rxvincent Posted October 5, 2020 Posted October 5, 2020 11 hours ago, takofoods said: Lira's nude model is complete! (((o(*゚▽゚*)o))) That's what I would like to say... Sorry, this isn't perfect model. still needs fine adjustment. It's version 0.9, so I'll continue to this work next week... ( T _ T ) sob Thanks for the feedback. I plan to make some patterns of textures. I thought about making her to Futanari. but I canceled it because you would be disappointed. ( ´ ▽`) ver09_pc05a_model.elixir.gz 1.25 MB · 52 downloads ver09_pc05a_model.g1t 16.59 MB · 59 downloads Finally, thanks for your work
DORODERE Posted October 5, 2020 Posted October 5, 2020 Sorry, JDownloader is a pain in the ass sometimes. Got it working.
takofoods Posted October 6, 2020 Posted October 6, 2020 What the heck, i intended to make Futanari as a joke...... (=_=) I might try to make it when the lila's MOD is complete. I stalled on an outline issue too. The trouble is can't import/export elbow's mesh file with script. Lira's nude mod cannot be completed without solving this problem. So i created a tool to forcibly rewrite a binary file (*.vb). The outline has been successfully erased by use to the tool. You can work around script bugs with this tool. I upload the tool and its source code (C#), but some functions are not implemented. The application is this file: /Edit3DMigoto/bin/Debug/Edit3DMigoto.exe very tired... I wanna teengirl maids to massage my neck and shoulders... ((+_+)) Edit3DMigoto.zip ver_098_pc05a_model.elixir.gz ver_098_pc05a_model.g1t 9
FauxFurry Posted October 6, 2020 Posted October 6, 2020 On 10/4/2020 at 2:12 PM, takofoods said: Lira's nude model is complete! (((o(*゚▽゚*)o))) That's what I would like to say... Sorry, this isn't perfect model. still needs fine adjustment. It's version 0.9, so I'll continue to this work next week... ( T _ T ) sob Thanks for the feedback. I plan to make some patterns of textures. I thought about making her to Futanari. but I canceled it because you would be disappointed. ( ´ ▽`) ver09_pc05a_model.elixir.gz 1.25 MB · 152 downloads ver09_pc05a_model.g1t 16.59 MB · 148 downloads I would more disappointed if you didn't make a futanari version after raising the possibility of such a thing. 1
TranscendedGuy Posted October 6, 2020 Posted October 6, 2020 3 hours ago, takofoods said: What the heck, i intended to make Futanari as a joke...... (=_=) I might try to make it when the lila's MOD is complete. I stalled on an outline issue too. The trouble is can't import/export elbow's mesh file with script. Lira's nude mod cannot be completed without solving this problem. So i created a tool to forcibly rewrite a binary file (*.vb). The outline has been successfully erased by use to the tool. You can work around script bugs with this tool. I upload the tool and its source code (C#), but some functions are not implemented. The application is this file: /Edit3DMigoto/bin/Debug/Edit3DMigoto.exe very tired... I wanna teengirl maids to massage my neck and shoulders... ((+_+)) Edit3DMigoto.zip 547.95 kB · 4 downloads ver_098_pc05a_model.elixir.gz 1.25 MB · 3 downloads ver_098_pc05a_model.g1t 16.59 MB · 3 downloads Oh I would love you to make a futanari version of her and rest of the girls, rather it's a joke or not. :3 It would be something interesting to make. 1
fiore99 Posted October 7, 2020 Posted October 7, 2020 On 10/4/2020 at 7:49 PM, kaz_69 said: I just painted the whole model in vertex paint with strength of 1.1. Any color will do the job. Although I tried to edit vertex color with vertex paint of blender, it seems that the upper limit of each vertex color is 1, and that outline does not appear even after editing vertex color. I also confirmed that outline can be erased with Edit3DMigoto.exe of takofoods, but I cannot add outline using the same. Thus, as a positive control, I tried to import/export your ryza model with added outline (pc00a_model.elixir.gz of "With Outline" version) in the following manner. (1) decrypting pc00a_model.elixir.gz with gust_elixir.exe of gust_tools_v1.7 (2) decrypting PC00A_MODEL_default.g1m with g1m_export.exe of g1mtools_1.2 (3) importing all the ib/vb files into blender 2.80 with blender_3dmigoto.py (4) exporting a chosen part (for example, 7.vb) as ib/vb files with blender_3dmigoto.py (5) encrypting all the ib/vb files in the reverse manner of (2) and (1) (6) replacing pc00a_model.elixir.gz files As a result, outline disappears for the exported part (for example, 7.vb) in spite of no modification in blender. I appreciate if you point out my misunderstanding. For example, I would like to know if you use any other procedure, application, or script for editing 3D model or vertex color or importing/exporting 3D model.
takofoods Posted October 8, 2020 Posted October 8, 2020 I upgraded the vb editor tool. Added the function to browse data. You can add outlines using Add or Multiple operation of this tool. Try it, and please let me know if there is any problem. (^_-)-☆ ver2_Edit3DMigoto.zip 4
carbonclockcounter Posted October 8, 2020 Posted October 8, 2020 On 10/4/2020 at 3:12 PM, takofoods said: I thought about making her to Futanari. but I canceled it because you would be disappointed. ( ´ ▽`) Take your time to finish 1.0 and it would be cool if you could make Futanari version afterwards
fiore99 Posted October 8, 2020 Posted October 8, 2020 10 hours ago, takofoods said: I upgraded the vb editor tool. Added the function to browse data. You can add outlines using Add or Multiple operation of this tool. Try it, and please let me know if there is any problem. (^_-)-☆ ver2_Edit3DMigoto.zip 766.93 kB · 8 downloads It went successfully with ver2 Edit3DMigoto.exe of takofoods!!!!!!! Thanks a lot for takofoods and kaz_69. What I confirmed is as follows. (1) Exporting a chosen part as ib/vb files with blender_3dmigoto.py seems to result in normalizing all the RGBA vertex colors of all the vertexes of that part to 0 or 1, which values can be displayed with Edit3DMigoto.exe. This will be the cause of disappearance of outline after exporting. (2) The presence or absence and the thickness of outline seem to be determined by alpha channel of vertex color, which is indicated as 4/W/A in Edit3DMigoto.exe. (3) The 4/W/A value of 1 is too small for generating outline, and 4/W/A value should be set to, for example, 50 or more for clear outline.
takofoods Posted October 10, 2020 Posted October 10, 2020 After all, it's cannot render arms parts fine, without modifing the elbows mesh. I did thorough data analysis to find the cause of the script bug. Finally success to fixed a bug in the script, that plagued me for a long time. The cause is The number of Vertex-Group (4) is adjust to the number of Weight (3) by script on importing. I upload the script that fixed this bug. it's inserted comments "2020/10/11 tako foods" to modified code part. and upgaraded vb file editor to ver 3. so uploaded it too. sorry for the boring posts such as programs and data analysis lately... (=_=) I also want to finish these works early... (T_T) ver3_Edit3DMigoto.zip blender_script.txt 4
Popular Post takofoods Posted October 11, 2020 Popular Post Posted October 11, 2020 At long last, Lira's 3D model is complete!!! O(≧∇≦)O yeah! it was a very hard work... ((@_@)) I should have prioritized bug fixes in the script. I don't think there is a problem with this model, but it hasn't been tested enough. Gentlemen, ask for operation check. running, jumping, sucking, groping, etc... Uploaded a UV Layout image to customize the texture. I'll make some texture patterns next week. (^^)/ pc05a_model.elixir.gz pc05a_model.g1t texture_uv_layout.zip 40
Zero_Fucks_Given Posted October 11, 2020 Posted October 11, 2020 4 hours ago, takofoods said: At long last, Lira's 3D model is complete!!! O(≧∇≦)O yeah! it was a very hard work... ((@_@)) I should have prioritized bug fixes in the script. I don't think there is a problem with this model, but it hasn't been tested enough. Gentlemen, ask for operation check. running, jumping, sucking, groping, etc... Uploaded a UV Layout image to customize the texture. I'll make some texture patterns next week. (^^)/ pc05a_model.elixir.gz 2.8 MB · 19 downloads pc05a_model.g1t 16.59 MB · 18 downloads texture_uv_layout.zip 1.2 MB · 9 downloads This is damn good work made me play ryza again now we just need a smooth and better looking Klaudia nude mod......there is a klaudia nude mod back a few pages forgot exactly which page but its rough if you can smooth it out to make it better that would be great or make an entirely new Klaudia nude mod....you are damn near a mod god to take on a project that nobody else tried to mess with thank you for Lila nude mod its perfect 5
takofoods Posted October 13, 2020 Posted October 13, 2020 On 10/12/2020 at 6:13 AM, dafalln1 said: This is damn good work made me play ryza again now we just need a smooth and better looking Klaudia nude mod......there is a klaudia nude mod back a few pages forgot exactly which page but its rough if you can smooth it out to make it better that would be great or make an entirely new Klaudia nude mod....you are damn near a mod god to take on a project that nobody else tried to mess with thank you for Lila nude mod its perfect Thanks for the rating. I'm still a beginner or intermediate about MOD creation... (-_-) I can use the AutoCAD at my job, but i'm studying about the Blender now. and I still haven't make a masterpiece like this other than Lira's nude. I'm interested in remaking Klaudia's nudes MOD. This time i was surprised at the popularity of Lira. Personally want to make Klaudia a most populer top idol. I found what she lacks in ...It's BOOBS !! (# ゚Д゚) 8
gaosq0604 Posted October 14, 2020 Posted October 14, 2020 On 10/12/2020 at 1:43 AM, takofoods said: At long last, Lira's 3D model is complete!!! O(≧∇≦)O yeah! it was a very hard work... ((@_@)) I should have prioritized bug fixes in the script. I don't think there is a problem with this model, but it hasn't been tested enough. Gentlemen, ask for operation check. running, jumping, sucking, groping, etc... Uploaded a UV Layout image to customize the texture. I'll make some texture patterns next week. (^^)/ pc05a_model.elixir.gz 2.8 MB · 190 downloads pc05a_model.g1t 16.59 MB · 179 downloads texture_uv_layout.zip 1.2 MB · 115 downloads great work! just have one question that is how to use that layout? or it's already patched in model files? thx
mechamaiden78 Posted October 14, 2020 Posted October 14, 2020 On 10/12/2020 at 12:43 AM, takofoods said: At long last, Lira's 3D model is complete!!! O(≧∇≦)O yeah! it was a very hard work... ((@_@)) I should have prioritized bug fixes in the script. I don't think there is a problem with this model, but it hasn't been tested enough. Gentlemen, ask for operation check. running, jumping, sucking, groping, etc... Uploaded a UV Layout image to customize the texture. I'll make some texture patterns next week. (^^)/ pc05a_model.elixir.gz 2.8 MB · 198 downloads pc05a_model.g1t 16.59 MB · 187 downloads texture_uv_layout.zip 1.2 MB · 117 downloads That's a very nice work. Just a suggestion, how about making a smooth version. Basically, without the sensitive stuff (I don't really know the right words :P). It's just an idea though.
takofoods Posted October 18, 2020 Posted October 18, 2020 Thanks for the feedbasks. Sorry guys, MOD creation will be closed for a while. I received a request that make to vb file editor for Fairy Tail. Ryza's data format is very simple. but, other game format need to use 16bit-float or other unique graphics data types. so difficult without porting from C#/.NET to C++/MFC. it's too much hassle... (=_=) The tool can read 4D data that includes W position. but the shape of mesh cannot be reproduced. I load it into the vertex shader of DirectX and try to reproduce it. If can edit 4D model, we can do more interesting things in MOD creation. (*^▽^*) I will explain a little so that you can customize the Lira's mod. UV layout is the position information of the texture in the 3D model. You can use this information to edit(drawing) the texture. I describe the part name of the texture in the upploaded image. enjoy!(^_-)-☆ 6
hentai90 Posted October 18, 2020 Posted October 18, 2020 how do you insert mods? do not understand correctly? step by step? Unfortunately I can't find a video about it, im beginner thanks
hentai90 Posted October 18, 2020 Posted October 18, 2020 like insert: pc00h_model pc01a_model pc05a_model
hentai90 Posted October 18, 2020 Posted October 18, 2020 simply put, unfortunately, nothing belongs to me when I insert mod 1 downlaod mod + gust_pak 2 PACK00_02 unpack gust_pak New Data i have: Jaso-Data and (data/x64/character) 3 put charakter into Atelier Ryza\Data\x64 look like Atelier Ryza\Data\x64\character delete: data from Atelier Ryza\Data put mod data : pc00h_model in Atelier Ryza\Data\x64\character\pc00h overwrite it and put PACK00_02 into gust_pak to make it into pak. data (PACK00_02.pak) im game not changed? what am I going wrong?
retiredman Posted October 19, 2020 Posted October 19, 2020 17 hours ago, hentai90 said: simply put, unfortunately, nothing belongs to me when I insert mod 1 downlaod mod + gust_pak 2 PACK00_02 unpack gust_pak New Data i have: Jaso-Data and (data/x64/character) 3 put charakter into Atelier Ryza\Data\x64 look like Atelier Ryza\Data\x64\character delete: data from Atelier Ryza\Data put mod data : pc00h_model in Atelier Ryza\Data\x64\character\pc00h overwrite it and put PACK00_02 into gust_pak to make it into pak. data (PACK00_02.pak) im game not changed? what am I going wrong? There is no need to pack again after installing a mod. As long as you move/rename the extracted .PAK, you can leave the x64 folder as is, the game will read it anyway. 1 - unpack PACK00_02 2 - move x64 folder in \Atelier Ryza...\Data 3 - put modded files in the proper character folder. Like \Atelier Ryza...\Data\x64\character\pc00h 4 - rename/move PACK00_02 5 - launch the game
MaskedMinds Posted October 19, 2020 Posted October 19, 2020 Mods working fine for me, thank you all! Will there be a summary of all published mods here? Searching around 60 pages is a bit time consuming ... 2
lunawuff Posted October 22, 2020 Posted October 22, 2020 On 10/11/2020 at 12:43 PM, takofoods said: At long last, Lira's 3D model is complete!!! O(≧∇≦)O yeah! it was a very hard work... ((@_@)) I should have prioritized bug fixes in the script. I don't think there is a problem with this model, but it hasn't been tested enough. Gentlemen, ask for operation check. running, jumping, sucking, groping, etc... Uploaded a UV Layout image to customize the texture. I'll make some texture patterns next week. (^^)/ pc05a_model.elixir.gz 2.8 MB · 318 downloads pc05a_model.g1t 16.59 MB · 315 downloads texture_uv_layout.zip 1.2 MB · 195 downloads You are the hero we don't deserve. Thank you for your hard work.
LeviLL Posted October 25, 2020 Posted October 25, 2020 On 10/18/2020 at 12:24 PM, takofoods said: Thanks for the feedbasks. Sorry guys, MOD creation will be closed for a while. I received a request that make to vb file editor for Fairy Tail. Ryza's data format is very simple. but, other game format need to use 16bit-float or other unique graphics data types. so difficult without porting from C#/.NET to C++/MFC. it's too much hassle... (=_=) The tool can read 4D data that includes W position. but the shape of mesh cannot be reproduced. I load it into the vertex shader of DirectX and try to reproduce it. If can edit 4D model, we can do more interesting things in MOD creation. (*^▽^*) I will explain a little so that you can customize the Lira's mod. UV layout is the position information of the texture in the 3D model. You can use this information to edit(drawing) the texture. I describe the part name of the texture in the upploaded image. enjoy!(^_-)-☆ Thank you! Made a blonde Lila by edit g1t~lol
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