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Bad Dog's Bird Races SE

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This mod adds flying bird, bat and gryphon races to Skyrim for PCs and NPCs. Birds have all-new avian heads and head parts (crests, ears, horns because why not) with complete chargen and expression morphs. Crests and ears show expressions. Birds have claw hands and feet. They have wings courtesy of "Animated Wings Ultimate" by Anton over on Nexus. Birds have privy members if you want them.

 

There's enough variety in the parts to create a wide range of birds: ravens, eagles, songbirds, parrots, Skeksis. Bats come in leaf-nose and flying fox varieties. 

 

Privy members use my "hoodies" mechanism to extrude from a slit in the crotch. The griffons have a cat peen. Lady griffons can have a peen too, if that's what you like. There was a lot of discussion when I was developing this mod about whether birds get tits. I said no, because birds. Others said yes, because titties are never a bad thing. So now they're an option.

 

Clawfeet use my adaptation of the high heels mechanism to give digitigrade feet, if you choose that option. Don't try to put boots on them--the birds will just take them off again. 


LE version here.

 

Details

 

Get the mod from here if the LL link is a problem.

 

In this version

 

  • Ulri (raven), Eagle, Griffon, Songbird, and Talis/vulture races. I haven't done anything fancy with the races, just gave them each a different set of perks and abilities so you have something to play with.
    • Use the racemenu setup to get your PC looking as you like. There are a few sliders that don't do anything, but most of them are useful and some of them are intuitive. The races have presets showing some of what you can do.
  • Bats!
    • Various face shading. There's a dirt texture that gives you dark ears.
    • Ear shape is on the mouth morph. Sorry about that. Maybe I'll be arsed to make a separate racemenu slider.
    • The eye depth slider changes the size of the eyes from tiny to large. Only choose bat eyes if you use this. (I can't keep Racemenu from showing you khajiit eyes as well.)
    • There are a few different complexions, for leaf noses and fox noses, and for furry ears or the big bat ears. You want to select a complexion that works with your nose.
    • Muzzle/nose tints are in three places; "laugh lines" for the muzzle, "eyeliner" for the part around the nose, and "nose" for the nose itself. The leaf nose uses eyeliner + nose; the fox nose uses nose only, and you'll want the muzzle and "eyeliner" to match to cover the whole muzzle.
  • There's a separate digitigrade feet patch. Base mod is plantigrade bird feet, so you can wear boots. I think if you wear open-toed boots it looks weird. So don't. With the digitigrade patch, NPCs will take boots off.
  • Genitals for all races can be found in the Hoodies mod. Griffons get cat peens. Birds and bats get a new mesh by ModMansGun--say what you think of it. Bats can have a bat-type schlong or a Hoodie canine-type sheath.
  • NPC file. Load it up to have bird or bat followers. Adds a flock of birds of each race in a different place in Skyrim. Bird followers fly when you do and will fight from the air. Find their campsite or wait for them at an inn to recruit them. Most are friendly so you can just ask one to join you. As with the races I haven't tried to be really creative but they should be adequate followers with a range of abilities. There's a book in each camp that gives you some details on the races and adds markers for the camps to your map. A few birds with wings take up a lot of room, so if you're running a mod that adds a bunch of NPCs to inns you may find them awfully crowded in the evening.
    • Ulri - Camp in the saddle between the exit from the Helgen cave and the south gate to Falkreath. They go to the Sleeping Giant Inn in the evening.
    • Eagle - Camp just southwest of the Thalmor Embassy. Relax at the Winking Skeever in the evening.
    • Griffon - Camp on a rocky outcrop on the plains between Whiterun and Rorikstead. At the Rorikstead inn in the evening.
    • Songbirds - Camp southwest of Falkreath, right up against the mountain range. At Dead Man's Drink in the evening.
    • Talis - Camp in the badlands of Eastmarch south of Kynesgrove. At Braidwood Inn in the evening. 
    • Bats - Cave southeast of Markarth. They bum around Markarth in the afternoons and congregate in the Sliver-Blood Inn in the evening.

 

Wings and Flying

 

lDelta6l has updated the flying mods and it's pretty much fabulous. Wings are much easier for me to handle, so each race gets their own wings on startup, no need for potions. Flying is pretty intuitive and the animations are really nice. There are no collisions while flying and you really zoom along, but that's tolerable.

 

Wings and flying are optional if you don't want to hassle with all that.

 

Problems and Issues

 

  • There are some glitches with the flying. Generally just fiddling--pausing in the air, going into and out of sneak on the ground--fixes them.
  • No collisions while flying. Don't fly into things, it's bad.
  • Don't expect kissing animations--or blow job animations--or drinking from a cup animations--to work at all reasonably with a beak. Sucks to be a bird.

 

Installation

 

Install in this order:

  • Sexlab if you want it
  • SOS if you want the schlongs
  • RaceCompatibility
  • Animated Wings Ultimate depends on the following. Install according to AWU's instructions:
    • Flying Mod
    • Flying Mod Overhaul
    • Flying Mod Rework
  • Animated Wings Ultimate
  • Birds of Skyrim - doesn't matter where it goes in your load order
    • There's a FOMOD installer, so just choose your options and go.
  • Schlongs for the birds are in the Hoodies mod, version 11.4 or higher. 

 

Wait, you're NOT DONE! Before you can fly, you have to do the following:

 

  • Start the game, get out of character edit, let MCM do its thing
  • Go to the AWU mod page and set the control keys. I use "G" held for 1.5 seconds as the wing toggle button and "G" tapped twice as the flight button.
  • Then from the Powers menu, use the "Wings" power. Your wings will disappear.
  • From the Powers menu, use the "Endow <something> Wings" power. (The name is different depending on your race.) Your wings will come back. Now you can fly.

 

You just have to do that once at the beginning of the game. From then on, you can just fly. 

 

Note your own wings may not have color at first. Go through a load door or save/load and that should be fixed.

 

Good with this mod

  • Open Cities of Skyrim -- you should be able to fly over the walls when you're a bird
  • DynDOLOD -- Up in the air, your eyes are on the horizon. You should be able to see what's out there. Look in the DynDOLOD manual about how to handle Shrine of Azura replacers and do what it says. Also there are special instructions for handling Open Cities.

 

Credits

 

  • Ulri and Talis races are the invention of @GDelscribe - appearance and lore follow their design. 
  • Erect schlong by @MadMansGun
  • HDT tails by the SkyFurry team

 

For Modders

 

The birds (not the bats) have tintmasks in 256 and 2048 sizes. By default, the size is 2048 so you can set up your characters in RaceMenu. If you're creating NPCs you need the smaller files--navigate to the tintmask folder and copy the contents of the subfolder Size256 up to the parent folder. That way CK won't freak.

 

Getting the NPCs to have colored wings was a trick, because the skin color isn't reliably applied to the wings, so wing color has to be baked in. There are a set of keywords "BDB_Keyword_<some color>". If you give your NPC one of those keywords, the  wings script will apply wings of the right color.

 

 


  • Submitter
  • Submitted
    09/28/2019
  • Category
  • Requires
    RaceCompatibility, Animated Wings Ultimate
  • Regular Edition Compatible

 

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     Well done my friend, I wish I could have offered more assistance with the mod. I tried the method @Pfiffy suggested via @MadMansGun guide with vertex colors etc. but I would CTD; perhaps I did it wrong. What did work however was a straight-port of the materials. The port works, but I need to generate the FaceGen data. 

 

     Always glad to see the professional's release!

 

      giphy.webp

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Changing the ADW master to the SE version in wryebash resolves the problem. I did have a few CDTs in character creation, but it might have been the result of a conflict with another mod, I'll play around with it some more.

EDIT: I've played around with character generation some more after fixing the conflicts that were causing the CTD and here's my findings;

Changing the "complexion" slider causes some weird visual bugs on the character's face that only appears to be fixable by changing the preset and undoing all edits.

 

392656236_SkyrimSpecialEdition10_2_20192_20_14PM.png.8fb2381291343225a92f63dbf0c96531.png

 

Additionally, cycling through the "eye color" options to any of the Argonian sets results in creepy empty eyesockets.

 

563546536_SkyrimSpecialEdition10_2_20192_18_36PM.png.7510f6dbb5f016c1dd98d9e7270b661f.png

Last thing; Didn't see a wings slider in body tab, but potions in LAL chest work.

 

2nd edit: after playing around a bit, my character's wings occasionally disappear, which causes them to fall out of the sky mid-flight. This doesn't happen when I apply the same wings to my wood elf character, but only the lack of fall damage that prevented my new griffon character from splattering into the ground multiple times.

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7 hours ago, rb888 said:

Awesome Anyway You have links to old rim for dragon wings and wings too need be updated to Se links.

 

You can change this mod's master to the SE version of dragon wings with wrye bash.

Right-click on the master list for BDBirds and select "allow edits", then right-click on "animated dragon wings.esp" and select "change to" to select the SE version of the .esp. Then just click save and you should be golden.

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Wait what, is there some new version of Dragon WIngs? Because I totally have the setup I posted running on SE. I'll go look. You might get an early version of bats by the time I upload a new version tho.

 

I'll check out the complexion slider. It's there so you can switch between eagle-type nostrils and raven-type nostrils, which are covered in feathers. Not all the tints work with both tho.

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The version it's looking for is "Animated Dragon Wings.esp" which is the LE version, when it should be looking for "Animated Dragon WingsSE.esp". Did you convert the LE version for SE before making this mod? https://www.nexusmods.com/skyrimspecialedition/mods/8986 is the SE version. That being said, it's really simple to switch the masters out in Wrye Bash, and doing so works perfectly.

 

I think I've also figured out my wing-vanishing glitch, btw. It only seems to happen if I create a bird-race character in New Game. If I create anything else first (default male Nord prisoner works), let my mods finish installing themselves (notifs stop appearing in the corner of the screen), then go back into Racemenu via the console and finally create my bird character, the wing problem no longer happens.

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19 hours ago, Bad Dog said:

Wait what, is there some new version of Dragon WIngs? Because I totally have the setup I posted running on SE. I'll go look. You might get an early version of bats by the time I upload a new version tho.

 

I'll check out the complexion slider. It's there so you can switch between eagle-type nostrils and raven-type nostrils, which are covered in feathers. Not all the tints work with both tho.

BadDog there an CT crash for the NPC please double check :( Bird one is fine not the NPC mod it self. It game crash after reload the mod in. I found out what cause the crash.

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18 hours ago, jharise said:

The version it's looking for is "Animated Dragon Wings.esp" which is the LE version, when it should be looking for "Animated Dragon WingsSE.esp". Did you convert the LE version for SE before making this mod? https://www.nexusmods.com/skyrimspecialedition/mods/8986 is the SE version. That being said, it's really simple to switch the masters out in Wrye Bash, and doing so works perfectly.

 

I think I've also figured out my wing-vanishing glitch, btw. It only seems to happen if I create a bird-race character in New Game. If I create anything else first (default male Nord prisoner works), let my mods finish installing themselves (notifs stop appearing in the corner of the screen), then go back into Racemenu via the console and finally create my bird character, the wing problem no longer happens.

Ya that one I used.

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2 hours ago, rb888 said:

Here my current mod list order Bad Dog? Any idea why esp not showing in main menu?

 

Looks to me like you don't have Real Flying installed, which is a master for BDBirds. If you don't have is installed, then Birds won't load.

You'll need to install RF first:

https://www.nexusmods.com/skyrimspecialedition/mods/18347

And you'll need to make sure both it and Animated Dragon Wings are before Birds in the LO, as I see you have ADW set after it.

 

And since Birds is currently linked to the wrong version of ADW, follow the guide I posted above to set it to the correct version.

On 10/2/2019 at 7:32 PM, jharise said:

 

You can change this mod's master to the SE version of dragon wings with wrye bash.

Right-click on the master list for BDBirds and select "allow edits", then right-click on "animated dragon wings.esp" and select "change to" to select the SE version of the .esp. Then just click save and you should be golden.

And if you run into the same issue I did with the wings randomly disappearing on a bird character, the fix I found was to first create a character of any vanilla race (it's okay to just use the default male Nord prisoner here), then let all of your mods finish installing. After that, go into racemenu through the console and create your bird as normal. I think the reason this bug occurs is because the character generation wants to equip wings before the system has time to properly install them, so it freaks out, but I don't know for sure since I'm not an experienced modder.

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Hey Bad Dog, I'm not sure if it's just my physics setup or not, but I tried using this mod on a CBBE profile and my female bird's tits melted into the floor. It works fine on a UNP setup, though. Not too big of a problem for me since I normally use UNP anyway, but I was curious about it. Vanilla races don't have this boob-melting problem, so I know the issue isn't with my CBBE setup.

 

I know female birds use the UNP body by default, but is there way to override this? I tried installing CBBE after Birds to force it to use the CBBE body but still had the breast-melting problem, as well as texture seams (but this isn't unexpected since the default textures aren't designed for CBBE, so that's nbd). If it's not possible, then are there any plans to make a CBBE version of this mod?

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Huh, I thought that my workaround for the vanishing wings was working, but I've started to bump into it again, so I genuinely have no idea what's causing it, because it doesn't happen on any of the vanilla races even with the wings from this mod equipped via potion. The only consistent thing is that it only happens on birds and only outdoors.

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1 hour ago, jharise said:

Huh, I thought that my workaround for the vanishing wings was working, but I've started to bump into it again, so I genuinely have no idea what's causing it, because it doesn't happen on any of the vanilla races even with the wings from this mod equipped via potion. The only consistent thing is that it only happens on birds and only outdoors.

I did put rest of the mods and standard animated wings from normal Edition real flyer there was and skeleton at the loading screen horse made strange noise and no one on the cart and my eyes on the guy who's pulling the horse? I might have redo or replay the mods order reput in the folders again. Good thing I always backup game working folder.

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3 hours ago, jharise said:

Huh, I thought that my workaround for the vanishing wings was working, but I've started to bump into it again, so I genuinely have no idea what's causing it, because it doesn't happen on any of the vanilla races even with the wings from this mod equipped via potion. The only consistent thing is that it only happens on birds and only outdoors.

If I cant get work can you look at my mods with my files with out game files? I can upload really quick at any time like 6.7 megs a sec hehe. I'll used my media fire or mega account if you want?

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1 hour ago, rb888 said:

If I cant get work can you look at my mods with my files with out game files? I can upload really quick at any time like 6.7 megs a sec hehe. I'll used my media fire or mega account if you want?

I'm not an experienced modder at all, but I can tell you that using the Oldrim version of ADW in SE is wrong unless you convert it yourself. You have to use the SE version then use Wrye Bash to change BDBirds's master requirement to the SE version of ADW.

Apart from that, I can't think of anything to do with this mod that should be causing your issues with the opening cutscene, but I do recommend using Live Another Life so you don't ever have to sit through that scene again if you don't want to.

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Melty boobs is an HDT problem. Should be no HDT on SE so I'm not sure what could be causing it.

 

I've seen the wing-vanishing problem myself. (Flying along, wings disappear, start to fall, after a sec or two they reappear--that one?) Haven't nailed it down yet.

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3 hours ago, Bad Dog said:

Melty boobs is an HDT problem. Should be no HDT on SE so I'm not sure what could be causing it.

 

I've seen the wing-vanishing problem myself. (Flying along, wings disappear, start to fall, after a sec or two they reappear--that one?) Haven't nailed it down yet.

 

That's the one. I've found like one reference to the glitch in the Oldrim version of the Real Flying mod, but no solutions or answers on what causes it. It's especially weird since it doesn't happen on vanilla-race characters, just on Birds. The only contributing factor I can think of is because RFW are automatically applied to Bird-race characters upon generation. Might try troubleshooting it with a version of the mod that doesn't automatically apply the wings and see if wings added via mutagen do the same thing, but I don't know enough about scripting to do that myself. Maybe a version that only applies ADW at first and you can switch to RFW with the potion?

I know it isn't the feathery wings themselves because the default dragon wings from RF also have the disappearing problem when applied to birds.

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