GreatFez Posted February 10, 2021 Posted February 10, 2021 This mod's Patches folder contains a file named MilkPatch.xml. I'd guess editing the Kijin entries in there would clear up the issue.
Chiisai Posted February 11, 2021 Posted February 11, 2021 18 hours ago, GreatFez said: This mod's Patches folder contains a file named MilkPatch.xml. I'd guess editing the Kijin entries in there would clear up the issue. Aye, had to edit it in the steam's MilkPatch.xml because I wasn't sure how to add it to this version's. At first it wasn't working then found out that it shows up more than once in the xml and now it's working just fine
Tory187 Posted February 12, 2021 Posted February 12, 2021 I just want to let everyone know in here that support for other races for the milk patch is now hosted in the mod Race Support. Ed will not add to that so stop asking him and if you want to add races then I suggesting adding races to the milk patch in Race Support. It is in the "X_Milk" folder. Or maybe you can pester NeveryLucky4Life (Abraxas) to add to it in the race support forum. I'm sure he would love it lol 1
zloiiojik Posted April 2, 2021 Posted April 2, 2021 Okay, maybee a bit of a weird thing to ask, but ... Is there a way to make pawns able to milk themselves on their own? Like, make it togglable, a thing similar to self tend, with a penalty to the yield or something? I understand its probably a pain between the buns to make, but I looked on my own into most of the files aside from the assembly extention ones and couldnt find anything that could even remotely relay to this.
Sabin Posted April 3, 2021 Posted April 3, 2021 If it helps to have an example the pawns in Black Widows Continued can self-harvest silk.
Canneloni Posted April 22, 2021 Posted April 22, 2021 Does this mod make breasts grow if the pawn has full milk? I suddenly have some pawns with titanic breasts and they can't move anymore. Any way to turn it off? A setting?
Ed86 Posted April 22, 2021 Posted April 22, 2021 5 hours ago, Canneloni said: Does this mod make breasts grow if the pawn has full milk? I suddenly have some pawns with titanic breasts and they can't move anymore. Any way to turn it off? A setting? yes no
Lee Minseok Posted May 26, 2021 Posted May 26, 2021 My map suddenly filled with humanoid milk they really came out of nowhere think it;'s a bug
mirlo1 Posted July 27, 2021 Posted July 27, 2021 51 minutes ago, RaX_8 said: Where can i find a 1.3 version? u find it on rjw discord channel
mirlo1 Posted July 27, 2021 Posted July 27, 2021 1 minute ago, RaX_8 said: balls. i dont use discord. why? u even dont need to create an account i think. a guest account would be enough.
RaX_8 Posted July 27, 2021 Posted July 27, 2021 Thanks, its not something I've ever been concerned about.
nugerumon Posted July 27, 2021 Posted July 27, 2021 it's also on https://gitgud.io/Ed86/rjw-mc there's a well-hidden download link in the long list of "Addons" in the RJW thread ? 1
Nashley Posted August 3, 2021 Posted August 3, 2021 (edited) Get this error when milking hyper lactating pawn but no error when milking lactating pawn. Job is being done but fails to spawn milk , milking colonist is stuck in a loop attempting to milk. Does anyone understand why or how to fix? rjw-mc-master version 1.3.11 Update: Conflict with Coffees RJW Ideology Addons new hucow role I think. Exception in JobDriver tick for pawn Jenny driver=JobDriver_MilkHuman (toilIndex=1) driver.job=(MilkHuman (Job_357208) A=Thing_Human101779) System.NullReferenceException: Object reference not set to an instance of an object at CRIALactation.HarmonyPatch_IncreaseYieldForHucowHyperMilkable.Postfix (Milk.CompHyperMilkableHuman __instance, System.Single& __result) [0x00019] in <188597c7e1664189bd151236ed886fd2>:0 at (wrapper dynamic-method) Milk.CompHyperMilkableHuman.Milk.CompHyperMilkableHuman.get_ResourceAmount_Patch1(Milk.CompHyperMilkableHuman) at Milk.HumanCompHasGatherableBodyResource.Gathered (Verse.Pawn doer) [0x0016e] in <cfd64b9a23f54420afaf9817c886871f>:0 at Milk.JobDriver_GatherHumanBodyResources+<>c__DisplayClass7_0.<MakeNewToils>b__1 () [0x0008f] in <cfd64b9a23f54420afaf9817c886871f>:0 at (wrapper dynamic-method) Verse.AI.JobDriver.Verse.AI.JobDriver.DriverTick_Patch0(Verse.AI.JobDriver) UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string) (wrapper dynamic-method) Verse.AI.JobUtility:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver) (wrapper dynamic-method) Verse.AI.JobDriver:Verse.AI.JobDriver.DriverTick_Patch0 (Verse.AI.JobDriver) Verse.AI.Pawn_JobTracker:JobTrackerTick () (wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch2 (Verse.Pawn) Verse.TickList:Tick () (wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game) Verse.Root_Play:Update () Edited August 3, 2021 by Nashley
stardv Posted August 4, 2021 Posted August 4, 2021 [RJW] BackstoryDatabase already contains: rjw_childC UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) rjw.ModLog:Error (string) rjw.BackstoryDef:ResolveReferences () Verse.DefDatabase`1/<>c__DisplayClass14_0<rjw.BackstoryDef>:<ResolveAllReferences>b__0 (rjw.BackstoryDef) Verse.DefDatabase`1<rjw.BackstoryDef>:ResolveAllReferences (bool,bool) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string,object[]) Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()
Lia Sissy Posted September 3, 2021 Posted September 3, 2021 On 7/27/2021 at 1:13 PM, nugerumon said: it's also on https://gitgud.io/Ed86/rjw-mc there's a well-hidden download link in the long list of "Addons" in the RJW thread ? thanks for link!
nugerumon Posted September 9, 2021 Posted September 9, 2021 1 hour ago, Furryfurry said: is ther a uppdate for 1.3 Not if you don't read. 1
Guest Posted September 9, 2021 Posted September 9, 2021 30 minutes ago, nugerumon said: Not if you don't read. Got 'em!
C0b41t Posted September 9, 2021 Posted September 9, 2021 For some reason milkable colonists will prevent one colonist from moving. If I start a scenario that drops them onto the planet, the drop pod won't land. If I start a scenario where they are already on the planet, one will just not move.
Idkwutdou Posted September 11, 2021 Posted September 11, 2021 On 9/10/2021 at 5:45 AM, C0b41t said: For some reason milkable colonists will prevent one colonist from moving. If I start a scenario that drops them onto the planet, the drop pod won't land. If I start a scenario where they are already on the planet, one will just not move. SAMMEEE whats happening can someone pls tell me? All colonists won't move for me.
nugerumon Posted September 11, 2021 Posted September 11, 2021 7 hours ago, Idkwutdou said: SAMMEEE whats happening can someone pls tell me? All colonists won't move for me. What's happening is that someone probably installed incompatible mods. ¯\_(ツ)_/¯ Anyway see below. On 9/9/2021 at 11:45 PM, C0b41t said: For some reason milkable colonists will prevent one colonist from moving. If I start a scenario that drops them onto the planet, the drop pod won't land. If I start a scenario where they are already on the planet, one will just not move. Still haven't found my crystal ball so get ingame, hit Ctrl+F12 and post the link to your logs.
Idkwutdou Posted September 13, 2021 Posted September 13, 2021 On 9/12/2021 at 12:00 AM, nugerumon said: What's happening is that someone probably installed incompatible mods. ¯\_(ツ)_/¯ Anyway see below. Still haven't found my crystal ball so get ingame, hit Ctrl+F12 and post the link to your logs. Thanks btw! Sorry if it's just some incompatible mod, In order to make sure it wasn't I just removed all non-RJW mods (exept the ideology limits one). So the only ones left are them + dependencies of them. I also tried getting rid of some of the other RJW mods and I confirmed it was this one that stopped my colonists form landing. https://gist.github.com/HugsLibRecordKeeper/a0635d136673ce952343514fddaf4890 Here's an image of them not landing: Thanks again!
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