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WHAT MODS SHALL I REMOVE


aspirine2

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Posted

TO MAKE MY GAME STABLE SUPREME lol..

 

 

Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
Schlongs of Skyrim - Core.esm=1
hdtHighHeel.esm=1
SexLab.esm=1
SexLabAroused.esm=1
Devious Devices - Assets.esm=1
PubicMeshColorRE.esm=1
CreatureFramework.esm=1
EagleEyePerk.esm=1
Campfire.esm=1
ZaZAnimationPack.esm=1
EFFCore.esm=1
ImCh.esm=1
Heels Sound.esm=1
Devious Devices - Integration.esm=1
Devious Devices - Expansion.esm=1
Unofficial Skyrim Legendary Edition Patch.esp=1
BSAssets.esm=1
BSHeartland.esm=1
FNIS.esp=1
HighResTexturePack01.esp=1
HighResTexturePack02.esp=1
HighResTexturePack03.esp=1
Skyrim Particle Patch for ENB - Flame Atronach Fix.esp=1
EFFDialogue.esp=1
UIExtensions.esp=1
RaceMenu.esp=1
Schlongs of Skyrim.esp=1
SOS - VectorPlexus Muscular Addon.esp=1
HDT Havok Object.esp=1
TheEyesOfBeauty.esp=1
Alternate Start - Live Another Life.esp=1
RaceMenuPlugin.esp=1
SkyrimConfigMenu.esp=1
SkyUI.esp=1
KaiSFemaleHHDT.esp=1
PP_KSeries.esp=1
Remodeled Armor - Vanilla Replacer - Dawnguard.esp=1
Remodeled Armor - Vanilla Replacer - Dragonborn.esp=1
Remodeled Armor - Vanilla Replacer.esp=1
TDF Aroused Sexy Idles.esp=1
FNISspells.esp=1
JaxonzEnhGrab.esp=1
Alternate Start - Live A Deviant Life.esp=1
RaceMenuMorphsCBBE.esp=1
ImmerSlave.esp=1
pchs_loansharks.esp=1
SimpleSlavery.esp=1
Maria.esp=1
SexistGuards.esp=0
hydra_slavegirls.esp=1
FoxClub.esp=1
HouseOfBurden.esp=1
METraining & Auctions.esp=1
PonyTailClub.esp=1
Club Riften.esp=1
SexLab_Solutions.esp=1
SLAnimLoader.esp=1
SLALAnimObjBillyy.esp=1
MoreNastyCritters.esp=1
SexLabNudeCreatures.esp=1
SexLabNudeCreaturesDB.esp=1
SexLabNudeCreaturesDG.esp=1
HentaiCreatures.esp=1
SexLab More Creatures.esp=1
NibblesAnimObjects.esp=1
KomAnimObjects.esp=1
SLAL_AnimationsByLeito.esp=1
TheAmazingWorldOfBikiniArmor.esp=1
MoreBanditCamps(Explorer'sEdition).esp=1
MilkModNEW.esp=1
MilkMod_MilkPumpsBasic.esp=1
MilkModNEW HF.esp=1
Populated Cities 2.esp=1
SexLab-AmorousAdventures.esp=1
KS Hairdos - HDT.esp=1
SimplyKnock.esp=1
DSerArcheryGameplayOverhaul.esp=1
CROSS_Crucible.esp=1
[Melodic] liquid Armor.esp=1
SexLab TDF Aggressive Prostitution.esp=1
Brawl Bugs CE.esp=1
dovahkiinrelax.esp=1
SLAL_AnimationByBakaFactory.esp=1
AnubAnimObj.esp=1
Tes Arena - Skyrim Frontier Fortress.esp=1
Tirk the Horny Riekling.esp=1
sirwho_Wizard_Hat.esp=1
SexLab Extra Voices.esp=1
SexLab_SOS-Stapon.esp=1
SexLab Eager NPCs.esp=1
SlaveTatsEventsBridge.esp=1
SexLabHorribleHarassment.esp=1
FacelightPlus.esp=1
erikmature.esp=0
Red Sonja Armor.esp=1
Bowsette Bodysuit.esp=1
Luxury Collection.esp=1
S_L_U_T_S.esp=1
SpousesEnhanced.esp=1
KS Hairdo's.esp=1
Beards.esp=1
MF_RadiantProstitution.esp=1
SexLab_Dialogues.esp=1
Poser Hotkeys.esp=1
DeviouslyHelpless.esp=1
EstrusChaurus.esp=1
HumanoidVampires.esp=1
BanneredMareExtension.esp=1
Horgasm.esp=1
TropicalIsland.esp=1
SGEyebrows.esp=1
GomaPeroLand.esp=1
smfArena1.8.esp=1
Elvenia.esp=1
VitaMod.esp=1
ankoENBBETA3.esp=0
SexLab Sound FX Replacer.esp=1
SexLabSkoomaWhore.esp=1
Sleep Anywhere.esp=1
GoToBed.esp=1
Deviously Enslaved.esp=1
SLAL_K4Anims.esp=1
nazonootokoAnimSLAL.esp=1
Immersive Weapons.esp=1
Devious Devices - Equip.esp=1
xazPrisonOverhaulPatched.esp=1
SexLabDefeat.esp=1
mslDeviousCaptures.esp=1
SC_Mouth.esp=1
Random Emotions.esp=1
Campfire spooning-x64.esp=1
immersivemerchants.esp=1
Hoop Earrings.esp=1
HDTPhysicsWeaponSling.esp=1
BikiniAscendVolume1.esp=1
TERAArmors_CBBE.esp=1
TheCoenaculiCBBE.esp=1
sanguinesDebauchery.esp=1
SOSRaceMenu.esp=1
XPMSE.esp=1
DeviousFollowers.esp=1
Deviously Cursed Loot.esp=1
SlaveTats.esp=1
FreckleMania2.esp=1
RevampedExteriorFog.esp=1
iHUD.esp=1
Skyrim Ice Shader Fix.esp=1
Predator Vision.esp=1
Natural Lighting and Atmospherics.esp=1
EnhancedLightsandFX.esp=1
ELFXEnhancer.esp=1
ELE_Legendary_Lite.esp=1
DeadlyCombat.esp=1
Skyrim Horses Renewal.esp=1
Regreses Star Cloth.esp=1
Spriggan Armor 2.esp=1
C5Kev's Sexy Spriggan Armor CBBE.esp=1
RohZima_AnimObjects.esp=1
GomaPeroPose9.esp=1
LrsamwaysExpandedSkyrimWeaponry.esp=1
DarkReplacer.esp=1
Spank That Ass.esp=1
KJ Tattoos 2K.esp=1
[Dint999] KSH's HDT.esp=1
DovahBlingJewelryReplacer.esp=1
Nordic Warmaiden Body Hair.esp=1
Bijin NPCs.esp=1
Bijin Wives.esp=1
Bijin Warmaidens.esp=1
UndyingCompanions.esp=0
Customizable Camera.esp=1
DarkTower.esp=1
BSHeartland - Meshes.esp=1
BSHeartland - Textures.esp=1
 

Posted

things that stand out to me:

35 minutes ago, aspirine2 said:

HighResTexturePack01.esp=1
HighResTexturePack02.esp=1
HighResTexturePack03.esp=1

pointless, eats up system resources without any real benefit when compared to other texture mods.

35 minutes ago, aspirine2 said:

Alternate Start - Live Another Life

CrashOmatic 9000

35 minutes ago, aspirine2 said:

MoreNastyCritters.esp=1
SexLabNudeCreatures.esp=1
SexLabNudeCreaturesDB.esp=1
SexLabNudeCreaturesDG.esp=1

your MNC is seriously out of date, the "SexLabNudeCreatures" esps have been merged into MoreNastyCritters.esp.

35 minutes ago, aspirine2 said:

all SLAL Packs ever made + other animation mods

you can't have that many animations installed at the same time, skyrim can't handle it, there is a hard limit and having "FINS XXXXXXXXXL" won't change that.

 

Posted
32 minutes ago, MadMansGun said:

things that stand out to me:

pointless, eats up system resources without any real benefit when compared to other texture mods.

CrashOmatic 9000

your MNC is seriously out of date, the "SexLabNudeCreatures" esps have been merged into MoreNastyCritters.esp.

you can't have that many animations installed at the same time, skyrim can't handle it, there is a hard limit and having "FINS XXXXXXXXXL" won't change that.

 

super thanks ...any other ideas ??

Posted
15 minutes ago, aspirine2 said:

super thanks ...any other ideas ??

no, i don't know what 70% of those mods are.

Posted
4 hours ago, aspirine2 said:

Unofficial Skyrim Legendary Edition Patch.esp=1

Stop thinking that you are the best modder in the world and that the best way to do things is MANUALLY.

Use an administrator (NMM, Vortex, Mod Organizer, ...) and let the tools do their job.

Run LOOT and asume that is the best tool for sort plugings =>

USLEEP must be under Dragonborn.esm

Alternate Start - Live Another Life.esp must be in the last 5 positions

 

If you want use the official HighResTexturePack you must install Unofficial High Resolution Patch

 

For have a stable game with 175 plugings is stricly obligatory have the stability tools. Google for:

Skse Memory Patch

Crash Fixes 12

ENB in Boost mode

 

The load order, that is the order for the game load the plugings (ESM and ESP files) is not very important. Simply let LOOT order it. Sometimes LOOT can give a bad order because LOOT only have a small bit of rules. If you need a special order for some plugings learn how to use LOOT and add the necesary rules.

https://loot.readthedocs.io/en/latest/app/usage/plugin_editor.html

https://loot.readthedocs.io/en/latest/app/usage/groups_editor.html

 

The REAL important order is the MOD ORDER, that is how the mods overwrite the files.

When use NMM you must reinstall the mods for change the order.

When use MO you can move the mods up and down for change the order.

When use Vortex you must change the overwrite rules for change the order.

 

Your MoreNastyCriters is old. Remove it and install the new MoreNastyCriters SLAL V12.

Probably, only ONE of the Ilumination mods can work:

Quote

Natural Lighting and Atmospherics.esp=1
EnhancedLightsandFX.esp=1
ELFXEnhancer.esp=1
ELE_Legendary_Lite.esp=1

 

Posted
57 minutes ago, GenioMaestro said:

USLEEP must be under Dragonborn.esm

well...technically it is:tounge_xd:

i feel stupid for not seeing that one.

Posted
3 hours ago, GenioMaestro said:

USLEEP must be under Dragonborn.esm

 

he wouldn't be able to load the game if it wasn't...

 

no idea what that blabla about whatever there is in that load order is (didn't bother looking, useless waste of time), since most of his crash are probably ram ctd

either because he don't use enb, so when skyrim.exe get to about 3gb, he ram ctd

either because he use enb, but didn't configure it right, so when enbhost.exe get to about x gb, he ram ctd

 

and for some, but it's rare, there's some ctd that aren't ram ctd

nothing hard to fix, you ctd all the time that is load, so either you fix it, either you avoid your ctd zone when you find them

 

you equip a tbbp armor without tbbp skeleton, you skeleton ctd

obis add skeever and whatever to some leveled list, nothing strange, but you also have mod x that is picking stuff from that list, to do stuff for a nord, what happen when a skeever is pick? surprise

you use the racemenu.dll that is a problem with decapitation (that thing work now? won't download new versions to check), you cut someone head, you go back, you ctd (because game can't load whatever on the head on the ground, but for some reason, it's trying to do it)

you install more than one town overhaul, town1 add a house there, town 2 add a tree there, both mods edit the same navmesh, you are missing one mod navmesh edit, when you enter that town, you navmesh ctd

etc etc, if the game is unable to load something because whatever, it's a ctd

Posted
6 hours ago, yatol said:

he wouldn't be able to load the game if it wasn't...

it needs to be directly under the DLCs with no mods in between, it can/will override the mods if you don't.

6 hours ago, yatol said:

you install more than one town overhaul, town1 add a house there, town 2 add a tree there, both mods edit the same navmesh, you are missing one mod navmesh edit, when you enter that town, you navmesh ctd

another problem related to that is deleted world objects, if one mod deletes something and another mod goes to edit/load it the game will always crash at that location.

 

6 hours ago, Grey Cloud said:

Where do you get ASLAL being crash-prone from?

because it is, I've seen more people crash with that mod than any other.

Posted
10 hours ago, GenioMaestro said:

Probably, only ONE of the Ilumination mods can work:

Quote

Natural Lighting and Atmospherics.esp=1
EnhancedLightsandFX.esp=1
ELFXEnhancer.esp=1
ELE_Legendary_Lite.esp=1

Natural Lighting and Atmospherics is a weather mod/ENB preset, not lighting mod despite its name.

 

ELE literally says that ELFX is incompatible so not sure what OP is trying to achieve by running 2 lighting mods but it shouldn't cause crashes. The one lower just overwrites the higher one, ELE taking priority in this case.

 

EnhancedLightsandFX.esp and ELFXEnhancer are part of the same mod.

 

12 hours ago, aspirine2 said:

HDT Havok Object.esp=1

This shit was obsolete in 2017, let alone now.

 

12 hours ago, aspirine2 said:

FacelightPlus.esp=1

So is this.

 

I can't be arsed to check the rest but you don't even have bashed or smashed or conflict resolution at the end. Not that it would help in this situation.

This falls into "nuke it all and start over, this time with thought" category if you want a stable game.

Posted
27 minutes ago, MadMansGun said:

because it is, I've seen more people crash with that mod than any other.

Seen them where? I must be doing it wrong again because I've used it for over 3 years and never had a problem with it. Never seen anyone in tech support with a problem with it either.

Posted

Alternate start is one of the stable mods out there, but it dont like some other mods. And it its not one crash mod.

People need to learn how to mod and read.

 

Oh as other have already noticed, that load order is impossible. cant simply work.

Posted
12 minutes ago, MadMansGun said:

another problem related to that is deleted world objects, if one mod deletes something and another mod goes to edit/load it the game will always crash at that location.

 

did you tried what you are talking about?

 

immersive college from bfu guy, it give flag disabled or delete to vanilla walls, furnitures and whatever there is in edited cells

mod x, don't remember, that put back some vanilla quests and fix random stuff, move around some furnitures in a mage room

going there with both mods isn't a ctd, i had winterhold mod furnitures, with the vanilla furnitures move around by mod x

 

that would be another story, if there was a vanilla door to enter somewhere, that got disabled by immersive college to be replaced with another door, and that mod x was moving around that door

vanilla door is back, so you have both door, but vanilla door was replaced by immersive college door in the navmesh, game can't find vanilla door destination in the navmesh, that's a ctd

 

a door you can't open doesn't matter?

does it matter if some parts of an armor don't move right, because you have equipped a tbbp armor without a tbbp skeleton?

oh, you can't check, that's also a ctd

if the game can't load something, it won't try to find out if that matter or not, it suicide itself, for the problem to not have the time to get in your save

 

and it's better that way, reloading earlier save because i got stuck rock, enderal scene can't be reload because ram leftovers are after that stuff

with that ctd, i had to reload earlier save, without ram leftover, problem solved, while without the ctd, i would be wondering why the scene doesn't start, searching stuff about that in google, wasting my time trying random bullshit if before reloading the game with this or that, i made a save after the problem and i try to fix that save

 

Posted
54 minutes ago, yatol said:

did you tried what you are talking about?

yes, i have helped with finding deleted objects in a few mods:

https://www.loverslab.com/topic/77165-persistant-ctd-in-ivarstead-help-please-papyrus-attached/

54 minutes ago, yatol said:

immersive college from bfu guy, it give flag disabled or delete to vanilla walls, furnitures and whatever there is in edited cells

mod x, don't remember, that put back some vanilla quests and fix random stuff, move around some furnitures in a mage room

going there with both mods isn't a ctd, i had winterhold mod furnitures, with the vanilla furnitures move around by mod x

delete and disable are NOT the same thing, this is why "undelete and disable" is a function in TES5Edit.

disabled objects are sill available to be loaded into the game and can still be modified by other esps (and can be re-enabled by them as well), deleted are not and will 100% crash the game if another esp tries to load them.

Posted
45 minutes ago, MadMansGun said:

disabled objects are sill available to be loaded into the game and can still be modified by other esps (and can be re-enabled by them as well), deleted are not and will 100% crash the game if another esp tries to load them.

really?

190812100608828012.jpg

have mess a little with those esm

 

there were templates with race defaultrace, that don't use trait from something, so after regenerating heads for all npcs, i had useless heads (it's long to regenerate all head, so i took a look)

 

i dare renumber race defaultrace, then back to original id (all template with that race are now edited records, easier to find them, as for you shall not edit skyrim.esm, don't care)

all afflicated nifs are the same, game "finished" fast and crappy, he forgot to randomize those npc headparts

have delete all of them but one, i gave use trait from lvlwarlockbreton (there's more bretons heads there)

while messing around, took a closer look at questxnpc1, questxnpc2, questxnpc3, npc mod don't take care of them, and patching them....

have just renumber them to their template, i gave usetrait something (those npc have requiem, rote and whatever)

npc from eq3 quest, carriage ambush, windhelm arena... unless a mod finish that stuff, it's useless, so deleted

 

there was a few mods that were using some of those npcs, that got renumbered to what i did

and future mods? of course i have check what would happen

 

if i see a floating head around, the npc from that mod use trait from deleted npc, so that npc race stay defaultrace, that is just malehead with maleeye (that race can wear all armors, but npc use gear from deleted npc, so... no armor)

most templates are deer race, that's an invisible npc in game

mod directly place the deleted npc? nothing in game

that is a problem when that npc is a quest alias, you have to kill for a quest

 

a small problem that's taken care in 2 min intesedit

copy paste banditsomething as new record in that mod, renumber to deleted npc, AND delete that npc from your save (save is the last esp, this have to be deleted for the game to load edited version)

you don't directly renumber deleted npc to banditsomething, because that edit the quest, and sometime you can't delete a quest to reload it without breaking other quests, so you avoid that

before leaving, a check for errors in case there's more deleted npc in there

 

 

dawnguard put a cave entrance somewhere, the stuff that was there, it's that that have flag deleted, it's useless now

have deleted those records with flag deleted from dawnguard (or whatever), and the original from skyrim

 

and most of the size difference with original esm were the empty worldspace (nothing in those worldspace, don't know where they are either, didn't load crap kit to check what that was, there's a lot left to delete, since there 1-2 grass in there)

 

 

 

when you load crap kit, you get an errors.txt

most of the ctd are there

errors dialog xxyyyyyy start with empty space, most of those errors are stuff that doesn't matter

it's skeleton ctd you want, navmesh ctd, idle ctd, whatever else ctd there is

what's the error description of those ctd?

 

there aren't much tools to fix the mess, nobody use them, problems won't disappear by miracle

 

most can't load crap kit with all their load order

i did it, had to rename bsa to 1.bsa, 2.bsa, 3.bsa (x character max per line), with vanilla textures.bsa, it's too complicated

weather, town and other esp without master aren't where they should be in crap kit, but it doesn't matter much for those esp

and the rest... i have esp 4 master of 5, esp5 master of 6, esp 6 master of 7, so crap have no choice but to stick to my load order for them

 

 

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