Indarello Posted September 27, 2019 Posted September 27, 2019 AAF addon for ZaZ particles View File This mod is outdated and was fully integrated into  Submitter Indarello Submitted 09/27/2019 Category Sex Effects Requires https://www.loverslab.com/files/file/5584-advanced-animation-framework/
Ulfberto Posted September 27, 2019 Posted September 27, 2019 Well you can use it like this: In CustomMoans_ActionData.xml  <action id="MaleMoan Action"> <self reactionSet="Male Moans"> <stat type="speed" range="0-" statID="Arousal" add=".1"/> </self> <self startEquipmentSet="addEquipmentCum" stopEquipmentSet="removeEquipmentCum"> <stat type="speed" range="81-" statID="Arousal" add=".1"/> </self> <target swf="AAF_BasicRoundMeter.swf" x="1" y="7" reactionSet="Male Moans"> <stat type="speed" range="0-" statID="Arousal" add=".1"/> </target> </action>  As you can see i put your  <self startEquipmentSet="addEquipmentCum" stopEquipmentSet="removeEquipmentCum"> </self>  From you Zaz_Cum_actionData to the CustomMoans_ActionData.xml (except i did some renaming to my xml, but you got the idea) and i added the  <stat type="speed" range="81-" statID="Arousal" add=".1"/>  so it can apply only when the orgasm voiceset is being aplied. In my case, The orgasm topic just apply after Arousal 81 and above, as it is in my reactionData below  <reactionSet id="Male Moans"> <!-- Generic Male VoiceSets --> <condition> <sayTopic stat="Arousal" range="0-80" groupID="MaleMoans Topic"/> <sayTopic stat="Arousal" range="81-" groupID="MaleOrgasm Topic"/> <setStat stat="Arousal" range="99-" targetStat="Arousal" setTo="30.0"/> </condition> In arousal 81- the MaleOrgasm Topic is applied so the cum effect will sync with that. Then, in animationData, instead of entering <value path="action" value="Cum_activity"/> you can just enter <value path="action" value="CustomMoan Action"/> (or <value path="action" value="MaleMoan Action"/> in my case) Since we put the necessary info for the cum particles in the same actionID as the moans.   Or if you wish, you can just add the Arousal conditions directly in your Zaz_Cum_actionData instead.  But you'll have to enter both Cum_activity and CustomMoan Action in animationData as a valuepath like  <animation id="rxl_bp70_missionaryseq_1" time="600"> <actor gender="F" stopOverlaySet="Belly"> <idle form="80a" id="rxl_bp70_missionaryseq_1f"/> <value path="action" value="Cum_activity"/> <value path="action" value="CustomMoan Action" target="1" loop="true" from="1" to="0" frames="8.555"/> </actor> <actor gender="M"> <idle form="80b" id="rxl_bp70_missionaryseq_1m"/> <value path="morph" value="Erection Up" to="1.25"/> <value path="action" value="Cum_activity"/> <value path="action" value="CustomMoan Action" target="1" loop="true" from="1" to="0" frames="8.555"/> </actor> </animation>  1
Indarello Posted September 27, 2019 Author Posted September 27, 2019 Don't work Also 2 actions for single person = black screen And this is not Condition: It just make "Arousal" +0.1 <stat type="speed" range="0-" statID="Arousal" add=".1"/>
maddadicusrex Posted September 27, 2019 Posted September 27, 2019 I downloaded this but am guessing it does nothing unless you modders can hook it up in game to the different animations. I only get squirts on the Leitos stuff that has it built in already..
Indarello Posted September 27, 2019 Author Posted September 27, 2019 23 minutes ago, maddadicusrex said: I downloaded this but am guessing it does nothing unless you modders can hook it up in game to the different animations. I only get squirts on the Leitos stuff that has it built in already.. You can add this effect for any animation in 10 sec Read example, you need just add 1 line for animations you want Someday I will post animation with this effects added 1
maddadicusrex Posted September 27, 2019 Posted September 27, 2019 27 minutes ago, Indarello said: You can add this effect for any animation in 10 sec Read example, you need just add 1 line for animations you want Someday I will post animation with this effects added I hope that you will. I do not like going into files and changing stuff........Not very good at it..  Just saw the example..seems simple enough..gonna try it. Is this best for auto staged animations or will single action be OK also? Thanks
maddadicusrex Posted September 27, 2019 Posted September 27, 2019 2 hours ago, Indarello said: You can add this effect for any animation in 10 sec Read example, you need just add 1 line for animations you want Someday I will post animation with this effects added Added the line just as you recommended to the last stage of 2 BP70 manual staged animations, but when I triggered them, no squirts. I do have your mod installed if that makes a difference...
Indarello Posted September 27, 2019 Author Posted September 27, 2019 6 minutes ago, maddadicusrex said: Added the line just as you recommended to the last stage of 2 BP70 manual staged animations, but when I triggered them, no squirts. I do have your mod installed if that makes a difference... 1)Show code 2)Are you sure you playing animations you edited? 3)Errors?
maddadicusrex Posted September 27, 2019 Posted September 27, 2019 20 minutes ago, Indarello said: 1)Show code 2)Are you sure you playing animations you edited? 3)Errors? I am not computer literate, since B70Â update, this was closest thing to your example............Could not find your specific pose. Â <animation id="rxl_bp70_missionaryseq_1" time="1200" offset="0,0,0,180:0,0,0,180"> Â Â Â <actor gender="F"> Â Â Â Â Â Â <idle form="80a" id="rxl_bp70_missionaryseq_1f"/> Â Â Â Â Â Â Â Â <value path="action" value="Cum_activity"/>Â Â Â Â </actor> Â Â Â <actor gender="M"> Â Â Â Â Â Â <idle form="80b" id="rxl_bp70_missionaryseq_1m"/> Â Â Â Â Â Â Â <value path="action" value="Cum_activity"/> The example you posted, did you actually try your mod out with that animation. I got the animation code from RXL BP70 anims_animationData under AAF in the BP70 mod.Â
Indarello Posted September 27, 2019 Author Posted September 27, 2019 24 minutes ago, maddadicusrex said: I am not computer literate, since B70 update, this was closest thing to your example............Could not find your specific pose.  <animation id="rxl_bp70_missionaryseq_1" time="1200" offset="0,0,0,180:0,0,0,180">    <actor gender="F">       <idle form="80a" id="rxl_bp70_missionaryseq_1f"/>         <value path="action" value="Cum_activity"/>    </actor>    <actor gender="M">       <idle form="80b" id="rxl_bp70_missionaryseq_1m"/>        <value path="action" value="Cum_activity"/> The example you posted, did you actually try your mod out with that animation. I got the animation code from RXL BP70 anims_animationData under AAF in the BP70 mod. I dont see where you close </actor> and </animation> You can also try to wear Cum armor print in concole: help cum armor 4 you will find armor ID smth like XXXX0F9C  (XXXX- Your mod load order) then print in concole player.additem XXXX0F9C and wear this armor, if no effect, maybe you have wrong race or smth
Ulfberto Posted September 27, 2019 Posted September 27, 2019 Its a condition for the range. If you set range 0- it will apply the cum effect since the begining of the animation, when the arousal is at 0%. You can make it add no arousal too, its your choice. So you want to enter range 81- or something.  And How so it didnt work? It shouldve worked i guess? Black screen? So try the first method.
Indarello Posted September 27, 2019 Author Posted September 27, 2019 45 minutes ago, Ulfbearth said: Its a condition for the range. If you set range 0- it will apply the cum effect since the begining of the animation, when the arousal is at 0%. You can make it add no arousal too, its your choice. So you want to enter range 81- or something.  And How so it didnt work? It shouldve worked i guess? Black screen? So try the first method. I like when somebody try to help, but I already sad you that this metod is logicaly wrong and also dont work Maybe next time try metod for yourself
maddadicusrex Posted September 27, 2019 Posted September 27, 2019 49 minutes ago, Ulfbearth said: Its a condition for the range. If you set range 0- it will apply the cum effect since the begining of the animation, when the arousal is at 0%. You can make it add no arousal too, its your choice. So you want to enter range 81- or something.  And How so it didnt work? It shouldve worked i guess? Black screen? So try the first method. Do not let me get in the middle of this, but I am not PC grounded. Was a console player for 45 years and only PC gaming for 10 months. The fact that it did not work for me following the instructions, means nothing without someone of more experiance to try it out. Others have downloaded it and it either works or it does not. I also tried consoling it as armor. Not working either. Do me a favor and make the armor. Save me 20 minutes pushing keys. I have approached some of the animators about this effect. (Leitos uses it well) but no interest yet..Sort it out and we will like it..
Indarello Posted September 27, 2019 Author Posted September 27, 2019 31 minutes ago, maddadicusrex said: Do not let me get in the middle of this, but I am not PC grounded. Was a console player for 45 years and only PC gaming for 10 months. The fact that it did not work for me following the instructions, means nothing without someone of more experiance to try it out. Others have downloaded it and it either works or it does not. I also tried consoling it as armor. Not working either. Do me a favor and make the armor. Save me 20 minutes pushing keys. I have approached some of the animators about this effect. (Leitos uses it well) but no interest yet..Sort it out and we will like it.. If even armor dont work, I dont know how to fix this I sad that I will post edited animations packs from other users with this effects But until armor dont work for you, nothing will work Your character is human? Try to remove all clothes, it work only on human character Also I think maybe there is fallout settings (graphics) that can hide this effect on low settings, because I run game on high settings This hardly helps but worth a try
maddadicusrex Posted September 27, 2019 Posted September 27, 2019 1 hour ago, Indarello said: If even armor dont work, I dont know how to fix this I sad that I will post edited animations packs from other users with this effects But until armor dont work for you, nothing will work Your character is human? Try to remove all clothes, it work only on human character Also I think maybe there is fallout settings (graphics) that can hide this effect on low settings, because I run game on high settings This hardly helps but worth a try I know that English is not your first language and I may have been confused with your armor instructions. I play as a human. Your mod is listed as #175 in my plugin order. I use Vortex and your mod is #181 in the install order.. These are your instructions: You can also try to wear Cum armorprint in concole: help cum armor 4 Is this one word or are the spaces supposed to be in the command?you will find armor ID smth like XXXX0F9C  (XXXX- Your mod load order) With the #, I gave you, how would you post this with 0F9C? One word? Do I use plug in # or install?then print in console player.additem XXXX0F9C Is there a space after additem? Are these all separate lines entered separate or all one command?
Indarello Posted September 28, 2019 Author Posted September 28, 2019 On 9/28/2019 at 3:25 AM, maddadicusrex said: I know that English is not your first language and I may have been confused with your armor instructions. I play as a human. Your mod is listed as #175 in my plugin order. I use Vortex and your mod is #181 in the install order.. These are your instructions: You can also try to wear Cum armorprint in concole: help cum armor 4 Is this one word or are the spaces supposed to be in the command?you will find armor ID smth like XXXX0F9C  (XXXX- Your mod load order) With the #, I gave you, how would you post this with 0F9C? One word? Do I use plug in # or install?then print in console player.additem XXXX0F9C Is there a space after additem? Are these all separate lines entered separate or all one command? My bad (help cum armor 4) will result error in concole You need to print (help "cum armor" 4) or (help cum 4) I made screens for you     1
maddadicusrex Posted September 28, 2019 Posted September 28, 2019 2 hours ago, Indarello said: My bad (help cum armor 4) will result error in concole You need to print (help "cum armor" 4) or (help cum 4) I made screens for you   Reveal hidden contents      That worked. I now have Cum Armor. It squirts ,but how can we use it for sex animations?
Indarello Posted September 28, 2019 Author Posted September 28, 2019 3 hours ago, maddadicusrex said: That worked. I now have Cum Armor. It squirts ,but how can we use it for sex animations? If it works = you made wrong implementation in animation (*.xml) Or maybe you made it right but you run another animation (in game) If you dont want to make it, you can just search also "squirt armor" for female and just equip it befor animations
Bazinga Posted September 28, 2019 Posted September 28, 2019 Yeah, I couldn't find a way to equip this at the same arousal value as the orgasm voice set from Custom Moans either. Â Tried setting up a condition xml with this inside: Â <condition id="orgasmSpurt" statRules="Happiness)71,Happiness(99"/> Â Â Then I tried to add that condition to various xmls but no dice. This for example just applies the cum effect the whole time: Â animation xml: <animation id="Atomic Cowgirl" frames="400"> Â Â Â <actor gender="F"> Â Â Â Â Â Â <idle form="0204C91B" id="AtomicCowgirlF"/> Â Â Â Â Â Â <value path="action" value="CustomMoans01 Action" target="0" loop="true" from="1" to="0" frames="8.555"/> Â Â Â Â Â Â <value path="action" value="Cum_activity" conditions="orgasmSpurt"/> Â Â Â </actor> Â Â Â <actor gender="M"> Â Â Â Â Â Â <idle form="0204C91C" id="AtomicCowgirlM"/> Â Â Â Â Â Â <value path="action" value="CustomMoans01 Action" target="1" loop="true" from="1" to="0" frames="8.555"/> Â Â Â Â Â Â <value path="action" value="Cum_activity" conditions="orgasmSpurt"/> Â Â Â </actor> </animation> Â Same if I add the condition to the action xml itself. Â @dagobaking Sorry to bother you again, but is there a way I'm not seeing right now. It seems like conditions are only useful for filtering animations and reaction sets. Â 1
maddadicusrex Posted September 28, 2019 Posted September 28, 2019 2 hours ago, Bazinga said: Yeah, I couldn't find a way to equip this at the same arousal value as the orgasm voice set from Custom Moans either.  Tried setting up a condition xml with this inside:  <condition id="orgasmSpurt" statRules="Happiness)71,Happiness(99"/>   Then I tried to add that condition to various xmls but no dice. This for example just applies the cum effect the whole time:  animation xml: <animation id="Atomic Cowgirl" frames="400">    <actor gender="F">       <idle form="0204C91B" id="AtomicCowgirlF"/>       <value path="action" value="CustomMoans01 Action" target="0" loop="true" from="1" to="0" frames="8.555"/>       <value path="action" value="Cum_activity" conditions="orgasmSpurt"/>    </actor>    <actor gender="M">       <idle form="0204C91C" id="AtomicCowgirlM"/>       <value path="action" value="CustomMoans01 Action" target="1" loop="true" from="1" to="0" frames="8.555"/>       <value path="action" value="Cum_activity" conditions="orgasmSpurt"/>    </actor> </animation>  Same if I add the condition to the action xml itself.  @dagobaking Sorry to bother you again, but is there a way I'm not seeing right now. It seems like conditions are only useful for filtering animations and reaction sets.  Bazinga..did you try his/her line addition to an existing animation. I placed it on pose 4 of a manual staged pose set. It was set to advance when I called it. Is the line correct that it should have worked and I somehow miswrote it (which I did not because I copy/pasted actual line) or does it need to be activated from a certain type of animation? Using BP70 as guinie pig. Also Leito used it successful on his auto staged animations. How did he do it? Can't we just copy his formula?
maddadicusrex Posted September 28, 2019 Posted September 28, 2019 <animation id="Leito_ReverseCarry_1_S1" frames="320">    <actor gender="F" stopOverlaySet="Anal">      <idle form="0100A8A1" id="LeitoReverseCarry_A1_S1"/>    </actor>    <actor gender="M">       <idle form="0100A8A5" id="LeitoReverseCarry_A2_S1"/>       <value path="morph" value="Erection Up" to="0.7"/>    </actor> </animation> <animation id="Leito_Missionary_2_S4" frames="350">    <actor gender="F" stopOverlaySet="Belly">      <idle form="01002E30" id="LeitoMissionary2_A1_S4"/>    </actor>    <actor gender="M">       <idle form="01002E34" id="LeitoMissionary2_A2_S4"/>    </actor> </animation> These are 2 Leito animations that have working squirts. I am guessing the yellow lines are the squirt lines. Can these lines be added to our animations? Are they self contained actions or exclusive only to Leitos secret code?
Bazinga Posted September 28, 2019 Posted September 28, 2019 2 hours ago, maddadicusrex said: <animation id="Leito_ReverseCarry_1_S1" frames="320">    <actor gender="F" stopOverlaySet="Anal">      <idle form="0100A8A1" id="LeitoReverseCarry_A1_S1"/>    </actor>    <actor gender="M">       <idle form="0100A8A5" id="LeitoReverseCarry_A2_S1"/>       <value path="morph" value="Erection Up" to="0.7"/>    </actor> </animation> <animation id="Leito_Missionary_2_S4" frames="350">    <actor gender="F" stopOverlaySet="Belly">      <idle form="01002E30" id="LeitoMissionary2_A1_S4"/>    </actor>    <actor gender="M">       <idle form="01002E34" id="LeitoMissionary2_A2_S4"/>    </actor> </animation> These are 2 Leito animations that have working squirts. I am guessing the yellow lines are the squirt lines. Can these lines be added to our animations? Are they self contained actions or exclusive only to Leitos secret code? Nah, those aren't squirts, these are just cum overlays, textures added to the character skin. The squirts must come from sth else.
Indarello Posted September 28, 2019 Author Posted September 28, 2019 4 hours ago, maddadicusrex said:  (Cant delete this empty quote from phone) In Leito Animations squirt comes from animations files as far as I tried to learn, not from esp You can wait a bit, tommorow I think I will realise alot of changed configs with stage system, cum overlays, squirts and maybe with tags and tattoos from this Tattoos (for gangbang and agressive) as start overlay  List of configs I edditing now SavageCabbage's Animation Pack 1.0.4 BP70's Fallout 4 Sex Animations 2.1.1 Mutated Lust 1.3 FO4 Animations by Leito 2.0a Atomic Lust 2.6.1b [FO4] Various AAF XML files 2.4 creature pack 3.00 Also I fixing penis/strapon positions for this animations Than I will add sounds from this for animations that dont have moans or from vanilla Moans There will be also mini addons if somebody dont want overlays, squirts or tattoos 2
dagobaking Posted September 28, 2019 Posted September 28, 2019 10 hours ago, Bazinga said: Yeah, I couldn't find a way to equip this at the same arousal value as the orgasm voice set from Custom Moans either. Â Tried setting up a condition xml with this inside: Â <condition id="orgasmSpurt" statRules="Happiness)71,Happiness(99"/> Â Â Then I tried to add that condition to various xmls but no dice. This for example just applies the cum effect the whole time: Â animation xml: <animation id="Atomic Cowgirl" frames="400"> Â Â Â <actor gender="F"> Â Â Â Â Â Â <idle form="0204C91B" id="AtomicCowgirlF"/> Â Â Â Â Â Â <value path="action" value="CustomMoans01 Action" target="0" loop="true" from="1" to="0" frames="8.555"/> Â Â Â Â Â Â <value path="action" value="Cum_activity" conditions="orgasmSpurt"/> Â Â Â </actor> Â Â Â <actor gender="M"> Â Â Â Â Â Â <idle form="0204C91C" id="AtomicCowgirlM"/> Â Â Â Â Â Â <value path="action" value="CustomMoans01 Action" target="1" loop="true" from="1" to="0" frames="8.555"/> Â Â Â Â Â Â <value path="action" value="Cum_activity" conditions="orgasmSpurt"/> Â Â Â </actor> </animation> Â Same if I add the condition to the action xml itself. Â @dagobaking Sorry to bother you again, but is there a way I'm not seeing right now. It seems like conditions are only useful for filtering animations and reaction sets. Â Yeah. That wouldn't work. Â Those conditions are for determining which animations/positions should be available within a positionTree, based on stats of individual actors. Â To accomplish what you are trying to do: Put conditions="orgasmSpurt" in the male actor node as described here:Â https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/XML/animation.md#!animation Make a positionTree with useConditions and strictExiting on as described here:Â https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/XML/positionTree.md#!positiontree Put the orgasm animation/position at the end of a positionTree branch and designate it as an exit. Now, AAF should go through whatever positions you made before the orgasm first. Then, when it reaches the end it will keep playing the end loop until the Happiness stat reaches the range in the condition. Then the exit position you made will become available and be played, ending the scene afterward. 1
Bazinga Posted September 28, 2019 Posted September 28, 2019 Nice. I mean this would probably be ideal and linking both the orgasm moans and the cum effect to the last stage and triggering stage advances via arousal rather than timing sounds like a cool idea too. But someone would have to rearrange a lot of animations for that. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now