slayadok Posted January 23, 2013 Posted January 23, 2013 Hello thanks for the mod but i dont understand how to enslave the ennemies. I read the first page but maybe i missing something. Thanks in advance for the help.
ag12 Posted January 23, 2013 Author Posted January 23, 2013 Just activate them. Like you activate NPCs to talk to them.
slayadok Posted January 23, 2013 Posted January 23, 2013 Just activate them. Like you activate NPCs to talk to them. It doesn't work for me.
ag12 Posted January 23, 2013 Author Posted January 23, 2013 Did you get the initialize-message when you first loaded the mod?
slayadok Posted January 23, 2013 Posted January 23, 2013 Did you get the initialize-message when you first loaded the mod? Yes everything else working but i can't enslave people i don't have the message enslave or talk. But i can buy slave at the market and use the message box with them.
ag12 Posted January 23, 2013 Author Posted January 23, 2013 That is wired. And it seems like only you have the problem. You'll get a PM in a minute. I need some more information from you.
CaptainChaos Posted January 23, 2013 Posted January 23, 2013 Did you get the initialize-message when you first loaded the mod? Yes everything else working but i can't enslave people i don't have the message enslave or talk. But i can buy slave at the market and use the message box with them. I was having an issue until I re-read the OP. Specifically this part: Important: Save your game after the message and reload that exact savegame. This is due to the dialogue bug of the CK. Otherwise' date=' dialogue might not show up.[/quote']
ag12 Posted January 23, 2013 Author Posted January 23, 2013 Yep, sadly I cannot do anything about that bug. I've googled it and it seems there is no solution. The only solution would be if Bethesda came up with an update for the CK. But we know Bethesda, don't we? Therefore saving and loading is the only way to work around the bug. At least you only have to do that once, afterwards you'll never have to do it again. Well, until you update to a newer version of a mod, I guess.
slayadok Posted January 23, 2013 Posted January 23, 2013 I have a new bug the rope cuff doesn't want to work but the other are working.
ag12 Posted January 23, 2013 Author Posted January 23, 2013 That would be very strange, since all the cuffs use the exact same script. But I'll have a deeper look into the equipment anyway, once the next version of ZaZ is released. Which I expect to happen tonight. Maybe I'll even get the first alpha version of the mod done tomorrow. If not, then friday and latest next weekend. Thanks for the info, I'll do some further testing.
oli3d Posted January 23, 2013 Posted January 23, 2013 OK.... Testing: After deactivating the follower framework(+ clean save, dismissing follower, invite follower) the follower dialogue bug did not pop up anymore. with the vanilla follower frame work .... no dialoguebug reactivating follower framwork -> dialogue bug Hope this helps Oli
follardo Posted January 23, 2013 Posted January 23, 2013 One of the best things about this mod is the way it is activated pillory. I think this mod should have something else also sell slaves. I refer to a room full of torture devices from Zaz mod' date=' perhaps with a couple of executioners, and can rape the slaves with another sex mod whenever you want. Sounds like I'm a sick pervert, but it would be nice. ag12: Dungeon area is under construction. Will be done! Except for the sex thing, I will not put a sex mod as requirement, since there may be people not wanting those options. But I guess most sex mods give you the ability to rape anyone anyways. Thanks for the headsup. That's what I meant, each elect their preferred sex mod. Another bug for me. All Kollaring characters have different skin tones between face and body.
slayadok Posted January 23, 2013 Posted January 23, 2013 One of the best things about this mod is the way it is activated pillory. I think this mod should have something else also sell slaves. I refer to a room full of torture devices from Zaz mod' date=' perhaps with a couple of executioners, and can rape the slaves with another sex mod whenever you want. Sounds like I'm a sick pervert, but it would be nice. ag12: Dungeon area is under construction. Will be done! Except for the sex thing, I will not put a sex mod as requirement, since there may be people not wanting those options. But I guess most sex mods give you the ability to rape anyone anyways. Thanks for the headsup. That's what I meant, each elect their preferred sex mod. Another bug for me. All Kollaring characters have different skin tones between face and body. The same for me
Nixea Posted January 24, 2013 Posted January 24, 2013 The special menu doesn't bring me any extra options, just a nevermind, even though I'm supposed to have learned how to hogtie already. In fact, there isn't much I can do with people once I own them.
d jans Posted January 24, 2013 Posted January 24, 2013 Hey, sorry if I missed this somewhere but I found a possible bug with the main slaver place. After entering the sewers and going through the doors to the ruins I get a crash to desktop before the place loads unless I use a custom skeleton. Loaded up the CK and it gives me an error about NPC L breast and NPC R breast. No big deal, just took me a while to figure out how to fix it because I didn't see a custom skeleton requirement anywhere.
Shonen Bato Posted January 24, 2013 Posted January 24, 2013 @Nixea Have you got 2 ropes in your inventory ? Bug: i can't activate dead slave, this means that i can't access his inventory to recover my collars and cuffs
ZaZ Posted January 24, 2013 Posted January 24, 2013 Thanks for the headsup! You are very much appreciated for testing!Thanks for devoting the time to make awesome stuff like this. Just so I don't bloat the thread' date=' would you prefer I PM issues/bugs I find with this and future releases? Also, I didn't see anything under the "future plans" section, so I'll ask: do you have any plans to give the option for the player to go through the slavery system? I enjoy Sanguine's Debauchery, but something more centralized like this would be fun. I understand the current work load to get this system off the ground would eat up your time in the near future, just wondering if the player-side of things is even something you're considering. Even something as simple as a kidnapping of the player and short stint in a cage (you have plenty of them in the slaver cells, hehe) until they are released (to then become an agent of slavers) would be cool. Anyways, two other issues I've found: 1. The steel cuffs do not enforce the "hands bound" offset animation, however the iron and rope cuffs do. EDIT: errrr, I spoke to soon. It seems it uses the animation, but doesn't reapply it if broken by the NPC running/falling/etc. The same thing applies to the other cuffs. 2. I'm attaching a picture that shows an issue with the rope cuffs mesh. This same issue is not present with the vanilla rope cuffs nor those I'm using from Zaz's pack. 3. NPCs don't path at all in the dungeon. Since you've stated you're this early in the build, it's likely there's no navmesh so I'd almost positive you are already aware of this. Keep rolling, I'm extremely impressed with what I've seen so far. EDIT 2: Did I mention this mod was awesome? I can't remember. [img']http://www.loverslab.com/attachment.php?aid=22158[/img] It's awesome BTW. That Explody Leather cuffs thing Should have been Reported , Anyways I fixed it just now . Cheers
TheOrdinator Posted January 24, 2013 Posted January 24, 2013 I installed this mod earlier today and have been having a lot of fun with it. Finally having the ability to secure a captive and actually know that they'll still be like that when you come back is awesome. I'm looking forward to seeing the other restraint devices and positions getting added.
ag12 Posted January 24, 2013 Author Posted January 24, 2013 OK.... Testing: After deactivating the follower framework(+ clean save' date=' dismissing follower, invite follower) the follower dialogue bug did not pop up anymore. with the vanilla follower frame work .... no dialoguebug reactivating follower framwork -> dialogue bug Hope this helps Oli [/quote'] What was that framework called again? Concerning the color bug. I don't really know where that comes from. I guess I'll have to do some research. Will be done, but maybe not for the next version. Thanks for reporting! The special menu doesn't bring me any extra options' date=' just a nevermind, even though I'm supposed to have learned how to hogtie already. In fact, there isn't much I can do with people once I own them. [/quote'] You need two ropes in your inventory. Actually reading the skillbook would have helped you. Hey' date=' sorry if I missed this somewhere but I found a possible bug with the main slaver place. After entering the sewers and going through the doors to the ruins I get a crash to desktop before the place loads unless I use a custom skeleton. Loaded up the CK and it gives me an error about NPC L breast and NPC R breast. No big deal, just took me a while to figure out how to fix it because I didn't see a custom skeleton requirement anywhere. [/quote'] But what is said in the first post, is that you need to install ZaZ. And you need to do it correctly. And guess what it says in the ZaZ thread? Right. Custom Skeleton Replacers by Skulltyrant (Perfect 3-2 Variants/ Maybe other Variants as well)http://skyrim.nexusmods.com/mods/16712 OR The skeleton of female models By Ning (Perfect 3-2) http://skyrim.nexusmods.com/mods/11064 That Explody Leather cuffs thing Should have been Reported ' date='Anyways I fixed it just now . Cheers [/quote'] Sorry, I was sure it was a bug that I produced. Next time I'll keep you posted. I installed this mod earlier today and have been having a lot of fun with it. Finally having the ability to secure a captive and actually know that they'll still be like that when you come back is awesome. I'm looking forward to seeing the other restraint devices and positions getting added. Thanks for the headsup! Much appreciated! Alpha version is being worked on. I received the newest ZAZ this morning and will start implementing it this afternoon. Expectet release date: tonight' date=' tomorrow or the day after.[/color']
Nixea Posted January 24, 2013 Posted January 24, 2013 The special menu doesn't bring me any extra options' date=' just a nevermind, even though I'm supposed to have learned how to hogtie already. In fact, there isn't much I can do with people once I own them. [/quote'] You need two ropes in your inventory. Actually reading the skillbook would have helped you. I did read the skillbook (as in actually checking it myself) and I had two ropes.
follardo Posted January 24, 2013 Posted January 24, 2013 One of the best things about this mod is the way it is activated pillory. I think this mod should have something else also sell slaves. I refer to a room full of torture devices from Zaz mod' date=' perhaps with a couple of executioners, and can rape the slaves with another sex mod whenever you want. Sounds like I'm a sick pervert, but it would be nice. ag12: Dungeon area is under construction. Will be done! Except for the sex thing, I will not put a sex mod as requirement, since there may be people not wanting those options. But I guess most sex mods give you the ability to rape anyone anyways. Thanks for the headsup. That's what I meant, each elect their preferred sex mod. Another bug for me. All Kollaring characters have different skin tones between face and body. The same for me Well, I fix the face skin with CK by export facegendata (crtl+F4). It would be fine a link with facegendata files in case anyone else has this bug.
PuddyTat Posted January 24, 2013 Posted January 24, 2013 Sweeet. Can't wait to try this out! Thanks for working on this mod! I, too, was disappointed when Doc stopped working on his mod. Best of luck to you on this one!
ag12 Posted January 24, 2013 Author Posted January 24, 2013 can slave titus mede II in questline ? I have absolutely no idea what you are trying to tell me. Well' date=' I fix the face skin with CK by export facegendata (crtl+F4). It would be fine a link with facegendata files in case anyone else has this bug. [/quote']I'll keep that in mind for the next release. Sweeet. Can't wait to try this out! Thanks for working on this mod! I' date=' too, was disappointed when Doc stopped working on his mod. Best of luck to you on this one![/quote']Thanks! I'll give my best to honor his work for the community.
Myrryr Posted January 24, 2013 Posted January 24, 2013 I believe he's asking if he can enslave the Emp from the DB questline.
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