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SexoutSewerSlave


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Posted

Hey for some reason that dude with the police cap (Dermond is that his name?) just rapes my character after he leads me down the tunnel and that is it.....What is going on? am I doing something wrong here? I did d/l the up dates but for some reason the SexoutMCNNV crashes the game so I can only have two out of the three files running.

Posted

Hey for some reason that dude with the police cap (Dermond is that his name?) just rapes my character after he leads me down the tunnel and that is it.....What is going on? am I doing something wrong here? I did d/l the up dates but for some reason the SexoutMCNNV crashes the game so I can only have two out of the three files running.

 

SexoutMCNNV is only working if you use Imps more complex needs.

Posted

It would be nice if the slave should not only sell her self(we got the prostitute PI for that) but was victim of public (sewer) abuse by incorporating slave pose mod from nexus. The "simple slave mod" from nexus let you put your slave in pose with dialog so i thought it would be possible the question is if my slut can be abused while in certain poses? Is it all new animations?

Posted

And me i just want to know..

How escape wihout kill saint james and dermot?

And found our stuff stollen by theses guys!

Please? :)

 

 

Some Hints :)

 

 

Pickpocket Saint James or Dermot for the slave collar controller. You get 1 attempt per day.

 

If your science skill is high enough, when you ask others for help you can give them parts and have a slave collar controller made for you.

 

In Dermot's room, there is a refrigerator with all your stuff in it.

 

 

 

 

Posted

Is anyone (mainly jbezorg) in the middle of working on this? I'm thinking of ironing out some bugs and adding in a small feature or two.

 

I've been playing Skyrim. Wish the mod editor was out.

 

 

Posted

And me i just want to know..

How escape wihout kill saint james and dermot?

And found our stuff stollen by theses guys!

Please? :)

 

 

Some Hints :)

 

 

Pickpocket Saint James or Dermot for the slave collar controller. You get 1 attempt per day.

 

If your science skill is high enough' date=' when you ask others for help you can give them parts and have a slave collar controller made for you.

 

In Dermot's room, there is a refrigerator with all your stuff in it.

 

 

 

 

[/quote']

 

Thanks! Because i dont want kill them.. But they have came for me 4 times, and sometimes happy of my buisness, or not, but never free.

Thanks :)

 

Posted

Wow, just played the newest version and I must say this is really really good.

 

Last time I couldn't get Dermot to say anything after I got ambushed, but now him, the other guy and the two goons join in, pretty brutal. All very well done and written.

 

My only problem is that there has to be some sort of doctor and a food/water merchant for those of us on hardcore. Water and food is hard to get (water that is not irradiated that is) and sexual diseases and then AIDS pretty much destroys you.

 

Maybe Dermot could give you condoms/sexual treatment kits when you talk to him? I can imagine a conversation going something like this:

 

Player:

"I can't work any more Dermot, I've contracted something and now the word has spread and no-one will touch me any more."

 

Dermot:

"Yeah that figures and we've already seen to it bitch. Here, take these and make sure you use them to stay clean. Keep the customers cumming and happy, you hear me whore!?"

 

Or something along those lines... a character with a high enough medicine skill could maybe convince Dermot that prevention is better than cure and suggest he hand her condoms instead, which would prevent STD's. With a high barter you can say that you not earning money because of STD's affects his profits, etc.

 

Just suggestions. There is also the problem of the other guy showing up almost immediately after Dermot and you not having anything to give him, which is a problem. Dermot also showed up on me right as I entered the Central Sewers, which I am not sure is correct.

 

Also, there DEFINITELY has to be SOMETHING with the Fiends/Cook-Cook and that lot. Seeing as Dermot sells people to them anyways there is definitely a role to be played here.

 

Lastly, during one of my saves I crashed whenever I approached Westside and its whereabouts. Not sure whats causing it, only got there on my current save through the sewers.

Posted

Wow' date=' just played the newest version and I must say this is really really good.

 

Last time I couldn't get Dermot to say anything after I got ambushed, but now him, the other guy and the two goons join in, pretty brutal. All very well done and written.

 

My only problem is that there has to be some sort of doctor and a food/water merchant for those of us on hardcore. Water and food is hard to get (water that is not irradiated that is) and sexual diseases and then AIDS pretty much destroys you.

 

Maybe Dermot could give you condoms/sexual treatment kits when you talk to him? I can imagine a conversation going something like this:

 

Player:

"I can't work any more Dermot, I've contracted something and now the word has spread and no-one will touch me any more."

 

Dermot:

"Yeah that figures and we've already seen to it bitch. Here, take these and make sure you use them to stay clean. Keep the customers cumming and happy, you hear me whore!?"

 

Or something along those lines... a character with a high enough medicine skill could maybe convince Dermot that prevention is better than cure and suggest he hand her condoms instead, which would prevent STD's. With a high barter you can say that you not earning money because of STD's affects his profits, etc.

 

Just suggestions. There is also the problem of the other guy showing up almost immediately after Dermot and you not having anything to give him, which is a problem. Dermot also showed up on me right as I entered the Central Sewers, which I am not sure is correct.

 

Also, there DEFINITELY has to be SOMETHING with the Fiends/Cook-Cook and that lot. Seeing as Dermot sells people to them anyways there is definitely a role to be played here.

 

Lastly, during one of my saves I crashed whenever I approached Westside and its whereabouts. Not sure whats causing it, only got there on my current save through the sewers.

 

If you earn enough caps in one day, you'll get a reward. One of the rewards is a Doctor's bag & Sexual treatment kit. Another is food ( can't remember if pure water is also given )

 

The ghoul doctor will administer a doses of radaway for sexual favors. So you can drink the irradiated water.

Posted

Okay, I did some bugfixing:

- Dermot/Saint James will react properly when clothed or when you have a weapon.

- Being recaptured via SexoutRapers works now.

- Being captured/recaptured can now happen anywhere in the wasteland (as in, outside).

- Dogs won't help you.

- Adjusted the formula for being recaptured (health-only, not rape) from requiring lower than 30 health to requiring lower than 15%. It also occurs less frequently. This needs MCM support, but I'll probably have to add that in myself. Or else I'll just use the rape health setting.

- Included code to allow the player limited freedom. I'll do more with that later, but right now you can't access it without the console.

Posted

Sounds great! Will try it tonight after work.

 

That is - if that damn addictive Skyrim leaves me alone for an hour :D

 

~edit~

Seems to work perfect.

Posted

This one is incredible! My favorite Sexout plugin yet. =)

Wish I had more time, I want to make a legion plugin like this now.. I love that captured NCR armor Loogie made, have been wanting to see some legion enslavement ever since.

 

Great work on this guys =)

Posted

Yes, this seems to work perfectly.

 

I have a minor problem that whenever I approach Westside though it crashes, which is a shame, meaning I have to get there via the Tunnels from Freeside and so forth.

 

I was very amused to see my character get raped in Goodsprings and wind up in the sewers. Sadly it crashed as St.James was about to rape me, but this was a one off.

 

There is one problem though that Doctor Hicks or whatever he is called (the Ghoul) has the same convo option even if you haven't been enslaved yet, meaning he rapes you no matter what the minute you enter a conversation with you. I was amused when he said he didn't talk to many naked enslaved girls lately while I was wearing leather armour and a rifle.

 

Everything else seems to work perfectly.

 

If you earn enough caps in one day' date=' you'll get a reward. One of the rewards is a Doctor's bag & Sexual treatment kit. Another is food ( can't remember if pure water is also given )

 

The ghoul doctor will administer a doses of radaway for sexual favors. So you can drink the irradiated water.

[/quote']

 

How high is the reward threshold set? I got something like 195 caps, a few bullets, booze, sensor modules and scrap metal and still didn't get anything in return, despite Dermott saying he was impressed.

 

Also, they keep following you to the lower levels of the sewers. What if they get killed there? And for debugging purposes, when they spot you with weapon/armour, are they supposed to attack on sight or talk to you?

 

I still maintain there should be some sort of food/water merchant around, with medium prices. It would make you chose between sustaining yourself and getting tratment kits from Dermott and St.James. As it is, I have no way of making food and will probably starve soon. Even the Large Rat Meat won't lead to any recipes, which is a shame, and the rats don't even respawn either, meaning there is only a limited amount of them.

 

Other than that, loving trying to survive radiation poisoning, hunger, two broken limbs, Herpes and Ghonorea and two bars of health. Brilliant lol!

 

 

Posted
- Adjusted the formula for being recaptured (health-only' date=' not rape) from requiring lower than 30 health to requiring lower than 15%. It also occurs less frequently. This needs MCM support, but I'll probably have to add that in myself. Or else I'll just use the rape health setting.[/quote']I can do that for you if you want, I'll just need to know the variable to set and its possible range.
Posted

Excellent! Been playing it for the last few hours and the balance is perfect! Where you do find weapons and such the ammo is scarce and in no way guarantee's your freedom.

 

Radiation, low health, STD's, hunger and thirst are constant threats and it does really feel like a survivalist playthrough.

 

St. James also does not appear right after Dermot, which is good. As far as I can see, this Plugin is pretty much bug free so far. Well done!

Posted

MCM support has arrived! Please report any bugs to me right away.

Is this Chases SewerSlabve or the original, having 2 is fine but maybe they need seperate threads :)

Posted

It included my fixes, but I've already got another update. :P

 

- You can now earn limited freedom.

- Collecting tons of caps will more easily earn you a reward with Dermot/Saint James.

- Added food/water help dialog (for a hefty price).

- Other minor bug fixes.

- Includes zippy57's MCM additions. However, the menu is bugged for me (shows up in 2 columns and is missing options).

- Forgot to mention it last time, but the bug where Dermot and Saint James would collect at the same time has finally been fixed.

 

I'm working on a way for the player to still be enslaved but wander the wastelands. Any have ideas for how to make the player still feel "enslaved" while having total freedom? :\

Also, I'll try to add a few little things that the player can do besides sex for cash/items. That way, you don't have to whore yourself all of the time.

Posted
- Includes zippy57's MCM additions. However' date=' the menu is bugged for me (shows up in 2 columns and is missing options).[/quote']The two columns is correct (I wanted to keep the changeable options separate from the displayed information). What options are missing?

 

 

Posted
- Includes zippy57's MCM additions. However' date=' the menu is bugged for me (shows up in 2 columns and is missing options).[/quote']The two columns is correct (I wanted to keep the changeable options separate from the displayed information). What options are missing?

 

 

 

Kidnapping Chance, last collection amount, and current sewer reputation are missing. At least, I think that's everything.

Posted
Kidnapping Chance' date=' last collection amount, and current sewer reputation are missing. At least, I think that's everything.[/quote']I'll check on Kidnapping Chance, but the other two are missing because they require use of the SetUIStringEx function and the NVSE Documentation doesn't list that function so I have no idea how to use it.

 

EDIT: Kidnapping chance is missing for me too, but nothing looks to be wrong with the script...

 

EDIT 2: Wow. I missed a colon.

 

Edited version uploaded (I used your most recent version). Kidnapping chance should be fixed. Still not sure how to force a variable into a string.

Posted

It included my fixes' date=' but I've already got another update. :P

 

- You can now earn limited freedom.

- Collecting tons of caps will more easily earn you a reward with Dermot/Saint James.

- Added food/water help dialog (for a hefty price).

- Other minor bug fixes.

- Includes zippy57's MCM additions. However, the menu is bugged for me (shows up in 2 columns and is missing options).

- Forgot to mention it last time, but the bug where Dermot and Saint James would collect at the same time has [i']finally[/i] been fixed.

 

I'm working on a way for the player to still be enslaved but wander the wastelands. Any have ideas for how to make the player still feel "enslaved" while having total freedom? :\

Also, I'll try to add a few little things that the player can do besides sex for cash/items. That way, you don't have to whore yourself all of the time.

 

To let the player out while remaining enslaved, I would suggest that they compel you to return every week or so. Put the collar on a timer where if you dont come back to them to give up your earnings and reset the collar, kaboom! Could add tension if the collar started giving warning beeps as the time approached.

 

Or they could addict you to an obscure drug that gives you increasing stat penalties the longer you're away.

Posted
To let the player out while remaining enslaved' date=' I would suggest that they compel you to return every week or so. Put the collar on a timer where if you dont come back to them to give up your earnings and reset the collar, kaboom! Could add tension if the collar started giving warning beeps as the time approached.

 

Or they could addict you to an obscure drug that gives you increasing stat penalties the longer you're away.[/quote']Both of those options would basically bar the player from playing DLC content, because of the lack of ability to leave most DLC areas until the end of the quest(s). In fact, the first option would probably end up killing you if you tried to start Honest Hearts, because I think that DLC jumps the clock forward two weeks.

 

I was going to suggest having them send someone along with you to make sure you don't try anything. The person would have some sort of keypad-code-thingy and if they weren't alive to activate it every so often...KABOOM! But with the no-companion restriction for DLCs, I'm not sure that would work either...

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