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What are some mods using Wheel Menu? Trying to implement but having problems.


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Posted

I want to see some sources of UIExtensions Wheel Menu in use so I can pick it apart and see it work. 

 

Extended Follower Framework uses it, but seems to use none of the functions relevant to UIExtensions.

 

BTW: I'm uninterested in using Easy Wheel Menu.

 

Specifically, the problem I'm having is that after making a choice, the menu won't go away. EFF does something completely unrelated to UIExt to close the menu after a choice is made.

Posted
5 minutes ago, Monsto Brukes said:

I want to see some sources of UIExtensions Wheel Menu in use so I can pick it apart and see it work. 

 

Extended Follower Framework uses it, but seems to use none of the functions relevant to UIExtensions.

 

BTW: I'm uninterested in using Easy Wheel Menu.

 

Specifically, the problem I'm having is that after making a choice, the menu won't go away. EFF does something completely unrelated to UIExt to close the menu after a choice is made.

Here is the list that UI Extensions gives on their Nexus page:

 

Mods requiring this file

Mod name Notes
AddItemMenu - Ultimate Mod Explorer  
AddItemMenu - Ultimate Mod Explorer - SMHK - Hungarian translation  
AddItemMenu - Ultimate Mod Explorer Deutsch 3.1  
AddItemMenuLE Turkish Translation Additem bu yazılımcı Modunu yüklemezsen çalışmaz.
CellBuilder  
Cherry ECE Preset  
Easy Wheelmenu  
Easy Wheelmenu with Realistic Needs and Diseases support  
Faction Spy  
Grimy Utilities  
In-Game Equipment State Edit - Edit Copy Rename SlotMask  
Kerstin_Imperial.7z  
Mark and Summon NPC Friends LE  
NPC Clothing Replacer v1.2
Poser Hotkeys Plus- For 2.2.1 -Simplifiled Chinese Translation  
Quick Menus  
Radial Containers Reborn  
Requip Magic - Brianna follower  
Russian translation for Poser Hotkeys Plus  
Stages Redux  
Standalone EFF Cosmetic Menu  

Teleport Art - Thunder God Jutsu

 
Teleport Milestone

 

Good luck on whatever you're doing.

Posted
2 hours ago, Psalam said:

Here is the list that UI Extensions gives on their Nexus page:


 

Good luck on whatever you're doing.

are you talking about this page?

 

Because that list is nowhere on that page.

Posted
4 hours ago, Psalam said:

Here is the list that UI Extensions gives on their Nexus page:

 

Good luck on whatever you're doing.

And you know what else is funny? 

 

Of all the mods on that list, only one of them uses the Wheelmenu.

 

I guess that settles that.

Posted
8 hours ago, Monsto Brukes said:

are you talking about this page?

 

Because that list is nowhere on that page.

Why yes, that page:

 

Spoiler

618592010_Screenshot(114)j.jpg.6af758afaa3e14aa894822c1fa0874b3.jpg

 

It's the list you get when you hit the requirements dropdown. That has both the mod's requirements AND the mods that require this one (which I gave you above.

 

7 hours ago, Monsto Brukes said:

And you know what else is funny? 

 

Of all the mods on that list, only one of them uses the Wheelmenu.

 

I guess that settles that.

 

So yeah, I guess that does settle that.

Posted
10 hours ago, Psalam said:

Why yes, that page:

 

  Reveal hidden contents

 

It's the list you get when you hit the requirements dropdown. That has both the mod's requirements AND the mods that require this one (which I gave you above.

 

Huh. Never knew that. 

 

I've never looked at that dropdown because the authors typically give a list in their docs. And with the habit of reading author docs, it never occurred to me to read it. 

 

That and my mental ad/click-blocker completely blocks it from my vision.

Posted
On 7/6/2019 at 11:59 PM, Monsto Brukes said:

Specifically, the problem I'm having is that after making a choice, the menu won't go away.

 

Quote

you have to load tesedit to get the id of what you want to add

why not put that in a formlist and let the script add whatever is in that formlist?

 

scriptName zzzShowSelectarmorMenu extends activeMagicEffect

;-- Properties --------------------------------------
armor property FNISSelectIdleRing auto
formlist property armorlist auto
quest property ShowPoseMenu auto

;-- Variables ---------------------------------------
form ShowPoseMenu
form ClientForm

;-- Functions ---------------------------------------

function OnEffectStart(Actor akTarget, Actor akCaster)

    ((ShowPoseMenu as form) as uilistmenu).OnInit()
    Int max = armorlist.getsize()
    Int i = 0
    while i < max
        armor gnd = armorlist.Getat(i) as armor
        ((ShowPoseMenu as form) as uilistmenu).AddEntryItem(gnd.GetModelPath(true), -1, -1, true)
        i += 1
    endWhile
    akTarget.UnequipItem(FNISSelectIdleRing as form, false, true)
    utility.Wait(0.200000)
    Int ret = ((ShowPoseMenu as form) as uilistmenu).OpenMenu(ClientForm, ClientForm)
    Int resultInt = ((ShowPoseMenu as form) as uilistmenu).GetResultInt()
    Actor player = game.getplayer()
    form byebye = player.GetWornForm(armor.getmaskforslot(49))
    player.removeitem(byebye, 1, false, none)
    player.additem(armorlist.Getat(resultInt), 1, false)
    player.equipitem(armorlist.Getat(resultInt), false, false)
endFunction

 

it's just a small edit of the uilist for poser (armors instead of poses)

that's an edit of the poser version with uilist

 

showposemenu.addentryitem(x) add x to the uilist, until there's no more x to add

then the poser ring is unequipped (stuff that should no longer be there since i use a spell to equip those armors, wops)

no idea if the wait(0.2) have a real use, so have keep it

 

int ret, openmenu, it's that load the uilist in game

int resultint, getresult, when you click on something in that uilist, it's that that close the uilist, and return the selection

 

then you do whatever with that selection

Posted
2 hours ago, yatol said:

that's an edit of the poser version with uilist

 

showposemenu.addentryitem(x) add x to the uilist, until there's no more x to add

then the poser ring is unequipped (stuff that should no longer be there since i use a spell to equip those armors, wops)

no idea if the wait(0.2) have a real use, so have keep it

 

int ret, openmenu, it's that load the uilist in game

int resultint, getresult, when you click on something in that uilist, it's that that close the uilist, and return the selection

 

then you do whatever with that selection

I had the listmenu working in a different area. Wanted to use wheelemenu for this specific thing. After fucking with it for most of a day, and not getting it working properly, I said fuck it and used list menu, which was working in probably :10 with no problems.

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