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Sex Addict Mod (Formerly MLA Extended WIP) Last updated Feb 9, 2013


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Posted

I think you can do this from the menu..

you can also use the playerinvolved command through the console.

 

From what I understood that only effected combat rape, I'll try it though, thanks.

 

*edit*

playerinvolved was set to 0, I tried it at 1 and npc's still rape pc's so I guess that wasn't it.

Posted

Hey Waxen just wanted to say great work. Also I was wondering if you could make a feature, where you tell the npc "let's go somewhere private." Then after the sex the npc returns to their regular schedule. Lovers for Oblivion had this feature.

Posted

You can use this mod in conjuction with AP to get that feature. someone has even modified the dialogue of AP sou the NPC will not get pissed with you after you tell them to go.

 

You can read a few pages back to find it.

Guest SemiPr0
Posted

All this mods needs is an integrated unarmed kill move take down (that doesn't kill the target of course) when a combat rape attempt succeeds and it will be rather epic.

 

Well that and some new animations wouldn't hurt either. But either way well done.

 

Combat rape is, well, contextual sex, an discussion I opened up a long time ago, the more contextual it can be made, the more legitimate it is. (Not arguing that rape is legitimate, I'm just arguing that its contextually legitimate that a bandit might have more on his mind than murder if hes just beaten down a female adventurer to the point of being in total control of her.)

 

Anyways will continue to watch development, well done with the port and polish.

Posted

I think you mean that when a combat rape succeds, there should be an animation where the rapist "attackes" the victim and starts the action...

 

MMM. I think it is possible but I am afraid we will have to wait a couple of DECADES before a video game can use such an AI :-P.

 

he he he.. just kinind.. I love being ironic :-)..

 

Stick around.. this mod has a loooot of potential.

Posted

is there a way to get out of a rape that initiates after you kill the person who is going to rape you? that happens a lot lol

 

im in combat and i deal the finishing blow to the last person' date=' turns out that person was going to rape me and i end up frozen in place as if i was about to undress but i cant move or anything

 

is there a way out of this without loading a different save?

[/quote']

 

This shouldn't happen, the sex act should always terminate or not start if the rapist dies or is dead.

 

If you are running a papyrus log (instructions in the first post) and this happens again please forward the log to me.

Posted

can someone help me out? I got the sounds but when i try to start the sex my target just stands in front of me and teleports infront of me.

 

If the animations don't occur you skipped the step of running the FNIS Generator for users or it didn't run to a clean completion (has happened a few times lately when too many animations (more than 2000) get loaded).

Posted

a question: it is possible to disable the bukkake feature and where? i havnt found a option in the configuration.

 

keep up the good work

 

No option for that yet, I'm still surprised that it even worked.

Posted

I have almost know knowledge of how to work the CK' date=' or how, or even if, Skyrim reports weather or not the PC is currently 'busy' like it does NPC's but I thought I'd ask anyway;

Is there a way to make it so the 'Random Rape' effect cannot happen to the Player, or set it to not happen when the player is using a crafting table or talking to a merchant? It's kinda annoying to be in the middle of crafting and get interrupted by a horny follower...

 

If that is possible, some options could be a way to tell followers to not rape the PC at all, or possibly an item that applies that setting while equipped so the player could easily turn it on and off but only if they are willing to give up an enchantment slot.

 

And if I'm talking out of my arse, or this has already been addressed, I apologise.

[/quote']

 

if the _SA_RandomRapeQuestScript.psc script find the line:

 

Bool Function isEligibleToBeRapedByThisRapist(Actor Rapist, Actor Victim)

Add the following right after that line:

if (Victim == Player)
   return false
endif

 

Compile the code, save the update to the mod and the player will no longer be part of raper madness.

Posted

hi waxen thank you for your mod.. could you add a feature that if you had sex a lot with someone they will like you and would follow you?

i.e with each sex increase the relationship rank with player by one..

it would be great

 

Turn the Pimp Switch on. If you visit their house afterwards you'll become a member of their household and will be able to take some objects, likewise they won't tell you that you'd better leave.

Posted

I think you can do this from the menu..

you can also use the playerinvolved command through the console.

 

From what I understood that only effected combat rape' date=' I'll try it though, thanks.

 

*edit*

playerinvolved was set to 0, I tried it at 1 and npc's still rape pc's so I guess that wasn't it.

[/quote']

 

Correct, the Player Involved switch is about combat rape, not the random rape.

Posted

All this mods needs is an integrated unarmed kill move take down (that doesn't kill the target of course) when a combat rape attempt succeeds and it will be rather epic.

 

Well that and some new animations wouldn't hurt either. But either way well done.

 

Combat rape is' date=' well, contextual sex, an discussion I opened up a long time ago, the more contextual it can be made, the more legitimate it is. (Not arguing that rape is legitimate, I'm just arguing that its contextually legitimate that a bandit might have more on his mind than murder if hes just beaten down a female adventurer to the point of being in total control of her.)

 

Anyways will continue to watch development, well done with the port and polish.

[/quote']

 

Right now I'm still feeling lucky just to have sex animations but there may be an existing animation that could serve to do that. I just don't know but if anyone thinks they've seen such an animation in the game please let me know what triggered it so I can try to find and test it.

Posted

I have almost know knowledge of how to work the CK' date=' or how, or even if, Skyrim reports weather or not the PC is currently 'busy' like it does NPC's but I thought I'd ask anyway;

Is there a way to make it so the 'Random Rape' effect cannot happen to the Player, or set it to not happen when the player is using a crafting table or talking to a merchant? It's kinda annoying to be in the middle of crafting and get interrupted by a horny follower...

 

If that is possible, some options could be a way to tell followers to not rape the PC at all, or possibly an item that applies that setting while equipped so the player could easily turn it on and off but only if they are willing to give up an enchantment slot.

 

And if I'm talking out of my arse, or this has already been addressed, I apologise.

[/quote']

 

if the _SA_RandomRapeQuestScript.psc script find the line:

 

Bool Function isEligibleToBeRapedByThisRapist(Actor Rapist, Actor Victim)

Add the following right after that line:

if (Victim == Player)
   return false
endif

 

Compile the code, save the update to the mod and the player will no longer be part of raper madness.

 

awesome that's just what i needed

Posted

Right now I'm still feeling lucky just to have sex animations but there may be an existing animation that could serve to do that. I just don't know but if anyone thinks they've seen such an animation in the game please let me know what triggered it so I can try to find and test it.

 

While I don't think there are any suitable animations presently' date=' there's still another option. CCCGirl7 has a thread about animation requests with mocap. If you're not sold on the potential, check out this

.
Posted

i can simple delete it? good. i dont want to mess up my game.

a switchable option would be nice.

 

thx groodo

 

Stop all the _SA_ quests using the console first. Skyrim does not have a "clean" save option or method so once things get added they may be in the save game forever even if the mod that added them is gone.

 

Stopping the quests should make sure that at least you won't have any orphaned scripts from the mod still running.

 

This is advice you should follow for any mod that does more than just add another piece of armor.

Posted

i can simple delete it? good. i dont want to mess up my game.

a switchable option would be nice.

 

thx groodo

 

Stop all the _SA_ quests using the console first. Skyrim does not have a "clean" save option or method so once things get added they may be in the save game forever even if the mod that added them is gone.

 

Stopping the quests should make sure that at least you won't have any orphaned scripts from the mod still running.

 

This is advice you should follow for any mod that does more than just add another piece of armor.

 

I think groodo was referring to the bukkake texture from a few post back not the mod itself not sure why he wouldn't like thispost-33783-13597882610359_thumb.jpgBut to each his own

Posted

I think groodo was referring to the bukkake texture from a few post back not the mod itself not sure why he wouldn't like thisBut to each his own

 

Not everyone wants the same thing from the mod. I also do not want the bukakke texture' date=' it doesn't really float my boat that's all.

I mainly play the mod to add a little immersion to my ingame relationships, and also to occasionally use the rape on a particularly difficult female enemy should I come across one.

 

has anyone seen these? are they animations or still poses?

 

http://brainsperm.blog.fc2.com/blog-category-1.html

 

It would be nice to add something like this in the future if they are available

 

That's one horny mudcrab!

Guest SemiPr0
Posted

All this mods needs is an integrated unarmed kill move take down (that doesn't kill the target of course) when a combat rape attempt succeeds and it will be rather epic.

 

Well that and some new animations wouldn't hurt either. But either way well done.

 

Combat rape is' date=' well, contextual sex, an discussion I opened up a long time ago, the more contextual it can be made, the more legitimate it is. (Not arguing that rape is legitimate, I'm just arguing that its contextually legitimate that a bandit might have more on his mind than murder if hes just beaten down a female adventurer to the point of being in total control of her.)

 

Anyways will continue to watch development, well done with the port and polish.

[/quote']

 

Right now I'm still feeling lucky just to have sex animations but there may be an existing animation that could serve to do that. I just don't know but if anyone thinks they've seen such an animation in the game please let me know what triggered it so I can try to find and test it.

 

Chesko has integrated the player death ragdoll scene as a "falling down drunk" visual feature of Frostfall, effectively, drink a few Nord Meads and then run around and watch the hilarity (try not to do this while fighting dragons, it becomes even more hilarious), anyways the implementation there indicates to me that its potentially possible to initiate a random unarmed kill move on successful chanceonhit, that doesn't actually kill the target, but slams them to the ground in fashion that would transition the scene from combat, to rape, a lot more smoothly and believably.

 

The only hangup here I could potentially see would be forcing the attacker to disarm to initiate the unarmed move, then rearm after completion.

 

Also I think while the MLASounds are efficient for consensual sex, some thought needs to go into the sounds in use during combat rape. Male attackers generally just go "uh....uh....uh" whereas female victims end up using the base MLA sounds which sounds a bit too much like they're enjoying it. This isn't to say there shouldn't be some indication that they're liking it regardless of not wanting it but the audio is not consistent with the action. It would almost be better to tap into the female hit sounds during a combat rape, as they'd sound more convincing, than to default to MLASound for non-consensual sex.

 

Just thoughts and ideas of course. Not trying to make life harder for you, just tossing around ideas that can help take SA a few notches above its MLA base.

Posted

Regarding the transition you are talking about I think it could be easy to do..

I dont know anything about scripting but I think tha all it would take is to just play two animations before the actions start. The stager animation and one that the player falls down. I think that there are allready some stock animations that can be used.

 

Regarding the sound you are right. I think Waxen will change that and combat rapes will start sounding like rapes.

Posted

Can someone confirm the following:

 

When a female NPC rapes a male NPC she will equip the futa (even though she is not in the dominant position) and after the action the buttcake texture is applied on the male.

 

Anyone else has this?

Posted

Hey Waxen, I love your work here. I am having a small issue; the bukkake texture isn't working for me. Well, it applies... something, but the texture is broken for some reason. It turns the girl's entire body into a red, blue, green-dotted mess. Kind of like static on a TV screen.

Guest SemiPr0
Posted

Another quick thing of note is that all model attachment points aren't being stripped correctly during a rape, this is using XP32's Maximum Skeleton without the dagger changes (which has generally been my go to body skeleton using MLA previously).

 

Will test with an older version and see if I get the same results.

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