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Posted
On 6/26/2020 at 5:37 PM, UNITAR said:

Nice port
P.S. Where I can find the preset of this tiger shark?
P.S.S. Is it alright with CBBE Amaizing+3BBB?

You're going to have to make your own version, sorry!

And seems to work fine with 3bbb.  It shouldnt conflict with it, but I havent exactly hard tested it.

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Posted
On 1/16/2021 at 8:56 PM, TheGodOfRapture said:

The Shark SOS sheath .esp is looking for the BadDogSchlongCore.esm as a master. I have an .esp instead. Perhaps it needs to be updated?

Having the same issue here, it's looking for an .esm but I have an .esp from YA SE I believe.

Edit: I have no clue how I got the idea that it's from YA, maybe because I had just enabled it moments before, just ignore that part..

Posted
On 1/16/2021 at 1:56 PM, TheGodOfRapture said:

The Shark SOS sheath .esp is looking for the BadDogSchlongCore.esm as a master. I have an .esp instead. Perhaps it needs to be updated?

 

There is a bright red warning on the LE download page that states they are not compatible, because the Sharks haven't been updated with the new hoodies/digi in mind.

Posted
2 hours ago, MonVert said:

 

There is a bright red warning on the LE download page that states they are not compatible, because the Sharks haven't been updated with the new hoodies/digi in mind.

To be fair, if anyone is like me and just got here through browsing SE mods then anything on the LE page will really not be seen, might need to be put on here too or something.

Posted
3 hours ago, LyreaTheFox said:

To be fair, if anyone is like me and just got here through browsing SE mods then anything on the LE page will really not be seen, might need to be put on here too or something.

 

If you haven't noticed, this "Unofficial" SSE port hasn't been updated in over a year...and it's not even the original author who maintains the page.

Posted
On 1/28/2021 at 8:59 PM, MonVert said:

 

There is a bright red warning on the LE download page that states they are not compatible, because the Sharks haven't been updated with the new hoodies/digi in mind.

Thanks for the clarification. I was only looking at SSE stuff and made this mistake.

  • 3 weeks later...
Posted

I’m having trouble customizing hair, when I switch to a glitched out hair it will crash the game. Is there a patch that I missed that will fix this problem?

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Posted

The only thing that bugs me is that the tail disappears when wearing armour over the body. Is it a bug on my end or is the tail not set to show through armour?

  • 5 weeks later...
Posted (edited)

Is there a way to convert this to 3BA/CBBB?

 

I'm trying to figure it out for myself since this is a pretty good job of a CBBE conversion but I can't seem to get the boobs to bounce. They just want to float in place and stay in the air when I crouch. I think it's because the physics are just not working with this. I've been trying all sorts of strategies.

 

If someone could help me out I'd really appreciate it.

update: I FIGURED IT OUT!

 

Open XP32 skeleton's mod contents and find the   [XP32 Maximum Skeleton Special Extended\meshes\actors\character\character assets female]   folder. 

 

Grab the "skeletonbeast_female.nif" and copy and paste into [Shark Race\meshes\1custom\shark race\skeleton]   folder.

 

This should override and allow for physics from CBBB/3BA to work!

 

I've never had to fix or do something like this to a custom race so this was a neat fix. I couldn't find it anywhere online.

 

PS: This is for running the alternate, more shark-like, feet. I think the regular human feet version doesn't require this workaround.

 

Hope this helps!

 

Edited by warlander117
  • 1 month later...
Posted

I've got a slight issue. My character is larger than everyone else and when I equip boots then he gets even bigger. Does it have something to do with digitigrade feet? Has anyone had the same problem and fixed it?

  • 1 month later...
Posted (edited)
On 11/25/2021 at 3:48 AM, warlander117 said:

Is there a way to convert this to 3BA/CBBB?

 

I'm trying to figure it out for myself since this is a pretty good job of a CBBE conversion but I can't seem to get the boobs to bounce. They just want to float in place and stay in the air when I crouch. I think it's because the physics are just not working with this. I've been trying all sorts of strategies.

 

If someone could help me out I'd really appreciate it.

update: I FIGURED IT OUT!

 

Open XP32 skeleton's mod contents and find the   [XP32 Maximum Skeleton Special Extended\meshes\actors\character\character assets female]   folder. 

 

Grab the "skeletonbeast_female.nif" and copy and paste into [Shark Race\meshes\1custom\shark race\skeleton]   folder.

 

This should override and allow for physics from CBBB/3BA to work!

 

I've never had to fix or do something like this to a custom race so this was a neat fix. I couldn't find it anywhere online.

 

PS: This is for running the alternate, more shark-like, feet. I think the regular human feet version doesn't require this workaround.

 

Hope this helps!

 

Thanks for the fix!

For those coming for this exact issue, do note that this fix will turn the digitigrade foot skeleton into a regular foot skeleton - you won't look like a walking dino no more. If you don't mind that, this fix is great. Meanwhile, I'm seriously considering switching over to UNP.... ?

Update: same issue with the UNP version and BHUNP physics ? i just want my digitigrade shark to jiggle

 

Update 2: After searching high and low, I discovered an absolute legend that made an XP32 digitigrade skeleton that has physics extensions. So do the fix from the guy above, but use the skeletonbeast_female.nif file from this mod instead. It shooooould work with 3BA and BHUNP.....probably. Using BHUNP at the time of writing.

https://www.nexusmods.com/skyrimspecialedition/mods/48033?tab=description

Edited by Risoma
  • 4 months later...
Posted

Is there any way I can get the female schlongs from this mod to work with the official port? The official port has some different overlays and meshes I really like, but doesn't include female schlongs...

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