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CTD After long break from game


deimos01

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Posted

After taking a very long break after another very long break I have rebuilt my mod build updated to the latest versions of classic mods minus one mistake i made with Beeingfemale which I corrected. Since making the update to Beeingfemale the game now crashes on New game start with in moments of the carriage sounds starting up and sometimes as far as the text begins.

 

I am Attaching my Loot ordered Load Order After using Vortex to install the Mods.

 

If there is a way to export the Vortex rules please tell me how and ill attach it if needed.

 

Any help here would be appreciated

 

Thank you,

SkyrimLO.txt

Posted

There is no way on this Earth that LOOT did that load order. The big clue is that it is mostly in alphabetical order.

You also have an outdated version of MNC.

 

CTD on load is either too many animations. How many does FNIS say you have? Or missing masters. I don't know Vortex but LOOT will tell you if you are missing any. Of course, LOOT will have to be installed and working correctly first.

Posted

So you're starting a new character?

 

I would uninstall/disable all heavy scripted mods and just get one character saved in a cell with no npcs, so you have a baseline.

 

Make sure that things are running properly then start to add Zap/SL, when they are running and installed, you can begin adding the addons

 

As far as load order, I always find loot doesn't really do much, so now I don't bother with it. I just order the mods in a sensible order and have empty plugins in between to categories them as say quest, weapons etc

 

 

Posted

I looked at your load order and as Grey Cloud said it's in alphabetical order XD

 

I recommend spending some time putting the different types of mods in sensible blocks in your LO and only add more when you know you are running stable

Posted

Use LOOT. It is a good tool used by thousands of people for years. It is correct 99.99% of the time.

 

'Heavy scripted' mods have absolutely nothing to do with CTDs.

 

 

Posted
6 minutes ago, Grey Cloud said:

'Heavy scripted' mods have absolutely nothing to do with CTDs

yes they smegging do, but in this case the load order is the problem.

and loot is fucking useless.

Posted
15 minutes ago, MadMansGun said:

yes they smegging do, but in this case the load order is the problem.

and loot is fucking useless.

If you not know how use LOOT you can not say "loot is fucking useless".

LOOT is a perfect program that allow you order yours plugings ALWAYS in the exact order that you want.

You only need learn to use LOOT and add the corresponding metadata.

 

I use Vortex from 5 months ago and have integrated LOOT and never have a problem with LOOT or Vortex because Vortex allow add the necesary metadata for order the plugings ALWAYS in the correct way.

 

Please, learn to use the tools before saying things whitout any sense.

Posted
40 minutes ago, MadMansGun said:

yes they smegging do, but in this case the load order is the problem.

and loot is fucking useless.

Show some evidence for how they do. And as Genio has mentioned you can make LOOT the plug-ins in order you wish - even an incorrect order.

Posted
1 hour ago, GenioMaestro said:

 that allow you order yours plugings ALWAYS in the exact order that you want.

You only need learn to use LOOT and add the corresponding metadata.

 

 

Loot is useful. Use it. Like it.

 

Still, it does make stupid mistakes at times. Yes, you can manually enter metadata information for problem files to solve those issues. Still, it's not some failsafe magic cure all for load order problems that a lot of people act like it is. It will give you a good baseline.

 

From there, MO allows users to set up their load orders with simple drag and drop. No need to enter anything.

 

Posted
1 hour ago, MadMansGun said:

That is the very well know String Table Bug solved by Crash Fixes. What relation have?

 

The 'Heavy scripted' mods not exist. They have never existed. All the problems with the scripts, the cloacks and the CTD in the years 2012, 2013 and 2014 are caused by memory problems solved with SSME that is included in SKSE that need the SKSE.ini file for activate it. Others problems has been solved by Crash Fixes.

 

If you continue to have CTD in 2019, learn to configure your game but, please, do not say that the problems are caused by mods 'Heavy scripted' or cloacks or Stacks Dumps when that is not true.

Posted

Okay So 99% of mods were working even on new game start up till i noticed that beeingfemale wasnt tracking sperm. I know it wasnt cause i performed several sexcapades that were vaginal and checked in MCM. I checked in beeingfemale posts and found peeps saying its due to not having the latest patch 11 which once i upgraded and cleaned the saves of beeingfemale and I also updated the versions of MNC that i had and rescanned the animations through the install/upgrade check list i found on here this broke/corrupted those saves so i decided i would try to start another new game and thats when CTD began. and now its affecting saves and what not that arent corrupted.

 

also if you can link me to the latests version of MNC i would appreciate it.

 

also included FNIS log which isnt much bigger if at all than the last time i played

SkyrimFNISlog.txt

Posted
35 minutes ago, deimos01 said:

link me to the latests version of MNC i would appreciate it.

See MadMansGun's signature a couple of posts above.

Be aware that there is an issue with the latest version and Crash Fixes 12. The options for a solution are on the MNC support thread.

 

It's not doing any harm but you only need the skeleton arm fix ticked.

Patch: "GENDER Specific Animations"
Patch: "SKELETON Arm Fix"
Patch: "HKX File Compatibility Check Skyrim/SSE"

 

You might want to try disabling one of your mod packs to see if getting your animation total below 10K helps.

You're currently at 11K

8913 animations for 37 mods successfully included (character)
 2088 animations for 7 mods and 42 creatures successfully included.

Posted

the version of MNC i am using is the one from the download list v12rc3 along with hdt, hentai, and the mod compatibility

Posted
1 hour ago, deimos01 said:

the version of MNC i am using is the one from the download list v12rc3 along with hdt, hentai, and the mod compatibility

be warned Crash Fixes v11&12 are not compatible with MNCv12, it will crash the game when your near a horse (eg: the cart ride to Helgen)

your options:

A. use MNC v11 from the google drive.

B. use crash fixes v10 or lower.

C. delete the horse's skeleton.hkx file (Data\meshes\actors\Horse\character assets\skeleton.hkx)

 

edit: and please tell me that you did not install the entire mod compatibility kit as a mod....because that will cause problems, there are many folders inside that 7zip that each have there own requirements and come with ReadMe files, your meant to only extract what you need from it.

Posted

Okay yeah that was my fault thats what i did just used vortex to install the ModCompKit and i am using crash fixes 12 so ill roll that back to 10 and will undo the comp kit and redo that manually. Goes to show how little I know when it comes to this lol.

 

Edit: Looks like i didnt need any of the mod comp kit stuff

Edit2: Crash Fix v10 still crashes

Edit3: Renamed the Horse skeleton.hkx and game no longer crashes though it may have also been the kit files still sitting in the damn data directory

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