killer905 Posted April 19 Posted April 19 52 minutes ago, Ojisama said: Hi, I'm have trouble in loading the game. It wasnt loading when i first tried with my entire modlist, so I tried with just TOH and it's required mods, and yet it doesnt load. I've installed it using MO2 like any other mods, but I don't know why it isnt loading.    My skyrim se version is 1.5.97, I'm using the SAE version. Should i try LE instead? You need install SE/AE version but not LE.
Ghost378 Posted April 19 Posted April 19 Hi, I'm wondering what SL packs are recommend to be used with this mod? It seems that most interactions can't start cause I don't have any supported animations. Right now I'm using Billy's SLAL (only human), GS SLAL and FlufyFox SLAL - Human
Clinya Posted April 20 Posted April 20 (edited) The actor from the studio disappeared during the quest: International Cuntbeating Day, even though he was present for a previous quest. Is it possible to get his ID so I can try to teleport him, please? EDIT: I managed to get it. Here's its ID for anyone who might encounter the same problem: 1F09d0FEÂ Edited April 20 by Clinya
Clinya Posted April 22 Posted April 22 (edited) I think one of my favorite quests is "Civil Whore," but I find it a shame that only one of the two factions hates us and forces us to stay naked in the relevant cities when everyone could hate us. Is there a command to restart the quest for the other faction? Snake is too gentle this time ^^ Â Â Edited April 22 by Clinya
crococat Posted April 22 Posted April 22 6 hours ago, Clinya said: I think one of my favorite quests is "Civil Whore," but I find it a shame that only one of the two factions hates us and forces us to stay naked in the relevant cities when everyone could hate us. Is there a command to restart the quest for the other faction? Snake is too gentle this time ^^ Â Â also wanted to pass both sides quests
Gonzales01 Posted April 23 Posted April 23 Quote On 4/18/2026 at 12:07 PM, DSHV said: Perhaps the language patch for the mod fixes the same thing that the mod does now, and that's causing the error?  Yeah that was it, turns out turning off eleven lab voice patch fixed the issue. I might swap it for the xVASynth one then, tho I remember liking eleven labs better.
DSHV Posted April 25 Author Posted April 25 Â On 4/19/2026 at 3:34 AM, Intothisshit said: if there's a way to opt out of certain aspects of the main quest Quests are random, so they can probably be avoided. And Rob's quests involve training other slaves. On 4/20/2026 at 2:01 AM, Ghost378 said: Hi, I'm wondering what SL packs are recommend to be used with this mod? Animations without any special tags, and if there are any, they are pretty default ones like "Aggressive" or "Missionary". On 4/22/2026 at 6:56 PM, Clinya said: Is there a command to restart the quest for the other faction? I guess resetquest [quest id], but I'm not sure.
PippinTom Posted April 25 Posted April 25 On 4/22/2026 at 11:19 PM, crococat said: also wanted to pass both sides quests  Use MCM - "start quest ..." - and click on one that interests you, but be prepared that in case of army whore weird things may happen due to war being already over etc. Console may be required to remedy some deadends.
crococat Posted April 25 Posted April 25 9 minutes ago, PippinTom said: Â Use MCM - "start quest ..." - and click on one that interests you, but be prepared that in case of army whore weird things may happen due to war being already over etc. Console may be required to remedy some deadends. As i understand quest is tied to civil war progression, so it may be onle started from both sides, but not completed. It is easily started by reading letters inside mod.
PippinTom Posted April 25 Posted April 25 1 hour ago, crococat said: As i understand quest is tied to civil war progression, so it may be onle started from both sides, but not completed. It is easily started by reading letters inside mod. Â I've already did that - started stormcloaks after the war, otherwise I wouldn't say that it's possible - of course the only "major"downside may be that war cannot be won twice... but all the fucking and humiliation can. But you will do whatever you decide - you can deliberate about it instead of checking it if that pleases you ; )
crococat Posted April 25 Posted April 25 5 hours ago, PippinTom said: I've already did that - started stormcloaks after the war, otherwise I wouldn't say that it's possible - of course the only "major"downside may be that war cannot be won twice... but all the fucking and humiliation can. But you will do whatever you decide - you can deliberate about it instead of checking it if that pleases you ; ) Will try again as i am starting new game, but earlier i cannot progress quest by opposite side
PippinTom Posted April 26 Posted April 26 (edited) 22 hours ago, crococat said: Will try again as i am starting new game, but earlier i cannot progress quest by opposite side  Yet I'm not sure it's worth it - number of issues you may encounter will probably kill any immersion there may be left in that scenario. Example - if imperials won, and you start stormcloaks Winterhold barrack related quest - stormcloak guards will spawn and instantly get in fight with new residents - imperial guards... Which require a lot of quick console actions to stop all fuckable ones from being slain (and preferably become ignored by current regime). Tedious job. Various valid approaches. At the end - not entirely sure it's worth it, as already said.  Edited April 26 by PippinTom
justbob2 Posted April 26 Posted April 26 On 3/18/2026 at 4:21 AM, jimshhk said: about The Bitch of Thirsk Hall,In the final stage of this mission, the option to surrender to the chieftain cannot be triggered. After killing the Nord, there are only two options when speaking with the chieftain. Although there is an answer to not wanting to fight, it seems that the battle will eventually be triggered (these two options seem to be present in the original version, I can't remember). This mod should have added a third option, right? I have played this mission before with a save file, but I don't know why it can't be triggered this time. It always ends up with the original version where the chieftain is killed I'm having the same issue. I did a search on 'thirsk' which brought me to your post. In looking for a fix, I just discovered other people have the same problem. Did anyone try to help you with this?
justbob2 Posted April 27 Posted April 27 On 3/18/2026 at 4:21 AM, jimshhk said: about The Bitch of Thirsk Hall,In the final stage of this mission, the option to surrender to the chieftain cannot be triggered. After killing the Nord, there are only two options when speaking with the chieftain. Although there is an answer to not wanting to fight, it seems that the battle will eventually be triggered (these two options seem to be present in the original version, I can't remember). This mod should have added a third option, right? I have played this mission before with a save file, but I don't know why it can't be triggered this time. It always ends up with the original version where the chieftain is killed I'm having the same issue. I did a search on 'thirsk' which brought me to your post. In looking for a fix, I just discovered other people have the same problem. Did anyone try to help you with this?
justbob2 Posted April 27 Posted April 27 On 3/18/2026 at 4:21 AM, jimshhk said: about The Bitch of Thirsk Hall,In the final stage of this mission, the option to surrender to the chieftain cannot be triggered. After killing the Nord, there are only two options when speaking with the chieftain. Although there is an answer to not wanting to fight, it seems that the battle will eventually be triggered (these two options seem to be present in the original version, I can't remember). This mod should have added a third option, right? I have played this mission before with a save file, but I don't know why it can't be triggered this time. It always ends up with the original version where the chieftain is killed I'm having the same issue. I did a search on 'thirsk' which brought me to your post. In looking for a fix, I just discovered other people have the same problem. Did anyone try to help you with this?
justbob2 Posted April 27 Posted April 27 On 3/18/2026 at 4:21 AM, jimshhk said: about The Bitch of Thirsk Hall,In the final stage of this mission, the option to surrender to the chieftain cannot be triggered. After killing the Nord, there are only two options when speaking with the chieftain. Although there is an answer to not wanting to fight, it seems that the battle will eventually be triggered (these two options seem to be present in the original version, I can't remember). This mod should have added a third option, right? I have played this mission before with a save file, but I don't know why it can't be triggered this time. It always ends up with the original version where the chieftain is killed I'm having the same issue. I did a search on 'thirsk' which brought me to your post. In looking for a fix, I just discovered other people have the same problem. Did anyone try to help you with this?  EDIT: I found that you have to have the Dragonborn ADD-ON installed to get the chieftain surrender dialogue. I made the mistake of assuming the add-ons were included in the latest update, but they seem to function separately.
Ghost378 Posted April 27 Posted April 27 Quick question, how do stop "are you interested in a good time with me?" dialogue option that I'm getting with everyone right now?Â
PippinTom Posted April 27 Posted April 27 1 hour ago, Ghost378 said: Quick question, how do stop "are you interested in a good time with me?" dialogue option that I'm getting with everyone right now?  if that is part of the army whoring quest then you will probably not get rid of it till you start a new save, but if that's related to questionnaire given by that bossy-bitch from Riften, then it goes away as soon as you whore yourself amount of times equal to number of forms you hold in your inventory. Until you get/receive new ones, which can be avoided if desired.
Niki69 Posted May 1 Posted May 1 I too hope for an update, it could come after his fallout one, he has some unfinished quests with delphine and a lot others, and he could continue tardo's story with serana etc  Â
DSHV Posted May 2 Author Posted May 2 On 4/25/2026 at 1:47 PM, crococat said: As i understand quest is tied to civil war progression, so it may be onle started from both sides, but not completed. The check is done through global variables that check what side controls a Hold. It's probably possible to switch them, but that would likely cause problems. On 4/28/2026 at 12:13 AM, Ghost378 said: how do stop "are you interested in a good time with me?" dialogue option that I'm getting with everyone right now? That's a nicely crafted phrase, are you sure it's from my mod? On 4/30/2026 at 9:44 PM, xzXHACc said: When is the next update? I don't know. I'm currently working on POS: Far Harbor.
Azatthot Posted May 3 Posted May 3 Can you add placeholder for bard music for dragonwhore song? Someone might add a song later
Steeleagle94 Posted May 7 Posted May 7 (edited) The mannequin penis addon does this on my game, which is 1.6.1170. Still functional but just kind of odd.  Not sure if it was updated at some point, but I'm using the one linked in patches Edited May 7 by Steeleagle94
DSHV Posted May 9 Author Posted May 9 On 5/3/2026 at 10:11 AM, Azatthot said: Can you add placeholder for bard music for dragonwhore song? Someone might add a song later I don't know how. On 5/8/2026 at 2:04 AM, Steeleagle94 said: Not sure if it was updated at some point, but I'm using the one linked in patches Probably outdated.
Very Tired Anna Posted May 11 Posted May 11 May I ask if there's a heavy script(s) in this mod that runs in the background?
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