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SexLab Index SE


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Posted
5 hours ago, Xonder23 said:

You could try Naihra's Simple Sexing (although I don't know if it works with animals). It's an Oldrim mod but marked as compatible by the SSE Conversion Tracking thread.

Thank you for sharing the conversion thread. I managed to find the mod I was looking for through that thread: regular Matchmaker. Works with SE and simply just adds a spell that targets the PC or the NPC to enable animations.

 

Posted
11 hours ago, leperghandi said:

Thank you for sharing the conversion thread. I managed to find the mod I was looking for through that thread: regular Matchmaker. Works with SE and simply just adds a spell that targets the PC or the NPC to enable animations.

Great to hear. I actually thought you were already using the regular MatchMaker, that's why I refrained from recommending that. Did the converted version of Mass MatchMaker SE give you the problems or did you use the regular Mass Matchmaker SE (which is not for SE)?

Posted
8 hours ago, Xonder23 said:

Great to hear. I actually thought you were already using the regular MatchMaker, that's why I refrained from recommending that. Did the converted version of Mass MatchMaker SE give you the problems or did you use the regular Mass Matchmaker SE (which is not for SE)?

The converted Mass MatchMakerSE gave me all the issues. The names are really similar, so I got them mixed up (whoops lol). I did try the non-converted Mass MatchMaker but that would lead to CTDs.

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Posted

Just for context, if I literally installed -every- mod here would it break the game? I haven't installed any mods yet, I'm just curious if compatibility will be a problem or not or how that works. 

Posted
2 hours ago, crueltyiobm said:

Just for context, if I literally installed -every- mod here would it break the game? I haven't installed any mods yet, I'm just curious if compatibility will be a problem or not or how that works. 

Literally every mod? Yeah, you'll probably break something.

 

Even if it didn't, don't do that. You'll be wasting space on mods that you aren't interested in. Do some window shopping and go pick out the stuff you actually like and will want to play.

And then when you've done that you can worry about discovering new kinks.

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Posted
On 1/16/2021 at 6:50 PM, northrend said:

Hmm I wonder how many of these mods you can get to all work together without crashing. If anyone has tried this please let me know

 

I'd say, yeah, you'd run into some compatibility issues. Though I think you'd honestly CTD most of the time from the sheer amount of animations you'd have installed.

  • 1 month later...
Posted

 

On 1/17/2021 at 5:20 AM, northrend said:

Hmm I wonder how many of these mods you can get to all work together without crashing. If anyone has tried this please let me know

 

I can say from past experience(LE but it will apply to SE too) that the game will break. 
There are several  mods that do the same or similar stuff.

  • 3 weeks later...
Posted

When the next update for this happens, can the SE conversion of "A Forsworn Story" be removed? The LE version of the mod is being updated, but the SE version is both prone to breaking/CTDs, and hasn't been updated in close to two years.

  • 2 weeks later...
Posted
On 7/19/2019 at 3:26 PM, Xonder23 said:

S.L.U.T.S. Redux SE

A ponygirl mod

https://www.loverslab.com/files/13199-sluts-redux-se/

 

Is archived and no longer supported, new Project goes under S.L.U.T.S. Resume (and should probably go into Quests & Adventures.. I guess..)

 

On 7/19/2019 at 3:26 PM, Xonder23 said:

Random Match Making

A customizable mod that gets random actors around the player and puts them together in a SexLab scene

https://www.loverslab.com/files/15583-random-match-making/

 

Got renamed into "ScRappies Match Maker"

 

 

  • 2 weeks later...
Posted

FYI: Since the site update from some time ago added the need to expand quotes I've replaced them with bulleted lists for now. If that turns out to be too inconvenient for most I can revert to the quotes or try something else if someone comes up with suggestions.

  • 1 month later...
Posted

Please remove SexLab and Devious Devices patch for Random Emotions SE https://www.loverslab.com/files/file/12611-sexlab-and-devious-devices-patch-for-random-emotions-se/ from index since I've decided to put the mod down due to it being obsolete after DD 5.0, causing various issues. I've built a new version based on BakaFactory fixes and uploaded it to his discord.

Posted
4 hours ago, BreadDain said:

Please remove SexLab and Devious Devices patch for Random Emotions SE https://www.loverslab.com/files/file/12611-sexlab-and-devious-devices-patch-for-random-emotions-se/ from index since I've decided to put the mod down due to it being obsolete after DD 5.0, causing various issues. I've built a new version based on BakaFactory fixes and uploaded it to his discord.

 

Would you recommend removing/disabling Random Emotions and/ or your patch in a playthrough using DD 5.1?

Posted (edited)
On 5/29/2021 at 12:51 PM, Gero Valta said:

I can say from past experience(LE but it will apply to SE too) that the game will break. There are several  mods that do the same or similar stuff.

 

The frustrating part about using mots for the Bethesda engine is: You cannot really tell up front what will work together. With Skyrim SE and Fallout 4, it's not the 255 esp wall anymore, which somehow prevented mod overload as a side effect.

If some mods change the same area there are likely to be conflicts, but you can recognize it in xedit or the like, and conflicts are usually quickly covered with patches or incompatibility lists. It only gets tiresome if patches require patches of patches requiring patches of patches of patches - look at FONV for that. However, with scripted mods changing behavior, it seems to depend how much they were written with compatibility in mind in the first place. And you cannot quickly recognize conflicts "this doesn't work" because of missing textures or objects.

Unfortunately, for LL mods there is less user base than with Nexus' alltime favorites, so less reports in the forum threads, less mod compatibilty patches and almost no "this isn known to work together" lists. With some great mods like "Public Whore" or "Lola" (thanks to these authors!), you can see the mod detecting other mods in the MCM and adapt or even integrate them - and these authors are very resonsive to reports of mod collisions. The catch is that some seemingly small mods seem to be written like they're expeced to be the only ones running, not playing nice with forced dialogues or adding heavy script load that will break the SE engine.

Personally, I just installed everything that looks nice, knowing that it'll break the game somehow. Then I'll quickly reduce the list after having a look, because I only need so many mods adding DD unlocking to Followers or NPC assaulting me. Unfortunately, it takes a lot of time either way, installing one by one "bottom up" or reducing the list "top down."

 

Mods like CCAS, Defeat or Simple Slavery have soft dependencies on a lot of other mods for their respective outcomes. Some are stand-alone scenarious, some are always active like SD+ ... I've installed them all by now, in the hope that these "parent" mod authors somehow checked the dependencies work together.

 

One issue I've run into is problems with dialogues - i.e. too many mods adding NPC lines doesn't seem to be plug and play on the engine, but dialogue overload seems to break mod behavior. I didn't have this issue with FONV, but maybe that was just me being lucky.

Edited by BillyG
Posted
6 hours ago, BreadDain said:

 I've built a new version based on BakaFactory fixes and uploaded it to his discord.

 

Um, could you give us a link - or is the Discord behind the Patreon paywall? Thanks.

Posted (edited)
3 hours ago, Anunya said:

 

Would you recommend removing/disabling Random Emotions and/ or your patch in a playthrough using DD 5.1?

It was reported that my patch was completely and utterly ruined and didn't do anything since DD changed it's internal structure. Removing it should be safe.
 

50 minutes ago, BillyG said:

 

Um, could you give us a link - or is the Discord behind the Patreon paywall? Thanks.

I don't actually know his policy about discord invites, need to confirm it first. There are still active invite links on the internet.

UPD I'll just post patch DL here instead https://cdn.discordapp.com/attachments/531895085726433291/875417508826464366/Random_Emotions_SexlabDD_Patch.7z

Edited by BreadDain
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Posted (edited)

when update sexlab to add what i install animations crashes after character animation installed idk what to do....

Edited by Persona97

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