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Naked Giants, Draugr & Female Dragons SE


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Actually this mod work well as it is designed. but some physics may need adjust by each user, (depend on your prefer phsycis combination)

 

eg,, I only use CBPC for all body, (human animal, creature), so I need not keep hdt-xmls  (and I do not know it work for SE too or not, without modify )

then just add CBPCollisionConfig_giant for giant race, and add some collision correctly.. after that it work like ASOS. 

 

Then this mod offer, 3 type mesh giatns,, heavy armor type,  light armor type,  all nude type,,

but all giants have genitals, (male), (sos compatible) 

 

Then  2 armor giants, can not remove armor.. but just stick out genitals depend on the size and arousal level.

 

To solve issue,

 

A make as CF comatible about armor giants,  (that means if CF can not swap mesh well,, there may be case, we can not see nude or erected gen with giants animation)

B only delete under-armor mesh, which gentials stick out,,    so they keep variation,. but show genitals always. 

C  already mentioned,, just remove all armor mesh,   so they keep full nude giants. it is easy , because we need not to use other 3d aprication, or try to mask and delete with OS. but just open in nif -scope. and delete the shape..  

 

Then what I hope is, someone (who can edit only about under-armor mesh parts, but keep other parts ) can offer type B meshes pleaaaaase  ?

 

like MNC offered or ASOS offered "hard mesh" (It usually delete only meshes, which stick with gen parts, but remain other armor parts.

then will be used when arousal, by CF)   ?

 

My plan is just use hard mesh (partial nude)  for armor giatns, then  keep their variation.  but their gen not stick out any more,,

(so we can call them, Naked giatns race, as true meaning,,)

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And one thing it need to be added.. 

 

This mod offer giants race skelton. and it is used for all giants race. then it include daungard "Frost giant" too.

THough I did not see it in game still ^^;  but I happend to call Frost Giants, with hentai creatures. 

 

The mesh are offered by MNC. (I check,, MNC overwrite default Frost Giant mesh, so, even though I set it as "disable". the mesh come .

but the sklton is not MNC..  so even though you set Frost Giants = MNC,, it may not work.

becausse, to work , it need MNC offered skelton for giants race.. 

 

Unfortunately,, there seems no way to separate skelton, only for Frost Giants (Giant race). so all Giant need to use  same skelton.

we need to choose one of them.. if we choose this mod offer skekton,, Frost Giant may  never show you swapping nude body.

it seems same,, you set Frost Giants = More nasty critters in CF or "disable"

 

after all,, Frost Giants skelton = this mod giant skelton,, but Mesh = MNC offered special one.

of course if we choose MNC skelton for Giant race,, that means, we use MNC offered mesh for giants. then set MNC for all Giants.

(so not show SOS function) or it may show problem, (skelton miss much) .

 

I do not know, if original LE version have same issue or not, of if there was patch,, etc,, (offer frost giants mesh,, as same as giants etc)

at least about SE version it not include Frost giants mesh.. so it use vanila, or MNC offered one. with this mod offer Giants skelton.  

 

Though I suppose,, can add new race (Frost giants) for NPC Frost Giants,, then use MNC offer skelton only for the Frost Giants race.

but it need to edit record correctly... 

 

 

 

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I could remove only covered part for armor giatns type1 and type 2 ^^ v (male only, but maybe same procedure (blender 2.7 + nifscope + nif converter (SE<>LE) ) may work for female,, though I may not need female nude giants, untill I can edit giants  face,,, but may try it too )

 

heavy.JPG.0db39a6e8357239883b107ef5a986bed.JPG

 

light.JPG.38fb1ef109002a6f3d9eccdd438d13a0.JPG

 

 

if someone need I may attach my version meshes.  but as you know I am not author of this mod, and not have permission to up-load mesh,,I think,,

so may need to ask LE author,,,  (or nomkaz?)

 

but I still do not find way to convert frost giants mesh,, as SOS compatible.  (so when I call frost giants, it use vanila or MNC meshes,

with this mod offer giantas skelton,,)

 

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On 3/28/2020 at 11:54 PM, greenmango12 said:

I could remove only covered part for armor giatns type1 and type 2 ^^ v (male only, but maybe same procedure (blender 2.7 + nifscope + nif converter (SE<>LE) ) may work for female,, though I may not need female nude giants, untill I can edit giants  face,,, but may try it too )

 

heavy.JPG.0db39a6e8357239883b107ef5a986bed.JPG

 

light.JPG.38fb1ef109002a6f3d9eccdd438d13a0.JPG

 

 

if someone need I may attach my version meshes.  but as you know I am not author of this mod, and not have permission to up-load mesh,,I think,,

so may need to ask LE author,,,  (or nomkaz?)

 

but I still do not find way to convert frost giants mesh,, as SOS compatible.  (so when I call frost giants, it use vanila or MNC meshes,

with this mod offer giantas skelton,,)

 

I believe that uploading an altered mesh is fine. If you upload it here, I will link to it in the main mod description.

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7 hours ago, nomkaz said:

I believe that uploading an altered mesh is fine. If you upload it here, I will link to it in the main mod description.

Test it please.. and for others who may use MNC and CF,, you must this mod overwrite those mods , then set for Gaints as disable.

then currently I only edit for male giants. 

 

(And I use same mesh for _ 0 and  _1 weight,  because I can nof find difference when I compare it,, but I already found procedure to make it partial nude,

so if it actually use different mesh, I may try to convert again,,)

 

Then as you know, if you love giants armor deitail, (around west), my aploach is not good,,, beacuse,, it remove full under armor for each giants mesh,, (but remain other parts only) so if you can, try make it as CF compatible,, with use my partial nudes meshes.  (Full armor >> partial nude)

 

Then this pack include (armor) male 2 giants meshes only.  anyway use it  as you like.  (thanks Nomkaz offer perfmission for me,,)

(and I do not clear remember if I  might have removed xml node,, so if you need it add again please,,with compere original..

but for me CBPC is good enough,)

 

 

WIFgiantsMmeshFix.7z

 

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I tried to edit female giants, and I know it seems diffrence shape for _0 and _1, so it took time to edit in blender ,,and make it work in game correctly.

 

If I could use OS for giants mesh,, it is easy enough to make weight0 and weight1,, with use original data,, but OS never work for these creature mesh.

(I think, it seems change skin transform and node positon, so it break when load in game only about these creature meshes,)

 

But anyway,, I could make 2 different weight mesh, for _0 and _1 weight... for heavy armor Female Giants 

heavyf.JPG.c5ebe484e5312a9c8bb55f97bb00e589.JPG

 

I may offer, after check Right Armor version mesh, then if it need to cutout mesh or not.

then as you see, it still cover nipple, but about this part, you can free remove with nif -scope.. it is grouped separate shape. (do it for both 0 and 1)

once remove it, it never return the cover,, so I prefer to keep it for heavy version ,as variation.

 

=====

I added right armor version, and test call three giantress,, it seems work,, then I re-attach xml nodes for male meshes, of  hdt-smp

though I did not touch path etc,, then do not know it work for well or not.. (it simply depend your hdt xml set-up,, I suppose, )

 

nudegiantess.JPG.ee140a46e6e35a5ff1c29ec9bd11ce29.JPG

 

this version include 2 male armor giants, and 2  armor type giantess (each weight 0 and 1) (female) meshes. with keep xml string data nodes.

 

WIFGiantsNudeMesh_v2.7z

 

 

 

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18 hours ago, greenmango12 said:

I tried to edit female giants, and I know it seems diffrence shape for _0 and _1, so it took time to edit in blender ,,and make it work in game correctly.

 

If I could use OS for giants mesh,, it is easy enough to make weight0 and weight1,, with use original data,, but OS never work for these creature mesh.

(I think, it seems change skin transform and node positon, so it break when load in game only about these creature meshes,)

 

But anyway,, I could make 2 different weight mesh, for _0 and _1 weight... for heavy armor Female Giants 

heavyf.JPG.c5ebe484e5312a9c8bb55f97bb00e589.JPG

 

I may offer, after check Right Armor version mesh, then if it need to cutout mesh or not.

then as you see, it still cover nipple, but about this part, you can free remove with nif -scope.. it is grouped separate shape. (do it for both 0 and 1)

once remove it, it never return the cover,, so I prefer to keep it for heavy version ,as variation.

 

=====

I added right armor version, and test call three giantress,, it seems work,, then I re-attach xml nodes for male meshes, of  hdt-smp

though I did not touch path etc,, then do not know it work for well or not.. (it simply depend your hdt xml set-up,, I suppose, )

 

nudegiantess.JPG.ee140a46e6e35a5ff1c29ec9bd11ce29.JPG

 

this version include 2 male armor giants, and 2  armor type giantess (each weight 0 and 1) (female) meshes. with keep xml string data nodes.

 

WIFGiantsNudeMesh_v2.7z 848.46 kB · 1 download

 

 

 

I linked to this in the description page. Thank you for your work.

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On 4/6/2020 at 2:51 AM, KicklerOfButts said:

Could anyone clarify if this mod should be allowed to overwrite the XMPSE skeleton when asked to or not?
The instructions are ambiguous in the matter.

You must force This mod offer skelton overwrite others . so the giant mesh will move this mod offer skelton (plus genital nodes which have weighted for mesh node names)

 (or any mod which offer skelton, without author discribe, special case,, it is expected to use it,, not XPMSE)

SOS is maybe only one mod, you may not need to install skelton, but use XPMSE (with install option)

 

Of course, there is case, someone offer patch,, for XPMSE and each mod(, and there is case,, both skelton may work withotu problem.

 

but basically mod author made mesh and color weight (rig) with their offered skelton.. So even though XPMSE have many compatibliity, you may better to use the 

mod offer skelton for the mesh.   

 

At least I use this mod offer ginat skelton, when I use this mod offered mesh for Giants.

(if I use another mod for giants, I check skelton,, and force it overwirte other mod skelton)

 

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  • 1 month later...
On 3/22/2020 at 1:58 AM, greenmango12 said:

Actually this mod work well as it is designed. but some physics may need adjust by each user, (depend on your prefer phsycis combination)

 

eg,, I only use CBPC for all body, (human animal, creature), so I need not keep hdt-xmls  (and I do not know it work for SE too or not, without modify )

then just add CBPCollisionConfig_giant for giant race, and add some collision correctly.. after that it work like ASOS. 

 

Then this mod offer, 3 type mesh giatns,, heavy armor type,  light armor type,  all nude type,,

but all giants have genitals, (male), (sos compatible) 

 

Then  2 armor giants, can not remove armor.. but just stick out genitals depend on the size and arousal level.

 

To solve issue,

 

A make as CF comatible about armor giants,  (that means if CF can not swap mesh well,, there may be case, we can not see nude or erected gen with giants animation)

B only delete under-armor mesh, which gentials stick out,,    so they keep variation,. but show genitals always. 

C  already mentioned,, just remove all armor mesh,   so they keep full nude giants. it is easy , because we need not to use other 3d aprication, or try to mask and delete with OS. but just open in nif -scope. and delete the shape..  

 

Then what I hope is, someone (who can edit only about under-armor mesh parts, but keep other parts ) can offer type B meshes pleaaaaase  ?

 

like MNC offered or ASOS offered "hard mesh" (It usually delete only meshes, which stick with gen parts, but remain other armor parts.

then will be used when arousal, by CF)   ?

 

My plan is just use hard mesh (partial nude)  for armor giatns, then  keep their variation.  but their gen not stick out any more,,

(so we can call them, Naked giatns race, as true meaning,,)

Hello. Can you list how to add collisions for the female Giant breast, butt, belly, and vagina? I have CBPC, but I don't know what to add to get the collisions to work for the female giants.

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On 5/23/2020 at 8:06 PM, Omegas said:

Hello. Can you list how to add collisions for the female Giant breast, butt, belly, and vagina? I have CBPC, but I don't know what to add to get the collisions to work for the female giants.

Sorry I do not know.  To work Giant female nodes as collider, (it need to move, when collision sphere touched) , the mesh and skelton need to be made physics compatible.

but I do not know, if this mod mesh and skelton made so.

 

you can easy add any collider collision, and  affected collision for skelton,  but to show jiggle etc, the mesh need weight for the skelton node.

and the skelton nodes should not move by animation, only move by physics). 

 

I do not have good knowledge about skyrim rigs.  so,I  can not say, this mod giants skelton and mesh may work as CBPC physics full.

 

So what I means, we can add any collider sphere, and affected sphere. for skelton. then when they touched (hit), collider sphere try to move the skelton node.

by CBPC.  But if the skelton not made so, it not move. or only show strange effect.

  .and even though skelton made physics compatible, ,  if there is no weight about the node, it not show any physics.

 

What I did is,  I just add collider sphere for giants race male  gen nodes. so, if Male Giants sex with female (human) ,  it open with CBPC, 

And I can add some collider sphere around hands etc,, but it not means, I can see female mesh will move by collision.

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Hello, I am having this weird model bug when I used sexlab defeat. It happens with some necro and missionary positions. Do you know if this could just be an issue with funnybizness animations or an error in the model of the giantess? This is strange as that animation pack has animations intended for this mod as far as I have seen on their screenshots. I do have Creature Framework installed.ScreenShot4.png.99412db691107eb1c547da5d27dd4dae.pngScreenShot5.png.ce0f731e8d67e0b74501af23c98ba777.png

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On 5/30/2020 at 8:59 AM, greenmango12 said:

Sorry I do not know.  To work Giant female nodes as collider, (it need to move, when collision sphere touched) , the mesh and skelton need to be made physics compatible.

but I do not know, if this mod mesh and skelton made so.

 

you can easy add any collider collision, and  affected collision for skelton,  but to show jiggle etc, the mesh need weight for the skelton node.

and the skelton nodes should not move by animation, only move by physics). 

 

I do not have good knowledge about skyrim rigs.  so,I  can not say, this mod giants skelton and mesh may work as CBPC physics full.

 

So what I means, we can add any collider sphere, and affected sphere. for skelton. then when they touched (hit), collider sphere try to move the skelton node.

by CBPC.  But if the skelton not made so, it not move. or only show strange effect.

  .and even though skelton made physics compatible, ,  if there is no weight about the node, it not show any physics.

 

What I did is,  I just add collider sphere for giants race male  gen nodes. so, if Male Giants sex with female (human) ,  it open with CBPC, 

And I can add some collider sphere around hands etc,, but it not means, I can see female mesh will move by collision.

Female Giants are vanilla so unless you give them vagina's with weight bones there won't be collision animations.

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  • 2 months later...
On 6/29/2019 at 9:34 PM, Cristhalion said:

SOS integration works great.  However, my giants aren't naked, they have typical giant clothes.  The females are a mix of topless and pasties, and the male giants are all clothed.  Any ideas on how to get them to be fully naked?  Thanks!

 

EDIT:  Turns out the giant's armor is very well labeled and easy to spot in Nifskope.  I just unpacked the mod, opened the .nif files in Nifskope, and deleted the blocks that were labeled as armor.  Repacked the mod and now my naked giants are actually naked.   Leaving this here in case anyone else has the same issue.

could you not share your "updated" version on the page here, might safe a lot of time, to those not so well skilled in modding...

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5 hours ago, jorgen.klein said:

ok I have repacked the mod to work with SOS and the nude body meshes for the giants.. to make it work well with Mod Organizer 2, so far i have no problems all apear well and all physics work. Do you want me, to share it here so you can take as one of the main files for this mod?

You can upload it here in the thread so myself and others can test it for sure. If it works well, I'll add it as an optional download. I was waiting to see if there would be an update, because I intended to merge the two ESPs, and make it a single download since both are needed for the mod to work anyway. Two ESPs are excessive, especially due to how they hook one another, neither of them can be ESL flagged to reduce the plugin count.

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10 hours ago, nomkaz said:

You can upload it here in the thread so myself and others can test it for sure. If it works well, I'll add it as an optional download. I was waiting to see if there would be an update, because I intended to merge the two ESPs, and make it a single download since both are needed for the mod to work anyway. Two ESPs are excessive, especially due to how they hook one another, neither of them can be ESL flagged to reduce the plugin count.

ok here it is: 

 

Naked Giants_SOS_SE.7z

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  • 2 weeks later...
On 9/1/2020 at 3:24 AM, Inokentych said:

If you want just female giants use mod called "Female Giants", because "Naked giants" replace also male version and this not good if you use "BakaFactory Animated Beast Cocks"

Where is this 'female giants' mod specifically, I cant find it about the modding scene for SE.

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