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Atelier Ryza - Ever Darkness and the Secret Hideout


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Sorry guys, my guess was wrong. (=_=)
The isolated vertices had nothing with skinning.

 

I succeeded to keep data by modifying the script, but the problem was not solved.
In the first place, isolated vertices are also included in other character's model.

 

I have two questions.

(1) Why those character's model include unnecessary vertices data?
(2) Why can't the script export only elbow joint data accurately?

 

At present, Lila's nude mods can only be made from standard costume model.
It's not impossible, but probably it's a hard work. I'll try on this weekend.

 

For the time, to modify the script is a long-term goal.
If this can be done, everyone's MOD creation will more develop.
Vendor also will sell more games. It's win-win. (^_-)-☆

 

lila9.png.489f94e3859cc15f8ddc6cfd20998b43.png

 

vert_keep_script.txt

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On 9/20/2020 at 2:49 PM, char967 said:

Trying to make Ryza breast more as I like, but game crash on start. Still don't know how to use blender properly, If someone could write the necessary step after modeling/sculpting, it would help a lot.

 

  Hide contents

1.JPG.8235080cf8e743e718a249d44593fef3.JPG2.JPG.5a61ada91137dc8d91b5d222ff11c01c.JPG

 

I have the same issue, the game just crash after I make the breast bigger.

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26 minutes ago, rxvincent said:

I have the same issue, the game just crash after I make the breast bigger.

I know there are various causes of the game crash.

 (1) The making process is wrong.
 (2) The file name is wrong.
 (3) Removed a object or vertex-group in model.
 (4) Inserted a new object or new vertex-group in model.
 (5) UV data is too disorder.

etc...

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On 9/24/2020 at 11:45 PM, takofoods said:

Sorry guys, my guess was wrong. (=_=)
The isolated vertices had nothing with skinning.

 

I succeeded to keep data by modifying the script, but the problem was not solved.
In the first place, isolated vertices are also included in other character's model.

 

I have two questions.

(1) Why those character's model include unnecessary vertices data?
(2) Why can't the script export only elbow joint data accurately?

 

At present, Lila's nude mods can only be made from standard costume model.
It's not impossible, but probably it's a hard work. I'll try on this weekend.

 

For the time, to modify the script is a long-term goal.
If this can be done, everyone's MOD creation will more develop.
Vendor also will sell more games. It's win-win. (^_-)-☆

 

lila9.png.489f94e3859cc15f8ddc6cfd20998b43.png

 

vert_keep_script.txt 86.72 kB · 3 downloads

I think replacing those weights will fix the bugs or you could use moderchan's lila mods as your base model.

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3 hours ago, kaz_69 said:

I think replacing those weights will fix the bugs or you could use moderchan's lila mods as your base model.

Ideally, it should be able to fix script bugs.

However, Blender's development framework is published.
Maybe it easier to create an external tool for modification and replace the weights.
Eventually i will try it.

 

Remodeling from modachan's Lira MOD is not easy either.
It's need to hide the space while removing the extra parts, with avoid modiging elbows.

 

And above all, it's not a exact Lira's figure.
His model has extra parts hide by thickening the lower body.
The shape of the boobs also becomes unnatural on the nude. Lira fans may not be satisfied.

I'm modeling while comparing with a swimsuit model.

 

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7 hours ago, takofoods said:

For the time being, I made only the upper body model.

The texture has not been organize yet. this is a tentative texture.
and the movement of the boobs is strange because the weights are not adjusted enough.

 

this work is exhausting me... (*_*)
Remove extra parts, make a mesh hides the space, adjust UV and texture, and reassign weights and vertex-groups...
It might have been easier to modify the script... (-_-)

 

My eyes are tired... I'll continue this work next week.

maybe the teengirl body modeling is easier on the eyes. ((+_+))

 

lila10.png.50f396c6e8b31a369cced68296b516dc.png

lila11.png.b8c742666ce774a93f1914ba257850df.png

 

proto_pc05a_model.elixir.gz 2.42 MB · 7 downloads proto_pc05a_model.g1t 15.94 MB · 7 downloads

Keep it up bro, loving it! Cant wait for full version

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Thanks for the support. it will be complete this week. (^-^)/

 

By the way, I have biological questions.

(1) What is the color of Lira's nipples?
(2) What should I do with her pubic hair?

 

I conducted the research it but I didn't understand.
That information is gust's top secret.

 

llila11.png.cda6be4da34c8ea07b52ae6d7f7650d1.png

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3 hours ago, takofoods said:

Thanks for the support. it will be complete this week. (^-^)/

 

By the way, I have biological questions.

(1) What is the color of Lira's nipples?
(2) What should I do with her pubic hair?

 

I conducted the research it but I didn't understand.
That information is gust's top secret.

 

llila11.png.cda6be4da34c8ea07b52ae6d7f7650d1.png

Well preferably a version with and without pubes to stay consistent with the other mods, same with nip color. Also a version with the darker, tanner, more realistic skin shown often in previous pages on this thread  would be best.

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Amazing work! I hope you can do Klaudia too so we can have a complete trio! As stated above, with and without pubic hair would be great, as well as a few nipple variations. The rest comes down to personal preference. I'm personally a fan of the landing strip and pink nipples, but you're the artist here :)

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On 3/31/2020 at 4:21 AM, kaz_69 said:

I replay Ryza because of lockdown and noticed some bugs on the model. So i fixed those bugs and also added outline to the model.

  Hide contents

Ryza.jpg.86929afcf5024c5cede8ee5cd33113c9.jpg

Ryza.zipFetching info...

Hi. I have tried to modify ryza model using blender 2.80 with blender_3dmigoto.py for importing/exporting the model.
However, outline disappears for the exported model.
I appreciate if you teach me how to add outline to the model.

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On 10/3/2020 at 11:33 AM, fiore99 said:

Hi. I have tried to modify ryza model using blender 2.80 with blender_3dmigoto.py for importing/exporting the model.
However, outline disappears for the exported model.
I appreciate if you teach me how to add outline to the model.

I just painted the whole model in vertex paint with strength of 1.1. Any color will do the job.

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