MadMansGun Posted October 14, 2019 Posted October 14, 2019 wow, you guys have gone way off course.... bad leveled actor lists can cause invisible actors, but that is a list problem, not a NPC problem, looking at the NPC's id in the console won't help you here. it's also a extremely rare problem to encounter. also a load order has not been posted yet, so shooting in the dark like this is kind of pointless when we can't see what we are shooting at.
Aki K Posted October 15, 2019 Author Posted October 15, 2019 7 hours ago, MadMansGun said: wow, you guys have gone way off course.... bad leveled actor lists can cause invisible actors, but that is a list problem, not a NPC problem, looking at the NPC's id in the console won't help you here. it's also a extremely rare problem to encounter. also a load order has not been posted yet, so shooting in the dark like this is kind of pointless when we can't see what we are shooting at. Interesting. And yes, I forgot the load order. I'll add it below. How would I fix a bad leveled actor list? Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 hdtHighHeel.esm 7 7 ApachiiHairMales.esm 8 8 RaceCompatibility.esm 9 9 SexLab.esm 10 a SexLabAroused.esm 11 b Devious Devices - Assets.esm 12 c Devious Devices - Integration.esm 13 d ZaZAnimationPack.esm 14 e Heels Sound.esm 15 f Apachii_DivineEleganceStore.esm 16 10 Devious Devices - Expansion.esm 17 11 CreatureFramework.esm 18 12 Schlongs of Skyrim - Core.esm 19 13 Vampire Slavers Den v2.0.esm 20 14 HentaiPregnancy.esm 21 15 FNIS.esp 22 16 SkyUI.esp 23 17 XPMSE.esp 24 18 RaceMenuMimic.esp 25 19 Brows.esp 26 1a REP_Tattoos.esp 27 1b EyesFix.esp 28 1c Merta Assassin Tattoos.esp 29 1d Animated Dragon Wings.esp 30 1e BanneredMareImmersiveSexualPlayground.esp 31 1f UBWRe.esp 32 20 Thunderchild - Epic Shout Package.esp 33 21 Remodeled Armor - Vanilla Replacer.esp 34 22 ParticleField.esp 35 23 Deviously Cursed Loot.esp 36 24 Fachry Raven the Titan Follower.esp 37 25 lilithstools.esp 38 26 EtR_HearthfireDungeonAddon.esp 39 27 SexLab-Parasites.esp 40 28 Apachii_DivineEleganceStore_Patch.esp 41 29 MoreNastyCritters.esp 42 2a KillCurse.esp 43 2b Killable Lootable Children for Hearthfires.esp 44 2c RavenCastle.esp 45 2d Schlongs of Skyrim.esp 46 2e SOS - Shop.esp 47 2f The Manipulator.esp 48 30 LairOfDarkness.esp 49 31 DarkEnvoy.esp 50 32 Harry Potter Spells.esp 51 33 SummonVampireCattle.esp 52 34 SuccubusRaceLite.esp 53 35 Merta Assassin Armor.esp 54 36 RaceCompatibilityUSKPOverride.esp 55 37 FNIS_PCEA2.esp 56 38 VioLens.esp 57 39 FNISSexyMove.esp 58 3a RaceMenuMorphsCBBE.esp 59 3b CROSS_Crucible.esp 60 3c Warlock axe Nexus.esp 61 3d Masamune.esp 62 3e SL Deadly Drain.esp 63 3f SexLab Aroused Creatures.esp 64 40 Apropos2.esp 65 41 zzEstrus.esp 66 42 TweaksMagicTouchCrafting.esp 67 43 SLAnimLoader.esp 68 44 Private Needs Discreet.esp 69 45 DLSkyrim.esp 70 46 ShadowSpellPackage.esp 71 47 SexLabDefeat.esp 72 48 UIExtensions.esp 73 49 SOS - VectorPlexus Regular Addon.esp 74 4a MikanEyes All in one.esp 75 4b SlaveTats.esp 76 4c SLALAnimObj.esp 77 4d SLALAnimObjBillyy.esp 78 4e no_guard_warning_after_shouts.esp 79 4f Random Vampire Attacks in Towns Disabled.esp 80 50 RaceMenu.esp 81 51 RaceMenuPlugin.esp 82 52 DW.esp 83 53 [COCO]ms_shirt.esp 84 54 LindsMerEyes.esp 85 55 Tempest.esp 86 56 TeraSuccubusArmor.esp 87 57 C5Kev's Animated Tentacle Parasite Armor.esp 88 58 Rayg_NoBYOHAttacks.esp 89 59 SGEyebrows.esp 90 5a Real Flying.esp 91 5b SuccubusRaceRealFlyingPatch.esp 92 5c AddItemMenuLE.esp 93 5d [dint]_NeirAutomataHDT.esp 94 5e Angelic_Demonic.esp 95 5f TERA-Masks.esp 96 60 [COCO]sexypunk.esp 97 61 [COCO]wedding_2B.esp 98 62 [COCO]KDA_Ahri_Full.esp 99 63 RaceChanger.esp 100 64 mcgDwarvenDeviousCuirass.esp 101 65 SummonWhiteSpider.esp 102 66 NewVampChainsCuirass.esp 103 67 _ImoMegane.esp 104 68 HentaiCreatures.esp 105 69 Za Warudo.esp 106 6a Remodeled Armor - Vanilla Replacer - Dawnguard.esp 107 6b Remodeled Armor - Vanilla Replacer - Dragonborn.esp 108 6c ColdharbourDaedra.esp 109 6d LinkleOutfit.esp 110 6e [Dint999] KSH's HDT.esp 111 6f Fachry ZONE-tan Follower.esp 112 70 Celes Nightingale Armor.esp 113 71 Incarnatecreatures.esp 114 72 Daedric Chainmail CBBE.esp 115 73 Cassandra Frost Witch.esp 116 74 SLRetread.esp 117 75 SpaceWikingSpecialEffectFreyjaGems.esp 118 76 LustmordVampireArmor.esp 119 77 SimpleOutfitManager.esp 120 78 Celes Rogue Armor UNP LE.esp 121 79 Demon Armor UNP LE.esp 122 7a FNIS_PCEA2RaceSwitchFix.esp 123 7b Angel Armor Ori.esp 124 7c C5Kev's Animated Living Armor Colors CBBE.esp 125 7d C5Kev's Hermaeus Mora Tomes.esp 126 7e Daedric Reaper Armor.esp 127 7f C5Kev's Herme Mora Priestess CBBE.esp 128 80 Crimson Blood Armor.esp 129 81 SOS Equipable Schlong.esp 130 82 Alternate Start - Live Another Life.esp 131 83 Sacrosanct - Vampires of Skyrim.esp 132 84 SexLab_Solutions.esp 133 85 EstrusChaurus.esp 134 86 SexLab Eager NPCs.esp 135 87 SCS_RacePatch_Succubus.esp 136 88 Deviously Cursed Loot LAL AddOn.esp 137 89 Bashed Patch, 0.esp
MadMansGun Posted October 15, 2019 Posted October 15, 2019 35 minutes ago, Aki K said: 137 89 Bashed Patch, 0.esp the problem is here On 10/12/2019 at 9:23 PM, MadMansGun said: ....also bash/smash patches are known to make creatures invisible as well, they sometimes fuck with the body template flags. delete the "armor" and "armor addon" from that esp, if that fails then try deleting "leveled npc"
donttouchmethere Posted October 15, 2019 Posted October 15, 2019 As MadMansGun said, and if you have more than one armor replacer => move the one you want to win below the bashed patch or flag it as "not to be bashed" Still it doesn't explain why you get FPS drop if that happens, you would just get invisible armor parts. FPS drop happens also with standalone skeletons by followers, maybe for creatures too? You could also move your XPMSE down in LO and deactivate the XPMSE Cloak in MCM
Aki K Posted October 15, 2019 Author Posted October 15, 2019 22 minutes ago, donttouchmethere said: As MadMansGun said, and if you have more than one armor replacer => move the one you want to win below the bashed patch or flag it as "not to be bashed" Still it doesn't explain why you get FPS drop if that happens, you would just get invisible armor parts. FPS drop happens also with standalone skeletons by followers, maybe for creatures too? You could also move your XPMSE down in LO and deactivate the XPMSE Cloak in MCM Ok. To be honest I don't fully understand how bashed patches work or how to flag something not to be bashed. If I delete the addons in the bashed patch, will the armors themselves still work etc.? The only reason I have a bashed patch is because someone told me it would improve game stability. I don't think I have any followers with standalone skeletons. I think all the ones I use are pretty standard. What is XPMSE cloak? I can turn it off but what would that do specifically? How would that effect the game otherwise?
donttouchmethere Posted October 15, 2019 Posted October 15, 2019 1 hour ago, Aki K said: What is XPMSE cloak? I can turn it off but what would that do specifically? How would that effect the game otherwise? If you change the weapon position (sword on back for example) for NPC, XPMSE will poll the area around the PC for NPCs to change the weapon position. Same goes for the weapon position randomizer (think it's called "style" in MCM). If deactivated, the NPCs will run around with the vanilla weapon positions and you have one less mod that polls the area, if that is an issue for your setup. Chances are low that this is your issue, because you would always see a FPS drop with many NPCs close by. Also doesn't cause invisible actors. 1 hour ago, Aki K said: Ok. To be honest I don't fully understand how bashed patches work or how to flag something not to be bashed. The bashed patch solves lvl list conflicts, like multiple mods that like to spawn creatures/hostiles/NPCs from the same list. But it will also try to solve conflicts between -for example-multiple armor replacers => the bad thing is that you might not want those conflicts to be solved and only the last one in LO should win. Bashed patch doesn't know what armor parts you want to win and you get an evil mix between armor names (non english skyrim), textures, meshes. If you don't have multiple spawn mods (like for example vanilla+SIC+SDcages+Deadly Wenches+HoneypopcornSO) you won't need a bashed patch for this. The patch also solves loot list conflicts, for example if multiple mods try to add different items to the same loot list. Also great to merge mod-patches to save plugin slots. If you use bashed patch and you want to be sure your fav armor replacer wins against all, just move it below bashed patch. 1 hour ago, Aki K said: If I delete the addons in the bashed patch, will the armors themselves still work etc.? Yes, because it's the same as if you move the armor replacer below the bashed patch or don't add them to the bashed patch at all. Means the last armor replacer in LO will win again. So far I saw the invisible armor issue with bashed patch a lot with multiple replacers (for example BD UUNP armor replacer + Bikini armor replacer) Then again, I never had invisible actors/MNC modified creatures with a bashed patch, maybe I was just lucky ?♂️ Although multiple NPC replacers + bashed patch can cause gray faces even if the LO is right (same issue as with the armor replacers, bashed patch tries to solve conflicts) If you don't need to save plugin slots with bashed patch, but still want to resolve conflicts in your LO, you could try create a TESVmergedpatch instead or a smash patch.
MadMansGun Posted October 15, 2019 Posted October 15, 2019 2 hours ago, donttouchmethere said: Then again, I never had invisible actors/MNC modified creatures with a bashed patch, maybe I was just lucky horses are well known to get hit the hardest by it, but other creatures sometimes get hit as well. (also you don't want that xp32 skeleton stuff to be loaded/installed after MNC, it messes up the creature dicks.)
donttouchmethere Posted October 15, 2019 Posted October 15, 2019 21 minutes ago, MadMansGun said: horses are well known to get hit the hardest by it, but other creatures sometimes get hit as well. (also you don't want that xp32 skeleton stuff to be loaded/installed after MNC, it messes up the creature dicks.) I still use NMM, so files get physically overwritten and the position in LO is only interesting for the rest of the mod. So far I let XPMSE files (!) overwritten by: > ABC > MNC? can't remember if it overwrites files from xpmse, need to try again ? > animated Parasites 1.5.1 (not atm, using 1.5.3 because:) > better Female wrists hands ankles and leg ratio twists for XPMSE 1.93-98974-1-93-1569157716 so with NMM I still have XPMSE at the end of the LO BUT I guess that would be terrible wrong with MO? (maybe that caused my dragon transformation issue too, bashed patch doesn't like the little dragon and throws out a warning. On the other hand it ended up below XPMSE because of that... maybe thats wrong too? confusing >.<)
Aki K Posted October 15, 2019 Author Posted October 15, 2019 8 hours ago, MadMansGun said: horses are well known to get hit the hardest by it, but other creatures sometimes get hit as well. (also you don't want that xp32 skeleton stuff to be loaded/installed after MNC, it messes up the creature dicks.) It seems like XP32 is loading before MNC in my load order. So I think I'm good there. 7 hours ago, donttouchmethere said: I still use NMM, so files get physically overwritten and the position in LO is only interesting for the rest of the mod. So far I let XPMSE files (!) overwritten by: > ABC > MNC? can't remember if it overwrites files from xpmse, need to try again ? > animated Parasites 1.5.1 (not atm, using 1.5.3 because:) > better Female wrists hands ankles and leg ratio twists for XPMSE 1.93-98974-1-93-1569157716 so with NMM I still have XPMSE at the end of the LO BUT I guess that would be terrible wrong with MO? (maybe that caused my dragon transformation issue too, bashed patch doesn't like the little dragon and throws out a warning. On the other hand it ended up below XPMSE because of that... maybe thats wrong too? confusing >.<) I am using MO as my mod manager. I've been advised to go to vortex, but at the moment I don't feel the reasons to switch are compelling enough. In regards to the armors, so far I don't have any trouble at all with my armor mods. All of them work as intended. It is only a creature issue, and not at all the horses. My issue is almost completely with wolves, and only about 5% of the random encounters, plus one that always happens by the hot springs. On rare occasion a random encounter with falmer or chaurus also trigger the issue. But that's probably less than 1% of the time. So, as I understand things. The bashed patch should be the first order of business. So, let's say (accurately) I don't really know what I'm doing. What should I KEEP in the bashed patch? Also, gonna turn off the XMPSE cloak. I was wondering why NPCs were carrying their swords like that. I wanted them to carry vanilla anyway. So good to know, even if it is unrelated to my issue. EDIT: I looked into my bashed files. I don't see anything related to XPMSE or most of my armors. However, there was data from some mods I deleted a looooong time ago. I don't think its related because I had the problem even before those mods were installed, but might help. Gonna see if I can attach a picture to show what's in the overwrite folders so maybe you can give me some more direct advice.
Grey Cloud Posted October 15, 2019 Posted October 15, 2019 About the Bashed Patch: Deactivate it to see if it helps. At least it will take it out of the equation. You are supposed to update the patch anytime you change your mods so if it contains info about mods you no longer use then it needs to be sorted out.
Aki K Posted October 15, 2019 Author Posted October 15, 2019 So, here's what the folder have. The meshes folder includes a lot of sub folders, but nothing to do with skeletons etc. Just behavior and character files, one per folder. There's one of each for every animal in skyrim, but nothing jumps out as out of the ordinary between them. Spriggan have the same number of files here as wolves, but Spriggan work fine. Not sure what vMYC is, but it only has files for Apropos. Most of the other folders are empty or near empty. And most armors don't have files in the patch, only a few.
donttouchmethere Posted October 15, 2019 Posted October 15, 2019 7 minutes ago, Aki K said: In regards to the armors, so far I don't have any trouble at all with my armor mods. Armors are just an example for things that can get messed up by bashed patch. Means creature/NPC from mods can get messed up the same way. 10 minutes ago, Aki K said: However, there was data from some mods I deleted a looooong time ago. Don't tell me you never rebuild that bashed patch >.< Or like Grey Cloud said ?
MadMansGun Posted October 15, 2019 Posted October 15, 2019 16 minutes ago, Aki K said: I am using MO as my mod manager. I've been advised to go to vortex, but at the moment I don't feel the reasons to switch are compelling enough. don't use vortex, stay with MO. 16 minutes ago, Aki K said: In regards to the armors, so far I don't have any trouble at all with my armor mods. All of them work as intended. It is only a creature issue, and not at all the horses. My issue is almost completely with wolves, and only about 5% of the random encounters, plus one that always happens by the hot springs. On rare occasion a random encounter with falmer or chaurus also trigger the issue. But that's probably less than 1% of the time. MNC counts as a armor mod, all body meshes are considered to be "armor" by the game and use the same system.
Aki K Posted October 15, 2019 Author Posted October 15, 2019 13 minutes ago, donttouchmethere said: Armors are just an example for things that can get messed up by bashed patch. Means creature/NPC from mods can get messed up the same way. Don't tell me you never rebuild that bashed patch >.< Or like Grey Cloud said ? How do you rebuild a bashed patch? Nobody ever explained this sort of thing to me. Also, I disabled the XPMSE cloak, but the mod still says its active, and NPCs are still carrying the daggers on their back. I also noticed my mod had them set to carry it default anyway, even with the cloak. Long story short, the cloak won't turn off via MCM and they were doing a behavior I hadn't set them to do to begin with. Any ideas regarding that? Could something else be causing the XPMSE cloak effect to remain on? Also, all of the check tabs keep saying "you barely made it." I don't remember barely making anything. Is that because it's so high in my load order?
donttouchmethere Posted October 15, 2019 Posted October 15, 2019 30 minutes ago, Aki K said: How do you rebuild a bashed patch? Nobody ever explained this sort of thing to me. in wyre bash mods tab (LO view) => right click on the bashed patch => choose "rebuild patch..." => bashed patch rebuild window pops up you will have to that every time you change something in your loadorder, or to be more precise every time: > a mod that is bashed patch related gets moved/removed/updated > if you add a mod that needs to be added to bashed patch > LO changes > if you add a mod that changes the tweaks you have manipulated during bashed patch generation (like bounties, max possible AI during combat, max summons and stuff like that) To be on the save side just rebuild it every time you change something in LO ABOVE the bashed patch. Not needed if you add/remove mods below the bashed patch. About the XPMSE cloak, if deactivated the only thing that changes is that XPMSE will stop polling NPC to check for randomizing/ changing position if you didn't change the dagger position in XPMSE for NPC, but they wear them still on their backs, than something else changes the weapon position or it takes a while till the position is removed from all NPC. XPMSE comes with a style randomizer, so you don't need to change weapon position in XPMSE manually, but that should stop if you deactivate the cloak ?♂️
donttouchmethere Posted October 15, 2019 Posted October 15, 2019 34 minutes ago, MadMansGun said: MNC counts as a armor mod, all body meshes are considered to be "armor" by the game and use the same system. now the horror is confirmed and all makes sense =D 33 minutes ago, Aki K said: How do you rebuild a bashed patch? Nobody ever explained this sort of thing to me. Maybe if you just rebuild the bashed patch your issues are gone already. I can't imagine what evil things can happen with a never refreshed bashed patch ?
Grey Cloud Posted October 15, 2019 Posted October 15, 2019 3 hours ago, Aki K said: Nobody ever explained this sort of thing to me. The Wrye Bash documentation explained it to me. ?
Aki K Posted October 15, 2019 Author Posted October 15, 2019 1 hour ago, donttouchmethere said: in wyre bash mods tab (LO view) => right click on the bashed patch => choose "rebuild patch..." => bashed patch rebuild window pops up you will have to that every time you change something in your loadorder, or to be more precise every time: > a mod that is bashed patch related gets moved/removed/updated > if you add a mod that needs to be added to bashed patch > LO changes > if you add a mod that changes the tweaks you have manipulated during bashed patch generation (like bounties, max possible AI during combat, max summons and stuff like that) To be on the save side just rebuild it every time you change something in LO ABOVE the bashed patch. Not needed if you add/remove mods below the bashed patch. About the XPMSE cloak, if deactivated the only thing that changes is that XPMSE will stop polling NPC to check for randomizing/ changing position if you didn't change the dagger position in XPMSE for NPC, but they wear them still on their backs, than something else changes the weapon position or it takes a while till the position is removed from all NPC. XPMSE comes with a style randomizer, so you don't need to change weapon position in XPMSE manually, but that should stop if you deactivate the cloak ?♂️ Okay. Guess I'm gonna give all this a try. And if I keep encountering weird invisible things, I'll know. But just to ask one more time and be certain, how do I flag something not to be included in the bashed patch?
Aki K Posted October 15, 2019 Author Posted October 15, 2019 So this just happened. Never happened before. Advice? It seems to be under the impression that the folder is somehow open already, so i can't load it.
Grey Cloud Posted October 15, 2019 Posted October 15, 2019 4 minutes ago, Aki K said: But just to ask one more time and be certain, how do I flag something not to be included in the bashed patch? Here ?
Aki K Posted October 15, 2019 Author Posted October 15, 2019 7 minutes ago, Grey Cloud said: Here ? Thanks but now I have a whole new issue. Was told to post the following error into the forums, but it seems like hundreds of people have encountered the same error and fucking nobody on the forums is helping anyone with it. So I can't even get Wyre bash to launch. Spoiler Traceback (most recent call last): File "bash\bash.pyo", line 227, in main File "bash\bash.pyo", line 393, in _main File "bash\basher\__init__.pyo", line 3981, in Init File "bash\basher\__init__.pyo", line 4018, in InitData File "bash\bosh\__init__.pyo", line 1955, in refresh File "bash\bosh\__init__.pyo", line 1702, in _modinfos_cache_wrapper File "bash\bosh\__init__.pyo", line 1810, in refreshLoadOrder File "bash\load_order.pyo", line 300, in refresh_lo File "bash\load_order.pyo", line 250, in _update_cache File "bash\games.pyo", line 227, in get_load_order File "bash\games.pyo", line 246, in _cached_or_fetch File "bash\games.pyo", line 676, in _fetch_load_order KeyError: bolt.Path(u'SkyUI.esp')
donttouchmethere Posted October 15, 2019 Posted October 15, 2019 19 minutes ago, Aki K said: So this just happened. Never happened before. Advice? It seems to be under the impression that the folder is somehow open already, so i can't load it. Uhm, never saw that before either ? You have another program open that uses the files or folders of your mods and Skyrim? Does steam just download updates? Try and start wrye bash with admin rights (especially if you have skyrim in c:\program files installed)
Aki K Posted October 15, 2019 Author Posted October 15, 2019 5 minutes ago, donttouchmethere said: Uhm, never saw that before either ? You have another program open that uses the files or folders of your mods and Skyrim? I don't. I have no idea what this is. I tried checking out the forum, but nobody is doing anything. Just pages and pages of people posting the same error message with nobody responding except to ask for help themselves. Is there a way to find out what other programs are using it?
Grey Cloud Posted October 15, 2019 Posted October 15, 2019 It mentions SkyUI so that would be the place to start. Failing that, delete the Bashed Patch, uninstall Wrye Bash and return to the original problem of the wolves.
Aki K Posted October 15, 2019 Author Posted October 15, 2019 Well...Consider Wyre bash not an option. Turns out it has to do with both MO and Windows 10 of all fucking things. Apparently I need to get an update to my OS. Problem is, I already have the update. So, in short, I cannot use Wyre bash again. Not without changing my entire setup and restarting from scratch. I don't want to do that. So is there another program aside from Wyre bash I can use? Preferably one that's got a more supportive community?
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