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Atelier Ryza - Ever Darkness and the Secret Hideout


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11 hours ago, takofoods said:

Lira's nude model is complete! (((o(*゚▽゚*)o)))

 

That's what I would like to say...
Sorry, this isn't perfect model. still needs fine adjustment.
It's version 0.9, so I'll continue to this work next week... ( T _ T ) sob

 

Thanks for the feedback. I plan to make some patterns of textures.

 

I thought about making her to Futanari.
but I canceled it  because you would be disappointed. ( ´ ▽`)

 

lila20.png.6eb6d418b7a741b6f3a0c0fcedeb72d7.png

lila21.png.936815b98ad44ac52863dc9684b28929.png

 

ver09_pc05a_model.elixir.gz 1.25 MB · 52 downloads ver09_pc05a_model.g1t 16.59 MB · 59 downloads

Finally, thanks for your work

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What the heck, i intended to make Futanari as a joke...... (=_=)
I might try to make it when the lila's MOD is complete.

 

I stalled on an outline issue too.

 

The trouble is can't import/export elbow's mesh file with script.
Lira's nude mod cannot be completed without solving this problem.

 

So i created a tool to forcibly rewrite a binary file (*.vb).
The outline has been successfully erased by use to the tool.

 

You can work around script bugs with this tool.
I upload the tool and its source code (C#), but some functions are not implemented.

 

The application is this file:
/Edit3DMigoto/bin/Debug/Edit3DMigoto.exe

 

very tired... I wanna teengirl maids to massage my neck and shoulders... ((+_+))

 

lila60.png.622446a0cb148909a8dd900a2202c2bc.png

lila62.png.0a0325dddde7063a404dc6cf4ef9e2ef.png

 

 

Edit3DMigoto.zip ver_098_pc05a_model.elixir.gz ver_098_pc05a_model.g1t

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On 10/4/2020 at 2:12 PM, takofoods said:

Lira's nude model is complete! (((o(*゚▽゚*)o)))

 

That's what I would like to say...
Sorry, this isn't perfect model. still needs fine adjustment.
It's version 0.9, so I'll continue to this work next week... ( T _ T ) sob

 

Thanks for the feedback. I plan to make some patterns of textures.

 

I thought about making her to Futanari.
but I canceled it  because you would be disappointed. ( ´ ▽`)

 

lila20.png.6eb6d418b7a741b6f3a0c0fcedeb72d7.png

lila21.png.936815b98ad44ac52863dc9684b28929.png

 

ver09_pc05a_model.elixir.gz 1.25 MB · 152 downloads ver09_pc05a_model.g1t 16.59 MB · 148 downloads

I would more disappointed if you didn't make a futanari version after raising the possibility of such a thing. 

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3 hours ago, takofoods said:

What the heck, i intended to make Futanari as a joke...... (=_=)
I might try to make it when the lila's MOD is complete.

 

I stalled on an outline issue too.

 

The trouble is can't import/export elbow's mesh file with script.
Lira's nude mod cannot be completed without solving this problem.

 

So i created a tool to forcibly rewrite a binary file (*.vb).
The outline has been successfully erased by use to the tool.

 

You can work around script bugs with this tool.
I upload the tool and its source code (C#), but some functions are not implemented.

 

The application is this file:
/Edit3DMigoto/bin/Debug/Edit3DMigoto.exe

 

very tired... I wanna teengirl maids to massage my neck and shoulders... ((+_+))

 

lila60.png.622446a0cb148909a8dd900a2202c2bc.png

 

 

 

Edit3DMigoto.zip 547.95 kB · 4 downloads ver_098_pc05a_model.elixir.gz 1.25 MB · 3 downloads ver_098_pc05a_model.g1t 16.59 MB · 3 downloads

 Oh I would love you to make a futanari version of her and rest of the girls, rather it's a joke or not. :3  It would be something interesting to make.

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On 10/4/2020 at 7:49 PM, kaz_69 said:

I just painted the whole model in vertex paint with strength of 1.1. Any color will do the job.

Although I tried to edit vertex color with vertex paint of blender, it seems that the upper limit of each vertex color is 1, and that outline does not appear even after editing vertex color.
I also confirmed that outline can be erased with Edit3DMigoto.exe of takofoods, but I cannot add outline using the same.
Thus, as a positive control, I tried to import/export your ryza model with added outline (pc00a_model.elixir.gz of "With Outline" version) in the following manner.
(1) decrypting pc00a_model.elixir.gz with gust_elixir.exe of gust_tools_v1.7
(2) decrypting PC00A_MODEL_default.g1m with g1m_export.exe of g1mtools_1.2
(3) importing all the ib/vb files into blender 2.80 with blender_3dmigoto.py
(4) exporting a chosen part (for example, 7.vb) as ib/vb files with blender_3dmigoto.py
(5) encrypting all the ib/vb files in the reverse manner of (2) and (1)
(6) replacing pc00a_model.elixir.gz files
As a result, outline disappears for the exported part (for example, 7.vb) in spite of no modification in blender.
I appreciate if you point out my misunderstanding.
For example, I would like to know if you use any other procedure, application, or script for editing 3D model or vertex color or importing/exporting 3D model.

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10 hours ago, takofoods said:

I upgraded the vb editor tool. Added the function to browse data.

 

You can add outlines using Add or Multiple operation of this tool.
Try it, and please let me know if there is any problem. (^_-)-☆

 

2.png.6f6ee268a9213caa5e7473a482f861b0.png

1.png.d6389a0702862e1a89115c803e876012.png

3.png.50945e784e25e11c08e89ce05763ae6b.png

 

ver2_Edit3DMigoto.zip 766.93 kB · 8 downloads

It went successfully with ver2 Edit3DMigoto.exe of takofoods!!!!!!!
Thanks a lot for takofoods and kaz_69.

What I confirmed is as follows.
(1) Exporting a chosen part as ib/vb files with blender_3dmigoto.py seems to result in normalizing all the RGBA vertex colors of all the vertexes of that part to 0 or 1, which values can be displayed with Edit3DMigoto.exe.  This will be the cause of disappearance of outline after exporting.
(2) The presence or absence and the thickness of outline seem to be determined by alpha channel of vertex color, which is indicated as 4/W/A in Edit3DMigoto.exe.
(3) The 4/W/A value of 1 is too small for generating outline, and 4/W/A value should be set to, for example, 50 or more for clear outline.

 

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After all, it's cannot render arms parts fine, without modifing the elbows mesh.
I did thorough data analysis to find the cause of the script bug.

 

Finally success to fixed a bug in the script, that plagued me for a long time.
The cause is The number of Vertex-Group (4) is adjust to the number of Weight (3) by script on importing.

 

I upload the script that fixed this bug.
it's inserted comments "2020/10/11 tako foods" to modified code part.

and upgaraded vb file editor to ver 3. so uploaded it too.

 

sorry for the boring posts such as programs and data analysis lately... (=_=)
I also want to finish these works early... (T_T)

 

lila1.png.a9c841ecf5e9a9f7b73e44355444d6aa.png

lila2a.png.2241197c1c9b5b15e695a500beabf078.png

lila2.png.dd8cfdeec0c63c20acf3930e7e10e5ca.png

lila3.png.47c1a5969d05dcc4514fd8708681eeed.png

lila4.png.455c4784122c4e18072445ae862c64e2.png

 

 

ver3_Edit3DMigoto.zip

blender_script.txt

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4 hours ago, takofoods said:

At long last, Lira's 3D model is complete!!! O(≧∇≦)O yeah!

 

it was a very hard work... ((@_@))
I should have prioritized bug fixes in the script.

 

I don't think there is a problem with this model, but it hasn't been tested enough.
Gentlemen, ask for operation check. running, jumping, sucking, groping, etc...

 

Uploaded a UV Layout image to customize the texture.
I'll make some texture patterns next week. (^^)/

 

1.png.14fa8619d5008cd1a500918ca09e2945.png

2.png.ca19bb1a88cd01a95e3ec8ac9e5fcdcd.png

 

 

pc05a_model.elixir.gz 2.8 MB · 19 downloads pc05a_model.g1t 16.59 MB · 18 downloads texture_uv_layout.zip 1.2 MB · 9 downloads

This is damn good work made me play ryza again now we just need a smooth and better looking Klaudia nude mod......there is a klaudia nude mod back a few pages forgot exactly which page but its rough if you can smooth it out to make it better that would be great or make an entirely new Klaudia nude mod....you are damn near a mod god to take on a project that nobody else tried to mess with thank you for Lila nude mod its perfect

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On 10/12/2020 at 6:13 AM, dafalln1 said:

This is damn good work made me play ryza again now we just need a smooth and better looking Klaudia nude mod......there is a klaudia nude mod back a few pages forgot exactly which page but its rough if you can smooth it out to make it better that would be great or make an entirely new Klaudia nude mod....you are damn near a mod god to take on a project that nobody else tried to mess with thank you for Lila nude mod its perfect

Thanks for the rating.

I'm still a beginner or intermediate about MOD creation... (-_-)
I can use the AutoCAD at my job, but i'm studying about the Blender now. and I still haven't make a masterpiece like this other than Lira's nude.

 

I'm interested in remaking Klaudia's nudes MOD.
This time i was surprised at the popularity of Lira. Personally want to make Klaudia a most populer top idol.

 

I found what she lacks in ...It's BOOBS !! (# ゚Д゚)

 

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On 10/12/2020 at 1:43 AM, takofoods said:

At long last, Lira's 3D model is complete!!! O(≧∇≦)O yeah!

 

it was a very hard work... ((@_@))
I should have prioritized bug fixes in the script.

 

I don't think there is a problem with this model, but it hasn't been tested enough.
Gentlemen, ask for operation check. running, jumping, sucking, groping, etc...

 

Uploaded a UV Layout image to customize the texture.
I'll make some texture patterns next week. (^^)/

 

1.png.14fa8619d5008cd1a500918ca09e2945.png

2.png.ca19bb1a88cd01a95e3ec8ac9e5fcdcd.png

 

 

pc05a_model.elixir.gz 2.8 MB · 190 downloads pc05a_model.g1t 16.59 MB · 179 downloads texture_uv_layout.zip 1.2 MB · 115 downloads

great work!

just have one question that is how to use that layout? or it's already patched in model files?

 

thx

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On 10/12/2020 at 12:43 AM, takofoods said:

At long last, Lira's 3D model is complete!!! O(≧∇≦)O yeah!

 

it was a very hard work... ((@_@))
I should have prioritized bug fixes in the script.

 

I don't think there is a problem with this model, but it hasn't been tested enough.
Gentlemen, ask for operation check. running, jumping, sucking, groping, etc...

 

Uploaded a UV Layout image to customize the texture.
I'll make some texture patterns next week. (^^)/

 

1.png.14fa8619d5008cd1a500918ca09e2945.png

2.png.ca19bb1a88cd01a95e3ec8ac9e5fcdcd.png

 

 

pc05a_model.elixir.gz 2.8 MB · 198 downloads pc05a_model.g1t 16.59 MB · 187 downloads texture_uv_layout.zip 1.2 MB · 117 downloads

That's a very nice work.

 

Just a suggestion, how about making a smooth version. Basically, without the sensitive stuff (I don't really know the right words :P). It's just an idea though.

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Thanks for the feedbasks.

 

Sorry guys, MOD creation will be closed for a while.
I received a request that make to vb file editor for Fairy Tail.

 

Ryza's data format is very simple.
but, other game format need to use 16bit-float or other unique graphics data types.
so difficult without porting from C#/.NET to C++/MFC. it's too much hassle... (=_=)

 

The tool can read 4D data that includes W position. but the shape of mesh cannot be reproduced.
I load it into the vertex shader of DirectX and try to reproduce it.
If can edit 4D model, we can do more interesting things in MOD creation. (*^▽^*)

 

I will explain a little so that you can customize the Lira's mod.
UV layout is the position information of the texture in the 3D model.
You can use this information to edit(drawing) the texture.
I describe the part name of the texture in the upploaded image.

 

enjoy!(^_-)-☆

 

1.png.a95d2d7dd3b8c221881bd60e861c941a.png2.png.585ad93688ba36f9857d2efc590ee776.png

3.png.920ab09258c1cf6a8cd9378f480a36b8.png

 

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simply put, unfortunately, nothing belongs to me when I insert mod

1 downlaod mod + gust_pak

2 PACK00_02 unpack gust_pak

New Data i have: Jaso-Data and (data/x64/character)

 

3 put charakter into Atelier Ryza\Data\x64

look like Atelier Ryza\Data\x64\character

 

delete: data from Atelier Ryza\Data

 

put mod data : pc00h_model in Atelier Ryza\Data\x64\character\pc00h

overwrite it and put PACK00_02 into gust_pak

to make it into pak. data (PACK00_02.pak)

 

im game not changed?

 

what am I going wrong?


 

 

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17 hours ago, hentai90 said:

simply put, unfortunately, nothing belongs to me when I insert mod

1 downlaod mod + gust_pak

2 PACK00_02 unpack gust_pak

New Data i have: Jaso-Data and (data/x64/character)

 

3 put charakter into Atelier Ryza\Data\x64

look like Atelier Ryza\Data\x64\character

 

delete: data from Atelier Ryza\Data

 

put mod data : pc00h_model in Atelier Ryza\Data\x64\character\pc00h


overwrite it and put PACK00_02 into gust_pak

to make it into pak. data (PACK00_02.pak)

 

im game not changed?

 

what am I going wrong?



 

 

There is no need to pack again after installing a mod. As long as you move/rename the extracted .PAK, you can leave the x64 folder as is, the game will read it anyway.

1 - unpack PACK00_02

2 - move x64 folder in \Atelier Ryza...\Data

3 - put modded files in the proper character folder. Like \Atelier Ryza...\Data\x64\character\pc00h

4 - rename/move PACK00_02

5 - launch the game

 

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On 10/11/2020 at 12:43 PM, takofoods said:

At long last, Lira's 3D model is complete!!! O(≧∇≦)O yeah!

 

it was a very hard work... ((@_@))
I should have prioritized bug fixes in the script.

 

I don't think there is a problem with this model, but it hasn't been tested enough.
Gentlemen, ask for operation check. running, jumping, sucking, groping, etc...

 

Uploaded a UV Layout image to customize the texture.
I'll make some texture patterns next week. (^^)/

 

 

 

 

 

pc05a_model.elixir.gz 2.8 MB · 318 downloads pc05a_model.g1t 16.59 MB · 315 downloads texture_uv_layout.zip 1.2 MB · 195 downloads

You are the hero we don't deserve. Thank you for your hard work.

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On 10/18/2020 at 12:24 PM, takofoods said:

Thanks for the feedbasks.

 

Sorry guys, MOD creation will be closed for a while.
I received a request that make to vb file editor for Fairy Tail.

 

Ryza's data format is very simple.
but, other game format need to use 16bit-float or other unique graphics data types.
so difficult without porting from C#/.NET to C++/MFC. it's too much hassle... (=_=)

 

The tool can read 4D data that includes W position. but the shape of mesh cannot be reproduced.
I load it into the vertex shader of DirectX and try to reproduce it.
If can edit 4D model, we can do more interesting things in MOD creation. (*^▽^*)

 

I will explain a little so that you can customize the Lira's mod.
UV layout is the position information of the texture in the 3D model.
You can use this information to edit(drawing) the texture.
I describe the part name of the texture in the upploaded image.

 

enjoy!(^_-)-☆

 

1.png.a95d2d7dd3b8c221881bd60e861c941a.png2.png.585ad93688ba36f9857d2efc590ee776.png

3.png.920ab09258c1cf6a8cd9378f480a36b8.png

 

Thank you! Made a blonde Lila by edit g1t~lol

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