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Atelier Ryza - Ever Darkness and the Secret Hideout


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6 hours ago, Ludwig7 said:

You think you could try to do the Azur Lane St.Louis Luxurious outfit on Klaudia or Ryza?

 

Sorry, I don't know the Azur Lane. Is it like game KanColle in japan?

I want her to wear in schoolgirl uniform, but it's very difficult to modify 3D models a little.

Bone-vertex relation is attached to vendors hash table binary, and file converting Python script has some complicated limits.

I'am crying and studing the modeling... (>_<)

 

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8 hours ago, takofoods said:

 

Sorry, I don't know the Azur Lane. Is it like game KanColle in japan?

I want her to wear in schoolgirl uniform, but it's very difficult to modify 3D models a little.

Bone-vertex relation is attached to vendors hash table binary, and file converting Python script has some complicated limits.

I'am crying and studing the modeling... (>_<)

 

Yeah ive heard its hard af, but its alright, your stuff so far is ?

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3 hours ago, char967 said:

Trying to make Ryza breast more as I like, but game crash on start. Still don't know how to use blender properly, If someone could write the necessary step after modeling/sculpting, it would help a lot.

 

  Hide contents

1.JPG.8235080cf8e743e718a249d44593fef3.JPG2.JPG.5a61ada91137dc8d91b5d222ff11c01c.JPG

 

I wish I could help... I just wanted to mention that it would be great to have a mod that makes Ryzas butt more round. She wears those awesome shorts, but unfortunately her ass is too flat...

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I understood why still no Lira's nude mod.

 

The python script can't converting her model-data accurately.
This capture is result of to do import and export simply.
Maybe weight data or vertex-group data is lost.

 

lila3.png.c96e59a2f831f5dae3c9575ee59996c7.png

 

This is programming problem. I'm not good at modern languages.
I tried to the read code and printf debugging.

 

As far as I know, these limits that can trouble your modeling.

 (1) The script can't read mesh that included 4D(xyzw) positions.
 (2) No more than 4 vertex-groups can be assigned to one vertex.
 (3) If too many vertex-groups for one layout, ignoring groups with 0 weight.

 

yeah..I continue the analysis work.

I'm tired, need to replenish myself the energy of cute teengirls...((+_+))

 

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1 hour ago, takofoods said:

I understood why still no Lira's nude mod.

 

The python script can't converting her model-data accurately.
This capture is result of to do import and export simply.
Maybe weight data or vertex-group data is lost.

 

 

Very sorry. Forget this part of post! I used the wrong file. (>_<)

 

But file size is smaller after conversion. some data is lost.

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6 hours ago, takofoods said:

 

 

Very sorry. Forget this part of post! I used the wrong file. (>_<)

 

But file size is smaller after conversion. some data is lost.

 

I tried to reproduce the problem many times.

After all, the script can't converting accurately.

 

The file size has also become very small.

    16.vb file size : 800KB(before) -> 170KB(after)

 

It's a long way to go... (=_=)

 

lila4.png.b7a56ae61443bcf5db2ed936ba5cc3ce.png

 

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I noticed, when exporting, isolated vertices are removed.
Perhaps the isolated vertices has skinning data for the joints.

 

I found the corresponding code in debugging.
As things are, only the vertices on a face are output by the script.

I'm thinking how to modify the program now.

 

But i'm going to sleep today... with mai waifu pillows...(- -).。o○zzz

 

lila4.png.cbdf2c4726da14976c72929c02909d76.png

lila5.png.a8853e428566b158d58d38ccf33cc43c.png

lila6.png.429279fdd542f7f708425a66d0d9b489.png

debug_script.txt

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