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Sexout New Vegas Pregnancy

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Welcome to PregnancyV3


It works for Female Players, the MCM setting allows it to also work for just the Player, Player & Female Companions or Female Companions and Female NPC's, though be careful not to over use this as it could become a lag fest if too many NPC's are running fertility scripts. You can use the MCM sliders to select who can be fertile male and female. MCM sliders also select if Creatures & Bots can cause pregnancy.

Pregnancy swaps the outfits worn to ones of various stages P1-P7,P1-P4 being normal human pregnancies, most outfits only have up to P3, some outfits like metal armor or power armor don't stretch and have to be crafted or brought. RemoveWorkshopNeeds.esp is a file that will cause all outfits to swap. Some outfits may even tear at larger sizes too. The outfit will usually be Vanilla/Type3Cali, there are a handful of T3M and BnB versions of outfit meshes that will be used if the player or NPC bodytype in SCR is set to BnB or T3M. There are nude pregnant bodysuit meashes for T3Cali, BnB & T3M only. Pregnancy supports DLC and TTW creatures if they are installed but does not require them.

Pregnancy has MCM options for Fertility adjustment, Male Pregnancy (Player only), any creature you can intitate sex with, Android race pregnancy (ARES), Menstruation (no visible effects), Pregnancy speed & Offspring Race Chances.

Pregnancy does not cause sex to occur, it just detects sex occurring from other Sexout mods.
If you are new to this, make sure everything else in Sexout works ok before adding this. Get something basic like SexoutSex or SexoutSexLite working first. Don't install 30 plugins at once without knowing what they do or how they work, hit go and then not know what is causing the problem and start reporting issues in the wrong mod threads, there are a heap of old dead plugins on Lovers Lab that are for old Sexout or just too many versions behind current SexoutNG & SCR to work :classic_smile:

Also note this is a complex mod, as there are scripts running on each offspring to grow them and adding fertility/pregnancy to random NPC's may cause lag & freezing depending on how many and how good your computer is, I can't do anything about that, it's just an computer/engine limitation, if you want to get a specific NPC pregnant turn on Female NPC pregnancy before sex then set it back again afterwards and that will allow the fertility tokens to be added then and continue to work. Also consider killing or selling Offspring if you have too many. This mod will grind your game to nearly a halt & cause stuttering and all sorts of issues if Pregnancy is used on everyone or you have a lot of OffSpring. The scripts check for pregnancy every 30minutes game time to reduce lag and update for time missed during fast travel/sleep/wait.

Sexout OffSpring
What I have done is split the management of offspring from SexoutPregnancy into it's own ESM. So Pregnancy only plops an egg or baby into the cold cruel world. From birth onwards Offspring manages the growth of the eggs/babies/pups/young/mature Offspring. The growth speeds and follower options are still adjusted in the Pregnancy MCM menu.

This means other modders have the option to do their own offspring handling for behaviour etc. Or this now gives the option to completely replace Offspring with their own mod. The Offspring eggs, creatures and children etc remain in SCR so this shouldn't effect any mods using them. SexoutOffspring only contains the control scripting and behaviour package stuff. So if you don't install this, or another OffSpring replacement, Offspring will still be born but will not grow or do anything except random sandbox behaviour. Eggs will not hatch. Larve will not grow.

I have made a few improvements to the follower control aspect, but don't have a lot of interest in doing much more with this other than bug fixes.

SexoutOffspring requires SCR and Pregnancy versions of the same date or later

SexoutOffspring needs to be below SCR & SexoutPregnancy in Load Order so Load Order is:
SexoutNG.esm
SexoutCommonResources.esm
SexoutPregnancy.esm
SexoutOffSpring.esm

Never merge/bash Sexout mods, I can guarantee failures in all my mods if you try this.

The data file contains some of the Baby Assets you will need.

Requirements:
NVSE Latest beta

JIP LN NVSE Plugin

JohnnyGuitar NVSE
NX_Extender Latest version
SexoutNG Latest version
Sexout Common Resources (SCR) same date or later
SexoutSpunk Latest Version

Pregnancy requires SCR, SexoutSharedResources (SSR) conflicts with SCR, so you can't use it with Pregnancy.
Make sure you go to EvilRunner & User29's Maternity clothes threads and get the latest clothing files too.
http://www.loverslab.com/files/file/3284-maternity-clothes/

You also need MCM to change any settings.
http://newvegas.nexusmods.com/downloads/file.php?id=42507

Full List & Download links are in the second post of the Support Topic
http://www.loverslab.com/topic/13841-sexoutng-nv-pregnancy-beta-wip-new-thread/

Please use the Support Topic Button on the right for more information, support & beta versions. The beta should only be used by experienced users and issues with it reported in it's support thread. The second post here contains more information and link for the beta version containing technical stuff where modders can request new features.

You will also need to download the Maternity clothing packs listed in the 2nd Post if you want to use those outfits in Plugins or SexoutStore.

Also remember when you update this it may change itself in your load order, use the following Load order or it will crash your game:
Sexout.esm
SexoutCommonResources.esm
SexoutPregnancyV3.esm
SexoutOffSpring.esm

The file version is in YYYYMMDD.x format, eg 20120122.2 = 2012-01-22 Version2.
When reporting issues please state what version of SCR & Pregnancy you are using.

The Torrent isn't necessary, it's just an alternative download for the data pack, not the esm.

For users that use Wrye Flash to make a bashed patches. Wrye Flash completely undoes all changes that RemoveWorkstationNeeds does, so make sure that that plugin is not included in the bashed patch and loads AFTER bashed Patch, 0.esp.


PERMISSIONS:

Translations are cool, just don't claim my stuff is yours.
No uploading elsewhere than LoverLab.
No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. 
I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy.
If I disappear or am inactive on Lovers Lab for over 3 months, others are free to take over my mods, don't claim its yours unless you do a reasonable amount of upgrading, then just thank me in the credits :)

 

Basically I don't have FONV installed anymore and the time to continue work on this other than the occasional bugfix if enough information is given. If anyone wants to submit updates or overhaul it and use any of my code or assets for the enjoyment of the community go for it, just keep free and on LoversLab and give me some credit :classic_smile:

 

I have no problems with anyone translating this to FO3 or other Languages, just give me credit and link back to LoversLab
Russian Translation: http://gamesource.ru/index.php?s=&showtopic=2618&view=findpost&p=51428

Known Issues:

The players nude body is blocked from swapping to the pregnant version during sex, this is an engine limitation to do with the camera, if the players body tries to swap bodies during sex it will result in a invisible body, NPC's will swap ok. So strip off before starting sex if you want to see a baby bump.

Link to Download OP: http://www.loverslab.com/files/file/47-sexoutng-new-vegas-pregnancy/
.


  • Submitter
  • Submitted
    02/06/2013
  • Category
  • Requires
    NVSE, JIP LN NVSE Plugin, JohnnyGuitar NVSE, NX_Extender, SexoutNG, Sexout Common Resources, SexoutSpunk

 

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More Info, Addons & Previous Version Downloads

 

Firstly thanks for the help, motivation & Plugins from the other Modders here Loogie, Jaam, Chase, Zippy, Beck11, Wardinmator, PrideSlayer, Astymma, DoctaSax, User29, Kaineschilde, EvilRunner, anyone I've missed and SaladBoy, all the other Beta testers I've had putting up with my changes & unimprovements :classic_smile:

All the Meshes are the works of others, I only do scripting.

 

Please use this thread for any related ideas, discussion, help & support questions, if I don't get back to you, it's likely another player will, if English is not your Language you may find posting your question in both Languages may get your question answered better by someone who speaks your language.

 

This works on any female NPC, Though be careful not to over use this as it could become a lag fest if too many NPC's are running fertility scripts. You can use the MCM sliders to select groups that can be fertile male and female.

 

This also is completely incompatible with previous versions of Pregnancy V1 & V2 so use a clean save with no Pregnancy, Sexout stuff should be ok, or it may cause CTD or something weird too.

 

If you are new to this, make sure everything else in Sexout works ok before adding this, don't install 60 plugins at once without knowing what they do or how they work, hit go and then not know what is causing the problem, there are a heap of old dead plugins on Lovers lab that are for old Sexout or just too many versions behind current SexoutNG & SCR to work  :classic_smile:

 

Also note this is a complex mod, as there are scripts running on each offspring to grow them and adding fertility/pregnancy to random NPC's may caus lag & freezing depending on how many and how good your computer is, I can't do anything about that, it's just an computer/engine limitation, if you want to get a specific NPC pregnant turn on Female NPC pregnancy before sex then set it back again afterwards and that will allow the fertility tokens to be added then and continue to work. Also consider killing or selling Offspring if you have too many. This mod will grind your game to nearly a halt & cause stuttering and all sorts of issues if Pregnancy is used on everyone or you have a lot of OffSpring.

 

Sorry but there's no version of this for Fallout 3. But anyone is welcome to try porting it once VPigs SexoutNG port is functional.

This is evolved code from my previous PregnancyNV, PregnancySCR & PregnancyNG Plugins (RIP). 

 

How Pregnancy Works or is Going to Work So Far:

 

The player and major NPC's receive the scripts at the start of the game or when they are with in 2 metres / 6 feet of the Player. Other NPC's have it added when sex occurs. How fertile they are at first is random. The scripts check for pregnancy every 30minutes game time to reduce lag and update for time missed during fast travel/sleep/wait.

 

The length of the cycle is set from 1 day to 100 days, the Menstruation & Fertility sliders select how much of the cycle they are in effect. For example if Fertlity cycle is set to 20% then the last 20% of a 28 day cycle an ova will be produced at some time, it lasts 24 hours and check for Sperm from SexoutSpunk, then rols some dice and if it knocks you up removes itself and adds a Gestating Baby token or more than one maybe. The Baby token then times along till it requires birthing. During that period if outfits worn are swappable they will stretch (not Medium to Heavy Armor or Power Armor). Then you need to strip naked to give birth and a Baby backpack item will be added, you don't have to wear it. It will eventually turn into a young Offspring and appear in world nearby. It then grows to a Mature offspring before sex is possible. Dialogue is possible to issue companion commands to humans & intelligent creatures, the rest follow the MCM settings.

 

For every 33% fertility an Ova is created in the Misc inventory. When sex happens Semen tokens are also added. The ova check for semen that activate the Pregnancy effect script and then should be removed and a Gestating OffSpring/Egg added, then Pregnancy Effect calls the birthing effect when ready.

 

The settings can be set with MCM and stats viewed with the item "Medical Scanner Plugin". You can also check Companions if standing next to them. Hardcore Mode On (=1) once activated will restrict you from changing any current settings till the end of the next pregnancy or 1 week game time. Non-Human Pregnancies when turned off (=0) prevents you geting pregnant from anything except humans. Debug 1-6 sets different Debug messages to show in the Console by hitting the "~" Tilde (Squiggle Key).

 

Basically the Fertility cycle length is from nearly infertile to whatever the length of the cycle is from 1 to 100 days. The percentage of the cycle that that you will be Fertile is the Fertility Percentage. From that point it ramps up to the PeakFertility Percentage. At the end of the Cycle Length everything starts again from Zero. Fertility Percent means that if there are any Sperm inside that is the base chance every 30 Minutes you have of becoming pregnant so I suspect most people will set this well under 10%. A setting in MCM allows other NPC's to get pregnant the default setting of 2 is the Player, Veronica, Cass, Willow & Kirina.

 

Semen from Human & Civilised Ghoul encounters will be reduced by the condoms protection percentage, if one is used. The creatures fertility and Male Fertility setting determine the amount of Semen and number of sperm in the semen. Fertility and number of ova the actor increase th erate at which sperm travel from Vagina to Uterus. Also if Lust Arousal is on some NPC's may not send any Semen during sex.

 

Males have a fertility rating dependant on the type of creature Super Mutants and Ghouls have very low fertility. Humans & Canine are in the middle. Whilst Deathclaws, Centaurs and Spore Carriers are highly Fertile.

 

There are seperate counters for Sperm types & Life Timers of each male type so if multiple type sperm are present it can be a lotto on who/what the father is. There's race support for all the human races by mother & father to randomly determine child race.

 

Pregnancy is in 1-7 TriMesters, the length of time dependant on the father and whether you have hardcore activated and global player adjustable modifier. Vault Suits & some other clothing should swap to the pregnant versions. The mod is based on Cali Type 3, the belly is either part of the clothing worn for a lot of vanilla outfits or a naked "bodysuit". The belly is in stages P1-P6 although most outfits and normal human pregnancies only use P1-P3. P4-P5 are for larger non-human and multiple pregnancies.

 

The first stage has little effect on the character and you may not even know you're pregnant until a random message about noticing a bulge appears (or later if a doctor notices or you Medicine skill is high enough).

 

2nd stage you will suffer penalties from wearing any vanilla clothing not on the approved list.

 

3rd Stage and larger you will suffer more penalties from wearing any vanilla clothing not on the approved list.

 

At birth you'll need to be naked or at least wearing birth friendly clothing. Companions should strip automatically.

 

At Birth a miniture OffSpring should appear near you as a purple box (still waiting on anyone with modeling skill to make wearable droppablebabys) in your inventory as a apparel item "baby", it will appear as a Lara Croft backpack if worn (you need the Lara croft outfit in SCR) or a purple box if dropped on the ground (I'm waiting for someone with mesh skills to fix the DLC pitt baby) and in your Faction, it will should follow you dependant on the package setting in MCM. Randomly some creature OffSpring may be aggressive to you at birth. Spore Carriers may produce multiple SporePods or an Egg in the case of Deathclaws, or Eggs in the Case of Gecko's, which should hatch in 24-48 hours into a baby Gecko or DeathClaw. Offspring shouldn't engage in naughty stuff till they mature at around 50 days, depending on the OffSpring Growth setting. Smaller talk will allow you to give them weapons to use, though they are cowardly till matured. They will also continue to grow at a slower rate to full size for around 20 days after Maturity.

 

You may also see some random Pregnant NPC's just as window dressings for immersion, but they are non-functional.

 

I want to try and make each Creature pregnancy unique in some way to tailor for more users. This will have a Hardcore mod so some Pregnancies could kill weak Players/NPC's.

 

Known Issues:

 

 

Timers for Sperm Smell Effects aren't accurate.

OffSpring don't follow through Doors.

Offspring Creatures may cause Factional issues.

Doctors & Abortions haven't been implemented yet.

SewerSlave Stripping currently conflicts with pregnant bodies.

SporeCarriers are still in development.

Females engaging in Sex may get pregnant  :classic_smile:

 

Planned Features Not done yet:

 

 

A Hardcore Mode that makes prevents any settings changes till a Pregnancy has completed.

Any other creatures as they are Added to Sexout, BigHorners, LakeLurks, Mantis, Scorpions, Fisto & other Robots., we need animators to do the animations for them.

Hardcore pregnancy termination to be performed at Dr Usagi's clinic while other doctors can do mainstream terminations.

Post-Impregnation "Plugging" for some creatures.

Growing Breast size & Milking.

 

 

Pregnancy console messages should have the prefix "Pregxxxx" the later bit being the script posting the message.

 

How to make your maternity clothes work with Sexout Common Resources and Sexout Pregnancy â„¢

 

 

Step 1: Make your outfits in Geck and (just as advice) give them a name, including the bellysize between paranthesis ie: "Boomer Flightsuit (P1)"

Step 2: Make a script that adds your outfits dynaically to formidlists. You the following snippet as example:

 

 

 

Set rItem to BuildRef iModIndex 508284 ; *** Modified utility Jumpsuit xx07c17c

ListAddForm SexoutSLOutfitModifiedUtilityJumpsuit rItem

ListAddForm SexoutSLClothAppearFactionVaultDweller rItem

 

 

You have several FormIdlists that you need to fill

 

 

 

(* = bellysize)

- SexoutSFLClothType<Bodytype> - Required if you want to swap only when user has a particular bodytype installed

- SexoutSFLVendor<Vendor name> - Optional. Presumably works with SexoutStore*

- SexoutSLClothAppearFaction<Factioname> - Optional. Presumably works with mods that look at factions*

- SexoutSLClothAppearPregnant - Required for all pregnant outfits P1+ and L1+

- SexoutSLClothAppearPregnantLumpy - Required for all Lumpy pregnant outfits L1+

- SexoutSLClothAppearPregnantP* - Required for Sexout Pregnancy*. Swapping goes weird if you forget to fill these formidlists

- SexoutSLClothAppear<other stuff> - Optional. Presumably works with mods that look at appearances

- SexoutSLClothTypeHoldBellySizeP* - Optional. If outfit is in this formidlist. Then If you wear this piece of cloth, it won't swap to bigger or smaller. You'll need a workbench solution than.

- SexoutSLClothType<Other Types> - Optional. Presumably works with mods that look at appearances

- SexoutSLOutfit<Your outfit name here> - This formidlist needs to be created by you, the modder, and you don't need to fill it dynamically, but can fill it in the Geck.

 

 

 

Step 3: Create scripts for P0 and bigger

 

 

 

Create scripts to overwrite MPOBodySwapAddon<Lowest unclaimed number>P<Belly Size> (Now known as the swap scripts). Use the existing scripts as base.

Example

 

 

if GetEquipped SexoutSLOutfitUniqueMerc01 ; <-- FormIdList

Set rSwapUpperBody to SexoutSOutfitUniqueMerc01P1 ; <-- Outfit that you want the script to swap into

endif

 

 

If your Maternity outfits go from P1 to P3, make scripts for P4 to P7 also, but have it swap to your max-size. Example of a P7 script snippet

 

 

if GetEquipped SexoutSLOutfitUniqueMerc01

Set rSwapUpperBody to SexoutSOutfitUniqueMerc01P3 ; <-- Assuming P3 is the biggest size you have

endif

 

 

 

 

Step 4: (optional) If your P0 (non pregnant) outfit is part of DLC or a different mod. Do the following:

 

 

 

Make changes to one of these scripts: SexoutSCR00SAddDLCStuff (New Vegas DLC), SexoutSCR00SAddFallout3Stuff (Tale Of Two Wastelands), SexoutSCR00SAdd3rdPartyStuff (Custom Mods)

 

 

 

if (IsModLoaded "HonestHearts.esm") ; <-- Check if your mod is loaded. In this case I'm checking Honest Hearts DLC

Set iModIndex to GetModIndex "HonestHearts.esm" ; <-- switch the iModIndex reference to the external mod.

Set rItem to BuildRef iModIndex 40945 ; *** Waking Cloud's Outfit xx009ff1 ; get the outfit by calculating the modindex. The number is in decimal. Also a piece of advise is to also write down the name and hexidecimal value for later debugging.

ListAddForm SexoutSLOutfitWakingCloudsOutfit rItem ; <-- Add him to the proper lists. See Step 2 for that

Endif

 

 

 

Because we can't be certain that the user has the necessary DLC/TTW/Custom mod loaded, we also need to use a trick to make sure swapping to the minimal size works.

 

Put this logic in the P0-swap script

 

 

 

if GetEquipped SexoutSOutfitDLC03AuralStealthsuit ; Check if you are wearing an outfit of your created formidlist

if (IsModLoaded "OldWorldBlues.esm") ; If yes. Check if you have the external mod loaded

Set iModIndex to GetModIndex "OldWorldBlues.esm" ; Get that mods reference

Set rItem to BuildRef iModIndex 49455 ; *** StealthSuit MkII ; Get the 'Not pregnant'-outfits reference

Set rSwapUpperBody to rItem ; Set rSwapUpperBody to that outfit so that you can return that value later

else

Set rSwapUpperBody to SexoutSNVDLC03AuralStealthsuitP1B3 ; If the user didn't have the mod loaded. Go the the smallest available option. ie. the P1 version of the outfit.

endif

endif

 

 

 

 

 

That all the necessary steps. Make sure you *Claim* a number. Maternity Pack Overkill has already claimed MPOBodySwapP* and Sexout Breeder has claimed Addon1.

 

 

 

API stuff:

You may need to set the Pregnancy debugging slider to turn on debugging in the console if you have issues to give me more information:

 

1 - Displays Core Running Script & Fertility Information

2 - Displays Sex Event information

3 - Displays Pregnancy information

4 - Displays Birthing information

5 - Displays Bodyswapping information

6- Displays something, will have to look it up

7 - All debugging information for Player only

8 - All debugging for all actors within 50m of the Player

 

List Of NX variables and Tokens used on all actors by Pregnancy (most up to date list is in script SexoutP00NX_Variables used

 

 

 

scn SexoutP0NXVariablesUsed

; *** List of NXVariables used in Pregnancy Scripts

; rZActor.NX_SetEVFl "SOP:fFertCyclePerc" = here in the Fertility cycle the actor is 0-100%

; rZActor.NX_SetEVFl "SOP:fFertLevelPerc" = how fertile the actor is 0-300%

; rZActor.NX_SetEVFl "SOP:fPregStagePerc" = what percentage through the pregnancy the actor is 0-150%

; rZActor.NX_SetEVFl "SOP:fCurrPregSize" = how big the fetus/eggs are 0-150

; rZActor.NX_SetEVFl "SOP:fCurrBellySize" = Current BellySize 0-7

; rZActor.NX_SetEVFl "SOP:fApparBellySize" = Apparent BellySize after clothing mods 0-7

; rZActor.NX_SetEVFl "SOP:fCurrBreastMilk" = Amount of BreastMilk in Players boobies

; rZActor.NX_SetEVFl "SOP:iPregCount" = Total number of Current Pregnancies

; rZActor.NX_SetEVFl "SOP:iPregCountHumanoid" = Total number of Current Humanoid Pregnancies

; rZActor.NX_SetEVFl "SOP:iSemenTotalV" = Total amount of Semen inside Actors Vagina

; rZActor.NX_SetEVFl "SOP:fHoursTillBirth" = Hours till pregnancy birth is due

; rZActor.NX_SetEVFl "SOP:fPregChance" = Rough calculation Chance of actor getting pregnant

; rZActor.NX_SetEVFl "SOP:iNumOfBirths" iNumOfBirths

; rZActor.NX_SetEVFo "SOP:rPrevOffspring:1" rPrevOffSpring1

; rZActor.NX_SetEVFo "SOP:rPrevOffspring:2" rPrevOffSpring2

; rZActor.NX_SetEVFo "SOP:rPrevOffspring:3" rPrevOffSpring3

; rZActor.NX_SetEVFo "SOP:rPrevOffspring:4" rPrevOffSpring4

; rZActor.NX_SetEVFo "SOP:rPrevOffspring:5" rPrevOffSpring5

; rZActor.NX_SetEVFo "SOP:rPrevOffspring:6" rPrevOffSpring6

; rZActor.NX_SetEVFo"SOP:rPrevOffspring:7" rPrevOffSpring7

; rZActor.NX_SetEVFo"SOP:rPrevOffspring:8" rPrevOffSpring8

; rZActor.NX_SetEVFo"SOP:rPrevOffspring:9" rPrevOffSpring9

 

; *** Tokens used

; SexoutP2FertilityTokenF = you can check for this to see if an actor is enabled for fertility or add it if you want them to have fertility

; SexoutP5BodySwapTokenF = Bodyswap script token added by Fertility scripts

; SexoutP2TokenOvaAfAm = Ova token containing scripts checking against Semen for conception

; SexoutP2TokenOvaAsian = Ova token containing scripts checking against Semen for conception

; SexoutP2TokenOvaCauc = Ova token containing scripts checking against Semen for conception

; SexoutP2TokenOvaHisp = Ova token containing scripts checking against Semen for conception

; SexoutP2TokenOvaGhoul = Ova token containing scripts checking against Semen for conception

; SexoutP3PregnantTokenF = Token containing scripts for Pregnancy progression

; SexoutSPTokenPregPercent = what percentage through the pregnancy the actor is 0-150%

; SexoutSP3PregFlagToken = Flag token to show the actor is Pregnant

; SexoutSPTokenBellySize = Current Belly size count 0-7

; SexoutP3TokenLumpyPreg = a flag to make the Actor use the Lumpy pregnancy body when naked

; SexoutP4SBirthingF = Token containing scripts for birthing process

; SexoutSP4TokenBirthAnimationF = Flag token that birthing animation is in progress

; SexoutP4TokenBirthCount = How many Offspring the actor has given birth to

; SexoutP9TokenRemoveFertility == contains scripts to remove all fertility

; SexoutP9TokenRemovePregnancy = contains scripts to remove all pregnancies (adding this to a pregnant actor should remove any pregnancy)

; SexoutP9TokenRemoveSemen = contains scripts to remove all semen

; rZActor.NX_GetEVFl "SOD:fLustOh" = Drug quantity in system 0-500 for duration clipped 0-100 for effect

; rZActor.NX_GetEVFl "SOD:fSleepEz" = Drug quantity in system 0-500 for duration clipped 0-100 for effect

; rZActor.NX_GetEVFl "SOD:fFertEz" = Drug quantity in system 0-500 for duration clipped 0-100 for effect

; rZActor.NX_GetEVFl "SOD:fBunX" = Drug quantity in system 0-500 for duration clipped 0-100 for effect

; rZActor.NX_GetEVFl "SOD:fBunAway" = Drug quantity in system 0-500 for duration clipped 0-100 for effect

; rZActor.NX_GetEVFl "SCR:fBaseBellySize" = Actors base belly size unpregnant

 

This is probably outdated, please check the "NXVariablesUsed" script within Pregnancy

 

 

 

The file version is in YYYYMMDD.x format, eg 20120122.2 = 2012-01-22 Version2.

When reporting issues please state what version of SCR you are using.

 

This Pregnancy plugin is only to remove a pregnancy deactivate it after use or it will case problems, it wasn't written by me.

 

 

 

Current Alpha/beta Test Version:

 

Alpha/Beta updates will be posted in this thread

 

Previous Versions:

 

 

 

 

SexoutOffSpring-20160811.1.zip

SexoutPregnancyV3-20171231.1.zip

SexoutPregnancyV3-20180101.1.zip

Edited by Halstrom
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I still get the invisible bodies every once in a while, but I am not on a clean save at the moment because I am doing a lot of testing with the kennel at the moment. There is one thing awfully curious though. I have Sunny with me and even though I have the pregnancy setting for all, she won't ovulate. Has fertility, body swap, and fertility count, but never ovulates. That's the first time I've ever seen that happen. This was before I updated and is the reason why I updated to your latest version.

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The deal with Sunny ended up being a strange anomaly. A new game and she is right as rain again. Also, the weapon blinking bug is definitely still there and seems to be limited to custom NPCs added by other mods. Vanilla game NPCs don't seem to be effected by it, or not that I have noticed anyway. The weapon begins to blink almost immediately after having sex for the first time, which is when fertility is added.

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I have started a new game...again....heheheh...I'll let you know if I run into anything. One of the reasons I started a new game, aisde from getting stuck with some lust and random item buffs when doing a clean save, is because my courier was pregnant, however when i reloaded with pregnancy after the clean save It stayed stuck at the same percentage pregnancy but never went up, no matter how many hours i waited, nor did it put a growing offspring back in my inventory. I didn't have that issue when I updated from the previous to the feb 2nd version, all the pregnacny values carried over and the mod registered her as pregnant.

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I have started a new game...again....heheheh...I'll let you know if I run into anything. One of the reasons I started a new game, aisde from getting stuck with some lust and random item buffs when doing a clean save, is because my courier was pregnant, however when i reloaded with pregnancy after the clean save It stayed stuck at the same percentage pregnancy but never went up, no matter how many hours i waited, nor did it put a growing offspring back in my inventory. I didn't have that issue when I updated from the previous to the feb 2nd version, all the pregnacny values carried over and the mod registered her as pregnant.

I'm probably not clearing the Medical scanners data when pregnancy is removed, if a clean save is done, it would only get rewritten when the actor became Pregnant again, as a clean save removes pretty much everything from pregnancy, it can't re-add a pregnancy as there's no data or residual pregnancy tokens. The Semen & OffSpring after birth are in SCR but everything else is in the Pregnancy ESM so can't carry over if a proper clean save is done.

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 The Semen & OffSpring after birth are in SCR but everything else is in the Pregnancy ESM so can't carry over if a proper clean save is done.

 

Emphasis on a proper clean save. If anything is still active that requires the ESM and the ESM is only deactivated, the game will activate and load the ESM to support the package files that are still active and require it. The pregnancy patch for the Kennel mod is one such package file.

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Didnt fix the stutting i was getting entirely but it changed some of the conditions. Now i dont always get during npc's in p4, but i have noticed now it might have something to do with failed age-ups of offspring, some offspring didnt age up even near the same time as others.  I thought you built in some minor vairability, but even then.. weeks apart even on the quickest setting doesnt sound right.  Im thinkin at this point.. since everything is seemingly changing, might need to do a full clean load of the save w/o any sexout mods then load back up to the new stuff and try it out.

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Could be possible i just overwrote it and didn't clean save properly the first time when changeing to feb 2nd. If i'm changing mod versions and doing a clean save I generally uninstall the mod completely from my data folder, then load up, then save, then reinstall the new version.

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Could be possible i just overwrote it and didn't clean save properly the first time when changeing to feb 2nd. If i'm changing mod versions and doing a clean save I generally uninstall the mod completely from my data folder, then load up, then save, then reinstall the new version.

I just had a look at the Pregnancy Scanner clearing code in SCR, it will only run 11 seconds after game start too, so you can't just start a game then save it straight away. SCR and Pregnancy (5 seconds after SCR) both have delayed starting on their scripts because I found a lot of info isn't correct or loaded till at least 11 seconds after startup on my PC, this could be shorter or longer on other peoples PC's, I'm loading around 120 mods in my load order.

 

[spoiler=My Load Order]FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

NosCo Companion System.esm

ACM NCCS Companion Wheel.esm

EVE-900.esm

AWorldOfPain(Preview).esm

MoMod.esm

NCCS Nos' Premade Companions.esm

Primary Needs HUD.esm

ELECTRO-CITY - CompletedWorkorders.esm

ELECTRO-CITY - Highways and Byways.esm

IWS-Core.esm

Sexout.esm

SexoutSlavery.esm

SexoutLegion.esm

SexoutStore.esm

MikotoBeauty.esm

GIP_Kirina.esm

SexoutPregnancyV3.esm

SexoutCommonResources.esm

The Mod Configuration Menu.esp

IWS-MoMod.esp

AWOP-MoMod.esp

AWOPMonsterPatch.esp

MoMod-Aliens.esp

MoMod-Terminators.esp

MoMod-NightSpawn.esp

populatedcasino-medium.esp

Fallout4BostonBeta.esp

SierraMadreEXIT.esp

New Vegas Map Markers.esp

NoMainStoryUltimatums.esp

IWasJokingAboutFallout4.esp

IWS-Core-Patrols.esp

IWS-Core-Guards.esp

IWS-Core-Civilians.esp

IWS-DM.esp

IWS-HH.esp

IWS-OWB.esp

IWS-LR.esp

NoOneReallyReadsThisAnyway.esp

AmmoCraftingSchematics.esp

DamageResistanceEnabled.esp

NCCS Reinforements.esp

badreaper001's Crimson Caravan.esp

badreaper001's Westside Coop.esp

badreaper001's Boulder City.esp

badreaper001's Sloan.esp

badreaper001's Primm.esp

badreaper001's Nipton.esp

badreaper001's Robots.esp

Type3 Leather Armors.esp

Type3MClothing_AddOn_only.esp

AWOPDeadMoney.esp

Comp_Idles_NV.esp

NVWillow.esp

KrystalPAS.esp

SarahConner.esp

FNV-PC idles.esp

PaperCurrency.esp

WaterBottle&Syringes.esp

CasinoBankMoney.esp

QSearchlight.esp

Mobile_Vault.esp

Xenomorphs.esp

Game_NV_MotorcycleTravelAdvRandom.esp

MikotosWoodElf.esp

SunnyCompanion.esp

CuteCass.esp

pipboyx4.esp

AllTargetable.esp

Vault_34_better_reactor.esp

F3NVProjectRealityMkIv4.2.esp

Interior Lighting Overhaul-Realistic Interiors-Full.esp

Interior Lighting Overhaul-Realistic Interiors-Combined.esp

ILO-RI-Dead Money.esp

ILO-RI-Honest Hearts.esp

ILO-RI-Old World Blues.esp

ILO-RI-PipBoy Light.esp

RadiationEffects-whiteNV.esp

UnderwaterFX.esp

Zion Exit.esp

MikotoBeauty.esp

barber-mirror.esp

ClassyVeronica.esp

SmallerTalk.esp

SuperStuff.esp

SuperCola.esp

Apparel.esp

Weapons.esp

ShotgunsGaloreACS.esp

SexoutZAZ.esp

SexoutLust.esp

SexoutLust - pHUD.esp

SexoutBrutalRapers.esp

SexoutClothingEval.esp

SexoutCheckMeOut.esp

SexoutRapist.esp

SexoutStraponSex.esp

SexoutConsequences.esp

SexoutDiscounts.esp

SexoutFadeToBlack.esp

SexoutConsequences EX.esp

SexoutCompanions.esp

SexoutEncounters.esp

SexoutAgent.esp

SexoutSS_C.esp

SexoutResolutions.esp

SexoutASB.esp

SexoutHookupsAlt.esp

SexoutAffairs.esp

SexoutSlavery_Adventures.esp

SexoutPowderGangers.esp

SexoutWorkingGirl.esp

SexoutNCR.esp

SexoutKhans.esp

SexoutWillow.esp

SexoutKings.esp

SexoutFiends.esp

Tryout - Hard Prison Time.esp

SexoutBreeder.esp

 

Total active plugins: 126

Total plugins: 148

 

Edited by Halstrom
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While testing this body issue stuff, if you could make sure breeder is disabled, that would be great. I did some body swapping stuff, and I want to make sure something i fucked up, isn't giving halstrom any false issues.

 

I currently don't have Breeder installed, so whatever is happening is definitely in Pregnancy somewhere. I still think the issue is related to the camera because NPCs swap bodies just fine. It's only the PC that I am having issues with and it seems to happen right at the moment the camera toggles to free cam. The camera delay setting in MCM for SexoutNG doesn't seem to be working, else I could just delay the camera and see if that would allow enough time for body swapping to take place.

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Help! The first pregnancy took place without problems, but during the second at emergence of the message on pregnancy each 3 seconds are jumped out by the message that is necessary is dressed suitable clothes, it appears even in case of a full undressing of the character. In stock for some reason there was no new body. What it is possible to make?

English I don't own, I use the translator

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While testing this body issue stuff, if you could make sure breeder is disabled, that would be great. I did some body swapping stuff, and I want to make sure something i fucked up, isn't giving halstrom any false issues.

 

I currently don't have Breeder installed, so whatever is happening is definitely in Pregnancy somewhere. I still think the issue is related to the camera because NPCs swap bodies just fine. It's only the PC that I am having issues with and it seems to happen right at the moment the camera toggles to free cam. The camera delay setting in MCM for SexoutNG doesn't seem to be working, else I could just delay the camera and see if that would allow enough time for body swapping to take place.

 

Bodyswapping during sex shouldn't happen in the latest release, I'm pretty sure I disabled it or are you talking of during the birthing animation?

Edited by Halstrom
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Never mind Hal. I went and checked my version just in case you slipped another update in without me seeing it and sure enough, you did. I was still using version 20130202 and not 20130204. My bad brother. You're just too quick for me. It would seem the weapon blink is also gone in the latest version.

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Never mind Hal. I went and checked my version just in case you slipped another update in without me seeing it and sure enough, you did. I was still using version 20130202 and not 20130204. My bad brother. You're just too quick for me. It would seem the weapon blink is also gone in the latest version.

LOL, glad to see that fixed it, it seems clothing swapping during sex is a no-no, have to work out a way with PrideSlayer to get it to work, perhaps we have to make the player strip before sex so the bodyswap has a chance to work before the animation starts. I'm going to try something on this next release, I'll minimise the timer so Bodyswapping checks faster but add blocking into the actual swapping effect script.

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The swap has to be done prior to the camera toggling. Like I said, NPCs are not affected by the issue, only the PC. If you could put in a check to to execute only when it is not the PC, you'd be fine for now.

Hmm, Good Idea, will do that too.

Edited by Halstrom
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New Update 20130208.1beta

 

Download is in second Post of Support Thread

 

http://www.loverslab.com/topic/13841-sexoutng-nv-pregnancy-wip-new-thread-201302081beta/

 

Fixes for bodyswapping pregnant bodies during sex, the Player may not swap, but NPC's should swap ok now.

 

Attempted fix for Birthing Animation getting stuck at 5 tokens I hope, should be more info in Debug now, if it's still occuring I need to know the PregCount value.

 

Added some support for Custom Body Ova selection into Fertility Scripts for later

 

Slowed down frequency of Fertility scripts to reduce lag.

Edited by Halstrom
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Damn it man, I don't know what kind of drugs your taking that give you all this energy, but I could really use some of that! :D

Lol, I'm slow compared to PrideSlayer if he ever returns, I also let the forum minions do a lot of playtesting for me so don't rush into any of my beta releases unless they address a showstopping issue for you, they don't get much playtesting, I break things a lot. I'm going to try leave the Download files as the stable versions and keep the alpha's & beta's in 2nd thread post.

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