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Posted

2 questions:

 

1. in the quest men for Talos, women for Dibella - where do I find the slave guard? Faye and John did their dialog, now John sent me to talk to slaveguard. Is he supposed to be in the cave as well?  

 

2. does this mod have more content for the SE version compared to LE, or why is the mod folder bigger? 0.0

Posted (edited)

 

On 6/3/2023 at 3:41 PM, Ero Sama said:

dialogue is here but after talk nothing happen and i can't valid the quest,

You can try the dialog a few time then return to Aela. As far as I remember, there is no stage change because it is the player who decides how many punishments are enough.

On 6/3/2023 at 4:41 PM, Beyound said:

I tried that when she wasn't in the house and in stealth (easy 1000 gold), it set her relastionship rank to -2, and she still had the "About that khajiit in your house"

Well, maybe this dialogue is permanent.

On 6/5/2023 at 4:50 AM, Electric Aether said:

I was hoping that you could move it here.

Straight to the Whiterun farms? Isn't it difficult to stealthily own slaves when there are a bunch of farmers and townspeople walking around?

On 6/5/2023 at 5:55 AM, quietlychamil said:

Actually, some of the base dialogue already goes over the limits I listed. 

By adding these lines to "SkyrimEditorCustom.ini":
[Localization]
iExtendedRespjavascript-event-stripped180
iExtendedTopicLength=120
bAllowExtendedText=1

If you don't have this ini, then you can create it in the Skyrim folder.

Changed the link to Good English patch in the description.

On 6/5/2023 at 4:19 PM, Swagmeister. said:

Hey @DSHV dunno if you're cool with being pinged like this,

Thanks.

Added Swag's No More Males Edition in the description.

18 hours ago, dolll said:

i've done so much editing with the original ESP deleting most lesbian dialogues

I did it like in other mods, for example in Slaveran. Maybe now I did it differently. Can you try merge new content update with your edit? I really don't know how.

17 hours ago, dude7189 said:

Is he supposed to be in the cave as well?  

Yes. Yes, there is a special nook with a window to look at the entrance to the main hall.

17 hours ago, dude7189 said:

does this mod have more content for the SE version compared to LE

No. This is generally a port of LE. I think the difference is in different formats and archiving methods.

14 hours ago, Huddee4 said:

What does merged version do?

Combines the main mod with addons and patches.

Edited by DSHV
More answers
Posted (edited)
On 6/8/2023 at 5:16 AM, DSHV said:

Straight to the Whiterun farms? Isn't it difficult to stealthily own slaves when there are a bunch of farmers and townspeople walking around?

Oh so that's the purpose, I haven't played that content yet, You could perhaps move the kennel behind the wall then? 

I personally could care less where it went, just as long the conflict is solved. 

Edited by Electric Aether
Posted

Thanks DSHV

 

Quote

Yes. Yes, there is a special nook with a window to look at the entrance to the main hall.

Found her. For some reason I expected a male slave guard. got too used to having guys bullying my pc :D 

 

Quote

No. This is generally a port of LE

Thanks for explaining. Makes sense

Posted
19 hours ago, windgod1094411027 said:

yes

 

don't remember all the details but I belief you find someone in the bannered mare that you need to talk to.

Posted

I can't finish the quest "taming the lioness", I gave Aerin the potion and the quest says to check later if it worked, now they have some dialogue about their relation but the quest isn't checked as finished, also all quest targets are marked as finished. Since I gave Aerin the potion several days past.

Is there a setstage-command to finish it?

Posted

Would be nice if you can make the alternate endings like in FO4s Problems of Survivor where the alternate endings have their triggers, and if done you can end the main quest like that. Does the current alternate endings work to complete the "troubles of heroine" main quest?

Posted
On 6/9/2023 at 6:16 PM, windgod1094411027 said:

Does anyone know how to do The Rise of Paradise?

Talk to your helper after Strong Nord Woman.

On 6/10/2023 at 5:11 PM, Horus_04 said:

I can't finish the quest "taming the lioness",

Need to talk to Aerin after some time. Setstage AAATamingtheLioness 52.

On 6/10/2023 at 8:09 PM, Elias De Lorde said:

Does the current alternate endings work to complete the "troubles of heroine" main quest?

Unfortunately no. They require a spouse which can be broken in several places.

Posted (edited)

yo why is it that I always see this mod get updated on the downloads page, but find nothing new in the changelog

 

...what exactly is getting updated each time?

Edited by CykaFish
Posted
7 hours ago, CykaFish said:

...what exactly is getting updated each time?

I just adding links to user's patches and mods in the description.

Posted
On 6/7/2023 at 2:09 AM, quietlychamil said:

Thanks!  I actually figured it out right before coming to post the new version then seeing your post above >.<

 

There were about 6 lines of dialogue that needed correcting and now, I'm glad to say that version 1 loads without a CTD.  I've already started a second editing pass (which about 10% was already included below) to double check my work for errors and flow and to make a second patch with the action sequences removed for better use when generating voices. And moving forward, it looks like there doesn't really seem to be a character limit in player and NPC dialogue so that makes things easier with flow.

 

 

troublesofheroine - English Patch.esp 4.81 MB · 101 downloads

You're a godsend, I was planning on doing this myself, and tbh I am prolly gonna end up editing your patch to better fit the way I like stuff written, since I still don't like certain stuff and I consider myself a rather eloquent smut writer, but you've saved me a lot of time, now i just gotta refine it to better fit my tastes

Posted

In the mara pilgrimage quest, you're suppose to find somebody in their house but the guy is not there. Anybody where the guy is or their id?

 

Posted
33 minutes ago, kerpal123 said:

Anybody where the guy is or their id?

Haaaf Tispeson (40CA58F) should be in his house. Maybe he ended up in the basement, which is yet covered with a floor rug?

Posted

I would like to see the trial and repentance scene in RealandFalseHeroes not only as a text file, but also as an actual scene like the Selana and Valerica party in the dawnguard add-on.

Posted

reading over the dawnguard add on sextion, what happened to the serana dawnguard content? dosent seem to mention it anymore, unless im looking in the wrong place. Also, in that picture in the mod pics, with serana and her mother appearing to be cattle in the castle with the vampires, which quest brings this?

Posted

I'm doing the pursuit of a shadow questline in shores stone but unfortunatley one of the filnjars lady parts is placed under a rock that was added by another mod and i cant get to it. Is there a list of Quest or item id numbers we can get to? 

Posted (edited)

does ToF add a khajiit highwayman right outside of riverwood? and if so for some reason when he becomes hostile, he starts clapping now instead of attacking me ? I'm assume there's something on my end that's causing this because he used to attack before, i know this is a very small issue that is 100% on my end (because he attacked me in previous games like normal hostiles would) the only reason I even bring it up is that I'm worried that this might happen with other more important npc's/quests where they need the ability to attack me or others, the sex scene with him still works fine but when i attack him all he does is clap, cheer and cower ?
something in my loadout seems to have changed his ai/faction (I'm guessing) but as long as its only him or other non meaningful npc's I'll just ignore it, I really don't want to ruin any quests in ToH! any thoughts or suggestions on what i could do to fix this?

-edit- after looking into his factions, the trauma faction from SLS was added to him ?‍♂️
is anyone else using Sexlab Survival and ToH at the same time and without any major issues?
 

 

Edited by harryscrowtem
better explanation
Posted

Thanks to  DSHV' s indefatigable works on this mod, trouble of heroine (TOH) becomes a massive mod focusing on devious and humliation themes in somehow 
distinct style compared to other  related player-slavery mods.
I've played through most of the quests of the main storyline,Brusier, Tapasvee, New hoe, Real Dragonborn, Thalmor follower, quests related to Lydia (e.g. moral characters)
and generally amused  by your fantasic work,especially for the filthy and nasty contents, although I could hardly endure  sometimes.......lol.

Here are some feedbacks and opinions for you and  again, your hard work can't  never be overpraised  

1.  Focus on enriching  the contents of the main story or make main story and side quests interconnected.
There are many devious people all around the skyrim trying to abuse or enslave our heroic dragonborn in TOH.
However, some of the quests which have great potential seem to stop abruptly before the plots progressing.
For example, it is a shame that quests of Thalmor fowllower stop ar the message delivering in inn at Morthal. 
As the major villain in Skyrim, a evil Thalmor is supposed to mistreat or torture  dragonborn from different aspects.
In this case, the quests of Thalmors could be integrated with the main story (actually, you've done so to some extent by assigning quests of Thalmors from serpent), 
as one of the tasks to do for draganborn assigned by members of the guild, such as Grym who dedicates to create torture devices or potions for draganborn.

In addition, quests realted to Tapsvee, could be also intergated with main story becasue the order of the ascetic monks and humilation guild have something in common in regard to torments and suffering.
Master's in the guild could give draganborn a task to experience the training of an ascetic monk, even to become a apprentice of the order.
Through the training courses,  draganborn is obliged to experience horrible things which Tapsvee had been through and the character builds and stories of Tapsvee could be further illustrated through the training courses.
Maybe, Bruiser  could also play some roles in helping dragonborn to be a good ascetic monk.

2.  The story of New hoe is pretty nasty but great especially for the final part which testing draganborn's will to escape. However, I think this quest would fit better to be a serial of quests in main storyline. The farms could be located outside the guild and work as a field to humiliate draganborn.

3. The emotional connections between draganborn and Prive could be reforced by adding more plots between them. Therefore, the strong  affection for Prive will convince players  Serpent can manipulate drganborn by simply kidnapping Prive.

Finally, thanks for your work again, and look forward to  your  upcoming innovative quests~ 


 

Posted (edited)
13 hours ago, harryscrowtem said:

-edit- after looking into his factions, the trauma faction from SLS was added to him ?‍♂️
is anyone else using Sexlab Survival and ToH at the same time and without any major issues?

I've been running SLS with troubles of heroine since forever and never had any issues, but I always either have the trauma completely off or have it off for just npcs, just my preference. Sexlab survival is pretty much compatible with any mod on loverslab you just sometimes have to turn off a specific feature off in the mod menu, SL survival is highly customizable (there aren't that many mods that require turning off stuff in the menu). All that being said I'm not even sure if trauma does anything other than cosmetic? I was under the impression that it's just visual and the faction is probably to keep track of who to keep bruised I highly doubt the faction is changing npc's AI that would be a compatibility nightmare for pretty much any quest mods including his own tweaked Wartimes.

Edited by Karkhel
Posted
6 hours ago, Karkhel said:

I've been running SLS with troubles of heroine since forever and never had any issues, but I always either have the trauma completely off or have it off for just npcs, just my preference. Sexlab survival is pretty much compatible with any mod on loverslab you just sometimes have to turn off a specific feature off in the mod menu, SL survival is highly customizable (there aren't that many mods that require turning off stuff in the menu). All that being said I'm not even sure if trauma does anything other than cosmetic? I was under the impression that it's just visual and the faction is probably to keep track of who to keep bruised I highly doubt the faction is changing npc's AI that would be a compatibility nightmare for pretty much any quest mods including his own mod Wartimes.

thanks for the reassurance, i also thought is just cosmetic but it seems like it causes the khajiit to cower when i attack him, but there could be something else causing this on my end 

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