Monsto Brukes Posted July 6, 2019 Posted July 6, 2019 I want to see some sources of UIExtensions Wheel Menu in use so I can pick it apart and see it work. Extended Follower Framework uses it, but seems to use none of the functions relevant to UIExtensions. BTW: I'm uninterested in using Easy Wheel Menu. Specifically, the problem I'm having is that after making a choice, the menu won't go away. EFF does something completely unrelated to UIExt to close the menu after a choice is made.
Psalam Posted July 6, 2019 Posted July 6, 2019 5 minutes ago, Monsto Brukes said: I want to see some sources of UIExtensions Wheel Menu in use so I can pick it apart and see it work. Extended Follower Framework uses it, but seems to use none of the functions relevant to UIExtensions. BTW: I'm uninterested in using Easy Wheel Menu. Specifically, the problem I'm having is that after making a choice, the menu won't go away. EFF does something completely unrelated to UIExt to close the menu after a choice is made. Here is the list that UI Extensions gives on their Nexus page: Mods requiring this file Mod name Notes AddItemMenu - Ultimate Mod Explorer AddItemMenu - Ultimate Mod Explorer - SMHK - Hungarian translation AddItemMenu - Ultimate Mod Explorer Deutsch 3.1 AddItemMenuLE Turkish Translation Additem bu yazılımcı Modunu yüklemezsen çalışmaz. CellBuilder Cherry ECE Preset Easy Wheelmenu Easy Wheelmenu with Realistic Needs and Diseases support Faction Spy Grimy Utilities In-Game Equipment State Edit - Edit Copy Rename SlotMask Kerstin_Imperial.7z Mark and Summon NPC Friends LE NPC Clothing Replacer v1.2 Poser Hotkeys Plus- For 2.2.1 -Simplifiled Chinese Translation Quick Menus Radial Containers Reborn Requip Magic - Brianna follower Russian translation for Poser Hotkeys Plus Stages Redux Standalone EFF Cosmetic Menu Teleport Art - Thunder God Jutsu Teleport Milestone Good luck on whatever you're doing.
Monsto Brukes Posted July 7, 2019 Author Posted July 7, 2019 2 hours ago, Psalam said: Here is the list that UI Extensions gives on their Nexus page: Good luck on whatever you're doing. are you talking about this page? Because that list is nowhere on that page.
Monsto Brukes Posted July 7, 2019 Author Posted July 7, 2019 4 hours ago, Psalam said: Here is the list that UI Extensions gives on their Nexus page: Good luck on whatever you're doing. And you know what else is funny? Of all the mods on that list, only one of them uses the Wheelmenu. I guess that settles that.
Psalam Posted July 7, 2019 Posted July 7, 2019 8 hours ago, Monsto Brukes said: are you talking about this page? Because that list is nowhere on that page. Why yes, that page: Spoiler It's the list you get when you hit the requirements dropdown. That has both the mod's requirements AND the mods that require this one (which I gave you above. 7 hours ago, Monsto Brukes said: And you know what else is funny? Of all the mods on that list, only one of them uses the Wheelmenu. I guess that settles that. So yeah, I guess that does settle that.
Monsto Brukes Posted July 7, 2019 Author Posted July 7, 2019 10 hours ago, Psalam said: Why yes, that page: Reveal hidden contents It's the list you get when you hit the requirements dropdown. That has both the mod's requirements AND the mods that require this one (which I gave you above. Huh. Never knew that. I've never looked at that dropdown because the authors typically give a list in their docs. And with the habit of reading author docs, it never occurred to me to read it. That and my mental ad/click-blocker completely blocks it from my vision.
yatol Posted July 7, 2019 Posted July 7, 2019 On 7/6/2019 at 11:59 PM, Monsto Brukes said: Specifically, the problem I'm having is that after making a choice, the menu won't go away. Quote you have to load tesedit to get the id of what you want to add why not put that in a formlist and let the script add whatever is in that formlist? scriptName zzzShowSelectarmorMenu extends activeMagicEffect ;-- Properties -------------------------------------- armor property FNISSelectIdleRing auto formlist property armorlist auto quest property ShowPoseMenu auto ;-- Variables --------------------------------------- form ShowPoseMenu form ClientForm ;-- Functions --------------------------------------- function OnEffectStart(Actor akTarget, Actor akCaster) ((ShowPoseMenu as form) as uilistmenu).OnInit() Int max = armorlist.getsize() Int i = 0 while i < max armor gnd = armorlist.Getat(i) as armor ((ShowPoseMenu as form) as uilistmenu).AddEntryItem(gnd.GetModelPath(true), -1, -1, true) i += 1 endWhile akTarget.UnequipItem(FNISSelectIdleRing as form, false, true) utility.Wait(0.200000) Int ret = ((ShowPoseMenu as form) as uilistmenu).OpenMenu(ClientForm, ClientForm) Int resultInt = ((ShowPoseMenu as form) as uilistmenu).GetResultInt() Actor player = game.getplayer() form byebye = player.GetWornForm(armor.getmaskforslot(49)) player.removeitem(byebye, 1, false, none) player.additem(armorlist.Getat(resultInt), 1, false) player.equipitem(armorlist.Getat(resultInt), false, false) endFunction it's just a small edit of the uilist for poser (armors instead of poses) that's an edit of the poser version with uilist showposemenu.addentryitem(x) add x to the uilist, until there's no more x to add then the poser ring is unequipped (stuff that should no longer be there since i use a spell to equip those armors, wops) no idea if the wait(0.2) have a real use, so have keep it int ret, openmenu, it's that load the uilist in game int resultint, getresult, when you click on something in that uilist, it's that that close the uilist, and return the selection then you do whatever with that selection
Monsto Brukes Posted July 8, 2019 Author Posted July 8, 2019 2 hours ago, yatol said: that's an edit of the poser version with uilist showposemenu.addentryitem(x) add x to the uilist, until there's no more x to add then the poser ring is unequipped (stuff that should no longer be there since i use a spell to equip those armors, wops) no idea if the wait(0.2) have a real use, so have keep it int ret, openmenu, it's that load the uilist in game int resultint, getresult, when you click on something in that uilist, it's that that close the uilist, and return the selection then you do whatever with that selection I had the listmenu working in a different area. Wanted to use wheelemenu for this specific thing. After fucking with it for most of a day, and not getting it working properly, I said fuck it and used list menu, which was working in probably :10 with no problems.
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