dinomagick Posted April 24, 2013 Posted April 24, 2013 Okay.. I was able to get into MCM and make a few changes, but I could not use the existing game data and had to go through a previous save prior to Jacobstown. It seems to work, so far I haven't been .... 'used' since returning to Jacobstown.. thanks guys.
dinomagick Posted April 24, 2013 Posted April 24, 2013 Stalkers doesn't really have issues, it causes issues. There's a slight but important difference. In other news, 68 people downloaded the beta update and I haven't got any bug reports so I've upgraded it to a release. It's working great for me Zippy. Just a minor tweaking on my part. I think I should have gone back to a much further save before adding the mod. I like it.. It's makes it a bit more real...
Nymphonomicon Posted April 24, 2013 Posted April 24, 2013 Put the slaking chance rate down to about 1 or 2....any more than that and it can get a bit crazy. It can get very crazy with Slaking.
saladboy21 Posted April 24, 2013 Posted April 24, 2013 You are right Zippy, it causes, not has issues. I just know it can disrupt a lot of mods with scripts (Schoolgirl, Breeder, Courtesan) so I just leave it off all the time now.
zippy57 Posted April 24, 2013 Posted April 24, 2013 That fault is with those mods. They need to be adding NPCs and cells to the BR banned lists so Stalkers won't run. Get on the authors about it.
dinomagick Posted April 24, 2013 Posted April 24, 2013 Zippy... I've had this issue with the body disappearing when pregnant... I only see head and hands... What in the world did i do wrong?
zippy57 Posted April 24, 2013 Posted April 24, 2013 Sounds like you're missing pregnant meshes. Not BR's department.
jaam Posted April 25, 2013 Posted April 25, 2013 That's the SexoutNG ban list. No mods should reference BR directly.
zippy57 Posted April 25, 2013 Posted April 25, 2013 BR has its own ban list for NPCs that mods should be adding to via BuildRef. Cells should be added to the NG restricted list.
dinomagick Posted April 25, 2013 Posted April 25, 2013 That's the SexoutNG ban list. No mods should reference BR directly. SexoutNG Ban List? Any reference you can give me? So I can either fix that or ask over in SexoutNG?
dinomagick Posted April 25, 2013 Posted April 25, 2013 OKay... thanks Zippy. I am really liking this BR mod the more I play with it. With a few little changes using MCM, I am A LOT more careful where I roam... Thanks for working on this.
jaam Posted April 25, 2013 Posted April 25, 2013 On the next beta (if there is one) you can try this script for the issue with TTW: Scripts edited and snipped: scn 00SexoutRapersQuestScript ... short hasFallout3 ref Fallout3Mod ref Fallout3MainQuest ... Begin GameMode ... set hasFallout3 to 0 if (IsModLoaded "Fallout3.esm") set hasFallout3 to 1 set Fallout3Mod to GetModIndex "Fallout3.esm" set Fallout3MainQuest to buildRef Fallout3Mod 85639 if 0 == GetQuestRunning Fallout3MainQuest ; If player hasn't finished the intro in the vault return endif endif elseif (200 > GetStage VCG01) ; If player hasn't finished the intro quest with Doc, don't do anything return endif ... End UNTESTED as I don't have TTW nor played the game in months. Also I was browsing through the init code and to minimize the stalkers side effect, it might be usefull to explicitly remove the cells from the Unsafe list in case they get added before the user blocks them: scn 00SexoutRapersInitQuestScript ... printC "SexoutBrutalRapers: cells." ... ListAddForm SexoutRapersUnsafeCell WestsideCasaMadridApartments ListAddForm SexoutRapersUnsafeCell WarehouseBathrooms2 ListAddForm SexoutRapersUnsafeCell LegateCampTent ListAddForm SexoutRapersUnsafeCell FarmerShackInt01 if (0 == SexoutRapers.HasLegion) ListAddForm SexoutRapersUnsafeCell FortificationHillWeatherStation ; ListAddForm SexoutRapersUnsafeCell TheFortSummit ListAddForm SexoutRapersUnsafeCell SafehouseLegionINT ListAddForm SexoutRapersUnsafeCell CottonwoodCoveRestroomM ListAddForm SexoutRapersUnsafeCell CottonwoodCoveRestroomF ListAddForm SexoutRapersUnsafeCell CottonwoodCoveShack ListAddForm SexoutRapersUnsafeCell CottonwoodCoveStorage ListAddForm SexoutRapersUnsafeCell CottonwoodCoveMess ListAddForm SexoutRapersUnsafeCell CottonwoodCoveHQ ListAddForm SexoutRapersUnsafeCell CottonwoodCoveAurelius ListAddForm SexoutRapersUnsafeCell CottonwoodCoveBuilding01 else ListRemoveForm SexoutRapersUnsafeCell FortificationHillWeatherStation ; ListRemoveForm SexoutRapersUnsafeCell TheFortSummit ListRemoveForm SexoutRapersUnsafeCell SafehouseLegionINT ListRemoveForm SexoutRapersUnsafeCell CottonwoodCoveRestroomM ListRemoveForm SexoutRapersUnsafeCell CottonwoodCoveRestroomF ListRemoveForm SexoutRapersUnsafeCell CottonwoodCoveShack ListRemoveForm SexoutRapersUnsafeCell CottonwoodCoveStorage ListRemoveForm SexoutRapersUnsafeCell CottonwoodCoveMess ListRemoveForm SexoutRapersUnsafeCell CottonwoodCoveHQ ListRemoveForm SexoutRapersUnsafeCell CottonwoodCoveAurelius ListRemoveForm SexoutRapersUnsafeCell CottonwoodCoveBuilding01 ListAddForm SexoutListRestrictedCell FortificationHillWeatherStation ; ListAddForm SexoutListRestrictedCell TheFortSummit ListAddForm SexoutListRestrictedCell SafehouseLegionINT ListAddForm SexoutListRestrictedCell CottonwoodCoveRestroomM ListAddForm SexoutListRestrictedCell CottonwoodCoveRestroomF ListAddForm SexoutListRestrictedCell CottonwoodCoveShack ListAddForm SexoutListRestrictedCell CottonwoodCoveStorage ListAddForm SexoutListRestrictedCell CottonwoodCoveMess ListAddForm SexoutListRestrictedCell CottonwoodCoveHQ ListAddForm SexoutListRestrictedCell CottonwoodCoveAurelius ListAddForm SexoutListRestrictedCell CottonwoodCoveBuilding01 set rCell to BuildRef SexoutRapers.legionMod 304393 ; Tops sex theater if ListGetFormIndex SexoutListRestrictedCell rCell == -1 printC "SexoutBrutalRapers: The Tops sex theater added to restricted cells" ListAddForm SexoutListRestrictedCell rCell endif endif if (0 == SexoutRapers.hasPowderGangers) ListAddForm SexoutRapersUnsafeCell NCRPrisonAdministration ListAddForm SexoutRapersUnsafeCell NCRPrisonBlockA ListAddForm SexoutRapersUnsafeCell NCRPrisonBlockB ListAddForm SexoutRapersUnsafeCell NCRPrisonBlockC ListAddForm SexoutRapersUnsafeCell NCRPrisonVisitorsCenter ListAddForm SexoutRapersUnsafeCell PowderGangerRanchHouse01 else ListRemoveForm SexoutRapersUnsafeCell NCRPrisonAdministration ListRemoveForm SexoutRapersUnsafeCell NCRPrisonBlockA ListRemoveForm SexoutRapersUnsafeCell NCRPrisonBlockB ListRemoveForm SexoutRapersUnsafeCell NCRPrisonBlockC ListRemoveForm SexoutRapersUnsafeCell NCRPrisonVisitorsCenter ListRemoveForm SexoutRapersUnsafeCell PowderGangerRanchHouse01 ListAddForm SexoutListRestrictedCell NCRPrisonAdministration ListAddForm SexoutListRestrictedCell NCRPrisonBlockA ListAddForm SexoutListRestrictedCell NCRPrisonBlockB ListAddForm SexoutListRestrictedCell NCRPrisonBlockC ListAddForm SexoutListRestrictedCell NCRPrisonVisitorsCenter ListAddForm SexoutListRestrictedCell PowderGangerRanchHouse01 set rCell to BuildRef SexoutRapers.powderMod 209851 ; Vault19PrisonCell if ListGetFormIndex SexoutListRestrictedCell rCell == -1 printC "SexoutBrutalRapers: Vault19 dungeon added to restricted cells" ListAddForm SexoutListRestrictedCell rCell endif endif ... End Also UNTESTED sorry... Those scripts are based on my last SexoutBrutalRapers in case you changed anything there. (I did not unpack any Sexout plugins for a very long time)
zippy57 Posted April 25, 2013 Posted April 25, 2013 I have changed a few things, could you highlight just the changes you made somehow?
zippy57 Posted April 25, 2013 Posted April 25, 2013 I'm going to move the addition of the Tryout-related cells into Tryout itself. Will add the FO3-related stuff.
ChancellorKremlin Posted April 25, 2013 Posted April 25, 2013 CLOSED AS THREAD IS NOW OBSOLETE. Please use this one instead. Thanks.
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