Jump to content

SexoutSewerSlave


Recommended Posts

Thanks a lot' date=' now this makes a bit more sense.

I was suspecting that it might be the NPC, however, according to the GECK Wiki "Target" meant the NPC and "Subject" the player:

The Run on Target checkbox is used to indicate that the function should be run on the actor’s current target instead of on the actor themselves.

Since this one was run on "Subject" and not on "Target", I assumed it meant the player (assuming further that "actor" meant the PC and therefore "Target" the NPC.)

Just to explain how I reached this conclusion.

 

The 'actor' in that quote is always the NPC, because only NPCs can run quest dialogs. If you read further:

The Run on Target checkbox is used to indicate that the function should be run on the actor’s current target instead of on the actor themselves. The Player is usually considered a target for conditions in quests.

 

The player is the target, therefore, the NPC is always the subject. ;)

 

It is however unclear, and the GECK wiki is a better resource to start with. It will link you to the TES wiki when appropriate.

 

Here's the GECK page on the quest tutorial, conditions section: http://geck.bethsoft.com/index.php/Quest_and_Dialogue_Tutorial#Conditions

 

* Run on: Subject. This means that condition will be applied to the talking subject, and it is always NPC. If you want to run a condition on Player, you should choose a Target. If the function is run on non-actor, use Subject, Reference or Linked Reference.

 

Link to comment

Actor is not necessarily the player. Its the dude that does the stuff as instructed by the quest. The disarm stuff is a dialogue for a npc so he is the actor.

 

too late again... i write too slow:)

 

Right.

 

Target is not always the player, since an NPC could be talking to another NPC, but subject is always an NPC.

Link to comment

Only in dialogue, because thats the way Oblivion and Fallout handle those things. Its always someone talking TO the player. But conditions can be applied to animations, aiPackages and the like. So saying that subject is always for npcs helps if he is only ever doing dialogue but might be confusing if he does other stuff too. Subject is always the subject:) Just variables. Just ask yourself WHO is doing stuff and WHO has stuff done to him and apply subject and target accordingly.

Link to comment

I thought it depended on the Faction you are in. If you sympathize with the Legion they will love to rape you, but if you helped the NCR they pity you and try to help you.

Maybe you have to do a little quest for them, like killing the fiends a bit more up the hill (so they can leave their posts and get help for you).

 

At the moment I need to figure out a few things concerning factions.

 

Also I added an option to get healed by the Ghoul Doc when you are totally and severely crippled. (This is my testing ground so far...)

Link to comment

So. Sorry for double post.

This is the result of one working day. I am really slow with this and user friendly is something that G.E.C.K. doesn't accomplish.

 

This version has as a change:

- the option to be healed by the Ghoul Doc, when being crippled or hurt too much (I changed his name, because I found "Hindlick" a bit too much)

- a lightly altered dialogue when being captured by Dermot

- the beginning of a conversation with the NCR soldiers (nothing happens at this stage, but they should acknowledge how well liked you are with the NCR)

 

I would welcome testers. :)

Link to comment

When will Dermot come to collect things from me?

I have been captured for over a day, and I have some weapons to fight for my freedom, but he just didn't show up again.

 

And I found a interesting thing, dogs in the sewer will approach you like a human! This only happened in the sewer, don't know is this a bug, but it's amusing:)

 

Just some thoughts, would someone make this plugin to have more connections with The Thorn? Something like, if you don't earn enough staffs or caps in a certain time, you will be forced to fight monsters or do some "shows" in the Thorn.

 

Should be interesting, but I understand this could be complicated to make.

Link to comment

Dermot chased me down on the strip to collect money even though I had successfully escaped. I tried to just flee and suddenly the securitrons started attacking me.

Letting Dermot take my money and screw money, he then started attacking me and blew off my head even though I didn't have a collar.

Link to comment

So. Sorry for double post.

This is the result of one working day. I am really slow with this and user friendly is something that G.E.C.K. doesn't accomplish.

 

This version has as a change:

- the option to be healed by the Ghoul Doc' date=' when being crippled or hurt too much (I changed his name, because I found "Hindlick" a bit too much)

- a lightly altered dialogue when being captured by Dermot

- the beginning of a conversation with the NCR soldiers (nothing happens at this stage, but they should acknowledge how well liked you are with the NCR)

 

I would welcome testers. :)

[/quote']

 

 

Another update, thank you sir!

Link to comment

These bugs that has been reported, such as Dermott not showing up, dogs approaching you and Dermott showing up even after you escaped, are leftovers from the previous version (pre irzal that is) that had not been fixed.

 

Any future updates which adds content should look into these first, which along with crashes near Westside, are the reason I have temporarily de-activated this mod.

Link to comment

Two things one I have to use the resurrect command after being kidnapped to make anything happen. Otherwise I just lay there unconscious

 

Two after I am done with dermot I end up sinking/falling through the floor. Entering an anim corrects it... but it's quite annoying.

 

Here is my load list if it helps

 

 

FalloutNV.esm

Sexout.esm

MikotoBeauty.esm

SexoutLegion.esm

rePopulated Wasteland.esm

populatedcasino.esp

MikotoBeauty.esp

SexoutRapers.esp

Smalltalk.esp

SexoutProstitutes.esp

SexoutSS.esp

SexoutKhans.esp

SexoutKings.esp

SexoutNCR.esp

SexoutPowderGangers.esp

The Mod Configuration Menu.esp

 

 

Link to comment

Are you both using Irzal's latest version? All of these bugs seem to be reminiscent of a a much older, pre-irzal version, not even the latest one before his came out. I am using the latest version of (I can't remember the original author) the 'original' SexoutSS and everything works fine.

 

It's almost like Irzal may have modded the plugin from an older version and brought with it all the bugs those versions had.

Link to comment

Just for the record: My version as it stands now is not usable. As far as I know it crashes when the Central Sewers are added.

I was modding from the version jbezorg made - which is the one linked in the first post by loogie. I didn't know that there existed a more recent one. :)

Link to comment

with the unconscious thing a solution could be opening the command window (` button) clicking on yourself and trying resurrect, i know it works on Unconscious Npcs ive come across in the game (when a mod mess's up for what ever reason) and not had the chance to try it on myself, so its something you could try

Link to comment

with the unconscious thing a solution could be opening the command window (` button) clicking on yourself and trying resurrect' date=' i know it works on Unconscious Npcs ive come across in the game (when a mod mess's up for what ever reason) and not had the chance to try it on myself, so its something you could try

[/quote']

 

"SetUnconscious 0" should also work.

 

"GetAV Fatigue" will tell us (initially) what is going on. If the value is extremely high (several thousand), there's the problem.

Link to comment

with the unconscious thing a solution could be opening the command window (` button) clicking on yourself and trying resurrect' date=' i know it works on Unconscious Npcs ive come across in the game (when a mod mess's up for what ever reason) and not had the chance to try it on myself, so its something you could try

[/quote']

 

"SetUnconscious 0" should also work.

 

"GetAV Fatigue" will tell us (initially) what is going on. If the value is extremely high (several thousand), there's the problem.

 

yeh but resurrect needs less effort to type than setunconscious 0 (i cant spell unconscious without a spell checker) and those who cant spell it, it makes it even easier for them :cool:

Link to comment

with the unconscious thing a solution could be opening the command window (` button) clicking on yourself and trying resurrect' date=' i know it works on Unconscious Npcs ive come across in the game (when a mod mess's up for what ever reason) and not had the chance to try it on myself, so its something you could try

[/quote']

 

"SetUnconscious 0" should also work.

 

"GetAV Fatigue" will tell us (initially) what is going on. If the value is extremely high (several thousand), there's the problem.

 

yeh but resurrect needs less effort to type than setunconscious 0 (i cant spell unconscious without a spell checker) and those who cant spell it, it makes it even easier for them :cool:

 

Just there as an alternative. GECK wiki page on resurrect has a bunch of warnings about it possibly crashing the game, sending people falling through the world, etc. ;)

Link to comment

 

 

I was having this problem earlier today (unconscious after kidnap), and tried the SetUnconscious 0 solution and it did not work (Resurrect didn't work either...) Tried waiting it out by advancing time a few hours but no avail. I ended up loading an earlier version of SexoutSS (as mentioned a few pages back) and haven't had the same problem.

I will probably reload the "latest" version again and find out what the fatigue level is (as you mentioned) since I didn't think of that before.

Link to comment

 

 

I was having this problem earlier today (unconscious after kidnap)' date=' and tried the SetUnconscious 0 solution and it did not work (Resurrect didn't work either...) Tried waiting it out by advancing time a few hours but no avail. I ended up loading an earlier version of SexoutSS (as mentioned a few pages back) and haven't had the same problem.

I will probably reload the "latest" version again and find out what the fatigue level is (as you mentioned) since I didn't think of that before.

[/quote']

 

Sounds good.

 

If it's a fatigue induced unconsciousness, then neither of those things will work (as you experienced) as the fatigue level will just knock you out again right away.

Link to comment

Tried it again using Irzal's latest version (post 260).

Still had the perma-unconsciousness going once the kidnapping took place and the character was transported to the sewer with Dermot continually trying to engage the player.

 

Fatigue level during the sex anim was 540. Fatigue level in the sewers while unconscious was also 540.

GetUnconscious said the character was not unconscious.

I reset fatigue level to 0, but still no movement from the body.

Also tried "SetUnconscious 0", but still no movement.

 

Does anybody have other ideas to try?

 

 

If it's a fatigue induced unconsciousness' date=' then neither of those things will work (as you experienced) as the fatigue level will just knock you out again right away.

[/quote']

 

 

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use