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11 hours ago, Dragonjoe69 said:

I also recommend nismoman's texture replacer, girls, girls,girls, Roxy's textures, adult gallery, kl adult posters,(lovers lab) also erotic artwork and erotic art(nexus) but enough of my babbling, go play Ivy!!!! lol here is a little file I put together to get you started HAPPY NEW YEAR ALL !!!!

MyPersonalPornPaintings.7z 11.06 MB · 29 downloads

Is this supposed to be 30 copies each of only 2 different pics?

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Reginald just thought i would let you know in ivy Access Memory Archive when i plays the satan went to church memory when satans voice player there 2 voices kitty and the original satan voice plays at the same time just letting you know don't bother me just so you know

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On 6/14/2021 at 8:40 AM, tariquebarlas said:

Just found and installed this awesome mod. but where to find her? ?

 

On 6/14/2021 at 10:23 AM, yidus1 said:

Use the Radio on your Pip Boy On WIVS

 

...which I loaded the save to do after blundering across Ivy's Place while searching the woods north of 111 (what? There's a Quantum there!) realizing my literally getting ahead of myself, and going back to start over...

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15 minutes ago, Dragonjoe69 said:

absolutely not, it's supposed to be 30 different pics, i'll have to take a look at the file lol 

I checked the file and all is in order, It's just the 30 pic personal paintings mod, it will conflict if you already have a different version of the personal paintings mod installed, I would suggest checking the esp for conflicts with edit

Edited by Dragonjoe69
opps
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Just looking for a quick answer, and am unwilling to read the entire thread.

 

What mod should I use to enable me to roam around with both Ivy and Curie at the same time? Heck throw in Kate/Cate and Piper from time to time as well. I used a mod a number of years ago (I forget which one) and fondly remember chuckling at the back and forth comments between Piper and Kate/Cate. Any suggestions?

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3 hours ago, nIn nIn nIn said:

Just looking for a quick answer, and am unwilling to read the entire thread.

 

What mod should I use to enable me to roam around with both Ivy and Curie at the same time? Heck throw in Kate/Cate and Piper from time to time as well. I used a mod a number of years ago (I forget which one) and fondly remember chuckling at the back and forth comments between Piper and Kate/Cate. Any suggestions?

You could've just scrolled up 8 little comments and you'd have your answer.

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21 hours ago, Invictusblade said:

I have found a minor CTD with Companion Ivy(minor) and Lootman(major)

basically if you have lootman active when you recruit Ivy in her bunker, it CTD's because I imagine lootman couldn't cope with the influx of new items to be taken.

 

This ISN'T a problem with companion Ivy so no fix is required but be sure to turn lootman off(via MCM) before recruiting Ivy if you have this issue

 

Thanks for the heads up!

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So I finally got to downloud Ivy 6.0 and I have to say the new voice is fucking awesome!!! I am still getting used to it and finding myself missing the old voice but I am not going back I just love the new voise too much!!! Reginald_001 you did this game a huge favor by making Ivy!!!! Thank you!!!

 

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51 minutes ago, Schpoon said:

The mod compatibility software checker says that a certain number of lines (1500?) are blocked if you used that mod. If this wrong, great.

well i was using AFT and always have but never on ivy now i can't and when i am in workshop doing a settlement Ivy is always standing where i want to build or just as  i go to place the part what are you supposed to do dismiss her and then go get her back at least with AFT installed and not using it on Ivy she would move out of the way and i have for some way to keep followers away when in workshop and seems only way i could find was with AFT if some one know a way please let me know 

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On 12/31/2021 at 12:58 AM, nnuunnuunumu said:

 

I have this as well, I'm guessing it's the mod "a forest".

 

Another user mentioned adding a broken wall to the entrance hatch. I also think that would really help it blend.

 

Thank you for all of your work on this mod.

Open your console, click on the offending tree, type disable, hit enter, say goodbye to the tree

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Quote

Quote  Reginald_001: Another aspect of the personal reason is ... this is DIFFICULT! It's hard to realize that this is the last part of Ivy that I will work on. The last scenes. She speaks the last lines of the dialogue. And I often looked (subconsciously) at working with Ivy because I didn't want it to end .. But EVERYTHING GOOD has to end.


These words touched me for my soul. Reginald_001 I fully understand this man who put so much patience into this wonderful mod, the best of all those that I have seen for the whole eight years in moding. Thank you for your hard work and patience and a wonderful companion Ivy
Sorry for my English! (Большое Вам спасибо!)

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I had been using the Robotic Voice the whole time, the new girl is really quite good. (Kittenvox I believe. https://www.patreon.com/kittenvox )Seeing as how I never got to buy you that cup of coffee, I'll buy her one, on your recommendation, in its place.

Thank you Reg for the hours and hours of fun.

Now that Ivy appears to be completed, what's next?

Will you be making a companion for the upcoming Starfield? (You're capable of a lot of different categories, I secretly hope you create another companion for the next game though.)

Congratulations on Finishing a Monster, so many never do get closure.

Edited by TheGawdfather
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Downloaded her. Running her. I didn't have any issues with the previous version. No technical issues with this one, either. But one thing:

 

Spoiler

Her dialogue during the conversation with Supervisor White at Greygarden was fitting when she had the robotic voice. Now that she has a normal-sounding voice...it doesn't really follow. I mean, she says she wishes she could put emotion into her voice like Supervisor White. But, since she got her human voice again....she does. All the time. It's the exact same lines from her previous version, but hearing them now provokes a "wtf" kind of response.

 

Not actually a huge deal, but figured I'd bring it up if you ever decide to work on it. Aside from that, all working just fine so far. Ty!

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Love this companion mod. THX U very much Reginald.

And your new location near V111 is much appreciated :)

 

I wonder if it's possible Ivy + AFF work together to replace the fade to black screens. If yes, how to do so? Or maybe it's the wrong place to ask such a question; if so, apologizes ;)

 

Edit: Well, there is this addon but made with Ivi 5.2; so, does anybody knows if it's still compliant with Ivy 6?

 

Edited by rongeurdos
found a link
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1 hour ago, rongeurdos said:

Love this companion mod. THX U very much Reginald.

And your new location near V111 is much appreciated :)

 

I wonder if it's possible Ivy + AFF work together to replace the fade to black screens. If yes, how to do so? Or maybe it's the wrong place to ask such a question; if so, apologizes ;)

 

Edit: Well, there is this addon but made with Ivi 5.2; so, does anybody knows if it's still compliant with Ivy 6?

 

is not compatible 

 

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11 hours ago, JereRB said:

Downloaded her. Running her. I didn't have any issues with the previous version. No technical issues with this one, either. But one thing:

 

  Hide contents

Her dialogue during the conversation with Supervisor White at Greygarden was fitting when she had the robotic voice. Now that she has a normal-sounding voice...it doesn't really follow. I mean, she says she wishes she could put emotion into her voice like Supervisor White. But, since she got her human voice again....she does. All the time. It's the exact same lines from her previous version, but hearing them now provokes a "wtf" kind of response.

 

Not actually a huge deal, but figured I'd bring it up if you ever decide to work on it. Aside from that, all working just fine so far. Ty!

I haven't heard that one yet. But I do agree that some lines she says don't seem right in her new voice. The synthetic voice made a lot of moments humorous and allowed for some moments to be pulled off that might not work well with a normal voice. For instance:

Spoiler

When you get on the the pryden and comments that the way she speaks would give her away as a synth to the BOS.

I hesitantly admit this because of the praise the new actress is getting but I kind of miss the synthetic voice.  It made me laugh more when unexpected comments popped up. I like the new actress don't get me wrong.  I think she is great.

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19 hours ago, Schpoon said:

The mod compatibility software checker says that a certain number of lines (1500?) are blocked if you used that mod. If this wrong, great.

I've been using Ivy with UCF for awhile now. Everything seems fine. Dialog options work, she fires off her random comments like normal, idles and interacts with the surroundings. I get paid when she has clients. Yay! I have several other companions tagging along as well. Ellen, Heather, Random Panzer, Barbara, Darlene and some others and all work good. With UCF really the only one who is the "true" companion is the first you recruit. So anyone you want to interact for plot reasons like Ada and those pesky doors, you keep in that slot. Dismissing them does not bump #2 into the #1 slot. The next one you recruit does that. From my understanding anyone up to 15 companions should act normal to what they are supposed to do and anyone after that random dialogs and such don't work as much. Never seen issue with any of that. Sorry if this more info then you wanted.

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