual sex choice I put in is.... set SexoutNG.actorA to player set SexoutNG.actorB to GetSelf set sexout.anim to 10002 CIOS SexoutBegin So I just didn't no if it had been removed or if I'm doing some thing wrong. Let me no and thanks.
Guest Donkey Posted December 18, 2011 Posted December 18, 2011 no precision key arrow like the one in sexout original is not included in NG i miss that too.. You have to guess allot now how to get the angle correctly.
JohnHead444 Posted December 18, 2011 Posted December 18, 2011 Thanks for the replies Donkey. That kinda sucks because I like to change the sizes of the female and male races. Asian female are shorter and what not. But I guess it is what it is.
saladboy21 Posted December 19, 2011 Posted December 19, 2011 Are there any sexout based mods where consensual sex between a female and critter or a female and female can happen? I know bother can happen non consensually, just wondering if there is a way to make it consensual. Second, and please note I am not trying to rush/demand people hurry or anything, I am just asking. I recall threats from somewhere of sex involving Gekos or Mantises down the pipe. Is that something that may be coming in a soon patch, or those a ways down the line yet? I ask as I am debating starting a new game, and I can wait a little while if it is near to coming, but if it will be a ways I may as well begin one anyway. I know both enemies are encountered a great deal at first, so will probably start over when they are available as I like as many encounters as possible to potentially lead to sex/impregnation. One last question...are Nightstalkers able to rape the Courier, or just "normal" dogs? ditto Coyotes? Thanks
prideslayer Posted December 19, 2011 Author Posted December 19, 2011 I'll try to look into the alignment issues this week, and see what I can do about adding positioning keys in to NG. It shouldn't be too difficult. Halstrom, I'll take a look at your code and get back to you. SexoutNotify is using the global callback system, load order does not matter at all - Sexout is telling Notify when things happen after notify 'registers' itself, notify isn't polling (watching sexout vars).
Guest Loogie Posted December 19, 2011 Posted December 19, 2011 There is also an alignment issue with spore carriers similar to what's mentioned above.
Guest Donkey Posted December 19, 2011 Posted December 19, 2011 Looks like this post likes to un-sticky itself after sometime..
prideslayer Posted December 19, 2011 Author Posted December 19, 2011 Looks like this post likes to un-sticky itself after sometime.. Good grief.. again?
Guest Donkey Posted December 19, 2011 Posted December 19, 2011 not sure where to report this, but is there currently problems with the resetting of animation ?? i have tried creating a bigger type of animations and this is what keeps happening. yet the female part keeps on resetting .. Male part play correctly.
gregathit Posted December 20, 2011 Posted December 20, 2011 She clearly doesn't want to sleep with him!!!! I wonder if Amata has some strange idle that she keeps defaulting to or is it any female that you attempt to shag? By the way....how much sex has your Male PC alter ego had??????
Kashked Posted December 20, 2011 Posted December 20, 2011 Characters that has been raped by me using rapepunch dissapears. Is there a fix for this? I havent't tested extensivly, but it seems to happen primarily when there are other NPC's around (the fact that they enter combat with me as rapepunch is counted as an offensive move maybe? I don't know anything about what goes under the hood, so just a guess).
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