fejeena Posted July 19, 2019 Posted July 19, 2019 Lovers Rape Slave LST View File Lovers Rape Slave LST v 1.2 and v 1.35 with setting spell (enslave on/off ) !!! Anyone who downloaded v 1,2 before Dec 22 2019 please download the new version !!! !!! Anyone who downloaded v 1.3 please download 1.35. v1.3 did not work !!! Description: v1.2 and 1.35 Like the other Rape Slave version you enslave a NPC by rape. But this version use the LoversSlaveTrade script. So first the slave obeys you reluctantly until you break the salve. You have all the LST dialogs for training, inventory, wait, follow,... So after you rape-ensalved a NPC it is a LST slave, and LoversRapeSlave is not used anymore. ( there are not dialogs or spell in the Mod that you can use New in version 1.35 : (only a script fix. It is version 1.3 ) New spell: "Rape Slave Settings" . You can enable and disable enslave by rape. Maybe your chance of "Enslave by rape" is very high, and you already have 37 slaves following you, and you know "The next NPC I rape will also become a slave, but I just want to rape but no more slaves... " Then you can turn off the "Ensalve" with the spell. And the enslavement calculation is a little different. ini settings: set xLoversRapeSlaveQuest.SlaveAverageCount to 10 higher number = you need more rapes to enslave a NPC set xLoversRapeSlaveQuest.AftermathEnabled to 0 set to 1 to enable a temporary attribute malus the NPC have after enslavement. set xLoversRapeSlaveQuest.InfamyDisabled to 0 set to I if the player should not get +1 infamy after a enslavement. How the rape ensalve works. There is no fixed number of rapes, the enslave chance is a bit flexible and variable. A brave NPC is harder to enslave. ( the NPC Confidence, which determines when he/she flees ) And if you have a bad guy player ( hight infamy ) a NPC is afraid and surrender earlier. The calculation in v1.2 ( if you want to know it ) Spoiler enslavement chance: if (defence.GetItemCount xLoversPkrCountPRapeVFinish * GetRandomPercent) >= (xLoversRapeSlaveQuest.SlaveAverageCount * SlaveChance) xLoversPkrCountPRapeVFinish = how ofteb the NPC was raped by the player GetRandomPercent = yes random percent ( 1 to 100 ) xLoversRapeSlaveQuest.SlaveAverageCount the number you set in the ini (default is 10 ) SlaveChance = 35 + (defence.GetAV Confidence / 4) - GetPCInfamy defence.GetAV Confidence = the Confidence/bravery of the NPC GetPCInfamy = the player infamy. I the NPC know that the player is a bad guy he/she is afraid and surrender earlier. Example: Player rape the NPC the 10th time And the game set the random percent to 49 Then you have ( 10 x 49 = 490 ) >= (xLoversRapeSlaveQuest.SlaveAverageCount * SlaveChance) In the int you have the default setting SlaveAverageCount = 10 And the player is a nice guy: infamy = 0 The NPC Confidence is 80 ( 80 / 4 = 20 ) So you have ( SlaveAverageCount 10 x (35 + 20 -0 ) = 550 490 >= 550 ? No you have not ensalverd the NPC ---------------------------------------------------- But when you rape the NPC the 11th time... And you get random percent 59 ( 11 x 59 = 649 ) Yes 649 >= 550 you have ensalved the NPC ---------------------------------------------------- And if you have a bad guy player (My Player has 83 infamy ) You rape the NPC the 2nd time, and random percent is only 11 ( 2 x 11 = 22 ) The NPC is brave, Confidence = 100 ( 100 / 4 = 25 ) 35 (25 - 83) = -23. !!! if the value is below 1 it is set to 1 SlaveAverageCount in the ini is still 10 So you have (10 x 1 = 10) Endresult: 22 >= 10 you have ensalved the NPC You are such a infamous rapist ( murderer or thief ) that people are so scared that they surrender immediately. The calculation in v 1.35 read the readme Required Mods: Lovers with PK.esm (LAPF) LoversSlaveTrader.esp https://www.loverslab.com/files/file/24-lovers-slave-trade-10-english-final/ And a Mod to rape a NPC: LoversRapers e.g. https://www.loverslab.com/files/file/101-lovers-rapers-wappyones-edition-180/ Installation: Copy the LoversRapeSlave.esp and the ini folder in your game data folder. Loadorder: After LoversSlaveTrader.esp can be LoversSlaveTrader.esp LoversRapeSlave.esp Or LoversSlaveTrader.esp LSTBravilUnderground.esp LSTaddonout.esp LoversRapeSlave.esp Credits: I have stolen the Confidence idea from Satyrist's version. My computer, thanks that you still work. Submitter fejeena Submitted 07/19/2019 Category Misc Sex Requirements LoversSlaveTrader 2
Thekingdom Posted August 23, 2019 Posted August 23, 2019 Oh,its you again... I have translate this mod to Chinese, can I upload to this site ?
Feelingit189 Posted December 22, 2019 Posted December 22, 2019 I have a question. I was getting an error in game when the "xLoversRapeSlaveCallback" script was running. It would not enslave the NPCs no matter how many times they were raped. I opened up the CS and found that there was an error on line 30 Call xLoversSTRapeEnSlaveNPC defence It turns out that "xLoversSTRapeEnSlaveNPC" script does not exist with the mods I have installed currently but there is a "xLoversSTEnSlaveNPC" script that is used for enslaving NPCs. So if I understand what your mod is doing correctly, changing line 30 to the following wouldn't affect any features included with your mod, correct? Call xLoversSTEnSlaveNPC defence It compiles with the changed line and enslaves them but I just want to make sure I'm not missing a script that performs differently than "xLoversSTEnSlaveNPC".
fejeena Posted December 22, 2019 Author Posted December 22, 2019 ??? The right name is xLoversSTRapeEnSlaveNPC It is in the masterfile LoversSlaveTrader.esp But script xLoversSTEnSlaveNPC should also work. Seems the scripts are identical. Script: xLoversSTRapeEnSlaveNPC ID . . 03F115 Spoiler scn xLoversSTRapeEnSlaveNPC ;;????? ref me Begin Function{me} if me == Player Message"Error, Illegal Target!!" return elseif me.GetitemCount xLSTInviolableToken > 0 MessageEX"%n can not become a slave!"me return elseif me.GetItemCount xLSTEnslavedToken > 0 MessageEX"%n is already a slave."me return endif ;;???????????? call xLoversSTAnnulOwnerContract me ;;????? call xLoversSTCrimeRapeDetect me ;;Persistent?Actor??? let me :=call xLoversSTCreateScritableCopy me ;;Actor?Status??? me.SetIgnoreFriendlyHits 1 me.SetActorRespawns 0 if me.GetAV Aggression > 5 me.ForceAV Aggression 5 endif if me.GetAV intelligence < 30 me.ForceAV intelligence 40 endif if me.IsGuard me.SetClass LSTWasGuard endif if me.GetInFaction LSTSlaveFaction == 0 me.SetFactionRank LSTSlaveFaction 0 endif ;;Token?? call xLoversCmnSetItemCount me xLSTEnslavedToken 1 call xLoversSTinitSlaveOption me 4 ;followAI ;;????????? if me.GetIsCreature == 0 me.StartConversation player xLST10Success MessageEX"%n is unconscious."me else MessageEX"%n is now my slave."me endif SetFunctionValue me End ;<CSEBlock> ;<CSECaretPos> 595 </CSECaretPos> ;</CSEBlock> Script: xLoversSTEnSlaveNPC ID . . 02634B Spoiler scn xLoversSTEnSlaveNPC ;;????? ref me Begin Function{me} if me == Player Message"Error, Illegal Target!!" return elseif me.GetitemCount xLSTInviolableToken > 0 MessageEX"%n can not become a slave!"me return elseif me.GetItemCount xLSTEnslavedToken > 0 MessageEX"%n is already a slave."me return endif ;;???????????? call xLoversSTAnnulOwnerContract me ;;????? call xLoversSTCrimeDetect me ;;Persistent?Actor??? let me :=call xLoversSTCreateScritableCopy me ;;Actor?Status??? me.SetIgnoreFriendlyHits 1 me.SetActorRespawns 0 if me.GetAV Aggression > 5 me.ForceAV Aggression 5 endif if me.GetAV intelligence < 30 me.ForceAV intelligence 40 endif if me.IsGuard me.SetClass LSTWasGuard endif if me.GetInFaction LSTSlaveFaction == 0 me.SetFactionRank LSTSlaveFaction 0 endif ;;Token?? call xLoversCmnSetItemCount me xLSTEnslavedToken 1 call xLoversSTinitSlaveOption me 4 ;followAI ;;????????? if me.GetIsCreature == 0 me.StartConversation player xLST10Success MessageEX"%n is unconscious."me else MessageEX"%n is now my slave."me endif SetFunctionValue me End ;<CSEBlock> ;<CSECaretPos> 1080 </CSECaretPos> ;</CSEBlock>
Feelingit189 Posted December 22, 2019 Posted December 22, 2019 Awesome, thanks for the fast reply. The LoversSlaveTrader.esp file is missing xLoversSTRapeEnSlaveNPC on my end but it's good to know they are identical. I'll just continue to use xLoversSTEnSlaveNPC then.
fejeena Posted December 22, 2019 Author Posted December 22, 2019 I found my mistake. You are right there is no xLoversSTRapeEnSlaveNPC script in the original esp. But I was sure I never modifed my LoversSlaveTrader.esp ( Ok almost all my Lovers esp are changed, but I was sure not this one ) Script changed to xLoversSTEnSlaveNPC and now it should work. Why no one noticed it ? The Mod was uploaded 07/19/2019 1
fejeena Posted August 1, 2020 Author Posted August 1, 2020 1 hour ago, sunhawken said: What do you mash to fight your attacker? ??? I do not understand your question. I is like the original LoverRapeSlave. Player rape NPC. Not NPC attacker rape player. When you rape a NPC xx times he/she becomes your slave. And the same Requirements. -you need a Mod to rape NPC. LoversRapers -you need LoversSlaveTrader -you use the LoversRapers rape spell "Rape (Contact)" -in the RapeSlave ini you can set how many rapes you need to ensalve a NPC ( with a little random chance of more or less rapes. And if the NPC fears you the ensalve chance is higher (Player with higher infamy ) -Then the NPC is your slave, but LoversSlaveTrader slave. You have to train the NPC to break him/her. You get the LoversSlaveTrader dialog commands. ( With the original RapeSlave version the NPC got the Lovers slave token ( so he/she was broken ) but no dialog options. There was the LoversPlaySlave Mod , but the dialog commands wasn't good, no sex, only wait and follow. And the follow AI was shit. If the distance to the slave was too great, he just went home. And it is not possible to enslave a slave with LoversSlaveTrader ) That's all. I just changed the enslave function to LoversSlaveTrader version.
fejeena Posted November 7, 2021 Author Posted November 7, 2021 version 1.3 with spell: "Rape Slave Settings" You can enable and disable enslave by rape. And the enslavement calculation is a little different.
kukenmellantuttarna Posted March 29, 2022 Posted March 29, 2022 This is really nice. The other day I was mixing the code of your earlier RapeSlave with Satyricon's, but now I found this file instead! I want to add the Mace of Molag Bal, vampire and personality to the enslavement chance, but I am not sure how you calculate the chance. Could you add that to the code? (or explain how you calculate it so I don't give myself a 100% chance just because I am a vampire or have high personality)
fejeena Posted March 29, 2022 Author Posted March 29, 2022 Okay hope this works. If you use the mace of MB you have to add a script in the mace enchantment DAMaceofMolagBalENCH [ENCH:0007BAB6] And your Patch esp must have LoversSlaveTrader Masterfile. OR better you change your LoversSlaveTrader.esp and add the vanilla Molag B mace Enchantment as overwrite. All you change in the LST esp will be the added vanilla Enchantment and one new script. --------------------------------------------- Now the script: The script works with a "Begin ScriptEffectStart" block I looked at the LST Club script xLSTMTrainerClubEnchScript [SCPT:0200A6F0] --------------------------------------- You need is Begin ScriptEffectStart Set me to GetSelf if me.IsActor == 0 || me == Player return endif Call xLoversSTEnSlaveNPC me end ............ That is a 100% enslave, but it does not stop combat. you can add StopCombat AddSpell xLSTabKnockDown And Begin ScriptEffectFinish RemoveSpell xLSTabKnockDown End -------------------------------------- Now the Chance: What do you want? A simple RandomPercent short EnslaveChance Begin ScriptEffectStart Set me to GetSelf ; me is the target/NPC Set EnslaveChance to GetRandomPercent if me.IsActor == 0 || me == Player return endif if me.GetItemCount xLSTEnslavedToken == 0 && me.GetItemCount xLoversPkrFlagSlave == 0 && me.GetItemCount xLSTInviolableToken == 0 ; check if NPC is slave or have the ensalve block token If EnslaveChance > 66 ; 33% chance StopCombat AddSpell xLSTabKnockDown Call xLoversSTEnSlaveNPC me endif endif end Begin ScriptEffectFinish RemoveSpell xLSTabKnockDown End ................ If success the Target is Knocked Down (Enchantment duration of your added script ) and enslaved and combat is stopped ------------------------- In my rape slave esp I work with the Level, Infamy, Confidence ( see xLoversRapeSlaveCallback [SCPT:03000CE8] ) But in my calculation are also how many times have the player raped unsuccessful an NPC. All that is stupid for the weapon. set resistChance to (me.GetAV Confidence / 10) set resistbonus to ( GetRandomPercent / 4 ) set SlaveChance to (( GetRandomPercent / 3 ) * 2 ) set RapistLevel to (Player.GetLevel / 5 ) set DefLevel to (me.GetLevel / 5 ) And I use it all in the chance calculation. For a weapon I would maybe use NPC endurance and willpower (for resist magic) and the NPC Level set resistChance to (( me.GetAV endurance / 5 ) + ( me.GetAV willpower / 4 ) + ( me.GetLevel ) And the calculation : If GetRandomPercent > resistChance ; chance example: NPC is Level 6 NPC resistChance : ( endurance 65 / 5 = 13 ) + ( willpower 57 / 3 = 19 ) + (NPC level 6 = 6) = 38 The chance = 61% each hit or GetRandomPercent must be 39 or higher to enslave this NPC A NPC with endurance and willpower 100 and level 40 will have 5% chance to enslave . resistChance = 94 ( randomPercent is 0 to 99 ) ------------------------------- Full script: short DoOnce short resistChance Begin ScriptEffectStart Set me to GetSelf ; me is the target/NPC if me.IsActor == 0 || me == Player return endif set resistChance to (( me.GetAV endurance / 5 ) + ( me.GetAV willpower / 4 ) + ( me.GetLevel / 2 ) if me.GetItemCount xLSTEnslavedToken == 0 && me.GetItemCount xLoversPkrFlagSlave == 0 && me.GetItemCount xLSTInviolableToken == 0 ; check if NPC is slave or have the ensalve block token If GetRandomPercent > resistChance StopCombat AddSpell xLSTabKnockDown Call xLoversSTEnSlaveNPC me endif endif end Begin ScriptEffectFinish RemoveSpell xLSTabKnockDown End ___________________________ Now you add the script to the DAMaceofMolagBalENCH [ENCH:0007BAB6] And set a Duration ( KnockDown time ) If you don't want a Knock Down you don't need a duaration. In the script you just use StopCombat Call xLoversSTEnSlaveNPC me And you also delete the "Begin ScriptEffectFinish" part -------------------------------------------- I hope that works, no time to test it.
kukenmellantuttarna Posted March 30, 2022 Posted March 30, 2022 Thanks! With the Molag Bal mace I just wanted owning it to give extra chance to enslave with rape, like satyr version has. He also has player vampire status and personality as extras. But your script then doesn't calculate how many times you rape a victim +- random chance? It is only random chance each rape?
fejeena Posted March 30, 2022 Author Posted March 30, 2022 Yes random chance each rape, like LST break chance. You want my Rapeslave Mod with better enslace chance when you have the Molag Bal mace in inventory. ( ?? DAMolagBalMace "Streitkolben des Molag Bal" [WEAP:00027117] or DAMolagBalCursedMace "Verfluchter Streitkolben" [WEAP:00026F98] ??? cursed or not cursed ? ) Then you change the xLoversRapeSlaveCallback [SCPT:03000CE8] in the LoversRapeSlave.esp If you want that a NPC can't be enslaved during the first rape ( or during first 3-4 rape) you enter a xLoversPkrCountPRapeV token count in the script ( token from Lovers with PK.esm ) You can also make Vampire check if (PCVampire > 0) Only the yellow parts you must add and red for vampire ------------------------------------------------------------------ scn xLoversRapeSlaveCallback short trg ref offence ref defence short flag short SlaveChance ;short SlaveChance2 short resistchance short resistBonus short RapistLevel short DefLevel int i0 Begin Function { trg offence defence flag } set resistChance to (defence.GetAV Confidence / 10) set resistbonus to ( GetRandomPercent / 4 ) set SlaveChance to (( GetRandomPercent / 3 ) * 2 ) set RapistLevel to (Player.GetLevel / 5 ) set DefLevel to (defence.GetLevel / 5 ) If player.GetItemCount DAMolagBalMace >= 1 set SlaveChance to (SlaveChance + 10 ) ; if player has the BM mace you add a bonus of 10 to the above calcutated SlaveChance. higher or lower bonus as you like endif if (PCVampire > 0) set SlaveChance to (SlaveChance + 10 ) ; if player is vampire add +10 Bonus endif if offence == Player if flag==0 && offence.GetItemCount xLoversPkrIdentifier==3 && LRSGlobnoEnslave == 0 && defence.GetItemCount xLoversPkrCountPRapeV >= 3 ; how many times must the player rape the NPC to get a chance to enslave. Enslave calcutation only starts after 3 rapes. if defence.GetItemCount xLSTEnslavedToken == 0 && defence.GetItemCount xLoversPkrFlagSlave == 0 && defence.GetItemCount xLSTInviolableToken == 0 if (defence.GetItemCount xLoversPkrCountPRapeVFinish + SlaveChance + GetPCInfamy + RapistLevel ) >= ( (xLoversRapeSlaveQuest.SlaveAverageCount * resistchance) + resistbonus + DefLevel ) if xLoversRapeSlaveQuest.InfamyDisabled == 0 ModPCInfamy 1 endif Call xLoversSTEnSlaveNPC defence endif endif endif endif ;ƒŒƒCƒvŠ®‹Žž‚ÌŒãˆâÇ if xLoversRapeSlaveQuest.AftermathEnabled && offence.GetItemCount xLoversPkrIdentifier==3 && flag==0 ;V‚µ‚¢ŒãˆâÇLEVEL‚𓾂é if defence.IsSpellTarget xLoversRapeSlaveAftermathHigh set i0 to 3 elseif defence.IsSpellTarget xLoversRapeSlaveAftermathMiddle set i0 to 3 elseif defence.IsSpellTarget xLoversRapeSlaveAftermathLow set i0 to 2 else set i0 to 1 endif ;‚©‚©‚Á‚Ä‚¢‚éŒãˆâÇ‚ðˆê’Uœ‹Ž if defence.IsSpellTarget xLoversRapeSlaveAftermathLow defence.Dispel xLoversRapeSlaveAftermathLow endif if defence.IsSpellTarget xLoversRapeSlaveAftermathMiddle defence.Dispel xLoversRapeSlaveAftermathMiddle endif if defence.IsSpellTarget xLoversRapeSlaveAftermathHigh defence.Dispel xLoversRapeSlaveAftermathHigh endif ;ŒãˆâǃXƒyƒ‹‚ð‚©‚¯‚é if i0 == 1 xLoversRapeSlaveActivatorLowRef.Activate defence, 1 elseif i0 == 2 xLoversRapeSlaveActivatorMiddleRef.Activate defence, 1 elseif i0 >= 3 xLoversRapeSlaveActivatorHighRef.Activate defence, 1 endif endif End ;<CSEBlock> ;<CSECaretPos> 0 </CSECaretPos> ;</CSEBlock>
kukenmellantuttarna Posted March 30, 2022 Posted March 30, 2022 Aaam. I didn't see before when I looked at your script in CS that you still had slaveaveragecount. That is how many times you need to rape? But confidence is used...so 50 confidence means you need to rape 5 times. Or hmm no...Anyway, I will try. I asked because the earlier versions were easier to understand, because it was 10 rapes to enslave, but depending on the other things in the formula it could become 8 rapes, or maybe 13 with bad luck. Another thing: What is the flag == 0 in the callback? Does flag == 0 mean rape? And when does Lovers with PK add xLoversPkrCountPRapeVFinish during the sex? Is it during stage 4? Also when does it add xLoversPkrCountPRapeV? During stage 1? I want to make a mod that makes npcs know which other npcs raped them and has cum in them
fejeena Posted March 30, 2022 Author Posted March 30, 2022 The slaveaveragecount was never the count of rape/sex . In old versions it was 10 and you need about 10 rapes, but is was a random chance. I remember 6 to 14 raped to enslave NPCs. I think is was a 10% chance (GetRandomPercent) In my version slaveaveragecount is only one part of the calculation. And because it is in the ini you can change it without change the esp/script to make ensalve easier or harder. You can change the script calculation add and remove things --------------------------- short flag ??? good question, I don't know. It was in the original script and I never changed it. It is never set, so it is always 0 I see in quest script that only the two refs are set : offence Defence But maybe you are right the cript must check somewhere if the sex is rape . xLoversPkrCountPRapeVFinish "Lovers Successful Rape Victim Count" : yes I think it is add in stage 4 xLoversPkrCountPRapeV: have never checked it with console in game but I think in stage 1 maybe 2. When guards interrupt me during sex ( hit me ) the victim have the sex a rape token. You can only check player cum and NPC cum. But not which NPC came into which ( not with Lovers token, maybe with new scripts ) I did a quest where a woman wants 4 orgasms during one time sex. Script count orgasm by plyer before and after sex.
kukenmellantuttarna Posted March 31, 2022 Posted March 31, 2022 9 hours ago, fejeena said: You can only check player cum and NPC cum. But not which NPC came into which Yes I know, I want to make a mod with that. Then if a rapevictim sees one of it's rapists she will get drained stats, maybe run away. I want to make it for player and npc too, it adds immersion. I think it's a bit stupid when an actor is raped then after they walk around naked in the same place and talk to people and to the rapist.
Katsuni Posted May 29, 2024 Posted May 29, 2024 (edited) @fejeena @LongDukDong Hey guys, i might need to ask for your help again... 😃 Long story short (kind of 😅) once again i'm trying to make my own, perfect, brand new Oblivion & Lovers version of the game, precisely following the guide (well i'm trying the best i can), deleting the obsolete and old mods, using mostly only the updated or stable versions and doing a lot of testing on the way before finally starting to play. Right now i'm stuck on the step, where i'm trying to make work the combination of those 3 (i appreciate both your work on this 3 so much, that it would be a crime not to use those, also i've got kind of overwhelmed just by the LoversRaperS - Dukky Edition Update Log, but those changes like Spoiler Reverse-Rape is possible. Female rapists may be set to force their victim to act the masculine against his will. were absolutely worth it): LoversRaperS - Dukky Edition Lovers Rape Slave LST 1.3 Lovers Slave Trader - Dukky Edition So the main problem as for now is that i can't enslave NPC (Jensine and random female bandit) through the rape (i'm using Rape spell). I've already tried: Setting setpcinfamy to 100 with console Setting LoversRapeSlave.ini like this: Spoiler set xLoversRapeSlaveQuest.SlaveAverageCount to 1 set xLoversRapeSlaveQuest.AftermathEnabled to 0 set xLoversRapeSlaveQuest.InfamyDisabled to 0 Raping NPC for like a 50 times with casting Rape Slave Settings from Lovers Rape Slave LST 1.3 and without it. Trying different load orders using LOOT, BOSS, stated here Lovers Rape Slave LST and here Lovers Slave Trader - Dukky Edition: Spoiler Nothing works for me, i've tried to make a video of it, but it went to luggy, buggy, clipping hell both times and ended in a 2 GB uninformative video, also it seems that file upload is broken here. At the same time [LST] Enslavement Spell is working just fine. So my guess that it is somewhere in the part, where those 3 mods should work together, but they don't for me. Please help me to solve this issue. UPDATE: Due to the further investigation some good news were discovered and some victory was achieved i believe: LoversRapeSlave Satyrist version Lovers Rape Slave LST 1.2 are working just fine, as they should (rape => enslavement =>total break through further rape), so the described problem is only relevant for the version of 1.3. Edited May 5, 2025 by Katsuni Problem is partially solved
fejeena Posted May 29, 2024 Author Posted May 29, 2024 (edited) Other NPCs work with enslave by rape? Only Jensine and Bandits? I tried Jensine and it works in my game. I use Lovers Rape Slave LST v1.3 and it must be below LoversSlaveTrader.esp But I use Lovers RaperS - WappyOne's Edition and original Lovers Slave Trade 1.0 And I am sure the esp names are the same. My load order: LoversSlaveTrader.esp LSTBravilUnderground.esp LSTaddonout.esp LoversRapeSlave.esp Can be directly below LoversSlaveTrader.esp Can you enslave Jesine by using the club and the spell from LoversSlaveTrader? Or only the spell if she is sleeping. If this is not possible, some mod must have changed Jensine. But the only things what can prevent her from being enslaved is xLSTInviolableToken (check her inventory) Or she already has a xLoversPkrFlagSlave token. xLSTInviolableToken xx022DC8 xLoversPkrFlagSlave yy00080D You can use RefScope to watch the NPC inventory (it even shows non-playable objects that are normally not visible in an inventory) or you use the console GetItemCount zzzzzzzzz (Object ID) xx = LoversSlaveTrader.esp loadorder IT yy = Lovers with PK.esm load order ID (Yes esm not esp ) Not sure if there is a Mod that prevents the enslavement of NPCs. You should not enslave Bandits and other NPCs without names (Marauders, Necromancers, ... they respawn. Only if you use the "create a copy" funktion in the LST setting you should enslave respawning NPCs ) And you should not enslave quest NPCs if you haven't completely finished the quest. ( especially if you use the LST "create a copy function" . The copy function creates a new NPC. Good for respawing NPC but NOT for quest NPCs. The copy is a new NPC, no quest dialogues work with the copy. If another NPC must talk or follow the quest NPC it does not work with the copy. And if you release the slave you still have the copy !! The original quest NPC is gone forever ( only with the console you can get him/her back ) I never use the create copy function. I don't enslave respawing NPC's and If I accidentally enslave a quest NPC, I can release him so that he can perform actions required for the quest or reach quest locations. I'm not sure if Dukky's Mod versions automatically block NPCs that shouldn't be enslaved. Test enslave by rape with other NPCs. EDIT: Lovers RaperS - WappyOne's Edition you can set that female raper use the offence or the defence position during sex. The Reverse-Rape is no new dukky function. Edited May 29, 2024 by fejeena 1
LongDukDong Posted June 13, 2024 Posted June 13, 2024 (edited) On 5/29/2024 at 7:21 PM, fejeena said: I'm not sure if Dukky's Mod versions automatically block NPCs that shouldn't be enslaved. Test enslave by rape with other NPCs. The recent Dukky Editions of LoversSlaveTrader includes a separate INI file (which need not exist and can be deleted) that lets you identify NPCs that cannot be "Copied" by way of the [Creating a Copy] feature. However, the new INI only includes NPCs from Bravil Underground which shouldn't be touched (Berzerker Cats, John "Ugly Mug" and his crew, etc.) and only one Vanilla NPC... Gilgondorin. BUT... it only prevents them from being 'Copied', and they can still be enslaved as normal. No one else is listed in the INI and thus not covered. BUT a good question. And the reason for the INI file... Copied NPCs can BREAK your game's quests since they are not the 'referenced' NPCs the quests and dialogues require. Yeah, ReverseRape has been around for AGES. I don't delete/remove features as other mods may depend upon them (like RapeSlave). BUT, I did add "Creature Submission / Creature Reverse" options which only shows if LoversCreatures 2.5+ exists. Edited June 13, 2024 by LongDukDong
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