Jump to content

Recommended Posts

Posted
34 minutes ago, ArcherEX said:

I have finished the Battle for Solitude. However, after I spoke with Elisif, she disappeared. Where did she go? I tried using the `moveto`, but I ended up teleporting to her chair instead

 

probably because she is invisible (disabled), but she's still there since you get teleported. And she - instance which reference you are trying to move to(*) - is most likely invisible (disabled) for a reason.

 

*) which may not be correct one - vanilla NPCs and Quest NPCs refID may not be the same - clones exist/are used for a reasons.

Posted
On 4/11/2026 at 11:42 AM, DSHV said:

Did you happen to download the LE version? If it works for others, then the problem might be something like this.

It's not that. 3.0.1 works fine, but 3.0.2 crashes Skyrim SE 1.5.97

Posted
2 hours ago, Gonzales01 said:

It's not that. 3.0.1 works fine, but 3.0.2 crashes Skyrim SE 1.5.97

I have 3.0.2 on 1.5.97 and all is ok

Posted

Are there any more plans for Delphine?

 

I wouldn't mind a quest or options after reaching the point where Delphine kinda stops being story relevant where you can either put her in her place, or have her put you in your place.

 

"You're a pathetic excuse for a Dragonborn and I refuse to serve under a whore like you, so from now on I'm in charge"

 

Would be nice if she actually lived up to the dismissive high-and-mighty attitude she has when you first meet her.  

Posted

hello, 

I play with the FR translate and i have some troubles with the ingredients from "Slave Birthday Party"

Some ingredients are translated word for word and not correspond to the items prensent in the game.

Is it possible to have the list of gifts in English or a way to skip this part?

Thanks ^^

Posted
On 4/17/2026 at 1:24 AM, PippinTom said:

 

probably because she is invisible (disabled), but she's still there since you get teleported. And she - instance which reference you are trying to move to(*) - is most likely invisible (disabled) for a reason.

 

*) which may not be correct one - vanilla NPCs and Quest NPCs refID may not be the same - clones exist/are used for a reasons.

That's why I'm confused. The details mention that she can be enslaved after the civil war is won. I don't know why she disappears after the conversation😣

Posted
On 4/12/2026 at 4:11 PM, Niki69 said:

Or did that never made it to the mod?

No, I haven't implemented that.

On 4/14/2026 at 12:46 PM, fountain17 said:

Not working unfortunately, wont even initialize. Like the mod isnt even downloaded

What version of the mod did you download and what version of the game do you have?

On 4/15/2026 at 5:21 PM, izayoimoon said:

there was a main questline

The mod has a main quest and other questlines.

On 4/16/2026 at 8:45 PM, ArcherEX said:

Where did she go?

She likely became Ulfric's slave. Talk to her to return the original. She should be in his room or following him.

21 hours ago, Gonzales01 said:

It's not that. 3.0.1 works fine, but 3.0.2 crashes Skyrim SE 1.5.97

This is strange because these are just fixes. Perhaps the language patch for the mod fixes the same thing that the mod does now, and that's causing the error?

17 hours ago, bdbarbeque said:

Are there any more plans for Delphine?

No plans, but maybe.

14 hours ago, Clinya said:

Is it possible to have the list of gifts in English or a way to skip this part?

"I need to collect a charred skeever meat, a mammoth cheese, a Catherine's special sweetroll (cook it), a pheasant breast, a ruby, cabbage potato soup, "The Liturgy of Affliction", "Project Limb Removal", "Hunger vs. Shambles", "Unproductive Musings", an apple pie, 5 garlic, 1 Fire Salts, 1 bee, 3 Grass Pods, 10 salt piles, 10 Alto wines, a horker stew, a cooked beef, a grilled chicken breast, and 1000 gold. I should ask alchemists and innkeepers. And check Riften for ruby (Madesi), Solitude or Whiterun for the ingredients for the bitter roll. And for the books, I should ask scribes or madmen. It is a lot of leg work, but I have no choice."

Posted
1 hour ago, DSHV said:

"I need to collect a charred skeever meat, a mammoth cheese, a Catherine's special sweetroll (cook it), a pheasant breast, a ruby, cabbage potato soup, "The Liturgy of Affliction", "Project Limb Removal", "Hunger vs. Shambles", "Unproductive Musings", an apple pie, 5 garlic, 1 Fire Salts, 1 bee, 3 Grass Pods, 10 salt piles, 10 Alto wines, a horker stew, a cooked beef, a grilled chicken breast, and 1000 gold. I should ask alchemists and innkeepers. And check Riften for ruby (Madesi), Solitude or Whiterun for the ingredients for the bitter roll. And for the books, I should ask scribes or madmen. It is a lot of leg work, but I have no choice."

thanks

Posted

I am very interested in this mod, but before I download it I need to know if there's a way to opt out of certain aspects of the main quest, specifically those where you bring other people in to be humiliated. If not I understand and will have fun with the side quests.

 

Thanks for your hard work!

Posted
52 minutes ago, Ojisama said:

Hi, I'm have trouble in loading the game. 

It wasnt loading when i first tried with my entire modlist, so I tried with just TOH and it's required mods, and yet it doesnt load. I've installed it using MO2 like any other mods, but I don't know why it isnt loading.

 

 

 

My skyrim se version is 1.5.97, I'm using the SAE version. Should i try LE instead?

You need install SE/AE version but not LE.

Posted

Hi, I'm wondering what SL packs are recommend to be used with this mod? It seems that most interactions can't start cause I don't have any supported animations. Right now I'm using Billy's SLAL (only human), GS SLAL and FlufyFox SLAL - Human

Posted (edited)

The actor from the studio disappeared during the quest: International Cuntbeating Day, even though he was present for a previous quest. Is it possible to get his ID so I can try to teleport him, please?

EDIT:

I managed to get it. Here's its ID for anyone who might encounter the same problem: 1F09d0FE 

Edited by Clinya
Posted (edited)

I think one of my favorite quests is "Civil Whore," but I find it a shame that only one of the two factions hates us and forces us to stay naked in the relevant cities when everyone could hate us.

Is there a command to restart the quest for the other faction?

Snake is too gentle this time ^^
 

 

Edited by Clinya
Posted
6 hours ago, Clinya said:

I think one of my favorite quests is "Civil Whore," but I find it a shame that only one of the two factions hates us and forces us to stay naked in the relevant cities when everyone could hate us.

Is there a command to restart the quest for the other faction?

Snake is too gentle this time ^^
 

 

also wanted to pass both sides quests

Posted
Quote
On 4/18/2026 at 12:07 PM, DSHV said:

Perhaps the language patch for the mod fixes the same thing that the mod does now, and that's causing the error?

 

Yeah that was it, turns out turning off eleven lab voice patch fixed the issue. I might swap it for the xVASynth one then, tho I remember liking eleven labs better.

Posted

 

On 4/19/2026 at 3:34 AM, Intothisshit said:

if there's a way to opt out of certain aspects of the main quest

Quests are random, so they can probably be avoided. And Rob's quests involve training other slaves.

On 4/20/2026 at 2:01 AM, Ghost378 said:

Hi, I'm wondering what SL packs are recommend to be used with this mod?

Animations without any special tags, and if there are any, they are pretty default ones like "Aggressive" or "Missionary".

On 4/22/2026 at 6:56 PM, Clinya said:

Is there a command to restart the quest for the other faction?

I guess resetquest [quest id], but I'm not sure.

Posted
On 4/22/2026 at 11:19 PM, crococat said:

also wanted to pass both sides quests

 

Use MCM - "start quest ..." - and click on one that interests you, but be prepared that in case of army whore weird things may happen due to war being already over etc. Console may be required to remedy some deadends.

Posted
9 minutes ago, PippinTom said:

 

Use MCM - "start quest ..." - and click on one that interests you, but be prepared that in case of army whore weird things may happen due to war being already over etc. Console may be required to remedy some deadends.

As i understand quest is tied to civil war progression, so it may be onle started from both sides, but not completed.

It is easily started by reading letters inside mod.

Posted
1 hour ago, crococat said:

As i understand quest is tied to civil war progression, so it may be onle started from both sides, but not completed.

It is easily started by reading letters inside mod.

 

I've already did that - started stormcloaks after the war, otherwise I wouldn't say that it's possible - of course the only "major"downside may be that war cannot be won twice... but all the fucking and humiliation can.

But you will do whatever you decide - you can deliberate about it instead of checking it if that pleases you ; )

Posted
5 hours ago, PippinTom said:

I've already did that - started stormcloaks after the war, otherwise I wouldn't say that it's possible - of course the only "major"downside may be that war cannot be won twice... but all the fucking and humiliation can.

But you will do whatever you decide - you can deliberate about it instead of checking it if that pleases you ; )

Will try again as i am starting new game, but earlier i cannot progress quest by opposite side

Posted (edited)
22 hours ago, crococat said:

Will try again as i am starting new game, but earlier i cannot progress quest by opposite side

 

Yet I'm not sure it's worth it - number of issues you may encounter will probably kill any immersion there may be left in that scenario. Example - if imperials won, and you start stormcloaks Winterhold barrack related quest - stormcloak guards will spawn and instantly get in fight with new residents - imperial guards... Which require a lot of quick console actions to stop all fuckable ones from being slain (and preferably become ignored by current regime). Tedious job. Various valid approaches. At the end - not entirely sure it's worth it, as already said.

 

Edited by PippinTom
Posted
On 3/18/2026 at 4:21 AM, jimshhk said:

about The Bitch of Thirsk Hall,In the final stage of this mission, the option to surrender to the chieftain cannot be triggered. After killing the Nord, there are only two options when speaking with the chieftain. Although there is an answer to not wanting to fight, it seems that the battle will eventually be triggered (these two options seem to be present in the original version, I can't remember). This mod should have added a third option, right? I have played this mission before with a save file, but I don't know why it can't be triggered this time. It always ends up with the original version where the chieftain is killed

I'm having the same issue. I did a search on 'thirsk' which brought me to your post.  In looking for a fix, I just discovered other people have the same problem.  Did anyone try to help you with this?

Posted
On 3/18/2026 at 4:21 AM, jimshhk said:

about The Bitch of Thirsk Hall,In the final stage of this mission, the option to surrender to the chieftain cannot be triggered. After killing the Nord, there are only two options when speaking with the chieftain. Although there is an answer to not wanting to fight, it seems that the battle will eventually be triggered (these two options seem to be present in the original version, I can't remember). This mod should have added a third option, right? I have played this mission before with a save file, but I don't know why it can't be triggered this time. It always ends up with the original version where the chieftain is killed

I'm having the same issue. I did a search on 'thirsk' which brought me to your post.  In looking for a fix, I just discovered other people have the same problem.  Did anyone try to help you with this?

Posted
On 3/18/2026 at 4:21 AM, jimshhk said:

about The Bitch of Thirsk Hall,In the final stage of this mission, the option to surrender to the chieftain cannot be triggered. After killing the Nord, there are only two options when speaking with the chieftain. Although there is an answer to not wanting to fight, it seems that the battle will eventually be triggered (these two options seem to be present in the original version, I can't remember). This mod should have added a third option, right? I have played this mission before with a save file, but I don't know why it can't be triggered this time. It always ends up with the original version where the chieftain is killed

I'm having the same issue. I did a search on 'thirsk' which brought me to your post.  In looking for a fix, I just discovered other people have the same problem.  Did anyone try to help you with this?

Posted
On 3/18/2026 at 4:21 AM, jimshhk said:

about The Bitch of Thirsk Hall,In the final stage of this mission, the option to surrender to the chieftain cannot be triggered. After killing the Nord, there are only two options when speaking with the chieftain. Although there is an answer to not wanting to fight, it seems that the battle will eventually be triggered (these two options seem to be present in the original version, I can't remember). This mod should have added a third option, right? I have played this mission before with a save file, but I don't know why it can't be triggered this time. It always ends up with the original version where the chieftain is killed

I'm having the same issue. I did a search on 'thirsk' which brought me to your post.  In looking for a fix, I just discovered other people have the same problem.  Did anyone try to help you with this?

 

EDIT:  I found that you have to have the Dragonborn ADD-ON installed to get the chieftain surrender dialogue.  I made the mistake of assuming the add-ons were included in the latest update, but they seem to function separately.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   1 member

×
×
  • Create New...