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[AAF] "The Fucking Manual" ~ Adult oriented setup guide ~ 30/June/2026).


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Posted
On 6/20/2023 at 11:59 AM, Sgt. Marge said:

 

F4SE works extremely well, it just needs to be properly configured depending on which mod manager you are using and run as a tool from said mod manager as well as having the correct custom ini file edit completed before starting a new game.  If you want help, you should probably start over and explain what exactly your issue is because comments like this will not get you very far.

I manually installed f4$e. I edited the ini editor through mo2, adding the 3 lines I was told to. I allowed access via firewall for f4se to function, I restarted my pc, restarted mo2, ensured that I was launching from the f4se loader through mo2, and even went ahead and launched it from the loader (without mo2) just to see if f4se was functional to any extent at all. It did work when I didn't use mo2, but that obviously meant I had no mods installed. At that point, I'd realized that f4se was simply not compatable with either/both mo2 and/or windows 11.

Posted

I looked at the FAQs in the "Fucking manual" and I cannot find a solution. I'm having two issues, please help!

1) The NPC during a sex scene is not nude, they're in their underwear. I selected unequip everything but they don't. My character is totally nude, the npc is not. 

2) There are no moans, I can hear the "slapping" just no grunts or moans. I installed moans mod from the manual but still nothing. 

 

Please help.

 

Posted (edited)
20 hours ago, FuckPasswords said:

I manually installed f4$e. I edited the ini editor through mo2, adding the 3 lines I was told to. I allowed access via firewall for f4se to function, I restarted my pc, restarted mo2, ensured that I was launching from the f4se loader through mo2, and even went ahead and launched it from the loader (without mo2) just to see if f4se was functional to any extent at all. It did work when I didn't use mo2, but that obviously meant I had no mods installed. At that point, I'd realized that f4se was simply not compatable with either/both mo2 and/or windows 11.

 

 

I'm not sure where your setup went wrong, but F4SE is completely compatible with Mod Organizer 2 and Windows 11.  And there's no need to make any firewall exceptions for anything in The Fucking Manual, including F4SE.

 

Did you test in a new game?  If modding wasn't enabled when you started your save, then AAF won't start without the force start command in the troubleshooting section of the guide and it's not advised to use that save as other mods may not have started correctly.  But if you have everything installed correctly and are starting the game with the F4SE_Loader executable in a new game, you should see the AAF welcome pop up after exiting the character creation mirror sequence.

 

If you would like more in depth support, please join the AAF discord where we can go through everything much more easily.

 

And make sure you pressed Sort under the plugins tab after installing mods, as that can also cause problems if plugins are not sorted including causing AAF to not work.

Edited by Sgt. Marge
Posted (edited)
1 hour ago, someguy64461 said:

I looked at the FAQs in the "Fucking manual" and I cannot find a solution. I'm having two issues, please help!

1) The NPC during a sex scene is not nude, they're in their underwear. I selected unequip everything but they don't. My character is totally nude, the npc is not. 

2) There are no moans, I can hear the "slapping" just no grunts or moans. I installed moans mod from the manual but still nothing. 

 

Please help.

 

 

Make sure you installed a male body mod and that you didn't pick "nevernude" or if you chose Atomic Muscle 1.5.4, that you also installed the male skin textures as stated on that mod's download page.

 

As for the sounds, make sure that these 3 volume controls are at maximum:  Effects, Footsteps and Voice
There's 1 animation pack that doesn't have sound, Farelle's.  The rest should as far as I know.  Make sure UAP is loading after animation packs and NSFW Soundpack is loading after UAP.  You don't need the separate "Custom Moans" mod by Bazinga unless you are using Hardship + Staged Leito.

 

If you need further assistance, please join the AAF Discord, invite link is on page 1.

Edited by Sgt. Marge
Posted
4 hours ago, someguy64461 said:

I looked at the FAQs in the "Fucking manual" and I cannot find a solution. I'm having two issues, please help!

1) The NPC during a sex scene is not nude, they're in their underwear. I selected unequip everything but they don't. My character is totally nude, the npc is not. 

2) There are no moans, I can hear the "slapping" just no grunts or moans. I installed moans mod from the manual but still nothing. 

 

Please help.

 

 

If an NPC is not nude, it's your body mods. Do you mean female or male NPC? Female, check that you built the body in BodySlide and checked the build morphs box.

 

Males are a different thing. Depending on your body you installed, it will differ. BodyTalk, make sure you built the body in BodySlide and checked the build morphs box (same as female). I believe Atomic Muscle already comes pre-built with everything you need. You don't need to use BodySlide with that one. Just make sure you install the proper requirements it has to get it working correctly.

 

As for the no moans, I'm assuming by moans mod, you mean either Custom Moans or UAP Moans from the UAP mod. Never had an issue with Custom Moans, but it's not really needed with this guide. As for UAP, I never had any luck with that. For some reason, whenever I tried to install UAP Moans, it install all the silent files instead. So I get no moans/voices at all with any animation. My only suggestion is just don't use it. Uncheck it in the installer and you'll get your moans/voices back.

 

Maybe it differs for others, but that's always been my experience with it. UAP Moans has just never worked for me, so I always uncheck it in the installer.

Posted

hi,

 

could i please be unmuted in the discord? i'm trying to use MO2 now, it looks really nice!

 

i would have asked someplace else but none of the discord mods accept friend requests or dms except rufgt who declined me :(

 

it does not appear that you set a limit on the mute you put on me

Posted
14 minutes ago, okovko said:

could i please be unmuted in the discord? i'm trying to use MO2 now, it looks really nice!

 

i would have asked someplace else but none of the discord mods accept friend requests or dms except rufgt who declined me :(

 

it does not appear that you set a limit on the mute you put on me

 

Unless something has changed, new users to the server are auto-muted to cut down on spam and you have to "react" to the rules post which will then auto-unmute you.

Posted (edited)

I've installed the requirements and some extras. Just enough to check everything is working.

 

Was wondering are these mods Vanilla/Kinky/Creature Theme, UAP and custom moans supposed to have an MCM? I know that AAF doesn't have one based on reading description.

 

edit - forgot to say UAP does have an mcm shlong controller.

Edited by M.BISON
Posted
On 6/22/2023 at 3:13 PM, Sgt. Marge said:

 

 

I'm not sure where your setup went wrong, but F4SE is completely compatible with Mod Organizer 2 and Windows 11.  And there's no need to make any firewall exceptions for anything in The Fucking Manual, including F4SE.

 

Did you test in a new game?  If modding wasn't enabled when you started your save, then AAF won't start without the force start command in the troubleshooting section of the guide and it's not advised to use that save as other mods may not have started correctly.  But if you have everything installed correctly and are starting the game with the F4SE_Loader executable in a new game, you should see the AAF welcome pop up after exiting the character creation mirror sequence.

 

If you would like more in depth support, please join the AAF discord where we can go through everything much more easily.

 

And make sure you pressed Sort under the plugins tab after installing mods, as that can also cause problems if plugins are not sorted including causing AAF to not work.

Yes, I tested in a new game after enabling modding. I did not press 'sort' under the plugins tab. I was under the impression that I had to manually sort them in accordance with the instructions: "at least 10 to 28 should be at the very bottom of your mod order in mo2, just above overwrite" and that this would suffice. I may very well have been incorrect about this assumption.

Posted (edited)
On 6/24/2023 at 3:20 AM, FuckPasswords said:

Yes, I tested in a new game after enabling modding. I did not press 'sort' under the plugins tab. I was under the impression that I had to manually sort them in accordance with the instructions: "at least 10 to 28 should be at the very bottom of your mod order in mo2, just above overwrite" and that this would suffice. I may very well have been incorrect about this assumption.

 

The screenshot in the guide under the big red letters is talking about "Mod load order" which is on the left side of Mod Organizer 2.  This helps resolve file conflicts, like which nif or texture or xml should "win" over another mod with the same files and that's why we have to be very clear that those mods all load at the end and in that specific order.

 

On the Right side of Mod Organizer 2, this is where we manage plugin order and generally pressing the "sort" button is enough to at least get things working.  Current day mod manager's have "LOOT" built in so that they can process where plugins should be based on the type of plugin it is and LOOT's own rules.  Occasionally a mod author may warn that their plugin needs to be loading in a specific order, for example at the bottom.  That means any record in their mod's plugin will win any conflict with records in another mod's plugin.  If you don't press sort in the first place, then very little will function because the plugins will not be in a cohesive order to load properly into the game.  The process of sorting is also covered in step 9 of the installation instructions underneath that screen shot but perhaps you missed it.

 

So if you haven't already done so, press Sort and then try it in a new game.  If it still doesn't work, please visit the AAF discord for further troubleshooting assistance if you would like.

 

 

Edited by Sgt. Marge
Posted (edited)
On 6/23/2023 at 5:10 PM, vaultbait said:

 

Unless something has changed, new users to the server are auto-muted to cut down on spam and you have to "react" to the rules post which will then auto-unmute you.

 

no, it was because one of the moderators was upset that i wasn't running GFV because it was my first time modding and i was using NMM and had a running setup and wanted to just play for a bit before switching to MO2 which is compatible with GFV, and i was asking questions about how to interact with a mod in game, so the moderator decided to put me on an indefinite mute

 

i am now muted again, indefinitely, without explanation, presumably for talking about contributing to an open source mod "without permission" that one of the moderators thinks is not open source even though it is open source, as in, you can go and read and download and fork the source: https://github.com/expired6978/F4SEPlugins

 

additionally, there are multiple forks of f4ee, that add fixes and VR support:

https://github.com/peteben/F4SEPlugins and https://www.reddit.com/r/Fallout_VR/comments/pl3u2g/beta_f4ee_looksmenu_compatibility_for_vr/

https://github.com/Temetra/F4SEPlugins/branches

https://github.com/clayne/F4SEPlugins-expired6978/releases/tag/v1.6.20-fork-uid1

 

in general, the moderators on this discord just mute whoever they disagree with, or whoever uses tools or mods that the moderators dislike

 

although the author of the mod has a default copyright on their work, if the author wishes to make a copyright infringement claim, they must actually 1. register the copyright and 2. provide a license in the project headers. so if i were to make a mod that redistributes the f4ee source code, i can do so, and if at any point the author decides to add a license and register their copyright, i would of course cease distributing the f4ee source code

 

additionally, it is easy to regard modding as fair use for educational purposes, in which case, copying the code is exempt from copyright protection. as i have nothing to gain from making free and open source modifications to a mod, and distributing that source code is done for the purposes of having fun and sharing the code with other modders, the copying of the software is done for purely educational and non-commercial reasons

 

it is also dubious to claim that the author has the right to copyright a modification to fallout 4 which is copyrighted by bethesda. modders are obviously creating derivative works, which they cannot copyright

 

even if they could, the purpose of copyright law is to protect the commercial rights of the author, and the idea of open source modding is to educate oneself and other modders

 

f4ee is based on f4se which has a no-liability-do-whatever-you-want license at the bottom: https://f4se.silverlock.org/f4se_0_06_23_readme.txt

 

f4ee also makes use of jsoncpp, which uses the MIT license: https://github.com/open-source-parsers/jsoncpp/blob/master/LICENSE

 

tldr, unmute me please :)

 

 

 

 

Edited by okovko
show the forks
Posted
2 hours ago, okovko said:

 

no, it was because one of the moderators was upset that i wasn't running GFV because it was my first time modding and i was using NMM and had a running setup and wanted to just play for a bit before switching to MO2 which is compatible with GFV, and i was asking questions about how to interact with a mod in game, so the moderator decided to put me on an indefinite mute

 

I won't comment on why you were muted here, as this isn't the place to start drama.  But it was justified whether you like it or not.  Also this mute isn't indefinite, it tells you right in the bot reply that it was for 6 hours.  If you have a problem please feel free to message one of the server administrators.  Either CG or Dago.

 

Thanks

Posted (edited)
On 6/23/2023 at 9:45 PM, M.BISON said:

I've installed the requirements and some extras. Just enough to check everything is working.

 

Was wondering are these mods Vanilla/Kinky/Creature Theme, UAP and custom moans supposed to have an MCM? I know that AAF doesn't have one based on reading description.

 

edit - forgot to say UAP does have an mcm shlong controller.

 

No, they do not. VKC isn't exactly a 'mod' per-se but simply a tags resource between AAF and Animations.

Custom Moans is just sounds, again, not a 'mod' per-se.

The Schlong Controller is a separate mod entirely from UAP. UAP has no MCM either, as it's creature assets/meshes and XML files that patch the ones that come with the animation packs themselves.

Edited by Saya Scarlett
Posted
15 hours ago, Saya Scarlett said:

The Schlong Controller is a separate mod entirely from UAP. UAP has no MCM either, as it's creature assets/meshes and XML files that patch the ones that come with the animation packs themselves.

 

Schlong Controller is part of UAP. When you install UAP, Schlong Controller gets installed with it automatically. It's one of the core files.

Posted
25 minutes ago, Spyder Arachnid said:

 

Schlong Controller is part of UAP. When you install UAP, Schlong Controller gets installed with it automatically. It's one of the core files.

 

Oh yeah, forgot he mentioned sometime ago in AAF Discord that he included it, my bad ?

Posted (edited)

Does anyone know why the male appear to have wearing underwear in atomic muscles mod during sex scenes ? anyone know how to make them fully naked ? 

Edited by Flasticia
writes atomic males instead of atomic muscles
Posted
On 6/25/2023 at 8:59 AM, Sgt. Marge said:

 

The screenshot in the guide under the big red letters is talking about "Mod load order" which is on the left side of Mod Organizer 2.  This helps resolve file conflicts, like which nif or texture or xml should "win" over another mod with the same files and that's why we have to be very clear that those mods all load at the end and in that specific order.

 

On the Right side of Mod Organizer 2, this is where we manage plugin order and generally pressing the "sort" button is enough to at least get things working.  Current day mod manager's have "LOOT" built in so that they can process where plugins should be based on the type of plugin it is and LOOT's own rules.  Occasionally a mod author may warn that their plugin needs to be loading in a specific order, for example at the bottom.  That means any record in their mod's plugin will win any conflict with records in another mod's plugin.  If you don't press sort in the first place, then very little will function because the plugins will not be in a cohesive order to load properly into the game.  The process of sorting is also covered in step 9 of the installation instructions underneath that screen shot but perhaps you missed it.

 

So if you haven't already done so, press Sort and then try it in a new game.  If it still doesn't work, please visit the AAF discord for further troubleshooting assistance if you would like.

 

 

Ok thank you. Looking back at it, I assume that was THE problem that caused f4se to fail to launch. Much appreciated!

Posted
1 hour ago, Flasticia said:

Does anyone know why the male appear to have wearing underwear in atomic muscles mod during sex scenes ? anyone know how to make them fully naked ? 

 

Please go back and read the mod description page for Atomic Muscle.  You may have missed that you need a male skin mod installed, and it links to one you can use.

Posted

ok for everyone getting the 0000000002x142 error " Its because of this...

 

  1. Change its loading mechanic by editing xSE PluginPreloader.xml (With Notepad++) and then changing the value of the LoadMethod show below, from its default to OnThreadAttach.)))) DO NOT DO THIS TO THE LoadMethod if your game is already do this after everything has been added on" Via  MODS}
Posted
Just now, pizzaguy123 said:

ok for everyone getting the 0000000002x142 error " Its because of this...

 

  1. Change its loading mechanic by editing xSE PluginPreloader.xml (With Notepad++) and then changing the value of the LoadMethod show below, from its default to OnThreadAttach.)))) DO NOT DO THIS TO THE LoadMethod if your game is already do this after everything has been added on" Via  MODS}

Make sure it check the game if it is running before doing this method

 

Posted
14 hours ago, pizzaguy123 said:

Make sure it check the game if it is running before doing this method

 

 

You shouldn't be editing files while the game is running anyway

 

14 hours ago, pizzaguy123 said:

 after everything has been added on" Via  MODS}

 

You shouldn't be using the MODS menu from the game's main menu ***either***

Manage mods with Vortex or MO2.

If you use the 'MODS' menu in the game's main menu, you're gonna fuck things up.

Posted
4 hours ago, idkwhattoname said:

im beginning to lose my mind trying to solve an issue where no animations play and the characters just stand there

 

i have done everything i can and it just won't work

 

I suggest joining the AAF discord server in that case, as it will be much easier to diagnose and resolve the problem there.  The invite link is on the first page of this guide.

Posted
6 hours ago, idkwhattoname said:

i have done everything i can and it just won't work

It's not "i have done everything i can" - you have to follow instructions Saya posted on the first page and everything will (and IS) working as should. Period.

Posted

Just FYI, Vortex no longer works apparently, as I have tried for an hour to get it to start, but it just hangs for 10 seconds, then crashes.  MO2 is just as bad, because it cannot/wont recognize any mod downloaded as valid, and wont allow them to run. Quite bluntly, this names NMM look functional beyond comparison

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