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Posted

The Liga creator quickly replied about my request WRT an Ivy patch for Liga:

 

"The League does not prohibit anyone from saying lines and does not interfere with these quests. So I can't imagine what needs to be patched to fix Ivie. Perhaps she needs to be assigned to the main place using an individual dialogue with the "R" key immediately after being invited to the team. And also sometimes check that she is not displaced from there by another companion. This main place corresponds to the vanilla state of the companion, as if the mod did not exist. Perhaps this is what Ivie needs. Try placing her there. One player once wrote that he completed all her quests in the League with her. "

 

So, based upon that I will stick with Liga....if ONLY I had known that a week ago :'(

 

Posted
2 minutes ago, unevenrm said:

I prefer Jung :)

Nah.... I prefer my grandma... She knew the sh*t about people

ahaaa!  JD  Vance slumming in disguise with us nerd peasants :)

Posted (edited)

  

1 hour ago, Will55 said:

Try placing her there. One player once wrote that he completed all her quests in the League with her

She ALWAYS has to be in the first companion slot to somewhat properly finish her questline. PERIOD. You'll loose a lot of her comments on whereabouts, quests, etc with Liga - check. You still can finish her questline, but... When you hired her through Liga, didn't you see the message she didn't properly registered?

 

There's queue in Dialogue system in this implementation of engine if I understand correctly and if you don't know when, where and why someone has to say something  you'll lose alot with big party. This applies to all companions 'cept, maybe.... Nah... to ALL

 

His qoute:

 

20 March 2025, 11:55PM

Some of her dialogues and scenes will not be available.
Edited by unevenrm
Posted (edited)
48 minutes ago, unevenrm said:

His qoute:

 

20 March 2025, 11:55PM

Some of her dialogues and scenes will not be available.

Yes I read that as it as why I asked him directly. I think that he looked at both more carefully and as RAM makes the 1st companion vanilla (or mod vanilla) he has either changed Liga(unlikely) or realised that Liga already has the 1 spot as vanilla

 

BTW Isabel Cruz can be made a companion (like I need more)https://www.nexusmods.com/fallout4/mods/13579?tab=description

Edited by Will55
Posted (edited)
37 minutes ago, Will55 said:

Liga already has the 1 spot as vanilla

This

It would be another AFT or UCF otherwise. He's tried his best as he thought it would be good but... He is pleased with the result and I don't blame him... He's satisfied with it, as are many others

Edited by unevenrm
Posted

Okay, managing with RAM. Frankly I do not like it as even with distance set at "Near" I often cannot find them.

BUT if you need some humor. I am doing the quest "Nice Rack"( only one Nuke? where are the other 2 would be suicides?)

and I know what that means in most male conversations, but FFS this time it means Ivy's magazine rack. I am so disappointed:(.

Posted
Vor 22 Stunden sagte Will55:

FGS RAM erlaubt nur zwei Begleiter, nicht drei. Ich habe Ivy und die menschliche Ada (da es ihre Aufgabe ist) gemäß dem Band rekrutiert. Dann habe ich versucht, den eigens für den M-Sat gebauten Roboter mit Persönlichkeitsbehinderung zu rekrutieren, ebenfalls gemäß dem Band. Während der Roboter neben mir stand, habe ich das Band benutzt (um „alles zu rekrutieren, was nicht als Begleiter gedacht ist“), und siehe da, er rekrutierte jedes Mal einen verdammt schweren Laserturm, der aus der nahegelegenen Siedlung gestohlen wurde. Wunderbar!

 

Ich ging zum Mechanisten-Versteck und tröstete den Roboter. Aber es ging nicht, solange ich sie nicht rekrutierte. Also versuchte ich es noch einmal und dachte: „Hier ist nichts anderes.“ Doch da war ein Mechanisten-Laserturm, über 50 ms entfernt.

Jetzt sah es so aus, als müsste ich Ada benutzen und sie als Mensch verlieren. Ich hoffe, Ivy weiß das alles zu schätzen, denn ehrlich gesagt ist es jetzt schon über eine Woche Zeitverschwendung.

Ich kann Liga nicht verwenden, da tatsächliche (also mehr als zwei) Multi-Follower-Mods die Ursache für den M-Sat-Bug sind. Aber ich werde es mal ausprobieren.

 

Nachtrag: Ich bin zu Liga zurückgekehrt, und es hat funktioniert, und ich bin fast am Ende der letzten Mechanist-Quest. Ich habe dem Liga-Ersteller eine E-Mail mit der Bitte um einen Patch geschickt, erwarte aber keine hilfreiche Antwort, da er (meiner Meinung nach) mit dem Starfield-Unsinn zu tun hat. Ich werde also zu RAM zurückkehren, sobald die Mechanist-Sache erledigt ist und Ada noch ein Mensch ist.

 

Well, the final quest about the "Mechanist" can be very entertaining - if you enter it with Ada AND Ivy.

 

Since I use AFT as a companion system, this is exactly where I get one of the few incompatibilities... and this is one of the reasons why the mod author of "Ivy" insists on HIS suggestion for a companion system.

 

What does this mean specifically:

Ada is equipped with a "tool" to open various armored doors - which CANNOT be bypassed.

If you give Ada the command to open -> Ivy will send out the necessary opening sequence.

If Ivy isn't standing next to Ada... well, then opening the armored door fails!

 

What could you do about it?
 

Nothing - because I don't want to do without AFT, and all of Ivy's "remarks" and dialogue (about this location) are important to me.

Posted (edited)
26 minutes ago, Miauzi said:

 

Well, the final quest about the "Mechanist" can be very entertaining - if you enter it with Ada AND Ivy

 

Since I use AFT as a companion system, this is exactly where I get one of the few incompatibilities... and this is one of the reasons why the mod author of "Ivy" insists on HIS suggestion for a companion system.

 

What does this mean specifically:

Ada is equipped with a "tool" to open various armored doors - which CANNOT be bypassed.

If you give Ada the command to open -> Ivy will send out the necessary opening sequence.

If Ivy isn't standing next to Ada... well, then opening the armored door fails!

 

What could you do about it?
 

Nothing - because I don't want to do without AFT, and all of Ivy's "remarks" and dialogue (about this location) are important to me.

 

Try doing it virtually blind thanks to precombine problems (invisible floors and glaring white walls). I managed to the end but scrapped it as I could not make Ada human again.

The last time I used Liga just for the use of a M-Sat robot plus Ivy Ada. but  all three wanted to kill the mechanist I had to do the ending 4x until I managed to keep her alive and stand down.

 

BTW I loved your Eva although it was some time ago that I worked through it. Well Done!

Edited by Will55
Posted

This was the reply from the Liga creator where he explains how there can be problems:

 

"March 21, 2025, 12:55: when several companions are nearby blocking passages, then the scenes that Evie started will not end normally. Usually in such mods this causes serious quest bugs for the rest of the game. And also the notorious main place of the companion. If Evie is not in this place, then some of her scenes and lines will not start."

 

IMO I think that this is perhaps why RAM is restricted to 2-3 companions. However, if someone can define what exactly is supposed to be the  3rd RAM companion)(as opposed to nearby turrets) I would appreciate it.

Posted
1 hour ago, Will55 said:

IMO I think that this is perhaps why RAM is restricted to 2-3 companions. However, if someone can define what exactly is supposed to be the  3rd RAM companion)(as opposed to nearby turrets) I would appreciate it.

RAM-FM allows you to recruit one companion, in addition to Ivy, thus giving you a party of three - Player, Ivy, Ada/Dogmeat/Piper/Cait et al.

You can have more companions with you if they do not use the Vanilla Companion/Follower system (Like Heather, or Valkyrie from OaR)

 

When you use RAM-FM to recruit a second companion, it can either be the closest vanilla companion *or* non-standard entity (like a Feral Ghoul, if it's nearby). It does not allow you to do both - you make the choice when you use the holotape. If you already have a RAM-FM companion (say, you recruited Piper with the holotape) and you use it to recruit a nearby Mutant Hound, RAM will release Piper and replace her with the Hound. (or vice versa)
 

Does this help to clarify how it works?

 

If you want to travel around the Commonwealth with a whole squad of followers, the extras are either going to have to not use the vanilla follower system, or you will have to use something other than RAM-FM to manage followers, and accept the fact that doing so will break Ivy and her dialogue/quest system.

Posted
8 hours ago, Will55 said:

This was the reply from the Liga creator where he explains how there can be problems:

 

"March 21, 2025, 12:55: when several companions are nearby blocking passages, then the scenes that Evie started will not end normally. Usually in such mods this causes serious quest bugs for the rest of the game. And also the notorious main place of the companion. If Evie is not in this place, then some of her scenes and lines will not start."

 

IMO I think that this is perhaps why RAM is restricted to 2-3 companions. However, if someone can define what exactly is supposed to be the  3rd RAM companion)(as opposed to nearby turrets) I would appreciate it.

It is simple and not quite like IBAGadget posted. Did you read the BIG 'readme' inside the holotape? Anyway, here's how it works:

 

First recruit your MAIN (1st slot) companion normally.

 

Now you can recruit 2 extra with RAMFM:

 

1) ANY companion that has the keyword 'potential companion faction', this means that you can recruit anyone that you would be able to recruit normally as well.

2) ANY 'other' entity other than things that have the 'potential companion faction' keyword. (In other words, anything that you can't normally recruit through dialog).

 

So you can recruit Ivy, go to Nick, recruit Nick and then recruit Ellie in the second slot. Or you can recruit any animal or NPC (that's NOT normally a potential follower).

 

Things get easier when you read the actual readme's I include with all my mods.

 

Posted (edited)

"Maybe each human being lives in a unique world, a private world different from those inhabited and experienced by all other humans...." (с)

Edited by unevenrm
Posted (edited)
11 hours ago, IBAGadget said:

RAM-FM allows you to recruit one companion, in addition to Ivy, thus giving you a party of three - Player, Ivy, Ada/Dogmeat/Piper/Cait et al.

You can have more companions with you if they do not use the Vanilla Companion/Follower system (Like Heather, or Valkyrie from OaR)

 

When you use RAM-FM to recruit a second companion, it can either be the closest vanilla companion *or* non-standard entity (like a Feral Ghoul, if it's nearby). It does not allow you to do both - you make the choice when you use the holotape. If you already have a RAM-FM companion (say, you recruited Piper with the holotape) and you use it to recruit a nearby Mutant Hound, RAM will release Piper and replace her with the Hound. (or vice versa)
 

Does this help to clarify how it works?

 

If you want to travel around the Commonwealth with a whole squad of followers, the extras are either going to have to not use the vanilla follower system, or you will have to use something other than RAM-FM to manage followers, and accept the fact that doing so will break Ivy and her dialogue/quest system.

Thank you very much for that! That was the detail I did not understand and well explained at that. So, I can add Heather Casdin (never used her but curious going by the comments but know nothing about Valkyrie except that Brunhilde would have been a better name IMHO) to Ivy and a vanilla companion , in this case Ada or X6-88 after the Nuclear Option?

 

Uhh Ohhh! Reginald disagrees as below. A real pity that as I was so curious; sounds like RL: "Me or her" take your pick. 

 

Edited by Will55
Posted
3 hours ago, Reginald_001 said:

It is simple and not quite like IBAGadget posted. Did you read the BIG 'readme' inside the holotape? Anyway, here's how it works:

 

First recruit your MAIN (1st slot) companion normally.

 

Now you can recruit 2 extra with RAMFM:

 

1) ANY companion that has the keyword 'potential companion faction', this means that you can recruit anyone that you would be able to recruit normally as well.

2) ANY 'other' entity other than things that have the 'potential companion faction' keyword. (In other words, anything that you can't normally recruit through dialog).

 

So you can recruit Ivy, go to Nick, recruit Nick and then recruit Ellie in the second slot. Or you can recruit any animal or NPC (that's NOT normally a potential follower).

 

Things get easier when you read the actual readme's I include with all my mods.

 

So, I CANNOT add Heather or "Valkyrie" to the Ivy/Ada current pairing. Pity! But you are the expert on RAM.

 

FYI I read the ReadMe some 20+ times and my eyesight and comprehension are excellent but for me it was as clear as mud WRT "Recruit Anything not meant as a Follower" as I would have thought that a robotic gunship like Delilah with no personality mode invoked,, and made expressly for settlement defence, would have been included But thinking about it I see that all robots made are seen as potential companions  a silly detail IMO as having a personality should define a companion.

So, TBH I totally fail to see the use of that ability, but it IS your mod and you are the boss here.

 

BTW I found and built Ivy her magazine rack(using RAM) and filled it with the few(compared to the last 2 Ivy runs(24 and 32) magazines I have found this time and there was no response from her and I still have NON subtitled ramblings from her with black screens. In fact, I think that 20% of what she says has no subtitles and then I have to be unusually lucky WRT understanding it. Yes, that IS my fault for being so deaf but as the cause was mean to kill me I am happy with it.

 

On a final OT note: there is  a mod that "converts" Neon Flats into a settlement. It is LETHAL! Does not work correctly. Cannot be removed from the game as it bakes the saves giving the:"You cannot sleep when asked to leave" bug so you cannot sleep in your own home. I had to remove the whole CC mod and the 15 suits of power armor elsewhere...Ivy loved that) then reinstall and do the whole quest over again, so that it now works then Ivy hated me for bringing back the 15 suits. I post here as I posted this on Nexus and it disappeared. But I will try again later.

Posted (edited)
2 hours ago, Will55 said:

So, I CANNOT add Heather or "Valkyrie" to the Ivy/Ada current pairing. Pity! But you are the expert on RAM.

You can. 'coz they are independant. (almost)

You CAN add Dogmeat (if you use "everybody's best friend" or similar), Heather - easy-peasy, and all (sorta) of Thug's companoins (Deacon's "son" counts as vanilla 100% Not sure about others)... Let us count: Playa, Ivy, Dog, Heather, almost any Thug's companion, plus one vanilla (or non-vanilla if they're using vanilla companion system - Ellen, Darlene, etc) if you use RAM-FM, plus one NON-recrutable. Crap... so many already... Seven altogether? Six if you hate or despise dogs :))

Three on my taste is more than enough...

One more note. If you use Ivy and another companion, you may notice that she goes silent. This means that the other companion has something "smart" to tell you or something to give (e.g. Ada gives you a sCrap, MacCready gives you ammo, Heather has something to say about herself).... Yeah... that's how it works. Every 12 or 24hs if I'm not mistaken. Praise Beth

Edited by unevenrm
Posted
26 minutes ago, unevenrm said:

You can. 'coz they are independant. (almost)

You CAN add Dogmeat (if you use "everybody's best friend" or similar), Heather - easy-peasy, and all (sorta) of Thug's companoins (Dean's "son" counts as vanilla 100% Not sure about others)... Let us count: Playa, Ivy, Dog, Heather, almost any Thug's companion, plus one vanilla (or non-vanilla if they're using vanilla companion system - Ellen, Darlene, etc) if you use RAM-FM, plus one NON-recrutable. Crap... so many already... Seven altogether? Six if you hate or despise dogs :))

Now my head is really spinning: thank you for that although the crossfire here has me being defensive rather than  curious. I have spent 8 days now on trying to ensure that I receive all of Ivy's speech and TBH I am not game to rock the boat with this char as she still has so much to do hopefully with a complete Ivy. I will keep your post in mind.

 

BTW this char has been capable of doing NukaWorld for  months but I defer it because of the Ivy quests there. Would it be sensible for me to go there become Overboss and then bring her over or do I have to wait until she mentions it. I can imagine how she would feel about my char being Overboss.

 

BTW2 I do not hate dogs and Dogmeat was companion for 20 levels or so but at higher levels he is just a stimpak drain as well as a stealth problem. WhoTH is Thug?

Posted (edited)
52 minutes ago, Will55 said:

WhoTH is Thug

Thuggysmurf, Valkyrie's "dad"

  

52 minutes ago, Will55 said:

Would it be sensible for me to go there become Overboss and then bring her over or do I have to wait until she mentions it. I can imagine how she would feel about my char being Overboss.

Read Reginald's notes and guides, OK?

Edited by unevenrm
Posted
45 minutes ago, Will55 said:

Now my head is really spinning: thank you for that although the crossfire here has me being defensive rather than  curious. I have spent 8 days now on trying to ensure that I receive all of Ivy's speech and TBH I am not game to rock the boat with this char as she still has so much to do hopefully with a complete Ivy. I will keep your post in mind.

 

BTW this char has been capable of doing NukaWorld for  months but I defer it because of the Ivy quests there. Would it be sensible for me to go there become Overboss and then bring her over or do I have to wait until she mentions it. I can imagine how she would feel about my char being Overboss.

 

BTW2 I do not hate dogs and Dogmeat was companion for 20 levels or so but at higher levels he is just a stimpak drain as well as a stealth problem. WhoTH is Thug?

Hi mate, do not go to NukaWorld before Ivy tells you so, just be patient and wait. Good things will come to you ;-), so to say. It is worth while waiting.

Thug is simply short für thuggysmurf, author of mods like Outcasts and Remnants, Depravity and Project Valkyrie, those mods bring additional non-vanilla companions.

Posted (edited)
4 hours ago, cosworth said:

Hi mate, do not go to NukaWorld before Ivy tells you so, just be patient and wait. Good things will come to you ;-), so to say. It is worth while waiting.

Thug is simply short für thuggysmurf, author of mods like Outcasts and Remnants, Depravity and Project Valkyrie, those mods bring additional non-vanilla companions.

Thank you for the kind and useful reply. Three questions if I may(and yes I have found page 11 and its useful DLs ):

 

1) How you ascertain Ivy's affinity? I used getav CA_affinity and it said >>0 after she just told my char that she is falling in love with her.

2) NukaWorld requires (IIRC as long time since I did it) that the player do the entrance quest solo so does Ivy's presence matter?

3) a woeful one here: Mag rack. I have the magazine and ~ 25+ magazines and setstage says 40 BUT I have not found any stickers nor is there a quest marker. In addition the next paint quest  has also been bypassed  ( via the stage and the lack of a marker and my workshop has >20 cans of paint). I built 3 of the racks and waved them in her face with and without mags and no response.

 

I just wish I could actually play the game nonstop so I will run around with Ivy murdering and looting. TBH I am running out of Raiders bases to invade and no synths  or mutants in the usual places.

Edited by Will55
Posted
2 hours ago, Will55 said:

1) How you ascertain Ivy's affinity? I used getav CA_affinity and it said >>0 after she just told my char that she is falling in love with her.

2) NukaWorld requires (IIRC as long time since I did it) that the player do the entrance quest solo so does Ivy's presence matter?

I can answer these:

1. Ivy does not use vanilla affinity, so that command will always return 0 She's falling in love with you? you're getting close to max with her

2. With or without companion makes no difference to the Nuka World entrance quest, so no, Ivy's presence doesn't matter.

Posted (edited)
3 hours ago, ultraviolet75 said:

What if we team up with Ivy to take down all the Atomic Cats—would that make Ivy happy? Or should we spare the cats?))

Mercy could enjoy it but IMHO Ivy is a far better person and now that she knows about Mercy and what the gunners (arch enemies of the Cats) are like I cannot see her being keen to do anything to them, Michael or not. When you deal with potheads you always take a risk. Just loved how the murdering Mercy was revolted by Ivy's sexual habits. Morality can seem strange at times. vis Ivy's comment about Preston and Sturges. ALL IMHO.

Edited by Will55
Posted (edited)
On 12/25/2023 at 4:16 AM, Reginald_001 said:

No. It's assumed that she starts working the moment she is freed. When you sleep, she teleports out to work, always making sure to return before you wake up. So after one night she already has 'memories' of customers. Her work starts as soon as you free her. Calling it 'work' is also wrong, it's her hobby and outlet at the same time.

A bit late to say the least and found while trying to sort out the mag rack quest(as above) SOLVED I was making Wire Racks not wooden ones.

 

Does stopping her prostitution affect her in any way, or damage her opinion of you and does it remove the STD risk totally (assuming that my char no longer teaches new slaves "Obedience" and stays away from lover companions, of course)?

Would allowing her "first serve" on post combat slaves help her need for other bodies? If there a "new body deprivation" problem would doing threesomes with past or present companions or nearby NPCs help? 

Edited by Will55

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